mirror of https://github.com/aap/librw.git
92 lines
1.9 KiB
C++
92 lines
1.9 KiB
C++
#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <new>
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#include "rw.h"
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#include "src/gtaplg.h"
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using namespace std;
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int
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main(int argc, char *argv[])
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{
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// rw::version = 0x31000;
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// rw::build = 0;
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// rw::version = 0x33002;
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gta::registerEnvSpecPlugin();
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rw::registerMatFXPlugin();
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rw::registerMaterialRightsPlugin();
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rw::registerAtomicRightsPlugin();
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rw::registerHAnimPlugin();
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gta::registerNodeNamePlugin();
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gta::registerBreakableModelPlugin();
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gta::registerExtraVertColorPlugin();
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rw::ps2::registerADCPlugin();
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rw::ps2::registerPDSPlugin();
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rw::registerSkinPlugin();
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rw::registerNativeDataPlugin();
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// rw::ps2::registerNativeDataPlugin();
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rw::registerMeshPlugin();
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rw::Atomic::init();
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rw::Clump *c;
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// rw::StreamFile in;
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// in.open(argv[1], "rb");
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FILE *cf = fopen(argv[1], "rb");
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assert(cf != NULL);
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fseek(cf, 0, SEEK_END);
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rw::uint32 len = ftell(cf);
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fseek(cf, 0, SEEK_SET);
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rw::uint8 *data = new rw::uint8[len];
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fread(data, len, 1, cf);
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fclose(cf);
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rw::StreamMemory in;
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in.open(data, len);
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rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL);
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rw::debugFile = argv[1];
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c = rw::Clump::streamRead(&in);
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assert(c != NULL);
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in.close();
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delete[] data;
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rw::Image::setSearchPath("./;/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/");
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/*
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// rw::Image *tga = rw::readTGA("b.tga");
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rw::Image *tga = rw::readTGA("player.tga");
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assert(tga != NULL);
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rw::writeTGA(tga, "out.tga");
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*/
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// for(rw::int32 i = 0; i < c->numAtomics; i++)
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// rw::Gl::Instance(c->atomicList[i]);
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// ofstream out(argv[2], ios::binary);
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// rw::StreamFile out;
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// out.open(argv[2], "wb");
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data = new rw::uint8[256*1024];
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rw::StreamMemory out;
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out.open(data, 0, 256*1024);
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c->streamWrite(&out);
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cf = fopen(argv[2], "wb");
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assert(cf != NULL);
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fwrite(data, out.getLength(), 1, cf);
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fclose(cf);
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out.close();
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delete[] data;
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delete c;
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return 0;
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}
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