aap
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0aadf8c3c9
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made most things build on linux again
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2016-01-10 20:10:53 +01:00 |
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aap
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79c89ebbba
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moved iOS dff converter to rsltest
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2016-01-10 18:18:03 +01:00 |
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aap
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1e551d62cd
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implemented some LCS txd things
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2015-12-27 18:45:37 +01:00 |
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aap
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cc1a83acda
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worked on insttest
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2015-12-24 23:31:36 +01:00 |
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aap
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723807cec1
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implemented PS2 SA instance
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2015-12-24 16:43:10 +01:00 |
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aap
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37e1e239f9
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unconvert ADC implemented
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2015-12-20 13:05:32 +01:00 |
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aap
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66e67d5aff
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made switching platforms a little nicer
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2015-12-17 22:15:59 +01:00 |
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aap
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305f93f738
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implemented ps2 uninstance
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2015-12-14 18:52:50 +01:00 |
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aap
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3c0df895f1
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fixed bug with texture allocation
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2015-09-19 19:28:23 +02:00 |
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aap
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2671141370
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implemented uv animations and some other stuff
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2015-09-11 12:32:06 +02:00 |
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aap
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c7fa3b3b8c
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implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)
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2015-09-09 23:26:16 +02:00 |
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aap
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fed5ea7c9a
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implemented xbox uninstance
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2015-09-08 10:29:24 +02:00 |
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aap
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56bf3b2311
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implemented d3d9 uninstance
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2015-09-08 09:47:21 +02:00 |
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aap
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e330cd1743
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implemented d3d8 uninstance
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2015-09-07 23:00:28 +02:00 |
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aap
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0f135f2de6
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refactored skin plugin a bit; wrote xbox skin instance callback
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2015-09-07 10:22:54 +02:00 |
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aap
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f09a1ab99f
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changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing
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2015-09-06 13:31:42 +02:00 |
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