librw/dffwrite.cpp

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#include <cstdio>
#include <cstdlib>
#include <cstring>
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#include <cassert>
#include <new>
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#include "rw.h"
#include "src/gtaplg.h"
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using namespace std;
int
main(int argc, char *argv[])
{
// rw::version = 0x31000;
// rw::build = 0;
// rw::version = 0x33002;
gta::registerEnvSpecPlugin();
rw::registerMatFXPlugin();
rw::registerMaterialRightsPlugin();
rw::registerAtomicRightsPlugin();
rw::registerHAnimPlugin();
gta::registerNodeNamePlugin();
gta::registerBreakableModelPlugin();
gta::registerExtraVertColorPlugin();
rw::ps2::registerADCPlugin();
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rw::ps2::registerPDSPlugin();
rw::registerSkinPlugin();
rw::registerNativeDataPlugin();
// rw::ps2::registerNativeDataPlugin();
rw::registerMeshPlugin();
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rw::Atomic::init();
rw::Clump *c;
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// rw::StreamFile in;
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// in.open(argv[1], "rb");
FILE *cf = fopen(argv[1], "rb");
assert(cf != NULL);
fseek(cf, 0, SEEK_END);
rw::uint32 len = ftell(cf);
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fseek(cf, 0, SEEK_SET);
rw::uint8 *data = new rw::uint8[len];
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fread(data, len, 1, cf);
fclose(cf);
rw::StreamMemory in;
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in.open(data, len);
rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL);
rw::debugFile = argv[1];
c = rw::Clump::streamRead(&in);
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assert(c != NULL);
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in.close();
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delete[] data;
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rw::Image::setSearchPath("./;/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/");
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/*
// rw::Image *tga = rw::readTGA("b.tga");
rw::Image *tga = rw::readTGA("player.tga");
assert(tga != NULL);
rw::writeTGA(tga, "out.tga");
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*/
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// for(rw::int32 i = 0; i < c->numAtomics; i++)
// rw::Gl::Instance(c->atomicList[i]);
// ofstream out(argv[2], ios::binary);
// rw::StreamFile out;
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// out.open(argv[2], "wb");
data = new rw::uint8[256*1024];
rw::StreamMemory out;
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out.open(data, 0, 256*1024);
c->streamWrite(&out);
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cf = fopen(argv[2], "wb");
assert(cf != NULL);
fwrite(data, out.getLength(), 1, cf);
fclose(cf);
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out.close();
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delete[] data;
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delete c;
return 0;
}