2023-12-31 23:30:37 +00:00
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import BattleScene, { Button, bypassLogin } from "../battle-scene";
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2023-11-12 05:31:40 +00:00
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import { TextStyle, addTextObject } from "./text";
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import { Mode } from "./ui";
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import * as Utils from "../utils";
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2023-12-21 03:22:15 +00:00
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import { addWindow } from "./window";
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2023-12-26 19:49:23 +00:00
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import MessageUiHandler from "./message-ui-handler";
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import { GameDataType } from "../system/game-data";
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2023-11-12 05:31:40 +00:00
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export enum MenuOptions {
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GAME_SETTINGS,
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2023-12-20 04:51:48 +00:00
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ACHIEVEMENTS,
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VOUCHERS,
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EGG_LIST,
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2023-12-26 19:49:23 +00:00
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EGG_GACHA,
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IMPORT_SESSION,
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EXPORT_SESSION,
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IMPORT_DATA,
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2023-12-30 23:41:25 +00:00
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EXPORT_DATA,
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LOG_OUT
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2023-11-12 05:31:40 +00:00
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}
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2023-12-26 19:49:23 +00:00
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export default class MenuUiHandler extends MessageUiHandler {
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private menuContainer: Phaser.GameObjects.Container;
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private menuMessageBoxContainer: Phaser.GameObjects.Container;
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2023-11-12 05:31:40 +00:00
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private menuBg: Phaser.GameObjects.NineSlice;
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protected optionSelectText: Phaser.GameObjects.Text;
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private cursorObj: Phaser.GameObjects.Image;
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2023-12-31 23:30:37 +00:00
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protected ignoredMenuOptions: MenuOptions[];
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protected menuOptions: MenuOptions[];
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2023-11-12 05:31:40 +00:00
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constructor(scene: BattleScene, mode?: Mode) {
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super(scene, mode);
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2023-12-31 23:30:37 +00:00
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this.ignoredMenuOptions = /*!bypassLogin */ false
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? [ MenuOptions.IMPORT_SESSION, MenuOptions.IMPORT_DATA ]
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: [];
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this.menuOptions = Utils.getEnumKeys(MenuOptions).map(m => parseInt(MenuOptions[m]) as MenuOptions).filter(m => this.ignoredMenuOptions.indexOf(m) === -1);
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2023-11-12 05:31:40 +00:00
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}
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setup() {
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const ui = this.getUi();
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this.menuContainer = this.scene.add.container(1, -(this.scene.game.canvas.height / 6) + 1);
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this.menuContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
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2023-12-26 19:49:23 +00:00
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this.menuBg = addWindow(this.scene, (this.scene.game.canvas.width / 6) - 100, 0, 98, (this.scene.game.canvas.height / 6) - 2);
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this.menuBg.setOrigin(0, 0);
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this.menuContainer.add(this.menuBg);
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2023-12-31 23:30:37 +00:00
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this.optionSelectText = addTextObject(this.scene, 0, 0, this.menuOptions.map(o => Utils.toReadableString(MenuOptions[o])).join('\n'), TextStyle.WINDOW, { maxLines: this.menuOptions.length });
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this.optionSelectText.setPositionRelative(this.menuBg, 14, 6);
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this.optionSelectText.setLineSpacing(12);
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this.menuContainer.add(this.optionSelectText);
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ui.add(this.menuContainer);
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2023-12-26 19:49:23 +00:00
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this.menuMessageBoxContainer = this.scene.add.container(0, 130);
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this.menuMessageBoxContainer.setVisible(false);
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this.menuContainer.add(this.menuMessageBoxContainer);
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const menuMessageBox = addWindow(this.scene, 0, -0, 220, 48);
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menuMessageBox.setOrigin(0, 0);
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this.menuMessageBoxContainer.add(menuMessageBox);
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const menuMessageText = addTextObject(this.scene, 8, 8, '', TextStyle.WINDOW, { maxLines: 2 });
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menuMessageText.setWordWrapWidth(1224);
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menuMessageText.setOrigin(0, 0);
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this.menuMessageBoxContainer.add(menuMessageText);
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this.message = menuMessageText;
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this.menuContainer.add(this.menuMessageBoxContainer);
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this.setCursor(0);
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this.menuContainer.setVisible(false);
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}
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show(args: any[]): boolean {
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super.show(args);
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this.menuContainer.setVisible(true);
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this.setCursor(0);
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this.getUi().moveTo(this.menuContainer, this.getUi().length - 1);
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this.getUi().hideTooltip();
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this.scene.playSound('menu_open');
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return true;
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}
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processInput(button: Button): boolean {
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const ui = this.getUi();
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let success = false;
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let error = false;
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if (button === Button.ACTION) {
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let adjustedCursor = this.cursor;
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for (let imo of this.ignoredMenuOptions) {
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if (adjustedCursor >= imo)
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adjustedCursor++;
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else
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break;
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}
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switch (adjustedCursor) {
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case MenuOptions.GAME_SETTINGS:
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this.scene.ui.setOverlayMode(Mode.SETTINGS);
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success = true;
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break;
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case MenuOptions.ACHIEVEMENTS:
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this.scene.ui.setOverlayMode(Mode.ACHIEVEMENTS);
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success = true;
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break;
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case MenuOptions.VOUCHERS:
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this.scene.ui.setOverlayMode(Mode.VOUCHERS);
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success = true;
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break;
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case MenuOptions.EGG_LIST:
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if (this.scene.gameData.eggs.length) {
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this.scene.ui.revertMode();
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this.scene.ui.setOverlayMode(Mode.EGG_LIST);
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success = true;
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} else
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error = true;
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break;
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case MenuOptions.EGG_GACHA:
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this.scene.ui.revertMode();
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this.scene.ui.setOverlayMode(Mode.EGG_GACHA);
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success = true;
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break;
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2023-12-26 19:49:23 +00:00
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case MenuOptions.IMPORT_SESSION:
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case MenuOptions.IMPORT_DATA:
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this.scene.gameData.importData(this.cursor === MenuOptions.IMPORT_DATA ? GameDataType.SYSTEM : GameDataType.SESSION);
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success = true;
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break;
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case MenuOptions.EXPORT_SESSION:
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case MenuOptions.EXPORT_DATA:
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this.scene.gameData.exportData(this.cursor === MenuOptions.EXPORT_DATA ? GameDataType.SYSTEM : GameDataType.SESSION);
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success = true;
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break;
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case MenuOptions.LOG_OUT:
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success = true;
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const doLogout = () => {
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Utils.apiPost('account/logout').then(res => {
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if (!res.ok)
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console.error(`Log out failed (${res.status}: ${res.statusText})`);
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Utils.setCookie(Utils.sessionIdKey, '');
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this.scene.reset(true);
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});
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};
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if (this.scene.currentBattle) {
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this.scene.ui.showText('You will lose any progress since the beginning of the battle. Proceed?', null, () => {
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this.scene.ui.setOverlayMode(Mode.CONFIRM, doLogout, () => {
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this.scene.ui.revertMode();
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this.scene.ui.showText(null, 0);
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}, false, 98);
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});
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} else
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doLogout();
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break;
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}
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} else if (button === Button.CANCEL) {
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success = true;
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2023-11-12 17:49:06 +00:00
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if (!this.scene.ui.revertMode())
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ui.setMode(Mode.MESSAGE);
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} else {
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switch (button) {
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case Button.UP:
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if (this.cursor)
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success = this.setCursor(this.cursor - 1);
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break;
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case Button.DOWN:
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if (this.cursor + 1 < this.menuOptions.length)
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success = this.setCursor(this.cursor + 1);
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break;
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}
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}
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if (success)
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ui.playSelect();
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else if (error)
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ui.playError();
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return success || error;
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}
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showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void {
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this.menuMessageBoxContainer.setVisible(!!text);
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super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
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}
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setCursor(cursor: integer): boolean {
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const ret = super.setCursor(cursor);
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, 'cursor');
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this.cursorObj.setOrigin(0, 0);
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this.menuContainer.add(this.cursorObj);
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}
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this.cursorObj.setPositionRelative(this.menuBg, 7, 9 + this.cursor * 16);
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return ret;
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}
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clear() {
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super.clear();
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this.menuContainer.setVisible(false);
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this.eraseCursor();
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}
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eraseCursor() {
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if (this.cursorObj)
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this.cursorObj.destroy();
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this.cursorObj = null;
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}
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}
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