A re-implementation of the RenderWare Graphics engine (Mirror of https://github.com/aap/librw)
Go to file
2016-01-26 13:53:08 +01:00
src small fixes 2016-01-26 13:53:08 +01:00
tools small fixes 2016-01-26 13:53:08 +01:00
args.h made most things build on linux again 2016-01-10 20:10:53 +01:00
librw.sln some changes 2016-01-24 01:42:51 +01:00
librw.vcxproj some changes 2016-01-24 01:42:51 +01:00
LICENSE Initial commit 2014-12-18 17:25:08 +01:00
Makefile made most things build on linux again 2016-01-10 20:10:53 +01:00
Makefile.mingw small fixes 2016-01-26 13:53:08 +01:00
Makefile.ps2 implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
README.md Added PS2 test. 2015-01-18 19:35:23 +01:00
rw.h moved iOS dff converter to rsltest 2016-01-10 18:18:03 +01:00
TODO implemented uv animations and some other stuff 2015-09-11 12:32:06 +02:00

librw

This work in progress. The basics of DFFs and many plugins are implemented (at least read&write).