A re-implementation of the RenderWare Graphics engine (Mirror of https://github.com/aap/librw)
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aap 41226ef0c6 added conversion of indexed rasters for d3d8; fixed clump connection for lights and cameras 2016-02-24 23:56:27 +01:00
src added conversion of indexed rasters for d3d8; fixed clump connection for lights and cameras 2016-02-24 23:56:27 +01:00
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LICENSE Initial commit 2014-12-18 17:25:08 +01:00
Makefile made most things build on linux again 2016-01-10 20:10:53 +01:00
Makefile.mingw small fixes 2016-01-26 13:53:08 +01:00
Makefile.ps2 implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
README.md Added PS2 test. 2015-01-18 19:35:23 +01:00
TODO atomic world bounding sphere 2016-02-18 14:56:10 +01:00
args.h made most things build on linux again 2016-01-10 20:10:53 +01:00
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librw.vcxproj some work on ps2 pipelines, d3d rasters 2016-02-23 10:07:04 +01:00
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README.md

librw

This work in progress. The basics of DFFs and many plugins are implemented (at least read&write).