ThirteenAG
|
a71d7f4b80
|
include premake binary for convenience
|
2020-04-18 11:39:03 +03:00 |
|
aap
|
49c218b3a7
|
removed alpha channel from d3d cam textures
|
2020-04-18 09:47:19 +02:00 |
|
aap
|
343694329f
|
little hanim fix
|
2020-04-18 00:16:50 +02:00 |
|
aap
|
d38ebcd64f
|
little fix
|
2020-04-17 23:46:03 +02:00 |
|
aap
|
4893889621
|
reworked raster from image conversion, only d3d for now
|
2020-04-17 21:44:32 +02:00 |
|
aap
|
206547b404
|
fixes to d3d; implemented some allocation counters
|
2020-04-17 14:57:30 +02:00 |
|
aap
|
7bd6d4649e
|
fixed handling of lost d3d device
|
2020-04-16 23:09:47 +02:00 |
|
aap
|
ba7070f6e8
|
fixed hanim a bit
|
2020-04-16 20:10:45 +02:00 |
|
aap
|
7cea137baf
|
fixed ztest on d3d9; texture refcounting in matfx
|
2020-04-16 18:40:11 +02:00 |
|
aap
|
eb49dd007c
|
little work on gl3 rasters
|
2020-04-16 17:46:42 +02:00 |
|
aap
|
f1c9112f27
|
implemented reinstancing for d3d9
|
2020-04-16 12:53:25 +02:00 |
|
aap
|
47fcb3001a
|
worked on raters; fixed a few issues
|
2020-04-16 09:10:11 +02:00 |
|
aap
|
60450ec6f7
|
implemented BMP reader
|
2020-04-15 14:00:34 +02:00 |
|
aap
|
2d345499d2
|
subsystems and videomodes implemented (except SDL2); smaller fixes too
|
2020-04-15 10:14:06 +02:00 |
|
aap
|
5685e6109e
|
work on rasters
|
2019-08-07 22:37:43 +02:00 |
|
aap
|
0c8398c7e4
|
Merge branch 'master' of github.com:aap/librw
|
2019-08-04 23:52:10 +02:00 |
|
aap
|
14c773d35a
|
ps2 raster conversion
|
2019-08-04 23:52:03 +02:00 |
|
aap
|
f3d3b0573a
|
Merge pull request #26 from ccawley2011/mingw
Fix compilation with MinGW
|
2019-01-19 16:32:54 +01:00 |
|
Cameron Cawley
|
86c3b866ff
|
Add the build directory to the .gitignore file
|
2019-01-10 16:12:21 +00:00 |
|
Cameron Cawley
|
f2891e006b
|
Fix additional MinGW warnings
|
2019-01-10 16:12:05 +00:00 |
|
Cameron Cawley
|
da28d103c9
|
Fix compilation with MinGW
|
2019-01-10 16:11:39 +00:00 |
|
aap
|
6b36390bdc
|
implemented simple tri stripping
|
2019-01-10 10:17:53 +01:00 |
|
aap
|
0b968c9866
|
Merge branch 'master' of github.com:aap/librw
|
2018-12-17 21:24:11 +01:00 |
|
aap
|
c62c1464d7
|
fixed sky mipmap stream write; experimented with software pipeline
|
2018-12-17 21:23:41 +01:00 |
|
aap
|
a72c28275b
|
Merge pull request #24 from madebr/premake_original
Add travis and appveyor support + SDL2
|
2018-08-09 09:52:29 +02:00 |
|
aap
|
70b11332ed
|
Merge pull request #23 from madebr/librw_fixes
Fixes for librw to enable building it using cmake
|
2018-08-09 09:50:55 +02:00 |
|
Anonymous Maarten
|
86571b650b
|
Add support for SDL2
|
2018-08-08 23:42:27 +02:00 |
|
Anonymous Maarten
|
75dbb7e67e
|
Add travis and appveyor support
|
2018-08-08 19:11:05 +02:00 |
|
Anonymous Maarten
|
9ef08cbb19
|
fix 'warning: suggest parentheses around arithmetic in operand of ‘|’' in public headers
|
2018-08-08 18:11:07 +02:00 |
|
Anonymous Maarten
|
12269003da
|
fix 'error: ‘uint8’ was not declared in this scope'
|
2018-08-08 18:11:07 +02:00 |
|
Anonymous Maarten
|
020e66a282
|
fix 'warning: overflow in conversion from ‘rw::Errors’ to ‘rw::int32’ {aka ‘int’} changes value from ‘(rw::Errors)2147483650’ to ‘-2147483646’ [-Woverflow]'
|
2018-08-08 18:11:07 +02:00 |
|
Anonymous Maarten
|
add55f08c5
|
fix 'warning: implicit conversion from ‘rw::float32’ {aka ‘float’} to ‘double’ to match other operand of binary expression [-Wdouble-promotion]'
|
2018-08-08 18:11:07 +02:00 |
|
Anonymous Maarten
|
b38cbc7961
|
fix 'comma at end of enumerator list [-Wpedantic]'
|
2018-07-13 02:08:52 +02:00 |
|
Anonymous Maarten
|
3edb391f9c
|
fix file modes
|
2018-07-11 16:29:49 +02:00 |
|
aap
|
b1c3c1dca8
|
some bug fixes
|
2018-07-04 19:21:34 +02:00 |
|
aap
|
2cffb3f494
|
implemented texture raster renderstates
|
2018-07-02 07:01:34 +02:00 |
|
aap
|
e6d01b1159
|
fixed view matrix; im2d UV
|
2018-06-14 23:17:55 +02:00 |
|
aap
|
5cdc0499c5
|
fixed d3d state cache
|
2018-06-14 15:20:45 +02:00 |
|
aap
|
92244638ef
|
added Atomic;set\getFlags
|
2018-05-26 10:07:19 +02:00 |
|
aap
|
9fc46eac37
|
added some consts :(
|
2018-05-24 00:53:50 +02:00 |
|
aap
|
4f5687dd2e
|
fixed build for linux
|
2018-05-20 17:53:44 +02:00 |
|
aap
|
70114f8e3e
|
added some half pixel handling
|
2018-05-20 16:55:37 +02:00 |
|
aap
|
2721f48793
|
different way of attaching hanim nodes to frames
|
2018-03-18 22:45:24 +01:00 |
|
aap
|
dbb131d92b
|
fixed d3d9 rendering
|
2018-01-13 18:45:35 +01:00 |
|
aap
|
5fe9ca91e8
|
d3d9: code to emulate ps2 alpha test
|
2018-01-09 23:09:26 +01:00 |
|
aap
|
0c5295fe10
|
d3d: camera textures
|
2018-01-08 12:55:15 +01:00 |
|
aap
|
d7406e30fb
|
gl3 lighting callback
|
2018-01-07 20:20:51 +01:00 |
|
aap
|
c0a5e0961d
|
work on uvanims
|
2018-01-07 02:12:20 +01:00 |
|
aap
|
9b56671186
|
xbox raster to image
|
2018-01-05 16:53:16 +01:00 |
|
aap
|
c60cecbd02
|
better ps2 swizzling code
|
2018-01-04 22:14:50 +01:00 |
|