librw/src/d3d
2021-08-17 23:20:56 +02:00
..
shaders implement more options for matfx 2021-02-26 17:20:20 +01:00
d3d8.cpp gl raster fixes 2021-08-17 23:20:56 +02:00
d3d8matfx.cpp changed pipe new to explicit create 2020-08-14 13:54:48 +02:00
d3d8render.cpp add modulate flag check for material rendering 2021-02-06 10:59:38 +01:00
d3d8skin.cpp changed pipe new to explicit create 2020-08-14 13:54:48 +02:00
d3d9.cpp lots of changes to rasters; mostly mipmap support and DXT conversion 2020-11-11 09:34:36 +01:00
d3d9matfx.cpp implement more options for matfx 2021-02-26 17:20:20 +01:00
d3d9render.cpp add modulate flag check for material rendering 2021-02-06 10:59:38 +01:00
d3d9skin.cpp add modulate flag check for material rendering 2021-02-06 10:59:38 +01:00
d3d.cpp subrast example 2021-03-03 16:43:20 +01:00
d3ddevice.cpp subrast example 2021-03-03 16:43:20 +01:00
d3dimmed.cpp switched d3d im2d to use a VS so we can have fog 2021-02-12 20:09:37 +01:00
d3drender.cpp switched d3d im2d to use a VS so we can have fog 2021-02-12 20:09:37 +01:00
rwd3d8.h changed pipe new to explicit create 2020-08-14 13:54:48 +02:00
rwd3d9.h add skinRenderCB to header 2020-11-03 09:35:56 +01:00
rwd3d.h switched d3d im2d to use a VS so we can have fog 2021-02-12 20:09:37 +01:00
rwd3dimpl.h Add multi sampling support 2020-11-27 21:08:52 +02:00
rwxbox.h lots of changes to rasters; mostly mipmap support and DXT conversion 2020-11-11 09:34:36 +01:00
rwxboximpl.h reworked raster from image conversion, only d3d for now 2020-04-17 21:44:32 +02:00
xbox.cpp fix raster bugs 2021-02-18 19:57:42 +01:00
xboxmatfx.cpp changed pipe new to explicit create 2020-08-14 13:54:48 +02:00
xboxskin.cpp changed pipe new to explicit create 2020-08-14 13:54:48 +02:00
xboxvfmt.cpp switched all c++ includes to c 2020-04-30 17:54:38 +02:00