pokerogue/src/ui/menu-ui-handler.ts

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import BattleScene, { Button, bypassLogin } from "../battle-scene";
import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import * as Utils from "../utils";
import { addWindow } from "./window";
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import MessageUiHandler from "./message-ui-handler";
import { GameDataType } from "../system/game-data";
export enum MenuOptions {
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GAME_SETTINGS,
ACHIEVEMENTS,
VOUCHERS,
EGG_LIST,
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EGG_GACHA,
IMPORT_SESSION,
EXPORT_SESSION,
IMPORT_DATA,
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EXPORT_DATA,
LOG_OUT
}
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export default class MenuUiHandler extends MessageUiHandler {
private menuContainer: Phaser.GameObjects.Container;
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private menuMessageBoxContainer: Phaser.GameObjects.Container;
private menuBg: Phaser.GameObjects.NineSlice;
protected optionSelectText: Phaser.GameObjects.Text;
private cursorObj: Phaser.GameObjects.Image;
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protected ignoredMenuOptions: MenuOptions[];
protected menuOptions: MenuOptions[];
constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode);
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this.ignoredMenuOptions = /*!bypassLogin */ false
? [ MenuOptions.IMPORT_SESSION, MenuOptions.IMPORT_DATA ]
: [];
this.menuOptions = Utils.getEnumKeys(MenuOptions).map(m => parseInt(MenuOptions[m]) as MenuOptions).filter(m => this.ignoredMenuOptions.indexOf(m) === -1);
}
setup() {
const ui = this.getUi();
this.menuContainer = this.scene.add.container(1, -(this.scene.game.canvas.height / 6) + 1);
this.menuContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
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this.menuBg = addWindow(this.scene, (this.scene.game.canvas.width / 6) - 100, 0, 98, (this.scene.game.canvas.height / 6) - 2);
this.menuBg.setOrigin(0, 0);
this.menuContainer.add(this.menuBg);
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this.optionSelectText = addTextObject(this.scene, 0, 0, this.menuOptions.map(o => Utils.toReadableString(MenuOptions[o])).join('\n'), TextStyle.WINDOW, { maxLines: this.menuOptions.length });
this.optionSelectText.setPositionRelative(this.menuBg, 14, 6);
this.optionSelectText.setLineSpacing(12);
this.menuContainer.add(this.optionSelectText);
ui.add(this.menuContainer);
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this.menuMessageBoxContainer = this.scene.add.container(0, 130);
this.menuMessageBoxContainer.setVisible(false);
this.menuContainer.add(this.menuMessageBoxContainer);
const menuMessageBox = addWindow(this.scene, 0, -0, 220, 48);
menuMessageBox.setOrigin(0, 0);
this.menuMessageBoxContainer.add(menuMessageBox);
const menuMessageText = addTextObject(this.scene, 8, 8, '', TextStyle.WINDOW, { maxLines: 2 });
menuMessageText.setWordWrapWidth(1224);
menuMessageText.setOrigin(0, 0);
this.menuMessageBoxContainer.add(menuMessageText);
this.message = menuMessageText;
this.menuContainer.add(this.menuMessageBoxContainer);
this.setCursor(0);
this.menuContainer.setVisible(false);
}
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show(args: any[]): boolean {
super.show(args);
this.menuContainer.setVisible(true);
this.setCursor(0);
this.getUi().moveTo(this.menuContainer, this.getUi().length - 1);
this.getUi().hideTooltip();
this.scene.playSound('menu_open');
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return true;
}
processInput(button: Button): boolean {
const ui = this.getUi();
let success = false;
let error = false;
if (button === Button.ACTION) {
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let adjustedCursor = this.cursor;
for (let imo of this.ignoredMenuOptions) {
if (adjustedCursor >= imo)
adjustedCursor++;
else
break;
}
switch (adjustedCursor) {
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case MenuOptions.GAME_SETTINGS:
this.scene.ui.setOverlayMode(Mode.SETTINGS);
success = true;
break;
case MenuOptions.ACHIEVEMENTS:
this.scene.ui.setOverlayMode(Mode.ACHIEVEMENTS);
success = true;
break;
case MenuOptions.VOUCHERS:
this.scene.ui.setOverlayMode(Mode.VOUCHERS);
success = true;
break;
case MenuOptions.EGG_LIST:
if (this.scene.gameData.eggs.length) {
this.scene.ui.revertMode();
this.scene.ui.setOverlayMode(Mode.EGG_LIST);
success = true;
} else
error = true;
break;
case MenuOptions.EGG_GACHA:
this.scene.ui.revertMode();
this.scene.ui.setOverlayMode(Mode.EGG_GACHA);
success = true;
break;
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case MenuOptions.IMPORT_SESSION:
case MenuOptions.IMPORT_DATA:
this.scene.gameData.importData(this.cursor === MenuOptions.IMPORT_DATA ? GameDataType.SYSTEM : GameDataType.SESSION);
success = true;
break;
case MenuOptions.EXPORT_SESSION:
case MenuOptions.EXPORT_DATA:
this.scene.gameData.exportData(this.cursor === MenuOptions.EXPORT_DATA ? GameDataType.SYSTEM : GameDataType.SESSION);
success = true;
break;
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case MenuOptions.LOG_OUT:
success = true;
const doLogout = () => {
Utils.apiPost('account/logout').then(res => {
if (!res.ok)
console.error(`Log out failed (${res.status}: ${res.statusText})`);
Utils.setCookie(Utils.sessionIdKey, '');
this.scene.reset(true);
});
};
if (this.scene.currentBattle) {
this.scene.ui.showText('You will lose any progress since the beginning of the battle. Proceed?', null, () => {
this.scene.ui.setOverlayMode(Mode.CONFIRM, doLogout, () => {
this.scene.ui.revertMode();
this.scene.ui.showText(null, 0);
}, false, 98);
});
} else
doLogout();
break;
}
} else if (button === Button.CANCEL) {
success = true;
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if (!this.scene.ui.revertMode())
ui.setMode(Mode.MESSAGE);
} else {
switch (button) {
case Button.UP:
if (this.cursor)
success = this.setCursor(this.cursor - 1);
break;
case Button.DOWN:
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if (this.cursor + 1 < this.menuOptions.length)
success = this.setCursor(this.cursor + 1);
break;
}
}
if (success)
ui.playSelect();
else if (error)
ui.playError();
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return success || error;
}
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showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void {
this.menuMessageBoxContainer.setVisible(!!text);
super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
}
setCursor(cursor: integer): boolean {
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
this.cursorObj.setOrigin(0, 0);
this.menuContainer.add(this.cursorObj);
}
this.cursorObj.setPositionRelative(this.menuBg, 7, 9 + this.cursor * 16);
return ret;
}
clear() {
super.clear();
this.menuContainer.setVisible(false);
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}