aap
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990a7e21dd
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fixed d3d fog bug
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2020-07-07 10:09:38 +02:00 |
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aap
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2b797aeca1
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fb alpha emulation for matfx
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2020-05-27 10:26:28 +02:00 |
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aap
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3971dda001
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fixed matfx matrix
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2020-05-15 13:34:19 +02:00 |
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aap
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4e97f4f862
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little fix for d3d rasters
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2020-05-06 23:09:56 +02:00 |
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aap
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40eae78e79
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added im3d transform flags
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2020-05-06 09:22:29 +02:00 |
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aap
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b3ad490d1b
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implemented vsynch for d3d9 and glfw
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2020-05-02 10:08:19 +02:00 |
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aap
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3704fe8a9f
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fixed appveyor build
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2020-05-01 21:31:07 +02:00 |
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aap
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02921ff848
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implemented image format registry
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2020-05-01 21:02:37 +02:00 |
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aap
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dfedaee353
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little fix for d3d
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2020-05-01 14:20:02 +02:00 |
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aap
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e4b4bf9d16
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made (most of) streaming work on big endian
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2020-05-01 08:42:56 +02:00 |
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aap
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9a57633953
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switched all c++ includes to c
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2020-04-30 17:54:38 +02:00 |
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aap
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a312007893
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implemented GS alpha test emu for gl3
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2020-04-28 14:09:26 +02:00 |
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aap
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4f118dcd97
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some work on gl3
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2020-04-28 12:44:28 +02:00 |
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aap
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09b0b36e7d
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fixes for gl3
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2020-04-26 20:14:52 +02:00 |
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aap
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d8d13d4429
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added GS alpha test emulation
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2020-04-25 12:16:04 +02:00 |
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aap
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5ffbde3890
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simplified d3d shaders now that we always have prelight declared
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2020-04-25 10:07:37 +02:00 |
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aap
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13307f0a27
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Merge pull request #28 from ShFil119/master
Fix sdl and linux build
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2020-04-25 00:45:51 +02:00 |
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aap
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c4ffa3622a
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fixed more leaks
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2020-04-25 00:37:49 +02:00 |
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aap
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a0a3b077fd
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implemented some memory management
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2020-04-24 21:09:28 +02:00 |
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aap
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5a16d845aa
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d3d9 improvements
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2020-04-24 19:06:11 +02:00 |
|
Filip Gawin
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e3227f5558
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Fix sdl and linux build
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2020-04-24 18:43:15 +02:00 |
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aap
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752fceb1e3
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fixed matfx; forgot skin file
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2020-04-21 13:38:43 +02:00 |
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aap
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a2b79a71aa
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implemented d3d9 skin pipe
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2020-04-21 01:26:33 +02:00 |
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aap
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d0d34f7327
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more silly bugs
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2020-04-20 20:37:59 +02:00 |
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aap
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75aeb30b79
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some bad copy&paste bug
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2020-04-20 20:25:53 +02:00 |
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aap
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5fa0e17986
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forgot to upload compiled shaders
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2020-04-20 20:16:53 +02:00 |
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aap
|
808290e73e
|
implemented shader fog
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2020-04-20 19:18:28 +02:00 |
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aap
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8b677c4dd7
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implemented d3d9 matfx env map
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2020-04-20 15:42:07 +02:00 |
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aap
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e012918cd3
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implemented shader default and immediate pipeline for d3d9
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2020-04-20 11:51:34 +02:00 |
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aap
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f47bd33a6a
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implemented generic lighting callback
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2020-04-19 13:00:35 +02:00 |
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aap
|
a7de23b47e
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implemented charset
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2020-04-19 09:59:51 +02:00 |
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aap
|
59cedaa793
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implemented raster from image stuff for gl3 and ps2 (not tested)
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2020-04-18 11:19:22 +02:00 |
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aap
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49c218b3a7
|
removed alpha channel from d3d cam textures
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2020-04-18 09:47:19 +02:00 |
|
aap
|
d38ebcd64f
|
little fix
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2020-04-17 23:46:03 +02:00 |
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aap
|
4893889621
|
reworked raster from image conversion, only d3d for now
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2020-04-17 21:44:32 +02:00 |
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aap
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206547b404
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fixes to d3d; implemented some allocation counters
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2020-04-17 14:57:30 +02:00 |
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aap
|
7bd6d4649e
|
fixed handling of lost d3d device
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2020-04-16 23:09:47 +02:00 |
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aap
|
ba7070f6e8
|
fixed hanim a bit
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2020-04-16 20:10:45 +02:00 |
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aap
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7cea137baf
|
fixed ztest on d3d9; texture refcounting in matfx
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2020-04-16 18:40:11 +02:00 |
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aap
|
eb49dd007c
|
little work on gl3 rasters
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2020-04-16 17:46:42 +02:00 |
|
aap
|
f1c9112f27
|
implemented reinstancing for d3d9
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2020-04-16 12:53:25 +02:00 |
|
aap
|
47fcb3001a
|
worked on raters; fixed a few issues
|
2020-04-16 09:10:11 +02:00 |
|
aap
|
60450ec6f7
|
implemented BMP reader
|
2020-04-15 14:00:34 +02:00 |
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aap
|
2d345499d2
|
subsystems and videomodes implemented (except SDL2); smaller fixes too
|
2020-04-15 10:14:06 +02:00 |
|
aap
|
5685e6109e
|
work on rasters
|
2019-08-07 22:37:43 +02:00 |
|
Cameron Cawley
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f2891e006b
|
Fix additional MinGW warnings
|
2019-01-10 16:12:05 +00:00 |
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aap
|
0b968c9866
|
Merge branch 'master' of github.com:aap/librw
|
2018-12-17 21:24:11 +01:00 |
|
aap
|
c62c1464d7
|
fixed sky mipmap stream write; experimented with software pipeline
|
2018-12-17 21:23:41 +01:00 |
|
Anonymous Maarten
|
b38cbc7961
|
fix 'comma at end of enumerator list [-Wpedantic]'
|
2018-07-13 02:08:52 +02:00 |
|
Anonymous Maarten
|
3edb391f9c
|
fix file modes
|
2018-07-11 16:29:49 +02:00 |
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