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shaders
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implement more options for matfx
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2021-02-26 17:20:20 +01:00 |
d3d8.cpp
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gl raster fixes
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2021-08-17 23:20:56 +02:00 |
d3d8matfx.cpp
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changed pipe new to explicit create
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2020-08-14 13:54:48 +02:00 |
d3d8render.cpp
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add modulate flag check for material rendering
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2021-02-06 10:59:38 +01:00 |
d3d8skin.cpp
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changed pipe new to explicit create
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2020-08-14 13:54:48 +02:00 |
d3d9.cpp
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lots of changes to rasters; mostly mipmap support and DXT conversion
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2020-11-11 09:34:36 +01:00 |
d3d9matfx.cpp
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implement more options for matfx
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2021-02-26 17:20:20 +01:00 |
d3d9render.cpp
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add modulate flag check for material rendering
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2021-02-06 10:59:38 +01:00 |
d3d9skin.cpp
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add modulate flag check for material rendering
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2021-02-06 10:59:38 +01:00 |
d3d.cpp
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subrast example
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2021-03-03 16:43:20 +01:00 |
d3ddevice.cpp
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subrast example
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2021-03-03 16:43:20 +01:00 |
d3dimmed.cpp
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switched d3d im2d to use a VS so we can have fog
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2021-02-12 20:09:37 +01:00 |
d3drender.cpp
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switched d3d im2d to use a VS so we can have fog
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2021-02-12 20:09:37 +01:00 |
rwd3d8.h
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changed pipe new to explicit create
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2020-08-14 13:54:48 +02:00 |
rwd3d9.h
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add skinRenderCB to header
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2020-11-03 09:35:56 +01:00 |
rwd3d.h
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switched d3d im2d to use a VS so we can have fog
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2021-02-12 20:09:37 +01:00 |
rwd3dimpl.h
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Add multi sampling support
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2020-11-27 21:08:52 +02:00 |
rwxbox.h
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lots of changes to rasters; mostly mipmap support and DXT conversion
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2020-11-11 09:34:36 +01:00 |
rwxboximpl.h
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reworked raster from image conversion, only d3d for now
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2020-04-17 21:44:32 +02:00 |
xbox.cpp
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fix raster bugs
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2021-02-18 19:57:42 +01:00 |
xboxmatfx.cpp
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changed pipe new to explicit create
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2020-08-14 13:54:48 +02:00 |
xboxskin.cpp
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changed pipe new to explicit create
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2020-08-14 13:54:48 +02:00 |
xboxvfmt.cpp
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switched all c++ includes to c
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2020-04-30 17:54:38 +02:00 |