aap 18532c2e13 build the ps2 platform entirely with freesce: --freesce premake option
premake5 gmake --freesce retargets the one ps2 platform at freesce
(its own ee-gcc 2.9 + newlib; FREESCE/FREESCE_GCC roots, defaulting
to /usr/local/freesce) -- a premake-time choice since the 2.9 and 3.2
C++ ABIs don't link. The tools/freesce wrappers strip premake's
gcc-3-style dep flags. demoreel_cd_freesce.elf now links with zero
SCE inputs: freesce crt chain, newlib libc/libm, and ctorgen to
register the PluginList ctors gcc 2.9 leaves orphaned.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-26 17:53:21 +02:00
2025-09-04 22:01:07 +02:00
2025-09-04 22:01:07 +02:00
2021-06-22 21:25:21 +02:00
2020-04-26 22:38:00 +02:00
2021-02-18 01:57:41 +01:00
2016-01-10 20:10:53 +01:00
2025-09-04 22:01:07 +02:00
2021-01-31 13:48:59 +01:00
2014-12-18 17:25:08 +01:00
2021-06-22 14:31:21 +02:00
2020-08-18 11:03:07 +02:00
2021-03-03 21:53:06 +01:00

librw

This library is supposed to be a re-implementation of RenderWare graphics, or a good part of it anyway.

It is intended to be cross-platform in two senses: support rendering on different platforms similar to RW; supporting all file formats for all platforms at all times and provide way to convert to all other platforms.

Supported file formats are DFF and TXD for PS2, D3D8, D3D9 and Xbox. Not all pre-instanced PS2 DFFs are supported. BSP is not supported at all.

For rendering we have D3D9 and OpenGL (>=2.1, ES >= 2.0) backends. Rendering some things on the PS2 is working as a test only.

Uses

librw can be used for rendering GTA.

Building

Get premake5. Generate a config, e.g. with premake5 gmake, and look in the build directory.

S
Description
A re-implementation of the RenderWare Graphics engine (Mirror of https://github.com/aap/librw)
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