pokerogue/src/ui/text.ts

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Localization: Localized Gacha Machine Names (#2645) * Localization: Localized Gacha Machine Names * Update src/locales/zh_TW/egg.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_TW/egg.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/de/egg.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/fr/egg.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/ko/egg.ts Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * Update src/locales/zh_TW/egg.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_CN/egg.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/es/egg.ts Co-authored-by: InnocentGameDev <asdargmng@gmail.com> * Update Brazilian Portuguese translation for egg.ts * added smaller text size option * update egg.ts translations for German and Brazilian Portuguese * some updates * update egg.ts translations for Spanish and Brazilian Portuguese * Update EggGachaUiHandler to use array.includes for language check * update German translation for legendary egg gatcha * Update src/locales/es/egg.ts Co-authored-by: InnocentGameDev <asdargmng@gmail.com> * update translations for egg.ts in Spanish and Brazilian Portuguese --------- Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
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import { EggTier } from "#enums/egg-type";
import { UiTheme } from "#enums/ui-theme";
import Phaser from "phaser";
import BBCodeText from "phaser3-rex-plugins/plugins/gameobjects/tagtext/bbcodetext/BBCodeText";
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import InputText from "phaser3-rex-plugins/plugins/inputtext";
import BattleScene from "../battle-scene";
import { ModifierTier } from "../modifier/modifier-tier";
import i18next from "#app/plugins/i18n";
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export enum TextStyle {
MESSAGE,
WINDOW,
WINDOW_ALT,
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BATTLE_INFO,
PARTY,
PARTY_RED,
SUMMARY,
SUMMARY_ALT,
SUMMARY_RED,
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SUMMARY_BLUE,
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SUMMARY_PINK,
SUMMARY_GOLD,
SUMMARY_GRAY,
SUMMARY_GREEN,
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MONEY,
STATS_LABEL,
STATS_VALUE,
SETTINGS_VALUE,
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SETTINGS_LABEL,
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SETTINGS_SELECTED,
SETTINGS_LOCKED,
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TOOLTIP_TITLE,
TOOLTIP_CONTENT,
MOVE_INFO_CONTENT,
MOVE_PP_FULL,
MOVE_PP_HALF_FULL,
MOVE_PP_NEAR_EMPTY,
Localization: Localized Gacha Machine Names (#2645) * Localization: Localized Gacha Machine Names * Update src/locales/zh_TW/egg.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_TW/egg.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/de/egg.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/fr/egg.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/ko/egg.ts Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * Update src/locales/zh_TW/egg.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_CN/egg.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/es/egg.ts Co-authored-by: InnocentGameDev <asdargmng@gmail.com> * Update Brazilian Portuguese translation for egg.ts * added smaller text size option * update egg.ts translations for German and Brazilian Portuguese * some updates * update egg.ts translations for Spanish and Brazilian Portuguese * Update EggGachaUiHandler to use array.includes for language check * update German translation for legendary egg gatcha * Update src/locales/es/egg.ts Co-authored-by: InnocentGameDev <asdargmng@gmail.com> * update translations for egg.ts in Spanish and Brazilian Portuguese --------- Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
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MOVE_PP_EMPTY,
SMALLER_WINDOW_ALT,
[QoL] IV scanner update to hide the prompt and let you see the stats mid battle on the stats screen (#3285) * IV scanner PR fix Updated locales to have updated keys for IV scanner in menu Updated legacy UI to work with IV scanner changes Updated code to have player and enemy battle stats for ease of use Updated logic to make the player side work exactly the same as previously since there should be no HP stat shown for players. Also updated the colours so there's no more grey option for unknown stats Added HP, updated logic and colours. Need to undo changes to player pokemon to not be as squished because of no HP, and need to see what happens for trainers Fixing up some git errors Fixed a bug with double battles not updating the pokemon properly Updated settings to allow for the ability to skip the IV scanning prompts Adding functionality to IV scanner to skip prompt and see IVs mid battle * Merged with latest + fixed bug with IV scanner vs pokemon info container getRootSpeciesId being different * Updated as per merge comment * Updating to fix comments * Updated comments * Update src/locales/fr/settings.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/de/settings.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/pt_BR/settings.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/ko/settings.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/zh_CN/settings.ts Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Update src/locales/zh_TW/settings.ts Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Updating text of IV scanner to be gold * Updated text colour to use one of the existing golds instead of a custom gold * Japanese locale * Updating docs --------- Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
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BGM_BAR,
PERFECT_IV
}
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export interface TextStyleOptions {
scale: number,
styleOptions: Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig,
shadowColor: string,
shadowXpos: number,
shadowYpos: number
}
export function addTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): Phaser.GameObjects.Text {
const { scale, styleOptions, shadowColor, shadowXpos, shadowYpos } = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
const ret = scene.add.text(x, y, content, styleOptions);
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ret.setScale(scale);
ret.setShadow(shadowXpos, shadowYpos, shadowColor);
if (!(styleOptions as Phaser.Types.GameObjects.Text.TextStyle).lineSpacing) {
ret.setLineSpacing(scale * 30);
}
if (ret.lineSpacing < 12 && i18next.resolvedLanguage === "ja") {
ret.setLineSpacing(ret.lineSpacing + 35);
}
return ret;
}
export function setTextStyle(obj: Phaser.GameObjects.Text, scene: Phaser.Scene, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle) {
const { scale, styleOptions, shadowColor, shadowXpos, shadowYpos } = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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obj.setScale(scale);
obj.setShadow(shadowXpos, shadowYpos, shadowColor);
if (!(styleOptions as Phaser.Types.GameObjects.Text.TextStyle).lineSpacing) {
obj.setLineSpacing(scale * 30);
}
if (obj.lineSpacing < 12 && i18next.resolvedLanguage === "ja") {
obj.setLineSpacing(obj.lineSpacing + 35);
}
}
export function addBBCodeTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): BBCodeText {
const { scale, styleOptions, shadowColor, shadowXpos, shadowYpos } = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
const ret = new BBCodeText(scene, x, y, content, styleOptions as BBCodeText.TextStyle);
scene.add.existing(ret);
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ret.setScale(scale);
ret.setShadow(shadowXpos, shadowYpos, shadowColor);
if (!(styleOptions as BBCodeText.TextStyle).lineSpacing) {
ret.setLineSpacing(scale * 60);
}
if (ret.lineSpacing < 12 && i18next.resolvedLanguage === "ja") {
ret.setLineSpacing(ret.lineSpacing + 35);
}
return ret;
}
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export function addTextInputObject(scene: Phaser.Scene, x: number, y: number, width: number, height: number, style: TextStyle, extraStyleOptions?: InputText.IConfig): InputText {
const { scale, styleOptions } = getTextStyleOptions(style, (scene as BattleScene).uiTheme, extraStyleOptions);
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const ret = new InputText(scene, x, y, width, height, styleOptions as InputText.IConfig);
scene.add.existing(ret);
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ret.setScale(scale);
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return ret;
}
export function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): TextStyleOptions {
const lang = i18next.resolvedLanguage;
let shadowXpos = 4;
let shadowYpos = 5;
let scale = 0.1666666667;
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const defaultFontSize = 96;
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let styleOptions: Phaser.Types.GameObjects.Text.TextStyle = {
fontFamily: "emerald",
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fontSize: 96,
color: getTextColor(style, false, uiTheme),
padding: {
bottom: 6
}
};
if (i18next.resolvedLanguage === "ja") {
scale = 0.1388888889;
styleOptions.padding = { top:2, bottom:4 };
}
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switch (style) {
case TextStyle.SUMMARY:
case TextStyle.SUMMARY_ALT:
case TextStyle.SUMMARY_BLUE:
case TextStyle.SUMMARY_RED:
case TextStyle.SUMMARY_PINK:
case TextStyle.SUMMARY_GOLD:
case TextStyle.SUMMARY_GRAY:
case TextStyle.SUMMARY_GREEN:
case TextStyle.WINDOW:
case TextStyle.WINDOW_ALT:
shadowXpos = 3;
shadowYpos = 3;
break;
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case TextStyle.STATS_LABEL:
let fontSizeLabel = "96px";
switch (lang) {
case "de":
shadowXpos = 3;
shadowYpos = 3;
fontSizeLabel = "80px";
break;
default:
fontSizeLabel = "96px";
break;
}
styleOptions.fontSize = fontSizeLabel;
break;
case TextStyle.STATS_VALUE:
shadowXpos = 3;
shadowYpos = 3;
let fontSizeValue = "96px";
switch (lang) {
case "de":
fontSizeValue = "80px";
break;
default:
fontSizeValue = "96px";
break;
}
styleOptions.fontSize = fontSizeValue;
break;
case TextStyle.MESSAGE:
case TextStyle.SETTINGS_LABEL:
case TextStyle.SETTINGS_LOCKED:
case TextStyle.SETTINGS_SELECTED:
break;
case TextStyle.BATTLE_INFO:
case TextStyle.MONEY:
case TextStyle.TOOLTIP_TITLE:
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styleOptions.fontSize = defaultFontSize - 24;
shadowXpos = 3.5;
shadowYpos = 3.5;
break;
case TextStyle.PARTY:
case TextStyle.PARTY_RED:
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styleOptions.fontSize = defaultFontSize - 30;
styleOptions.fontFamily = "pkmnems";
break;
case TextStyle.TOOLTIP_CONTENT:
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styleOptions.fontSize = defaultFontSize - 32;
shadowXpos = 3;
shadowYpos = 3;
break;
case TextStyle.MOVE_INFO_CONTENT:
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styleOptions.fontSize = defaultFontSize - 40;
shadowXpos = 3;
shadowYpos = 3;
break;
Localization: Localized Gacha Machine Names (#2645) * Localization: Localized Gacha Machine Names * Update src/locales/zh_TW/egg.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_TW/egg.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/de/egg.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/fr/egg.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/ko/egg.ts Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * Update src/locales/zh_TW/egg.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_CN/egg.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/es/egg.ts Co-authored-by: InnocentGameDev <asdargmng@gmail.com> * Update Brazilian Portuguese translation for egg.ts * added smaller text size option * update egg.ts translations for German and Brazilian Portuguese * some updates * update egg.ts translations for Spanish and Brazilian Portuguese * Update EggGachaUiHandler to use array.includes for language check * update German translation for legendary egg gatcha * Update src/locales/es/egg.ts Co-authored-by: InnocentGameDev <asdargmng@gmail.com> * update translations for egg.ts in Spanish and Brazilian Portuguese --------- Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
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case TextStyle.SMALLER_WINDOW_ALT:
styleOptions.fontSize = defaultFontSize - 36;
shadowXpos = 3;
shadowYpos = 3;
break;
case TextStyle.BGM_BAR:
styleOptions.fontSize = defaultFontSize - 24;
shadowXpos = 3;
shadowYpos = 3;
break;
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}
const shadowColor = getTextColor(style, true, uiTheme);
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if (extraStyleOptions) {
if (extraStyleOptions.fontSize) {
[Refactor] use typescript `strict-null` (#3259) * TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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const sizeRatio = parseInt(extraStyleOptions.fontSize.toString().slice(0, -2)) / parseInt(styleOptions.fontSize?.toString().slice(0, -2) ?? "1");
shadowXpos *= sizeRatio;
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}
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styleOptions = Object.assign(styleOptions, extraStyleOptions);
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}
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return { scale, styleOptions, shadowColor, shadowXpos, shadowYpos };
}
export function getBBCodeFrag(content: string, textStyle: TextStyle, uiTheme: UiTheme = UiTheme.DEFAULT): string {
return `[color=${getTextColor(textStyle, false, uiTheme)}][shadow=${getTextColor(textStyle, true, uiTheme)}]${content}`;
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}
export function getTextColor(textStyle: TextStyle, shadow?: boolean, uiTheme: UiTheme = UiTheme.DEFAULT): string {
const isLegacyTheme = uiTheme === UiTheme.LEGACY;
switch (textStyle) {
case TextStyle.MESSAGE:
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.WINDOW:
case TextStyle.MOVE_INFO_CONTENT:
case TextStyle.MOVE_PP_FULL:
case TextStyle.TOOLTIP_CONTENT:
case TextStyle.SETTINGS_VALUE:
if (isLegacyTheme) {
return !shadow ? "#484848" : "#d0d0c8";
}
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.MOVE_PP_HALF_FULL:
if (isLegacyTheme) {
return !shadow ? "#a68e17" : "#ebd773";
}
return !shadow ? "#ccbe00" : "#6e672c";
case TextStyle.MOVE_PP_NEAR_EMPTY:
if (isLegacyTheme) {
return !shadow ? "#d64b00" : "#f7b18b";
}
return !shadow ? "#d64b00" : "#69402a";
case TextStyle.MOVE_PP_EMPTY:
if (isLegacyTheme) {
return !shadow ? "#e13d3d" : "#fca2a2";
}
return !shadow ? "#e13d3d" : "#632929";
case TextStyle.WINDOW_ALT:
return !shadow ? "#484848" : "#d0d0c8";
case TextStyle.BATTLE_INFO:
if (isLegacyTheme) {
return !shadow ? "#404040" : "#ded6b5";
}
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.PARTY:
return !shadow ? "#f8f8f8" : "#707070";
case TextStyle.PARTY_RED:
return !shadow ? "#f89890" : "#984038";
case TextStyle.SUMMARY:
return !shadow ? "#f8f8f8" : "#636363";
case TextStyle.SUMMARY_ALT:
if (isLegacyTheme) {
return !shadow ? "#f8f8f8" : "#636363";
}
return !shadow ? "#484848" : "#d0d0c8";
case TextStyle.SUMMARY_RED:
case TextStyle.TOOLTIP_TITLE:
return !shadow ? "#e70808" : "#ffbd73";
case TextStyle.SUMMARY_BLUE:
return !shadow ? "#40c8f8" : "#006090";
case TextStyle.SUMMARY_PINK:
return !shadow ? "#f89890" : "#984038";
case TextStyle.SUMMARY_GOLD:
case TextStyle.MONEY:
return !shadow ? "#e8e8a8" : "#a0a060";
case TextStyle.SETTINGS_LOCKED:
case TextStyle.SUMMARY_GRAY:
return !shadow ? "#a0a0a0" : "#636363";
case TextStyle.STATS_LABEL:
return !shadow ? "#f8b050" : "#c07800";
case TextStyle.STATS_VALUE:
if (isLegacyTheme) {
return !shadow ? "#484848" : "#d0d0c8";
}
return !shadow ? "#f8f8f8" : "#6b5a73";
case TextStyle.SUMMARY_GREEN:
return !shadow ? "#78c850" : "#306850";
case TextStyle.SETTINGS_LABEL:
[QoL] IV scanner update to hide the prompt and let you see the stats mid battle on the stats screen (#3285) * IV scanner PR fix Updated locales to have updated keys for IV scanner in menu Updated legacy UI to work with IV scanner changes Updated code to have player and enemy battle stats for ease of use Updated logic to make the player side work exactly the same as previously since there should be no HP stat shown for players. Also updated the colours so there's no more grey option for unknown stats Added HP, updated logic and colours. Need to undo changes to player pokemon to not be as squished because of no HP, and need to see what happens for trainers Fixing up some git errors Fixed a bug with double battles not updating the pokemon properly Updated settings to allow for the ability to skip the IV scanning prompts Adding functionality to IV scanner to skip prompt and see IVs mid battle * Merged with latest + fixed bug with IV scanner vs pokemon info container getRootSpeciesId being different * Updated as per merge comment * Updating to fix comments * Updated comments * Update src/locales/fr/settings.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/de/settings.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/pt_BR/settings.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/ko/settings.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/zh_CN/settings.ts Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Update src/locales/zh_TW/settings.ts Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Updating text of IV scanner to be gold * Updated text colour to use one of the existing golds instead of a custom gold * Japanese locale * Updating docs --------- Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
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case TextStyle.PERFECT_IV:
return !shadow ? "#f8b050" : "#c07800";
case TextStyle.SETTINGS_SELECTED:
return !shadow ? "#f88880" : "#f83018";
Localization: Localized Gacha Machine Names (#2645) * Localization: Localized Gacha Machine Names * Update src/locales/zh_TW/egg.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_TW/egg.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/de/egg.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/fr/egg.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/ko/egg.ts Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * Update src/locales/zh_TW/egg.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_CN/egg.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/es/egg.ts Co-authored-by: InnocentGameDev <asdargmng@gmail.com> * Update Brazilian Portuguese translation for egg.ts * added smaller text size option * update egg.ts translations for German and Brazilian Portuguese * some updates * update egg.ts translations for Spanish and Brazilian Portuguese * Update EggGachaUiHandler to use array.includes for language check * update German translation for legendary egg gatcha * Update src/locales/es/egg.ts Co-authored-by: InnocentGameDev <asdargmng@gmail.com> * update translations for egg.ts in Spanish and Brazilian Portuguese --------- Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
2024-07-04 22:26:56 -03:00
case TextStyle.SMALLER_WINDOW_ALT:
return !shadow ? "#484848" : "#d0d0c8";
case TextStyle.BGM_BAR:
return !shadow ? "#f8f8f8" : "#6b5a73";
}
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}
export function getModifierTierTextTint(tier: ModifierTier): integer {
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switch (tier) {
case ModifierTier.COMMON:
return 0xf8f8f8;
case ModifierTier.GREAT:
return 0x4998f8;
case ModifierTier.ULTRA:
return 0xf8d038;
case ModifierTier.ROGUE:
return 0xdb4343;
case ModifierTier.MASTER:
return 0xe331c5;
case ModifierTier.LUXURY:
return 0xe74c18;
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}
}
export function getEggTierTextTint(tier: EggTier): integer {
switch (tier) {
case EggTier.COMMON:
return getModifierTierTextTint(ModifierTier.COMMON);
case EggTier.GREAT:
return getModifierTierTextTint(ModifierTier.GREAT);
case EggTier.ULTRA:
return getModifierTierTextTint(ModifierTier.ULTRA);
case EggTier.MASTER:
return getModifierTierTextTint(ModifierTier.MASTER);
}
}