A re-implementation of the RenderWare Graphics engine (Mirror of https://github.com/aap/librw)
Go to file
Angelo Papenhoff 8a55d60f9a Implemented reading and writing of PS2 native data. 2014-12-20 18:13:45 +01:00
LICENSE Initial commit 2014-12-18 17:25:08 +01:00
README.md First commit. 2014-12-18 17:26:57 +01:00
TODO Added some reference counting. 2014-12-20 11:38:27 +01:00
clump.cpp Worked on the Geometry. 2014-12-19 22:58:10 +01:00
geometry.cpp Added some reference counting. 2014-12-20 11:38:27 +01:00
main.cpp Implemented reading and writing of PS2 native data. 2014-12-20 18:13:45 +01:00
plugins.cpp Implemented reading and writing of PS2 native data. 2014-12-20 18:13:45 +01:00
rw.h Implemented reading and writing of PS2 native data. 2014-12-20 18:13:45 +01:00
rwbase.cpp Implemented Mesh and Node Name plugins. 2014-12-19 16:24:29 +01:00
rwbase.h Started sketching the Instance struct. 2014-12-20 15:05:34 +01:00
rwplugin.h Implemented Mesh and Node Name plugins. 2014-12-19 16:24:29 +01:00
rwps2.h Implemented reading and writing of PS2 native data. 2014-12-20 18:13:45 +01:00

README.md

librw

This still very much work in progress. The basics of DFFs are implemented, no plugins yet.