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import Pokemon , { HitResult , PokemonMove } from "../pokemon" ;
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import { Type } from "./type" ;
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import * as Utils from "../utils" ;
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import { BattleStat , getBattleStatName } from "./battle-stat" ;
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import { DamagePhase , ObtainStatusEffectPhase , PokemonHealPhase , ShowAbilityPhase , StatChangePhase } from "../battle-phases" ;
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import { getPokemonMessage } from "../messages" ;
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import { Weather , WeatherType } from "./weather" ;
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import { BattlerTag , BattlerTagType } from "./battler-tag" ;
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import { StatusEffect , getStatusEffectDescriptor } from "./status-effect" ;
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import { MoveFlags , Moves , RecoilAttr } from "./move" ;
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import { ArenaTagType } from "./arena-tag" ;
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import { Stat } from "./pokemon-stat" ;
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export class Ability {
public id : Abilities ;
public name : string ;
public description : string ;
public generation : integer ;
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public attrs : AbAttr [ ] ;
public conditions : AbAttrCondition [ ] ;
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constructor ( id : Abilities , name : string , description : string , generation : integer ) {
this . id = id ;
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this . name = name ;
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this . description = description ;
this . generation = generation ;
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this . attrs = [ ] ;
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this . conditions = [ ] ;
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}
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getAttrs ( attrType : { new ( . . . args : any [ ] ) : AbAttr } ) : AbAttr [ ] {
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return this . attrs . filter ( a = > a instanceof attrType ) ;
}
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attr < T extends new ( ...args : any [ ] ) = > AbAttr > ( AttrType : T , . . . args : ConstructorParameters < T > ) : Ability {
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const attr = new AttrType ( . . . args ) ;
this . attrs . push ( attr ) ;
return this ;
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}
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hasAttr ( attrType : { new ( . . . args : any [ ] ) : AbAttr } ) : boolean {
return ! ! this . getAttrs ( attrType ) . length ;
}
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condition ( condition : AbAttrCondition ) : Ability {
this . conditions . push ( condition ) ;
return this ;
}
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}
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type AbAttrCondition = ( pokemon : Pokemon ) = > boolean ;
export abstract class AbAttr {
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public showAbility : boolean ;
constructor ( showAbility? : boolean ) {
this . showAbility = showAbility === undefined || showAbility ;
}
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apply ( pokemon : Pokemon , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
return false ;
}
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getTriggerMessage ( pokemon : Pokemon , . . . args : any [ ] ) : string {
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return null ;
}
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getCondition ( ) : AbAttrCondition {
return null ;
}
}
export class BlockRecoilDamageAttr extends AbAttr {
apply ( pokemon : Pokemon , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
cancelled . value = true ;
return true ;
}
getTriggerMessage ( pokemon : Pokemon , . . . args : any [ ] ) {
return getPokemonMessage ( pokemon , ` 's ${ pokemon . getAbility ( ) . name } \ nprotected it from recoil! ` ) ;
}
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}
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export class DoubleBattleChanceAbAttr extends AbAttr {
constructor ( ) {
super ( false ) ;
}
apply ( pokemon : Pokemon , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
const doubleChance = ( args [ 0 ] as Utils . IntegerHolder ) ;
doubleChance . value = Math . max ( doubleChance . value / 2 , 1 ) ;
return true ;
}
}
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export class PreDefendAbAttr extends AbAttr {
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applyPreDefend ( pokemon : Pokemon , attacker : Pokemon , move : PokemonMove , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
return false ;
}
}
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export class BlockItemTheftAbAttr extends AbAttr {
apply ( pokemon : Pokemon , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
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cancelled . value = true ;
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return true ;
}
getTriggerMessage ( pokemon : Pokemon , . . . args : any [ ] ) {
return getPokemonMessage ( pokemon , ` 's ${ pokemon . getAbility ( ) . name } \ nprevents item theft! ` ) ;
}
}
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export class StabBoostAbAttr extends AbAttr {
apply ( pokemon : Pokemon , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
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if ( ( args [ 0 ] as Utils . NumberHolder ) . value > 1 )
( args [ 0 ] as Utils . NumberHolder ) . value += 0.5 ;
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return true ;
}
}
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export class ReceivedTypeDamageMultiplierAbAttr extends PreDefendAbAttr {
private moveType : Type ;
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private powerMultiplier : number ;
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constructor ( moveType : Type , powerMultiplier : number ) {
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super ( ) ;
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this . moveType = moveType ;
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this . powerMultiplier = powerMultiplier ;
}
applyPreDefend ( pokemon : Pokemon , attacker : Pokemon , move : PokemonMove , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
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if ( move . getMove ( ) . type === this . moveType ) {
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( args [ 0 ] as Utils . NumberHolder ) . value *= this . powerMultiplier ;
return true ;
}
return false ;
}
}
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export class TypeImmunityAbAttr extends PreDefendAbAttr {
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private immuneType : Type ;
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private condition : AbAttrCondition ;
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constructor ( immuneType : Type , condition? : AbAttrCondition ) {
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super ( ) ;
this . immuneType = immuneType ;
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this . condition = condition ;
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}
applyPreDefend ( pokemon : Pokemon , attacker : Pokemon , move : PokemonMove , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
if ( move . getMove ( ) . type === this . immuneType ) {
( args [ 0 ] as Utils . NumberHolder ) . value = 0 ;
return true ;
}
return false ;
}
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getCondition ( ) : AbAttrCondition {
return this . condition ;
}
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}
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export class TypeImmunityHealAbAttr extends TypeImmunityAbAttr {
constructor ( immuneType : Type ) {
super ( immuneType ) ;
}
applyPreDefend ( pokemon : Pokemon , attacker : Pokemon , move : PokemonMove , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
const ret = super . applyPreDefend ( pokemon , attacker , move , cancelled , args ) ;
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if ( ret ) {
if ( pokemon . getHpRatio ( ) < 1 )
pokemon . scene . unshiftPhase ( new PokemonHealPhase ( pokemon . scene , pokemon . getBattlerIndex ( ) ,
Math . max ( Math . floor ( pokemon . getMaxHp ( ) / 4 ) , 1 ) , getPokemonMessage ( pokemon , ` 's ${ pokemon . getAbility ( ) . name } \ nrestored its HP a little! ` ) , true ) ) ;
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return true ;
}
return false ;
}
}
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class TypeImmunityStatChangeAbAttr extends TypeImmunityAbAttr {
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private stat : BattleStat ;
private levels : integer ;
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constructor ( immuneType : Type , stat : BattleStat , levels : integer , condition? : AbAttrCondition ) {
super ( immuneType , condition ) ;
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this . stat = stat ;
this . levels = levels ;
}
applyPreDefend ( pokemon : Pokemon , attacker : Pokemon , move : PokemonMove , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
const ret = super . applyPreDefend ( pokemon , attacker , move , cancelled , args ) ;
if ( ret ) {
cancelled . value = true ;
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pokemon . scene . unshiftPhase ( new StatChangePhase ( pokemon . scene , pokemon . getBattlerIndex ( ) , true , [ this . stat ] , this . levels ) ) ;
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}
return ret ;
}
}
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class TypeImmunityAddBattlerTagAbAttr extends TypeImmunityAbAttr {
private tagType : BattlerTagType ;
private turnCount : integer ;
constructor ( immuneType : Type , tagType : BattlerTagType , turnCount : integer , condition? : AbAttrCondition ) {
super ( immuneType , condition ) ;
this . tagType = tagType ;
this . turnCount = turnCount ;
}
applyPreDefend ( pokemon : Pokemon , attacker : Pokemon , move : PokemonMove , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
const ret = super . applyPreDefend ( pokemon , attacker , move , cancelled , args ) ;
if ( ret ) {
cancelled . value = true ;
pokemon . addTag ( this . tagType , this . turnCount , undefined , pokemon . id ) ;
}
return ret ;
}
}
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export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
constructor ( condition? : AbAttrCondition ) {
super ( null , condition ) ;
}
applyPreDefend ( pokemon : Pokemon , attacker : Pokemon , move : PokemonMove , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
if ( pokemon . getAttackMoveEffectiveness ( move . getMove ( ) . type ) < 2 ) {
cancelled . value = true ;
( args [ 0 ] as Utils . NumberHolder ) . value = 0 ;
return true ;
}
return false ;
}
getTriggerMessage ( pokemon : Pokemon , . . . args : any [ ] ) : string {
return getPokemonMessage ( pokemon , ` avoided damage \ nwith ${ pokemon . getAbility ( ) . name } ! ` ) ;
}
}
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export class PostDefendAbAttr extends AbAttr {
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applyPostDefend ( pokemon : Pokemon , attacker : Pokemon , move : PokemonMove , hitResult : HitResult , args : any [ ] ) : boolean {
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return false ;
}
}
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export class PostDefendTypeChangeAbAttr extends PostDefendAbAttr {
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applyPostDefend ( pokemon : Pokemon , attacker : Pokemon , move : PokemonMove , hitResult : HitResult , args : any [ ] ) : boolean {
if ( hitResult < HitResult . NO_EFFECT ) {
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const type = move . getMove ( ) . type ;
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const pokemonTypes = pokemon . getTypes ( ) ;
if ( pokemonTypes . length !== 1 || pokemonTypes [ 0 ] !== type ) {
pokemon . summonData . types = [ type ] ;
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return true ;
}
}
return false ;
}
getTriggerMessage ( pokemon : Pokemon , . . . args : any [ ] ) : string {
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return getPokemonMessage ( pokemon , ` 's ${ pokemon . getAbility ( ) . name } \ nmade it the ${ Utils . toReadableString ( Type [ pokemon . getTypes ( ) [ 0 ] ] ) } type! ` ) ;
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}
}
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export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
private chance : integer ;
private effects : StatusEffect [ ] ;
constructor ( chance : integer , . . . effects : StatusEffect [ ] ) {
super ( ) ;
this . chance = chance ;
this . effects = effects ;
}
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applyPostDefend ( pokemon : Pokemon , attacker : Pokemon , move : PokemonMove , hitResult : HitResult , args : any [ ] ) : boolean {
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if ( move . getMove ( ) . hasFlag ( MoveFlags . MAKES_CONTACT ) && Utils . randInt ( 100 ) < this . chance && ! pokemon . status ) {
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const effect = this . effects . length === 1 ? this . effects [ 0 ] : this . effects [ Utils . randInt ( this . effects . length ) ] ;
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pokemon . scene . unshiftPhase ( new ObtainStatusEffectPhase ( pokemon . scene , attacker . getBattlerIndex ( ) , effect ) ) ;
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}
return false ;
}
}
export class PostDefendContactApplyTagChanceAbAttr extends PostDefendAbAttr {
private chance : integer ;
private tagType : BattlerTagType ;
private turnCount : integer ;
constructor ( chance : integer , tagType : BattlerTagType , turnCount? : integer ) {
super ( ) ;
this . tagType = tagType ;
this . chance = chance ;
this . turnCount = turnCount ;
}
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applyPostDefend ( pokemon : Pokemon , attacker : Pokemon , move : PokemonMove , hitResult : HitResult , args : any [ ] ) : boolean {
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if ( move . getMove ( ) . hasFlag ( MoveFlags . MAKES_CONTACT ) && Utils . randInt ( 100 ) < this . chance )
return attacker . addTag ( this . tagType , this . turnCount , move . moveId , pokemon . id ) ;
return false ;
}
}
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export class PostDefendCritStatChangeAbAttr extends PostDefendAbAttr {
private stat : BattleStat ;
private levels : integer ;
constructor ( stat : BattleStat , levels : integer ) {
super ( true ) ;
this . stat = stat ;
this . levels = levels ;
}
applyPostDefend ( pokemon : Pokemon , attacker : Pokemon , move : PokemonMove , hitResult : HitResult , args : any [ ] ) : boolean {
pokemon . scene . unshiftPhase ( new StatChangePhase ( pokemon . scene , pokemon . getBattlerIndex ( ) , true , [ this . stat ] , this . levels ) ) ;
return true ;
}
getCondition ( ) : AbAttrCondition {
return ( pokemon : Pokemon ) = > pokemon . turnData . attacksReceived . length && pokemon . turnData . attacksReceived [ pokemon . turnData . attacksReceived . length - 1 ] . critical ;
}
}
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export class PreAttackAbAttr extends AbAttr {
applyPreAttack ( pokemon : Pokemon , defender : Pokemon , move : PokemonMove , args : any [ ] ) : boolean {
return false ;
}
}
export class VariableMovePowerAbAttr extends PreAttackAbAttr {
applyPreAttack ( pokemon : Pokemon , defender : Pokemon , move : PokemonMove , args : any [ ] ) : boolean {
//const power = args[0] as Utils.NumberHolder;
return false ;
}
}
export class LowHpMoveTypePowerBoostAbAttr extends VariableMovePowerAbAttr {
private boostedType : Type ;
constructor ( boostedType : Type ) {
super ( ) ;
this . boostedType = boostedType ;
}
applyPreAttack ( pokemon : Pokemon , defender : Pokemon , move : PokemonMove , args : any [ ] ) : boolean {
if ( move . getMove ( ) . type === this . boostedType ) {
( args [ 0 ] as Utils . NumberHolder ) . value *= 1.5 ;
return true ;
}
return false ;
}
getCondition ( ) : AbAttrCondition {
return ( pokemon ) = > pokemon . getHpRatio ( ) <= 0.33 ;
}
}
export class RecoilMovePowerBoostAbAttr extends VariableMovePowerAbAttr {
applyPreAttack ( pokemon : Pokemon , defender : Pokemon , move : PokemonMove , args : any [ ] ) : boolean {
if ( move . getMove ( ) . getAttrs ( RecoilAttr ) . length && move . moveId !== Moves . STRUGGLE ) {
( args [ 0 ] as Utils . NumberHolder ) . value *= 1.2 ;
return true ;
}
return false ;
}
}
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export class BattleStatMultiplierAbAttr extends AbAttr {
private battleStat : BattleStat ;
private multiplier : number ;
constructor ( battleStat : BattleStat , multiplier : number ) {
super ( ) ;
this . battleStat = battleStat ;
this . multiplier = multiplier ;
}
applyBattleStat ( pokemon : Pokemon , battleStat : BattleStat , statValue : Utils.NumberHolder , args : any [ ] ) {
if ( battleStat === this . battleStat ) {
statValue . value *= this . multiplier ;
return true ;
}
return false ;
}
}
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export class IgnoreOpponentStatChangesAbAttr extends AbAttr {
constructor ( ) {
super ( false ) ;
}
apply ( pokemon : Pokemon , cancelled : Utils.BooleanHolder , args : any [ ] ) {
( args [ 0 ] as Utils . IntegerHolder ) . value = 0 ;
return true ;
}
}
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export class PostSummonAbAttr extends AbAttr {
applyPostSummon ( pokemon : Pokemon , args : any [ ] ) {
return false ;
}
}
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export class PostSummonMessageAbAttr extends PostSummonAbAttr {
private messageFunc : ( pokemon : Pokemon ) = > string ;
constructor ( messageFunc : ( pokemon : Pokemon ) = > string ) {
super ( true ) ;
this . messageFunc = messageFunc ;
}
applyPostSummon ( pokemon : Pokemon , args : any [ ] ) : boolean {
pokemon . scene . queueMessage ( this . messageFunc ( pokemon ) ) ;
return true ;
}
}
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export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
private tagType : BattlerTagType ;
private turnCount : integer ;
constructor ( tagType : BattlerTagType , turnCount : integer ) {
super ( false ) ;
this . tagType = tagType ;
this . turnCount = turnCount ;
}
applyPostSummon ( pokemon : Pokemon , args : any [ ] ) : boolean {
return pokemon . addTag ( this . tagType , this . turnCount ) ;
}
}
export class PostSummonStatChangeAbAttr extends PostSummonAbAttr {
private stats : BattleStat [ ] ;
private levels : integer ;
private selfTarget : boolean ;
constructor ( stats : BattleStat | BattleStat [ ] , levels : integer , selfTarget? : boolean ) {
super ( ) ;
this . stats = typeof ( stats ) === 'number'
? [ stats as BattleStat ]
: stats as BattleStat [ ] ;
this . levels = levels ;
this . selfTarget = ! ! selfTarget ;
}
applyPostSummon ( pokemon : Pokemon , args : any [ ] ) : boolean {
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const statChangePhases : StatChangePhase [ ] = [ ] ;
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if ( this . selfTarget )
statChangePhases . push ( new StatChangePhase ( pokemon . scene , pokemon . getBattlerIndex ( ) , true , this . stats , this . levels ) ) ;
else {
for ( let opponent of pokemon . getOpponents ( ) )
statChangePhases . push ( new StatChangePhase ( pokemon . scene , opponent . getBattlerIndex ( ) , false , this . stats , this . levels ) ) ;
}
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for ( let statChangePhase of statChangePhases ) {
if ( ! this . selfTarget && ! statChangePhase . getPokemon ( ) . summonData )
pokemon . scene . pushPhase ( statChangePhase ) ; // TODO: This causes the ability bar to be shown at the wrong time
else
pokemon . scene . unshiftPhase ( statChangePhase ) ;
}
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return true ;
}
}
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export class PostSummonWeatherChangeAbAttr extends PostSummonAbAttr {
private weatherType : WeatherType ;
constructor ( weatherType : WeatherType ) {
super ( ) ;
this . weatherType = weatherType ;
}
applyPostSummon ( pokemon : Pokemon , args : any [ ] ) : boolean {
if ( ! pokemon . scene . arena . weather ? . isImmutable ( ) )
return pokemon . scene . arena . trySetWeather ( this . weatherType , false ) ;
return false ;
}
}
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export class PostSummonTransformAbAttr extends PostSummonAbAttr {
constructor ( ) {
super ( true ) ;
}
applyPostSummon ( pokemon : Pokemon , args : any [ ] ) : boolean {
const targets = pokemon . getOpponents ( ) ;
let target : Pokemon ;
if ( targets . length > 1 )
pokemon . scene . executeWithSeedOffset ( ( ) = > target = Phaser . Math . RND . pick ( targets ) , pokemon . scene . currentBattle . waveIndex ) ;
else
target = targets [ 0 ] ;
pokemon . summonData . speciesForm = target . getSpeciesForm ( ) ;
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pokemon . summonData . fusionSpeciesForm = target . getFusionSpeciesForm ( ) ;
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pokemon . summonData . gender = target . getGender ( ) ;
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pokemon . summonData . fusionGender = target . getFusionGender ( ) ;
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pokemon . summonData . stats = [ pokemon . stats [ Stat . HP ] ] . concat ( target . stats . slice ( 1 ) ) ;
pokemon . summonData . battleStats = target . summonData . battleStats . slice ( 0 ) ;
pokemon . summonData . moveset = target . getMoveset ( ) . map ( m = > new PokemonMove ( m . moveId , m . ppUsed , m . ppUp ) ) ;
pokemon . summonData . types = target . getTypes ( ) ;
pokemon . scene . playSound ( 'PRSFX- Transform' ) ;
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pokemon . loadAssets ( ) . then ( ( ) = > pokemon . playAnim ( ) ) ;
pokemon . scene . queueMessage ( getPokemonMessage ( pokemon , ` transformed \ ninto ${ target . name } ! ` ) ) ;
return true ;
}
}
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export class PreStatChangeAbAttr extends AbAttr {
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applyPreStatChange ( pokemon : Pokemon , stat : BattleStat , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
return false ;
}
}
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export class ProtectStatAbAttr extends PreStatChangeAbAttr {
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private protectedStat : BattleStat ;
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constructor ( protectedStat? : BattleStat ) {
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super ( ) ;
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this . protectedStat = protectedStat ;
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}
applyPreStatChange ( pokemon : Pokemon , stat : BattleStat , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
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if ( this . protectedStat === undefined || stat === this . protectedStat ) {
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cancelled . value = true ;
return true ;
}
return false ;
}
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getTriggerMessage ( pokemon : Pokemon , . . . args : any [ ] ) : string {
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return getPokemonMessage ( pokemon , ` 's ${ pokemon . getAbility ( ) . name } \ nprevents lowering its ${ this . protectedStat !== undefined ? getBattleStatName ( this . protectedStat ) : 'stats' } ! ` ) ;
}
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}
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export class PreSetStatusAbAttr extends AbAttr {
applyPreSetStatus ( pokemon : Pokemon , effect : StatusEffect , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
return false ;
}
}
export class StatusEffectImmunityAbAttr extends PreSetStatusAbAttr {
private immuneEffects : StatusEffect [ ] ;
constructor ( . . . immuneEffects : StatusEffect [ ] ) {
super ( ) ;
this . immuneEffects = immuneEffects ;
}
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applyPreSetStatus ( pokemon : Pokemon , effect : StatusEffect , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
if ( ! this . immuneEffects . length || this . immuneEffects . indexOf ( effect ) > - 1 ) {
cancelled . value = true ;
return true ;
}
return false ;
}
getTriggerMessage ( pokemon : Pokemon , . . . args : any [ ] ) : string {
return getPokemonMessage ( pokemon , ` 's ${ pokemon . getAbility ( ) . name } \ nprevents ${ this . immuneEffects . length ? getStatusEffectDescriptor ( args [ 0 ] as StatusEffect ) : 'status problems' } ! ` ) ;
}
}
export class PreApplyBattlerTagAbAttr extends AbAttr {
applyPreApplyBattlerTag ( pokemon : Pokemon , tag : BattlerTag , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
return false ;
}
}
export class BattlerTagImmunityAbAttr extends PreApplyBattlerTagAbAttr {
private immuneTagType : BattlerTagType ;
constructor ( immuneTagType : BattlerTagType ) {
super ( ) ;
this . immuneTagType = immuneTagType ;
}
applyPreApplyBattlerTag ( pokemon : Pokemon , tag : BattlerTag , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
if ( tag . tagType === this . immuneTagType ) {
cancelled . value = true ;
return true ;
}
return false ;
}
getTriggerMessage ( pokemon : Pokemon , . . . args : any [ ] ) : string {
return getPokemonMessage ( pokemon , ` 's ${ pokemon . getAbility ( ) . name } \ nprevents ${ ( args [ 0 ] as BattlerTag ) . getDescriptor ( ) } ! ` ) ;
}
}
export class BlockCritAbAttr extends AbAttr { }
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export class PreWeatherEffectAbAttr extends AbAttr {
applyPreWeatherEffect ( pokemon : Pokemon , weather : Weather , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
return false ;
}
}
export class PreWeatherDamageAbAttr extends PreWeatherEffectAbAttr { }
export class BlockWeatherDamageAttr extends PreWeatherDamageAbAttr {
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private weatherTypes : WeatherType [ ] ;
constructor ( . . . weatherTypes : WeatherType [ ] ) {
super ( ) ;
this . weatherTypes = weatherTypes ;
}
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applyPreWeatherEffect ( pokemon : Pokemon , weather : Weather , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
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if ( ! this . weatherTypes . length || this . weatherTypes . indexOf ( weather ? . weatherType ) > - 1 )
cancelled . value = true ;
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return true ;
}
}
export class SuppressWeatherEffectAbAttr extends PreWeatherEffectAbAttr {
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public affectsImmutable : boolean ;
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constructor ( affectsImmutable? : boolean ) {
super ( ) ;
this . affectsImmutable = affectsImmutable ;
}
applyPreWeatherEffect ( pokemon : Pokemon , weather : Weather , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
if ( this . affectsImmutable || weather . isImmutable ( ) ) {
cancelled . value = true ;
return true ;
}
return false ;
}
}
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export class PostTurnAbAttr extends AbAttr {
applyPostTurn ( pokemon : Pokemon , args : any [ ] ) {
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return false ;
}
}
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export class PostTurnSpeedBoostAbAttr extends PostTurnAbAttr {
applyPostTurn ( pokemon : Pokemon , args : any [ ] ) : boolean {
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pokemon . scene . unshiftPhase ( new StatChangePhase ( pokemon . scene , pokemon . getBattlerIndex ( ) , true , [ BattleStat . SPD ] , 1 ) ) ;
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return true ;
}
}
function getWeatherCondition ( . . . weatherTypes : WeatherType [ ] ) : AbAttrCondition {
return ( pokemon : Pokemon ) = > {
if ( pokemon . scene . arena . weather ? . isEffectSuppressed ( pokemon . scene ) )
return false ;
const weatherType = pokemon . scene . arena . weather ? . weatherType ;
return weatherType && weatherTypes . indexOf ( weatherType ) > - 1 ;
} ;
}
export class PostTurnHealAbAttr extends PostTurnAbAttr {
applyPostTurn ( pokemon : Pokemon , args : any [ ] ) : boolean {
if ( pokemon . getHpRatio ( ) < 1 ) {
const scene = pokemon . scene ;
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scene . unshiftPhase ( new PokemonHealPhase ( scene , pokemon . getBattlerIndex ( ) ,
Math . max ( Math . floor ( pokemon . getMaxHp ( ) / 16 ) , 1 ) , getPokemonMessage ( pokemon , ` 's ${ pokemon . getAbility ( ) . name } \ nrestored its HP a little! ` ) , true ) ) ;
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return true ;
}
return false ;
}
}
export class PostWeatherLapseAbAttr extends AbAttr {
protected weatherTypes : WeatherType [ ] ;
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constructor ( . . . weatherTypes : WeatherType [ ] ) {
super ( ) ;
this . weatherTypes = weatherTypes ;
}
applyPostWeatherLapse ( pokemon : Pokemon , weather : Weather , args : any [ ] ) : boolean {
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return false ;
}
getCondition ( ) : AbAttrCondition {
return getWeatherCondition ( . . . this . weatherTypes ) ;
}
}
export class PostWeatherLapseHealAbAttr extends PostWeatherLapseAbAttr {
private healFactor : integer ;
constructor ( healFactor : integer , . . . weatherTypes : WeatherType [ ] ) {
super ( . . . weatherTypes ) ;
this . healFactor = healFactor ;
}
applyPostWeatherLapse ( pokemon : Pokemon , weather : Weather , args : any [ ] ) : boolean {
if ( pokemon . getHpRatio ( ) < 1 ) {
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const scene = pokemon . scene ;
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scene . unshiftPhase ( new PokemonHealPhase ( scene , pokemon . getBattlerIndex ( ) ,
Math . max ( Math . floor ( pokemon . getMaxHp ( ) / ( 16 / this . healFactor ) ) , 1 ) , getPokemonMessage ( pokemon , ` 's ${ pokemon . getAbility ( ) . name } \ nrestored its HP a little! ` ) , true ) ) ;
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return true ;
}
return false ;
}
}
export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr {
private damageFactor : integer ;
constructor ( damageFactor : integer , . . . weatherTypes : WeatherType [ ] ) {
super ( . . . weatherTypes ) ;
this . damageFactor = damageFactor ;
}
applyPostWeatherLapse ( pokemon : Pokemon , weather : Weather , args : any [ ] ) : boolean {
if ( pokemon . getHpRatio ( ) < 1 ) {
const scene = pokemon . scene ;
scene . queueMessage ( getPokemonMessage ( pokemon , ` is hurt \ nby its ${ pokemon . getAbility ( ) } ! ` ) ) ;
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scene . unshiftPhase ( new DamagePhase ( pokemon . scene , pokemon . getBattlerIndex ( ) , HitResult . OTHER ) ) ;
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pokemon . damage ( Math . ceil ( pokemon . getMaxHp ( ) / ( 16 / this . damageFactor ) ) ) ;
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return true ;
}
return false ;
}
}
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export class StatChangeMultiplierAbAttr extends AbAttr {
private multiplier : integer ;
constructor ( multiplier : integer ) {
super ( true ) ;
this . multiplier = multiplier ;
}
apply ( pokemon : Pokemon , cancelled : Utils.BooleanHolder , args : any [ ] ) : boolean {
( args [ 0 ] as Utils . IntegerHolder ) . value *= this . multiplier ;
return true ;
}
}
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export class CheckTrappedAbAttr extends AbAttr {
applyCheckTrapped ( pokemon : Pokemon , trapped : Utils.BooleanHolder , args : any [ ] ) : boolean {
return false ;
}
}
export class ArenaTrapAbAttr extends CheckTrappedAbAttr {
applyCheckTrapped ( pokemon : Pokemon , trapped : Utils.BooleanHolder , args : any [ ] ) : boolean {
trapped . value = true ;
return true ;
}
getTriggerMessage ( pokemon : Pokemon , . . . args : any [ ] ) : string {
return getPokemonMessage ( pokemon , ` \ 's ${ pokemon . getAbility ( ) . name } \ nprevents switching! ` ) ;
}
}
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export function applyAbAttrs ( attrType : { new ( . . . args : any [ ] ) : AbAttr } , pokemon : Pokemon , cancelled : Utils.BooleanHolder , . . . args : any [ ] ) : void {
if ( ! pokemon . canApplyAbility ( ) )
return ;
const ability = pokemon . getAbility ( ) ;
const attrs = ability . getAttrs ( attrType ) as AbAttr [ ] ;
for ( let attr of attrs ) {
if ( ! canApplyAttr ( pokemon , attr ) )
continue ;
pokemon . scene . setPhaseQueueSplice ( ) ;
if ( attr . apply ( pokemon , cancelled , args ) ) {
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if ( attr . showAbility )
queueShowAbility ( pokemon ) ;
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const message = attr . getTriggerMessage ( pokemon ) ;
if ( message )
pokemon . scene . queueMessage ( message ) ;
}
}
pokemon . scene . clearPhaseQueueSplice ( ) ;
}
export function applyPreDefendAbAttrs ( attrType : { new ( . . . args : any [ ] ) : PreDefendAbAttr } ,
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pokemon : Pokemon , attacker : Pokemon , move : PokemonMove , cancelled : Utils.BooleanHolder , . . . args : any [ ] ) : void {
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if ( ! pokemon . canApplyAbility ( ) )
return ;
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const ability = pokemon . getAbility ( ) ;
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const attrs = ability . getAttrs ( attrType ) as PreDefendAbAttr [ ] ;
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for ( let attr of attrs ) {
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if ( ! canApplyAttr ( pokemon , attr ) )
continue ;
pokemon . scene . setPhaseQueueSplice ( ) ;
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if ( attr . applyPreDefend ( pokemon , attacker , move , cancelled , args ) ) {
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if ( attr . showAbility )
queueShowAbility ( pokemon ) ;
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const message = attr . getTriggerMessage ( pokemon , attacker , move ) ;
if ( message )
pokemon . scene . queueMessage ( message ) ;
}
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}
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pokemon . scene . clearPhaseQueueSplice ( ) ;
}
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export function applyPostDefendAbAttrs ( attrType : { new ( . . . args : any [ ] ) : PostDefendAbAttr } ,
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pokemon : Pokemon , attacker : Pokemon , move : PokemonMove , hitResult : HitResult , . . . args : any [ ] ) : void {
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if ( ! pokemon . canApplyAbility ( ) )
return ;
const ability = pokemon . getAbility ( ) ;
const attrs = ability . getAttrs ( attrType ) as PostDefendAbAttr [ ] ;
for ( let attr of attrs ) {
if ( ! canApplyAttr ( pokemon , attr ) )
continue ;
pokemon . scene . setPhaseQueueSplice ( ) ;
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if ( attr . applyPostDefend ( pokemon , attacker , move , hitResult , args ) ) {
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if ( attr . showAbility )
queueShowAbility ( pokemon ) ;
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const message = attr . getTriggerMessage ( pokemon , attacker , move ) ;
if ( message )
pokemon . scene . queueMessage ( message ) ;
}
}
pokemon . scene . clearPhaseQueueSplice ( ) ;
}
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export function applyBattleStatMultiplierAbAttrs ( attrType : { new ( . . . args : any [ ] ) : BattleStatMultiplierAbAttr } ,
pokemon : Pokemon , battleStat : BattleStat , statValue : Utils.NumberHolder , . . . args : any [ ] ) {
if ( ! pokemon . canApplyAbility ( ) )
return ;
const ability = pokemon . getAbility ( ) ;
const attrs = ability . getAttrs ( attrType ) as BattleStatMultiplierAbAttr [ ] ;
for ( let attr of attrs ) {
if ( ! canApplyAttr ( pokemon , attr ) )
continue ;
pokemon . scene . setPhaseQueueSplice ( ) ;
if ( attr . applyBattleStat ( pokemon , battleStat , statValue , args ) ) {
const message = attr . getTriggerMessage ( pokemon ) ;
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if ( message ) {
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if ( attr . showAbility )
queueShowAbility ( pokemon ) ;
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pokemon . scene . queueMessage ( message ) ;
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}
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}
}
pokemon . scene . clearPhaseQueueSplice ( ) ;
}
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export function applyPreAttackAbAttrs ( attrType : { new ( . . . args : any [ ] ) : PreAttackAbAttr } ,
pokemon : Pokemon , defender : Pokemon , move : PokemonMove , . . . args : any [ ] ) : void {
if ( ! pokemon . canApplyAbility ( ) )
return ;
const ability = pokemon . getAbility ( ) ;
const attrs = ability . getAttrs ( attrType ) as PreAttackAbAttr [ ] ;
for ( let attr of attrs ) {
if ( ! canApplyAttr ( pokemon , attr ) )
continue ;
pokemon . scene . setPhaseQueueSplice ( ) ;
if ( attr . applyPreAttack ( pokemon , defender , move , args ) ) {
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if ( attr . showAbility )
queueShowAbility ( pokemon ) ;
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const message = attr . getTriggerMessage ( pokemon , defender , move ) ;
if ( message )
pokemon . scene . queueMessage ( message ) ;
}
}
pokemon . scene . clearPhaseQueueSplice ( ) ;
}
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export function applyPostSummonAbAttrs ( attrType : { new ( . . . args : any [ ] ) : PostSummonAbAttr } ,
pokemon : Pokemon , . . . args : any [ ] ) : void {
if ( ! pokemon . canApplyAbility ( ) )
return ;
const ability = pokemon . getAbility ( ) ;
const attrs = ability . getAttrs ( attrType ) as PostSummonAbAttr [ ] ;
for ( let attr of attrs ) {
if ( ! canApplyAttr ( pokemon , attr ) )
continue ;
pokemon . scene . setPhaseQueueSplice ( ) ;
if ( attr . applyPostSummon ( pokemon , args ) ) {
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if ( attr . showAbility )
queueShowAbility ( pokemon ) ;
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const message = attr . getTriggerMessage ( pokemon ) ;
if ( message )
pokemon . scene . queueMessage ( message ) ;
}
}
pokemon . scene . clearPhaseQueueSplice ( ) ;
}
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export function applyPreStatChangeAbAttrs ( attrType : { new ( . . . args : any [ ] ) : PreStatChangeAbAttr } ,
pokemon : Pokemon , stat : BattleStat , cancelled : Utils.BooleanHolder , . . . args : any [ ] ) : void {
if ( ! pokemon . canApplyAbility ( ) )
return ;
const ability = pokemon . getAbility ( ) ;
const attrs = ability . getAttrs ( attrType ) as PreStatChangeAbAttr [ ] ;
for ( let attr of attrs ) {
if ( ! canApplyAttr ( pokemon , attr ) )
continue ;
pokemon . scene . setPhaseQueueSplice ( ) ;
if ( attr . applyPreStatChange ( pokemon , stat , cancelled , args ) ) {
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if ( attr . showAbility )
queueShowAbility ( pokemon ) ;
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const message = attr . getTriggerMessage ( pokemon , stat ) ;
if ( message )
pokemon . scene . queueMessage ( message ) ;
}
}
pokemon . scene . clearPhaseQueueSplice ( ) ;
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}
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export function applyPreSetStatusAbAttrs ( attrType : { new ( . . . args : any [ ] ) : PreSetStatusAbAttr } ,
pokemon : Pokemon , effect : StatusEffect , cancelled : Utils.BooleanHolder , . . . args : any [ ] ) : void {
if ( ! pokemon . canApplyAbility ( ) )
return ;
const ability = pokemon . getAbility ( ) ;
const attrs = ability . getAttrs ( attrType ) as PreSetStatusAbAttr [ ] ;
for ( let attr of attrs ) {
if ( ! canApplyAttr ( pokemon , attr ) )
continue ;
pokemon . scene . setPhaseQueueSplice ( ) ;
if ( attr . applyPreSetStatus ( pokemon , effect , cancelled , args ) ) {
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if ( attr . showAbility )
queueShowAbility ( pokemon ) ;
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const message = attr . getTriggerMessage ( pokemon , effect ) ;
if ( message )
pokemon . scene . queueMessage ( message ) ;
}
}
pokemon . scene . clearPhaseQueueSplice ( ) ;
}
export function applyPreApplyBattlerTagAbAttrs ( attrType : { new ( . . . args : any [ ] ) : PreApplyBattlerTagAbAttr } ,
pokemon : Pokemon , tag : BattlerTag , cancelled : Utils.BooleanHolder , . . . args : any [ ] ) : void {
if ( ! pokemon . canApplyAbility ( ) )
return ;
const ability = pokemon . getAbility ( ) ;
const attrs = ability . getAttrs ( attrType ) as PreApplyBattlerTagAbAttr [ ] ;
for ( let attr of attrs ) {
if ( ! canApplyAttr ( pokemon , attr ) )
continue ;
pokemon . scene . setPhaseQueueSplice ( ) ;
if ( attr . applyPreApplyBattlerTag ( pokemon , tag , cancelled , args ) ) {
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if ( attr . showAbility )
queueShowAbility ( pokemon ) ;
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const message = attr . getTriggerMessage ( pokemon , tag ) ;
if ( message )
pokemon . scene . queueMessage ( message ) ;
}
}
pokemon . scene . clearPhaseQueueSplice ( ) ;
}
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export function applyPreWeatherEffectAbAttrs ( attrType : { new ( . . . args : any [ ] ) : PreWeatherEffectAbAttr } ,
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pokemon : Pokemon , weather : Weather , cancelled : Utils.BooleanHolder , . . . args : any [ ] ) : void {
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if ( ! pokemon . canApplyAbility ( ) )
return ;
const ability = pokemon . getAbility ( ) ;
const attrs = ability . getAttrs ( attrType ) as PreWeatherEffectAbAttr [ ] ;
for ( let attr of attrs ) {
if ( ! canApplyAttr ( pokemon , attr ) )
continue ;
pokemon . scene . setPhaseQueueSplice ( ) ;
if ( attr . applyPreWeatherEffect ( pokemon , weather , cancelled , args ) ) {
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pokemon . scene . abilityBar . showAbility ( pokemon ) ;
const message = attr . getTriggerMessage ( pokemon , weather ) ;
if ( message )
pokemon . scene . queueMessage ( message ) ;
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}
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}
pokemon . scene . clearPhaseQueueSplice ( ) ;
}
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export function applyPostTurnAbAttrs ( attrType : { new ( . . . args : any [ ] ) : PostTurnAbAttr } ,
pokemon : Pokemon , . . . args : any [ ] ) : void {
if ( ! pokemon . canApplyAbility ( ) )
return ;
const ability = pokemon . getAbility ( ) ;
const attrs = ability . getAttrs ( attrType ) as PostTurnAbAttr [ ] ;
for ( let attr of attrs ) {
if ( ! canApplyAttr ( pokemon , attr ) )
continue ;
pokemon . scene . setPhaseQueueSplice ( ) ;
if ( attr . applyPostTurn ( pokemon , args ) ) {
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if ( attr . showAbility )
queueShowAbility ( pokemon ) ;
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const message = attr . getTriggerMessage ( pokemon ) ;
if ( message )
pokemon . scene . queueMessage ( message ) ;
}
}
pokemon . scene . clearPhaseQueueSplice ( ) ;
}
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export function applyPostWeatherLapseAbAttrs ( attrType : { new ( . . . args : any [ ] ) : PostWeatherLapseAbAttr } ,
pokemon : Pokemon , weather : Weather , . . . args : any [ ] ) : void {
if ( ! pokemon . canApplyAbility ( ) )
return ;
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if ( weather . isEffectSuppressed ( pokemon . scene ) )
return ;
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const ability = pokemon . getAbility ( ) ;
const attrs = ability . getAttrs ( attrType ) as PostWeatherLapseAbAttr [ ] ;
for ( let attr of attrs ) {
if ( ! canApplyAttr ( pokemon , attr ) )
continue ;
pokemon . scene . setPhaseQueueSplice ( ) ;
if ( attr . applyPostWeatherLapse ( pokemon , weather , args ) ) {
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if ( attr . showAbility )
queueShowAbility ( pokemon ) ;
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const message = attr . getTriggerMessage ( pokemon , weather ) ;
if ( message )
pokemon . scene . queueMessage ( message ) ;
}
}
pokemon . scene . clearPhaseQueueSplice ( ) ;
}
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export function applyCheckTrappedAbAttrs ( attrType : { new ( . . . args : any [ ] ) : CheckTrappedAbAttr } ,
pokemon : Pokemon , trapped : Utils.BooleanHolder , . . . args : any [ ] ) : void {
if ( ! pokemon . canApplyAbility ( ) )
return ;
const ability = pokemon . getAbility ( ) ;
const attrs = ability . getAttrs ( attrType ) as CheckTrappedAbAttr [ ] ;
for ( let attr of attrs ) {
if ( ! canApplyAttr ( pokemon , attr ) )
continue ;
pokemon . scene . setPhaseQueueSplice ( ) ;
if ( attr . applyCheckTrapped ( pokemon , trapped , args ) ) {
// Don't show ability bar because this call is asynchronous
const message = attr . getTriggerMessage ( pokemon ) ;
if ( message )
pokemon . scene . ui . showText ( message , null , ( ) = > pokemon . scene . ui . showText ( null , 0 ) , null , true ) ;
}
}
pokemon . scene . clearPhaseQueueSplice ( ) ;
}
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function canApplyAttr ( pokemon : Pokemon , attr : AbAttr ) : boolean {
const condition = attr . getCondition ( ) ;
return ! condition || condition ( pokemon ) ;
}
function queueShowAbility ( pokemon : Pokemon ) : void {
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pokemon . scene . unshiftPhase ( new ShowAbilityPhase ( pokemon . scene , pokemon . getBattlerIndex ( ) ) ) ;
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pokemon . scene . clearPhaseQueueSplice ( ) ;
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}
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export enum Abilities {
NONE ,
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STENCH ,
DRIZZLE ,
SPEED_BOOST ,
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BATTLE_ARMOR ,
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STURDY ,
DAMP ,
LIMBER ,
SAND_VEIL ,
STATIC ,
VOLT_ABSORB ,
WATER_ABSORB ,
OBLIVIOUS ,
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CLOUD_NINE ,
COMPOUND_EYES ,
INSOMNIA ,
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COLOR_CHANGE ,
IMMUNITY ,
FLASH_FIRE ,
SHIELD_DUST ,
OWN_TEMPO ,
SUCTION_CUPS ,
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INTIMIDATE ,
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SHADOW_TAG ,
ROUGH_SKIN ,
WONDER_GUARD ,
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LEVITATE ,
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EFFECT_SPORE ,
SYNCHRONIZE ,
CLEAR_BODY ,
NATURAL_CURE ,
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LIGHTNING_ROD ,
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SERENE_GRACE ,
SWIFT_SWIM ,
CHLOROPHYLL ,
ILLUMINATE ,
TRACE ,
HUGE_POWER ,
POISON_POINT ,
INNER_FOCUS ,
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MAGMA_ARMOR ,
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WATER_VEIL ,
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MAGNET_PULL ,
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SOUNDPROOF ,
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RAIN_DISH ,
SAND_STREAM ,
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PRESSURE ,
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THICK_FAT ,
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EARLY_BIRD ,
FLAME_BODY ,
RUN_AWAY ,
KEEN_EYE ,
HYPER_CUTTER ,
PICKUP ,
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TRUANT ,
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HUSTLE ,
CUTE_CHARM ,
PLUS ,
MINUS ,
FORECAST ,
STICKY_HOLD ,
SHED_SKIN ,
GUTS ,
MARVEL_SCALE ,
LIQUID_OOZE ,
OVERGROW ,
BLAZE ,
TORRENT ,
SWARM ,
ROCK_HEAD ,
DROUGHT ,
ARENA_TRAP ,
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VITAL_SPIRIT ,
WHITE_SMOKE ,
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PURE_POWER ,
SHELL_ARMOR ,
AIR_LOCK ,
TANGLED_FEET ,
MOTOR_DRIVE ,
RIVALRY ,
STEADFAST ,
SNOW_CLOAK ,
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GLUTTONY ,
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ANGER_POINT ,
UNBURDEN ,
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HEATPROOF ,
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SIMPLE ,
DRY_SKIN ,
DOWNLOAD ,
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IRON_FIST ,
POISON_HEAL ,
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ADAPTABILITY ,
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SKILL_LINK ,
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HYDRATION ,
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SOLAR_POWER ,
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QUICK_FEET ,
NORMALIZE ,
SNIPER ,
MAGIC_GUARD ,
NO_GUARD ,
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STALL ,
TECHNICIAN ,
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LEAF_GUARD ,
KLUTZ ,
MOLD_BREAKER ,
SUPER_LUCK ,
AFTERMATH ,
ANTICIPATION ,
FOREWARN ,
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UNAWARE ,
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TINTED_LENS ,
FILTER ,
SLOW_START ,
SCRAPPY ,
STORM_DRAIN ,
ICE_BODY ,
SOLID_ROCK ,
SNOW_WARNING ,
HONEY_GATHER ,
FRISK ,
RECKLESS ,
MULTITYPE ,
FLOWER_GIFT ,
BAD_DREAMS ,
PICKPOCKET ,
SHEER_FORCE ,
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CONTRARY ,
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UNNERVE ,
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DEFIANT ,
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DEFEATIST ,
CURSED_BODY ,
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HEALER ,
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FRIEND_GUARD ,
WEAK_ARMOR ,
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HEAVY_METAL ,
LIGHT_METAL ,
MULTISCALE ,
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TOXIC_BOOST ,
FLARE_BOOST ,
HARVEST ,
TELEPATHY ,
MOODY ,
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OVERCOAT ,
POISON_TOUCH ,
REGENERATOR ,
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BIG_PECKS ,
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SAND_RUSH ,
WONDER_SKIN ,
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ANALYTIC ,
ILLUSION ,
IMPOSTER ,
INFILTRATOR ,
MUMMY ,
MOXIE ,
JUSTIFIED ,
RATTLED ,
MAGIC_BOUNCE ,
SAP_SIPPER ,
PRANKSTER ,
SAND_FORCE ,
IRON_BARBS ,
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ZEN_MODE ,
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VICTORY_STAR ,
TURBOBLAZE ,
TERAVOLT ,
AROMA_VEIL ,
FLOWER_VEIL ,
CHEEK_POUCH ,
PROTEAN ,
FUR_COAT ,
MAGICIAN ,
BULLETPROOF ,
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COMPETITIVE ,
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STRONG_JAW ,
REFRIGERATE ,
SWEET_VEIL ,
STANCE_CHANGE ,
GALE_WINGS ,
MEGA_LAUNCHER ,
GRASS_PELT ,
SYMBIOSIS ,
TOUGH_CLAWS ,
PIXILATE ,
GOOEY ,
AERILATE ,
PARENTAL_BOND ,
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DARK_AURA ,
FAIRY_AURA ,
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AURA_BREAK ,
PRIMORDIAL_SEA ,
DESOLATE_LAND ,
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DELTA_STREAM ,
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STAMINA ,
WIMP_OUT ,
EMERGENCY_EXIT ,
WATER_COMPACTION ,
MERCILESS ,
SHIELDS_DOWN ,
STAKEOUT ,
WATER_BUBBLE ,
STEELWORKER ,
BERSERK ,
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SLUSH_RUSH ,
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LONG_REACH ,
LIQUID_VOICE ,
TRIAGE ,
GALVANIZE ,
SURGE_SURFER ,
SCHOOLING ,
DISGUISE ,
BATTLE_BOND ,
POWER_CONSTRUCT ,
CORROSION ,
COMATOSE ,
QUEENLY_MAJESTY ,
INNARDS_OUT ,
DANCER ,
BATTERY ,
FLUFFY ,
DAZZLING ,
SOUL_HEART ,
TANGLING_HAIR ,
RECEIVER ,
POWER_OF_ALCHEMY ,
BEAST_BOOST ,
RKS_SYSTEM ,
ELECTRIC_SURGE ,
PSYCHIC_SURGE ,
MISTY_SURGE ,
GRASSY_SURGE ,
FULL_METAL_BODY ,
SHADOW_SHIELD ,
PRISM_ARMOR ,
NEUROFORCE ,
INTREPID_SWORD ,
DAUNTLESS_SHIELD ,
LIBERO ,
BALL_FETCH ,
COTTON_DOWN ,
PROPELLER_TAIL ,
MIRROR_ARMOR ,
GULP_MISSILE ,
STALWART ,
STEAM_ENGINE ,
PUNK_ROCK ,
SAND_SPIT ,
ICE_SCALES ,
RIPEN ,
ICE_FACE ,
POWER_SPOT ,
MIMICRY ,
SCREEN_CLEANER ,
STEELY_SPIRIT ,
PERISH_BODY ,
WANDERING_SPIRIT ,
GORILLA_TACTICS ,
NEUTRALIZING_GAS ,
PASTEL_VEIL ,
HUNGER_SWITCH ,
QUICK_DRAW ,
UNSEEN_FIST ,
CURIOUS_MEDICINE ,
TRANSISTOR ,
DRAGONS_MAW ,
CHILLING_NEIGH ,
GRIM_NEIGH ,
AS_ONE_GLASTRIER ,
AS_ONE_SPECTRIER ,
LINGERING_AROMA ,
SEED_SOWER ,
THERMAL_EXCHANGE ,
ANGER_SHELL ,
PURIFYING_SALT ,
WELL_BAKED_BODY ,
WIND_RIDER ,
GUARD_DOG ,
ROCKY_PAYLOAD ,
WIND_POWER ,
ZERO_TO_HERO ,
COMMANDER ,
ELECTROMORPHOSIS ,
PROTOSYNTHESIS ,
QUARK_DRIVE ,
GOOD_AS_GOLD ,
VESSEL_OF_RUIN ,
SWORD_OF_RUIN ,
TABLETS_OF_RUIN ,
BEADS_OF_RUIN ,
ORICHALCUM_PULSE ,
HADRON_ENGINE ,
OPPORTUNIST ,
CUD_CHEW ,
SHARPNESS ,
SUPREME_OVERLORD ,
COSTAR ,
TOXIC_DEBRIS ,
ARMOR_TAIL ,
EARTH_EATER ,
MYCELIUM_MIGHT ,
MINDS_EYE ,
SUPERSWEET_SYRUP ,
HOSPITALITY ,
TOXIC_CHAIN ,
EMBODY_ASPECT ,
MOUNTAINEER ,
WAVE_RIDER ,
SKATER ,
THRUST ,
PERCEPTION ,
PARRY ,
INSTINCT ,
DODGE ,
JAGGED_EDGE ,
FROSTBITE ,
TENACITY ,
PRIDE ,
DEEP_SLEEP ,
POWER_NAP ,
SPIRIT ,
WARM_BLANKET ,
GULP ,
HERBIVORE ,
SANDPIT ,
HOT_BLOODED ,
MEDIC ,
LIFE_FORCE ,
LUNCHBOX ,
NURSE ,
MELEE ,
SPONGE ,
BODYGUARD ,
HERO ,
LAST_BASTION ,
STEALTH ,
VANGUARD ,
NOMAD ,
SEQUENCE ,
GRASS_CLOAK ,
CELEBRATE ,
LULLABY ,
CALMING ,
DAZE ,
FRIGHTEN ,
INTERFERENCE ,
MOOD_MAKER ,
CONFIDENCE ,
FORTUNE ,
BONANZA ,
EXPLODE ,
OMNIPOTENT ,
SHARE ,
BLACK_HOLE ,
SHADOW_DASH ,
SPRINT ,
DISGUST ,
HIGH_RISE ,
CLIMBER ,
FLAME_BOOST ,
AQUA_BOOST ,
RUN_UP ,
CONQUEROR ,
SHACKLE ,
DECOY ,
SHIELD
} ;
export const allAbilities = [ new Ability ( Abilities . NONE , "-" , "" , 3 ) ] ;
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export function initAbilities() {
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allAbilities . push (
new Ability ( Abilities . STENCH , "Stench (N)" , "By releasing stench when attacking, this Pokémon\nmay cause the target to flinch." , 3 ) ,
new Ability ( Abilities . DRIZZLE , "Drizzle" , "The Pokémon makes it rain when it enters a battle." , 3 )
. attr ( PostSummonWeatherChangeAbAttr , WeatherType . RAIN ) ,
new Ability ( Abilities . SPEED_BOOST , "Speed Boost" , "Its Speed stat is boosted every turn." , 3 )
. attr ( PostTurnSpeedBoostAbAttr ) ,
new Ability ( Abilities . BATTLE_ARMOR , "Battle Armor" , "Hard armor protects the Pokémon from critical hits." , 3 )
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. attr ( BlockCritAbAttr ) ,
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new Ability ( Abilities . STURDY , "Sturdy (N)" , "It cannot be knocked out with one hit. One-hit KO\nmoves cannot knock it out, either." , 3 ) ,
new Ability ( Abilities . DAMP , "Damp (N)" , "Prevents the use of explosive moves, such as\nSelf-Destruct, by dampening its surroundings." , 3 ) ,
new Ability ( Abilities . LIMBER , "Limber" , "Its limber body protects the Pokémon from paralysis." , 3 )
. attr ( StatusEffectImmunityAbAttr , StatusEffect . PARALYSIS ) ,
new Ability ( Abilities . SAND_VEIL , "Sand Veil" , "Boosts the Pokémon's evasiveness in a sandstorm." , 3 )
. attr ( BattleStatMultiplierAbAttr , BattleStat . EVA , 1.2 )
. attr ( BlockWeatherDamageAttr , WeatherType . SANDSTORM )
. condition ( getWeatherCondition ( WeatherType . SANDSTORM ) ) ,
new Ability ( Abilities . STATIC , "Static" , "The Pokémon is charged with static electricity, so\ncontact with it may cause paralysis." , 3 )
. attr ( PostDefendContactApplyStatusEffectAbAttr , StatusEffect . PARALYSIS ) ,
new Ability ( Abilities . VOLT_ABSORB , "Volt Absorb" , "Restores HP if hit by an Electric-type move instead\nof taking damage." , 3 )
. attr ( TypeImmunityHealAbAttr , Type . ELECTRIC ) ,
new Ability ( Abilities . WATER_ABSORB , "Water Absorb" , "Restores HP if hit by a Water-type move instead of\ntaking damage." , 3 )
. attr ( TypeImmunityHealAbAttr , Type . WATER ) ,
new Ability ( Abilities . OBLIVIOUS , "Oblivious" , "The Pokémon is oblivious, and that keeps it from\nbeing infatuated or falling for taunts." , 3 )
. attr ( BattlerTagImmunityAbAttr , BattlerTagType . INFATUATED ) ,
new Ability ( Abilities . CLOUD_NINE , "Cloud Nine" , "Eliminates the effects of weather." , 3 )
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. attr ( SuppressWeatherEffectAbAttr ) ,
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new Ability ( Abilities . COMPOUND_EYES , "Compound Eyes" , "The Pokémon's compound eyes boost its accuracy." , 3 )
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. attr ( BattleStatMultiplierAbAttr , BattleStat . ACC , 1.3 ) ,
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new Ability ( Abilities . INSOMNIA , "Insomnia" , "The Pokémon is suffering from insomnia and cannot\nfall asleep." , 3 )
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. attr ( StatusEffectImmunityAbAttr , StatusEffect . SLEEP )
. attr ( BattlerTagImmunityAbAttr , BattlerTagType . DROWSY ) ,
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new Ability ( Abilities . COLOR_CHANGE , "Color Change" , "The Pokémon's type becomes the type of the move\nused on it." , 3 )
. attr ( PostDefendTypeChangeAbAttr ) ,
new Ability ( Abilities . IMMUNITY , "Immunity" , "The immune system of the Pokémon prevents it from\ngetting poisoned." , 3 )
. attr ( StatusEffectImmunityAbAttr , StatusEffect . POISON ) ,
new Ability ( Abilities . FLASH_FIRE , "Flash Fire" , "Powers up the Pokémon's Fire-type moves if it's hit\nby one." , 3 )
. attr ( TypeImmunityAddBattlerTagAbAttr , Type . FIRE , BattlerTagType . FIRE_BOOST , 1 , ( pokemon : Pokemon ) = > ! pokemon . status || pokemon . status . effect !== StatusEffect . FREEZE ) ,
new Ability ( Abilities . SHIELD_DUST , "Shield Dust (N)" , "This Pokémon's dust blocks the additional effects of\nattacks taken." , 3 ) ,
new Ability ( Abilities . OWN_TEMPO , "Own Tempo" , "This Pokémon has its own tempo, and that prevents\nit from becoming confused." , 3 )
. attr ( BattlerTagImmunityAbAttr , BattlerTagType . CONFUSED ) ,
new Ability ( Abilities . SUCTION_CUPS , "Suction Cups (N)" , "This Pokémon uses suction cups to stay in one spot\nto negate all moves and items that force\nswitching out." , 3 ) ,
new Ability ( Abilities . INTIMIDATE , "Intimidate" , "The Pokémon intimidates opposing Pokémon upon\nentering battle, lowering their Attack stat." , 3 )
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. attr ( PostSummonStatChangeAbAttr , BattleStat . ATK , - 1 ) ,
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new Ability ( Abilities . SHADOW_TAG , "Shadow Tag" , "This Pokémon steps on the opposing Pokémon's\nshadow to prevent it from escaping." , 3 )
. attr ( ArenaTrapAbAttr ) ,
new Ability ( Abilities . ROUGH_SKIN , "Rough Skin (N)" , "This Pokémon inflicts damage with its rough skin\nto the attacker on contact." , 3 ) ,
new Ability ( Abilities . WONDER_GUARD , "Wonder Guard" , "Its mysterious power only lets supereffective moves\nhit the Pokémon." , 3 )
. attr ( NonSuperEffectiveImmunityAbAttr ) ,
new Ability ( Abilities . LEVITATE , "Levitate" , "By floating in the air, the Pokémon receives full\nimmunity to all Ground-type moves." , 3 )
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. attr ( TypeImmunityAbAttr , Type . GROUND , ( pokemon : Pokemon ) = > ! pokemon . getTag ( BattlerTagType . IGNORE_FLYING ) && ! pokemon . scene . arena . getTag ( ArenaTagType . GRAVITY ) ) ,
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new Ability ( Abilities . EFFECT_SPORE , "Effect Spore" , "Contact with the Pokémon may inflict poison, sleep,\nor paralysis on its attacker." , 3 )
. attr ( PostDefendContactApplyStatusEffectAbAttr , 10 , StatusEffect . POISON , StatusEffect . PARALYSIS , StatusEffect . SLEEP ) ,
new Ability ( Abilities . SYNCHRONIZE , "Synchronize (N)" , "The attacker will receive the same status condition if\nit inflicts a burn, poison, or paralysis to the Pokémon." , 3 ) ,
new Ability ( Abilities . CLEAR_BODY , "Clear Body" , "Prevents other Pokémon's moves or Abilities from\nlowering the Pokémon's stats." , 3 )
. attr ( ProtectStatAbAttr ) ,
new Ability ( Abilities . NATURAL_CURE , "Natural Cure (N)" , "All status conditions heal when the Pokémon\nswitches out." , 3 ) ,
new Ability ( Abilities . LIGHTNING_ROD , "Lightning Rod" , "The Pokémon draws in all Electric-type moves.\nInstead of being hit by Electric-type moves,\nit boosts its Sp. Atk." , 3 )
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. attr ( TypeImmunityStatChangeAbAttr , Type . ELECTRIC , BattleStat . SPATK , 1 ) ,
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new Ability ( Abilities . SERENE_GRACE , "Serene Grace (N)" , "Boosts the likelihood of additional effects occurring\nwhen attacking." , 3 ) ,
new Ability ( Abilities . SWIFT_SWIM , "Swift Swim" , "Boosts the Pokémon's Speed stat in rain." , 3 )
. attr ( BattleStatMultiplierAbAttr , BattleStat . SPD , 2 )
. condition ( getWeatherCondition ( WeatherType . RAIN , WeatherType . HEAVY_RAIN ) ) ,
new Ability ( Abilities . CHLOROPHYLL , "Chlorophyll" , "Boosts the Pokémon's Speed stat in harsh sunlight." , 3 )
. attr ( BattleStatMultiplierAbAttr , BattleStat . SPD , 2 )
. condition ( getWeatherCondition ( WeatherType . SUNNY , WeatherType . HARSH_SUN ) ) ,
new Ability ( Abilities . ILLUMINATE , "Illuminate" , "Raises the likelihood of meeting wild Pokémon by\nilluminating the surroundings." , 3 )
. attr ( DoubleBattleChanceAbAttr ) ,
new Ability ( Abilities . TRACE , "Trace (N)" , "When it enters a battle, the Pokémon copies an\nopposing Pokémon's Ability." , 3 ) ,
new Ability ( Abilities . HUGE_POWER , "Huge Power" , "Doubles the Pokémon's Attack stat." , 3 )
. attr ( PostSummonStatChangeAbAttr , BattleStat . ATK , 2 , true ) ,
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new Ability ( Abilities . POISON_POINT , "Poison Point" , "Contact with the Pokémon may poison the attacker." , 3 )
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. attr ( PostDefendContactApplyStatusEffectAbAttr , StatusEffect . POISON ) ,
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new Ability ( Abilities . INNER_FOCUS , "Inner Focus" , "The Pokémon's intensely focused, and that protects\nthe Pokémon from flinching." , 3 )
. attr ( BattlerTagImmunityAbAttr , BattlerTagType . FLINCHED ) ,
new Ability ( Abilities . MAGMA_ARMOR , "Magma Armor" , "The Pokémon is covered with hot magma, which\nprevents the Pokémon from becoming frozen." , 3 )
. attr ( StatusEffectImmunityAbAttr , StatusEffect . FREEZE ) ,
new Ability ( Abilities . WATER_VEIL , "Water Veil" , "The Pokémon is covered with a water veil, which\nprevents the Pokémon from getting a burn." , 3 )
. attr ( StatusEffectImmunityAbAttr , StatusEffect . BURN ) ,
new Ability ( Abilities . MAGNET_PULL , "Magnet Pull" , "Prevents Steel-type Pokémon from escaping using\nits magnetic force." , 3 )
/ * . a t t r ( A r e n a T r a p A b A t t r )
. condition ( ( pokemon : Pokemon ) = > pokemon . getOpponent ( ) ? . isOfType ( Type . STEEL ) ) * / ,
new Ability ( Abilities . SOUNDPROOF , "Soundproof (N)" , "Soundproofing gives the Pokémon full\nimmunity to all sound-based moves." , 3 ) ,
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new Ability ( Abilities . RAIN_DISH , "Rain Dish" , "The Pokémon gradually regains HP in rain." , 3 )
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. attr ( PostWeatherLapseHealAbAttr , 1 , WeatherType . RAIN , WeatherType . HEAVY_RAIN ) ,
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new Ability ( Abilities . SAND_STREAM , "Sand Stream" , "The Pokémon summons a sandstorm when it enters\na battle." , 3 )
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. attr ( PostSummonWeatherChangeAbAttr , WeatherType . SANDSTORM ) ,
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new Ability ( Abilities . PRESSURE , "Pressure" , "By putting pressure on the opposing Pokémon, it\nraises their PP usage." , 3 )
. attr ( PostSummonMessageAbAttr , ( pokemon : Pokemon ) = > getPokemonMessage ( pokemon , 'is\nexerting its Pressure!' ) ) ,
new Ability ( Abilities . THICK_FAT , "Thick Fat" , "The Pokémon is protected by a layer of thick fat,\nwhich halves the damage taken from Fire- and\nIce-type moves." , 3 )
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. attr ( ReceivedTypeDamageMultiplierAbAttr , Type . FIRE , 0.5 )
. attr ( ReceivedTypeDamageMultiplierAbAttr , Type . ICE , 0.5 ) ,
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new Ability ( Abilities . EARLY_BIRD , "Early Bird (N)" , "The Pokémon awakens from sleep twice as fast\nas other Pokémon." , 3 ) ,
new Ability ( Abilities . FLAME_BODY , "Flame Body" , "Contact with the Pokémon may burn the attacker." , 3 )
. attr ( PostDefendContactApplyStatusEffectAbAttr , 30 , StatusEffect . BURN ) ,
new Ability ( Abilities . RUN_AWAY , "Run Away (N)" , "Enables a sure getaway from wild Pokémon." , 3 ) ,
new Ability ( Abilities . KEEN_EYE , "Keen Eye" , "Keen eyes prevent other Pokémon from lowering this\nPokémon's accuracy." , 3 )
. attr ( ProtectStatAbAttr , BattleStat . ACC ) ,
new Ability ( Abilities . HYPER_CUTTER , "Hyper Cutter" , "The Pokémon's proud of its powerful pincers. They\nprevent other Pokémon from lowering its Attack stat." , 3 )
. attr ( ProtectStatAbAttr , BattleStat . ATK ) ,
new Ability ( Abilities . PICKUP , "Pickup (N)" , "The Pokémon may pick up the item an opposing\nPokémon used during a battle. It may pick up items\noutside of battle, too." , 3 ) ,
new Ability ( Abilities . TRUANT , "Truant" , "The Pokémon can't use a move if it had used a move\non the previous turn." , 3 )
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. attr ( PostSummonAddBattlerTagAbAttr , BattlerTagType . TRUANT , 1 ) ,
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new Ability ( Abilities . HUSTLE , "Hustle" , "Boosts the Attack stat, but lowers accuracy." , 3 )
. attr ( BattleStatMultiplierAbAttr , BattleStat . ATK , 1.5 )
. attr ( BattleStatMultiplierAbAttr , BattleStat . ACC , 0.8 ) ,
new Ability ( Abilities . CUTE_CHARM , "Cute Charm" , "Contact with the Pokémon may cause infatuation." , 3 )
. attr ( PostDefendContactApplyTagChanceAbAttr , 30 , BattlerTagType . INFATUATED ) ,
new Ability ( Abilities . PLUS , "Plus (N)" , "Boosts the Sp. Atk stat of the Pokémon if an ally\nwith the Plus or Minus Ability is also in battle." , 3 ) ,
new Ability ( Abilities . MINUS , "Minus (N)" , "Boosts the Sp. Atk stat of the Pokémon if an ally\nwith the Plus or Minus Ability is also in battle." , 3 ) ,
new Ability ( Abilities . FORECAST , "Forecast (N)" , "The Pokémon transforms with the weather to change\nits type to Water, Fire, or Ice." , 3 ) ,
new Ability ( Abilities . STICKY_HOLD , "Sticky Hold" , "Items held by the Pokémon are stuck fast and\ncannot be removed by other Pokémon." , 3 )
. attr ( BlockItemTheftAbAttr ) ,
new Ability ( Abilities . SHED_SKIN , "Shed Skin (N)" , "The Pokémon may heal its own status conditions\nby shedding its skin." , 3 ) ,
new Ability ( Abilities . GUTS , "Guts (N)" , "It's so gutsy that having a status condition boosts\nthe Pokémon's Attack stat." , 3 ) ,
new Ability ( Abilities . MARVEL_SCALE , "Marvel Scale (N)" , "The Pokémon's marvelous scales boost the Defense\nstat if it has a status condition." , 3 ) ,
new Ability ( Abilities . LIQUID_OOZE , "Liquid Ooze (N)" , "The oozed liquid has a strong stench, which damages\nattackers using any draining move." , 3 ) ,
new Ability ( Abilities . OVERGROW , "Overgrow" , "Powers up Grass-type moves when the Pokémon's\nHP is low." , 3 )
. attr ( LowHpMoveTypePowerBoostAbAttr , Type . GRASS ) ,
new Ability ( Abilities . BLAZE , "Blaze" , "Powers up Fire-type moves when the Pokémon's HP\nis low." , 3 )
. attr ( LowHpMoveTypePowerBoostAbAttr , Type . FIRE ) ,
new Ability ( Abilities . TORRENT , "Torrent" , "Powers up Water-type moves when the Pokémon's\nHP is low." , 3 )
. attr ( LowHpMoveTypePowerBoostAbAttr , Type . WATER ) ,
new Ability ( Abilities . SWARM , "Swarm" , "Powers up Bug-type moves when the Pokémon's HP\nis low." , 3 )
. attr ( LowHpMoveTypePowerBoostAbAttr , Type . BUG ) ,
new Ability ( Abilities . ROCK_HEAD , "Rock Head" , "Protects the Pokémon from recoil damage." , 3 )
. attr ( BlockRecoilDamageAttr ) ,
new Ability ( Abilities . DROUGHT , "Drought" , "Turns the sunlight harsh when the Pokémon enters\na battle." , 3 )
. attr ( PostSummonWeatherChangeAbAttr , WeatherType . SUNNY ) ,
new Ability ( Abilities . ARENA_TRAP , "Arena Trap" , "Prevents opposing Pokémon from fleeing." , 3 )
. attr ( ArenaTrapAbAttr ) ,
new Ability ( Abilities . VITAL_SPIRIT , "Vital Spirit" , "The Pokémon is full of vitality, and that prevents\nit from falling asleep." , 3 )
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. attr ( StatusEffectImmunityAbAttr , StatusEffect . SLEEP )
. attr ( BattlerTagImmunityAbAttr , BattlerTagType . DROWSY ) ,
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new Ability ( Abilities . WHITE_SMOKE , "White Smoke" , "The Pokémon is protected by its white smoke, which\nprevents other Pokémon from lowering its stats." , 3 )
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. attr ( ProtectStatAbAttr ) ,
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new Ability ( Abilities . PURE_POWER , "Pure Power" , "Using its pure power, the Pokémon doubles its\nAttack stat." , 3 )
. attr ( PostSummonStatChangeAbAttr , BattleStat . ATK , 2 , true ) ,
new Ability ( Abilities . SHELL_ARMOR , "Shell Armor" , "A hard shell protects the Pokémon from critical hits." , 3 )
. attr ( BlockCritAbAttr ) ,
new Ability ( Abilities . AIR_LOCK , "Air Lock" , "Eliminates the effects of weather." , 3 )
. attr ( SuppressWeatherEffectAbAttr , true ) ,
new Ability ( Abilities . TANGLED_FEET , "Tangled Feet (N)" , "Raises evasiveness if the Pokémon is confused." , 4 ) ,
new Ability ( Abilities . MOTOR_DRIVE , "Motor Drive" , "Boosts its Speed stat if hit by an Electric-type move\ninstead of taking damage." , 4 )
. attr ( TypeImmunityStatChangeAbAttr , Type . ELECTRIC , BattleStat . SPD , 1 ) ,
new Ability ( Abilities . RIVALRY , "Rivalry (N)" , "Becomes competitive and deals more damage to\nPokémon of the same gender, but deals less to\nPokémon of the opposite gender." , 4 ) ,
new Ability ( Abilities . STEADFAST , "Steadfast (N)" , "The Pokémon's determination boosts the Speed\nstat each time the Pokémon flinches." , 4 ) ,
new Ability ( Abilities . SNOW_CLOAK , "Snow Cloak" , "Boosts evasiveness in a hailstorm." , 4 )
. attr ( BattleStatMultiplierAbAttr , BattleStat . EVA , 1.2 )
. attr ( BlockWeatherDamageAttr , WeatherType . HAIL ) ,
new Ability ( Abilities . GLUTTONY , "Gluttony (N)" , "Makes the Pokémon eat a held Berry when its HP\ndrops to half or less, which is sooner than usual." , 4 ) ,
new Ability ( Abilities . ANGER_POINT , "Anger Point" , "The Pokémon is angered when it takes a critical hit,\nand that maxes its Attack stat." , 4 )
2023-10-27 05:12:53 +01:00
. attr ( PostDefendCritStatChangeAbAttr , BattleStat . ATK , 6 ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . UNBURDEN , "Unburden (N)" , "Boosts the Speed stat if the Pokémon's held item is\nused or lost." , 4 ) ,
new Ability ( Abilities . HEATPROOF , "Heatproof" , "The heatproof body of the Pokémon halves the\ndamage from Fire-type moves that hit it." , 4 )
. attr ( ReceivedTypeDamageMultiplierAbAttr , Type . FIRE , 0.5 ) ,
new Ability ( Abilities . SIMPLE , "Simple" , "The stat changes the Pokémon receives are doubled." , 4 )
. attr ( StatChangeMultiplierAbAttr , 2 ) ,
new Ability ( Abilities . DRY_SKIN , "Dry Skin" , "Restores HP in rain or when hit by Water-type\nmoves. Reduces HP in harsh sunlight, and increases\nthe damage received from Fire-type moves." , 4 )
2023-05-02 20:56:41 +01:00
. attr ( PostWeatherLapseDamageAbAttr , 2 , WeatherType . SUNNY , WeatherType . HARSH_SUN )
. attr ( PostWeatherLapseHealAbAttr , 2 , WeatherType . RAIN , WeatherType . HEAVY_RAIN )
2023-05-06 17:13:35 +01:00
. attr ( ReceivedTypeDamageMultiplierAbAttr , Type . FIRE , 1.25 )
2023-05-02 20:56:41 +01:00
. attr ( TypeImmunityHealAbAttr , Type . WATER ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . DOWNLOAD , "Download (N)" , "Compares an opposing Pokémon's Defense and\nSp. Def stats before raising its own Attack or\nSp. Atk stat—whichever will be more effective." , 4 ) ,
new Ability ( Abilities . IRON_FIST , "Iron Fist (N)" , "Powers up punching moves." , 4 ) ,
new Ability ( Abilities . POISON_HEAL , "Poison Heal (N)" , "Restores HP if the Pokémon is poisoned instead of\nlosing HP." , 4 ) ,
new Ability ( Abilities . ADAPTABILITY , "Adaptability" , "Powers up moves of the same type as the Pokémon." , 4 )
. attr ( StabBoostAbAttr ) ,
new Ability ( Abilities . SKILL_LINK , "Skill Link (N)" , "Maximizes the number of times multistrike\nmoves hit." , 4 ) ,
new Ability ( Abilities . HYDRATION , "Hydration (N)" , "Heals status conditions if it's raining." , 4 ) ,
new Ability ( Abilities . SOLAR_POWER , "Solar Power" , "Boosts the Sp. Atk stat in harsh sunlight, but HP\ndecreases every turn." , 4 )
2023-11-28 13:20:10 +00:00
. attr ( PostWeatherLapseDamageAbAttr , 2 , WeatherType . SUNNY , WeatherType . HARSH_SUN )
. attr ( BattleStatMultiplierAbAttr , BattleStat . SPATK , 1.5 )
. condition ( getWeatherCondition ( WeatherType . SUNNY , WeatherType . HARSH_SUN ) ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . QUICK_FEET , "Quick Feet (N)" , "Boosts the Speed stat if the Pokémon has a\nstatus condition." , 4 ) ,
new Ability ( Abilities . NORMALIZE , "Normalize (N)" , "All the Pokémon's moves become Normal type.\nThe power of those moves is boosted a little." , 4 ) ,
new Ability ( Abilities . SNIPER , "Sniper (N)" , "Powers up moves if they become critical hits\nwhen attacking." , 4 ) ,
new Ability ( Abilities . MAGIC_GUARD , "Magic Guard (N)" , "The Pokémon only takes damage from attacks." , 4 ) ,
new Ability ( Abilities . NO_GUARD , "No Guard (N)" , "The Pokémon employs no-guard tactics to ensure\nincoming and outgoing attacks always land." , 4 ) ,
2023-10-18 23:01:15 +01:00
new Ability ( Abilities . STALL , "Stall (N)" , "The Pokémon moves after all other Pokémon do." , 4 ) ,
new Ability ( Abilities . TECHNICIAN , "Technician (N)" , "Powers up the Pokémon's weaker moves." , 4 ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . LEAF_GUARD , "Leaf Guard" , "Prevents status conditions in harsh sunlight." , 4 )
. attr ( StatusEffectImmunityAbAttr )
. condition ( getWeatherCondition ( WeatherType . SUNNY , WeatherType . HARSH_SUN ) ) ,
new Ability ( Abilities . KLUTZ , "Klutz (N)" , "The Pokémon can't use any held items." , 4 ) ,
new Ability ( Abilities . MOLD_BREAKER , "Mold Breaker (N)" , "Moves can be used on the target regardless of\nits Abilities." , 4 ) ,
new Ability ( Abilities . SUPER_LUCK , "Super Luck (N)" , "The Pokémon is so lucky that the critical-hit ratios\nof its moves are boosted." , 4 ) ,
new Ability ( Abilities . AFTERMATH , "Aftermath (N)" , "Damages the attacker if it contacts the Pokémon\nwith a finishing hit." , 4 ) ,
new Ability ( Abilities . ANTICIPATION , "Anticipation (N)" , "The Pokémon can sense an opposing Pokémon's\ndangerous moves." , 4 ) ,
new Ability ( Abilities . FOREWARN , "Forewarn (N)" , "When it enters a battle, the Pokémon can tell one of\nthe moves an opposing Pokémon has." , 4 ) ,
new Ability ( Abilities . UNAWARE , "Unaware" , "When attacking, the Pokémon ignores the target\nPokémon's stat changes." , 4 )
2023-11-06 04:27:40 +00:00
. attr ( IgnoreOpponentStatChangesAbAttr ) ,
2023-12-08 21:29:03 +00:00
new Ability ( Abilities . TINTED_LENS , "Tinted Lens (N)" , "The Pokémon can use \"not very effective\" moves\nto deal regular damage." , 4 ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . FILTER , "Filter (N)" , "Reduces the power of supereffective attacks taken." , 4 ) ,
new Ability ( Abilities . SLOW_START , "Slow Start (N)" , "For five turns, the Pokémon's Attack and Speed\nstats are halved." , 4 ) ,
new Ability ( Abilities . SCRAPPY , "Scrappy (N)" , "The Pokémon can hit Ghost-type Pokémon with\nNormal- and Fighting-type moves." , 4 ) ,
new Ability ( Abilities . STORM_DRAIN , "Storm Drain" , "Draws in all Water-type moves. Instead of being hit\nby Water-type moves, it boosts its Sp. Atk." , 4 )
. attr ( TypeImmunityStatChangeAbAttr , Type . WATER , BattleStat . SPATK , 1 ) ,
new Ability ( Abilities . ICE_BODY , "Ice Body" , "The Pokémon gradually regains HP in a hailstorm." , 4 )
. attr ( PostWeatherLapseHealAbAttr , 1 , WeatherType . HAIL ) ,
new Ability ( Abilities . SOLID_ROCK , "Solid Rock (N)" , "Reduces the power of supereffective attacks taken." , 4 ) ,
new Ability ( Abilities . SNOW_WARNING , "Snow Warning" , "The Pokémon summons a hailstorm when it enters\na battle." , 4 )
. attr ( PostSummonWeatherChangeAbAttr , WeatherType . HAIL ) ,
new Ability ( Abilities . HONEY_GATHER , "Honey Gather (N)" , "The Pokémon may gather Honey after a battle." , 4 ) ,
new Ability ( Abilities . FRISK , "Frisk (N)" , "When it enters a battle, the Pokémon can check an\nopposing Pokémon's held item." , 4 ) ,
new Ability ( Abilities . RECKLESS , "Reckless" , "Powers up moves that have recoil damage." , 4 )
. attr ( RecoilMovePowerBoostAbAttr ) ,
new Ability ( Abilities . MULTITYPE , "Multitype (N)" , "Changes the Pokémon's type to match the Plate or\nZ-Crystal it holds." , 4 ) ,
new Ability ( Abilities . FLOWER_GIFT , "Flower Gift (N)" , "Boosts the Attack and Sp. Def stats of itself\nand allies in harsh sunlight." , 4 ) ,
new Ability ( Abilities . BAD_DREAMS , "Bad Dreams (N)" , "Reduces the HP of sleeping opposing Pokémon." , 4 ) ,
new Ability ( Abilities . PICKPOCKET , "Pickpocket (N)" , "Steals an item from an attacker that made\ndirect contact." , 5 ) ,
new Ability ( Abilities . SHEER_FORCE , "Sheer Force (N)" , "Removes additional effects to increase the power\nof moves when attacking." , 5 ) ,
2023-11-06 03:11:38 +00:00
new Ability ( Abilities . CONTRARY , "Contrary" , "Makes stat changes have an opposite effect." , 5 )
. attr ( StatChangeMultiplierAbAttr , - 1 ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . UNNERVE , "Unnerve (N)" , "Unnerves opposing Pokémon and makes them unable\nto eat Berries." , 5 ) ,
new Ability ( Abilities . DEFIANT , "Defiant (N)" , "Boosts the Pokémon's Attack stat sharply when its\nstats are lowered." , 5 ) ,
new Ability ( Abilities . DEFEATIST , "Defeatist (N)" , "Halves the Pokémon's Attack and Sp. Atk stats\nwhen its HP becomes half or less." , 5 ) ,
2023-10-18 23:01:15 +01:00
new Ability ( Abilities . CURSED_BODY , "Cursed Body (N)" , "May disable a move used on the Pokémon." , 5 ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . HEALER , "Healer (N)" , "Sometimes heals an ally's status condition." , 5 ) ,
2023-04-27 19:30:03 +01:00
new Ability ( Abilities . FRIEND_GUARD , "Friend Guard (N)" , "Reduces damage done to allies." , 5 ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . WEAK_ARMOR , "Weak Armor (N)" , "Physical attacks to the Pokémon lower its Defense\nstat but sharply raise its Speed stat." , 5 ) ,
2023-10-18 23:01:15 +01:00
new Ability ( Abilities . HEAVY_METAL , "Heavy Metal (N)" , "Doubles the Pokémon's weight." , 5 ) ,
new Ability ( Abilities . LIGHT_METAL , "Light Metal (N)" , "Halves the Pokémon's weight." , 5 ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . MULTISCALE , "Multiscale (N)" , "Reduces the amount of damage the Pokémon takes\nwhile its HP is full." , 5 ) ,
new Ability ( Abilities . TOXIC_BOOST , "Toxic Boost (N)" , "Powers up physical attacks when the Pokémon\nis poisoned." , 5 ) ,
new Ability ( Abilities . FLARE_BOOST , "Flare Boost (N)" , "Powers up special attacks when the Pokémon\nis burned." , 5 ) ,
new Ability ( Abilities . HARVEST , "Harvest (N)" , "May create another Berry after one is used." , 5 ) ,
new Ability ( Abilities . TELEPATHY , "Telepathy (N)" , "Anticipates an ally's attack and dodges it." , 5 ) ,
new Ability ( Abilities . MOODY , "Moody (N)" , "Raises one stat sharply and lowers another\nevery turn." , 5 ) ,
new Ability ( Abilities . OVERCOAT , "Overcoat" , "Protects the Pokémon from things like sand, hail,\nand powder." , 5 )
2023-04-27 19:30:03 +01:00
. attr ( BlockWeatherDamageAttr ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . POISON_TOUCH , "Poison Touch" , "May poison a target when the Pokémon\nmakes contact." , 5 )
2023-05-06 17:13:35 +01:00
. attr ( PostDefendContactApplyStatusEffectAbAttr , 30 , StatusEffect . POISON ) ,
2023-04-27 19:30:03 +01:00
new Ability ( Abilities . REGENERATOR , "Regenerator (N)" , "Restores a little HP when withdrawn from battle." , 5 ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . BIG_PECKS , "Big Pecks" , "Protects the Pokémon from\nDefense-lowering effects." , 5 )
. attr ( ProtectStatAbAttr , BattleStat . DEF ) ,
new Ability ( Abilities . SAND_RUSH , "Sand Rush" , "Boosts the Pokémon's Speed stat in a sandstorm." , 5 )
2023-11-28 03:34:19 +00:00
. attr ( BattleStatMultiplierAbAttr , BattleStat . SPD , 2 )
. attr ( BlockWeatherDamageAttr , WeatherType . SANDSTORM )
. condition ( getWeatherCondition ( WeatherType . SANDSTORM ) ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . WONDER_SKIN , "Wonder Skin (N)" , "Makes status moves more likely to miss." , 5 ) ,
new Ability ( Abilities . ANALYTIC , "Analytic (N)" , "Boosts move power when the Pokémon moves last." , 5 ) ,
new Ability ( Abilities . ILLUSION , "Illusion (N)" , "Comes out disguised as the Pokémon in the party's\nlast spot." , 5 ) ,
new Ability ( Abilities . IMPOSTER , "Imposter" , "The Pokémon transforms itself into the Pokémon\nit's facing." , 5 )
. attr ( PostSummonTransformAbAttr ) ,
new Ability ( Abilities . INFILTRATOR , "Infiltrator (N)" , "Passes through the opposing Pokémon's barrier,\nsubstitute, and the like and strikes." , 5 ) ,
new Ability ( Abilities . MUMMY , "Mummy (N)" , "Contact with the Pokémon changes the attacker's\nAbility to Mummy." , 5 ) ,
new Ability ( Abilities . MOXIE , "Moxie (N)" , "The Pokémon shows moxie, and that boosts the\nAttack stat after knocking out any Pokémon." , 5 ) ,
new Ability ( Abilities . JUSTIFIED , "Justified (N)" , "Being hit by a Dark-type move boosts the Attack\nstat of the Pokémon, for justice." , 5 ) ,
new Ability ( Abilities . RATTLED , "Rattled (N)" , "Dark-, Ghost-, and Bug-type moves scare the\nPokémon and boost its Speed stat." , 5 ) ,
new Ability ( Abilities . MAGIC_BOUNCE , "Magic Bounce (N)" , "Reflects status moves instead of getting hit\nby them." , 5 ) ,
new Ability ( Abilities . SAP_SIPPER , "Sap Sipper" , "Boosts the Attack stat if hit by a Grass-type move\ninstead of taking damage." , 5 )
2023-05-02 20:56:41 +01:00
. attr ( TypeImmunityStatChangeAbAttr , Type . GRASS , BattleStat . ATK , 1 ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . PRANKSTER , "Prankster (N)" , "Gives priority to a status move." , 5 ) ,
new Ability ( Abilities . SAND_FORCE , "Sand Force (N)" , "Boosts the power of Rock-, Ground-, and Steel-type\nmoves in a sandstorm." , 5 ) ,
new Ability ( Abilities . IRON_BARBS , "Iron Barbs (N)" , "Inflicts damage on the attacker upon contact with\niron barbs." , 5 ) ,
new Ability ( Abilities . ZEN_MODE , "Zen Mode (N)" , "Changes the Pokémon's shape when HP is half\nor less." , 5 ) ,
new Ability ( Abilities . VICTORY_STAR , "Victory Star (N)" , "Boosts the accuracy of its allies and itself." , 5 ) ,
new Ability ( Abilities . TURBOBLAZE , "Turboblaze (N)" , "Moves can be used on the target regardless of\nits Abilities." , 5 ) ,
new Ability ( Abilities . TERAVOLT , "Teravolt (N)" , "Moves can be used on the target regardless of\nits Abilities." , 5 ) ,
new Ability ( Abilities . AROMA_VEIL , "Aroma Veil (N)" , "Protects itself and its allies from attacks that limit\ntheir move choices." , 6 ) ,
new Ability ( Abilities . FLOWER_VEIL , "Flower Veil (N)" , "Ally Grass-type Pokémon are protected from\nstatus conditions and the lowering of their stats." , 6 ) ,
new Ability ( Abilities . CHEEK_POUCH , "Cheek Pouch (N)" , "Restores HP as well when the Pokémon eats a Berry." , 6 ) ,
new Ability ( Abilities . PROTEAN , "Protean (N)" , "Changes the Pokémon's type to the type of the\nmove it's about to use." , 6 ) ,
new Ability ( Abilities . FUR_COAT , "Fur Coat (N)" , "Halves the damage from physical moves." , 6 ) ,
new Ability ( Abilities . MAGICIAN , "Magician (N)" , "The Pokémon steals the held item of a Pokémon it\nhits with a move." , 6 ) ,
new Ability ( Abilities . BULLETPROOF , "Bulletproof (N)" , "Protects the Pokémon from some ball and\nbomb moves." , 6 ) ,
new Ability ( Abilities . COMPETITIVE , "Competitive (N)" , "Boosts the Sp. Atk stat sharply when a stat\nis lowered." , 6 ) ,
new Ability ( Abilities . STRONG_JAW , "Strong Jaw (N)" , "The Pokémon's strong jaw boosts the power of its\nbiting moves." , 6 ) ,
new Ability ( Abilities . REFRIGERATE , "Refrigerate (N)" , "Normal-type moves become Ice-type moves.\nThe power of those moves is boosted a little." , 6 ) ,
new Ability ( Abilities . SWEET_VEIL , "Sweet Veil (N)" , "Prevents itself and ally Pokémon from falling asleep." , 6 ) ,
new Ability ( Abilities . STANCE_CHANGE , "Stance Change (N)" , "The Pokémon changes its form to Blade Forme when\nit uses an attack move and changes to Shield Forme\nwhen it uses King's Shield." , 6 ) ,
new Ability ( Abilities . GALE_WINGS , "Gale Wings (N)" , "Gives priority to Flying-type moves when\nthe Pokémon's HP is full." , 6 ) ,
new Ability ( Abilities . MEGA_LAUNCHER , "Mega Launcher (N)" , "Powers up aura and pulse moves." , 6 ) ,
new Ability ( Abilities . GRASS_PELT , "Grass Pelt (N)" , "Boosts the Pokémon's Defense stat on\nGrassy Terrain." , 6 ) ,
new Ability ( Abilities . SYMBIOSIS , "Symbiosis (N)" , "The Pokémon passes its item to an ally that has\nused up an item." , 6 ) ,
new Ability ( Abilities . TOUGH_CLAWS , "Tough Claws (N)" , "Powers up moves that make direct contact." , 6 ) ,
new Ability ( Abilities . PIXILATE , "Pixilate (N)" , "Normal-type moves become Fairy-type moves.\nThe power of those moves is boosted a little." , 6 ) ,
new Ability ( Abilities . GOOEY , "Gooey (N)" , "Contact with the Pokémon lowers the attacker's\nSpeed stat." , 6 ) ,
new Ability ( Abilities . AERILATE , "Aerilate (N)" , "Normal-type moves become Flying-type moves.\nThe power of those moves is boosted a little." , 6 ) ,
new Ability ( Abilities . PARENTAL_BOND , "Parental Bond (N)" , "Parent and child each attacks." , 6 ) ,
new Ability ( Abilities . DARK_AURA , "Dark Aura (N)" , "Powers up each Pokémon's Dark-type moves." , 6 ) ,
new Ability ( Abilities . FAIRY_AURA , "Fairy Aura (N)" , "Powers up each Pokémon's Fairy-type moves." , 6 ) ,
2023-12-08 21:29:03 +00:00
new Ability ( Abilities . AURA_BREAK , "Aura Break (N)" , "The effects of \"Aura\" Abilities are reversed\nto lower the power of affected moves." , 6 ) ,
new Ability ( Abilities . PRIMORDIAL_SEA , "Primordial Sea" , "The Pokémon changes the weather to nullify\nFire-type attacks." , 6 )
. attr ( PostSummonWeatherChangeAbAttr , WeatherType . HEAVY_RAIN ) ,
new Ability ( Abilities . DESOLATE_LAND , "Desolate Land" , "The Pokémon changes the weather to nullify\nWater-type attacks." , 6 )
. attr ( PostSummonWeatherChangeAbAttr , WeatherType . HARSH_SUN ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . DELTA_STREAM , "Delta Stream" , "The Pokémon changes the weather to eliminate all\nof the Flying type's weaknesses." , 6 )
2023-10-20 19:19:22 +01:00
. attr ( PostSummonWeatherChangeAbAttr , WeatherType . STRONG_WINDS ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . STAMINA , "Stamina (N)" , "Boosts the Defense stat when hit by an attack." , 7 ) ,
new Ability ( Abilities . WIMP_OUT , "Wimp Out (N)" , "The Pokémon cowardly switches out when its HP\nbecomes half or less." , 7 ) ,
new Ability ( Abilities . EMERGENCY_EXIT , "Emergency Exit (N)" , "The Pokémon, sensing danger, switches out when its\nHP becomes half or less." , 7 ) ,
new Ability ( Abilities . WATER_COMPACTION , "Water Compaction (N)" , "Boosts the Pokémon's Defense stat sharply when hit\nby a Water-type move." , 7 ) ,
new Ability ( Abilities . MERCILESS , "Merciless (N)" , "The Pokémon's attacks become critical hits if the\ntarget is poisoned." , 7 ) ,
new Ability ( Abilities . SHIELDS_DOWN , "Shields Down (N)" , "When its HP becomes half or less, the Pokémon's\nshell breaks and it becomes aggressive." , 7 ) ,
new Ability ( Abilities . STAKEOUT , "Stakeout (N)" , "Doubles the damage dealt to the target's\nreplacement if the target switches out." , 7 ) ,
new Ability ( Abilities . WATER_BUBBLE , "Water Bubble (N)" , "Lowers the power of Fire-type moves done to the\nPokémon and prevents the Pokémon from getting\na burn." , 7 ) ,
new Ability ( Abilities . STEELWORKER , "Steelworker (N)" , "Powers up Steel-type moves." , 7 ) ,
new Ability ( Abilities . BERSERK , "Berserk (N)" , "Boosts the Pokémon's Sp. Atk stat when it takes\na hit that causes its HP to become half or less." , 7 ) ,
new Ability ( Abilities . SLUSH_RUSH , "Slush Rush (N)" , "Boosts the Pokémon's Speed stat in a hailstorm." , 7 )
2023-11-24 05:45:58 +00:00
. attr ( BattleStatMultiplierAbAttr , BattleStat . SPD , 2 )
. condition ( getWeatherCondition ( WeatherType . HAIL ) ) ,
2023-12-05 22:12:39 +00:00
new Ability ( Abilities . LONG_REACH , "Long Reach (N)" , "The Pokémon uses its moves without making contact\nwith the target." , 7 ) ,
new Ability ( Abilities . LIQUID_VOICE , "Liquid Voice (N)" , "All sound-based moves become Water-type moves." , 7 ) ,
new Ability ( Abilities . TRIAGE , "Triage (N)" , "Gives priority to a healing move." , 7 ) ,
new Ability ( Abilities . GALVANIZE , "Galvanize (N)" , "Normal-type moves become Electric-type moves.\nThe power of those moves is boosted a little." , 7 ) ,
new Ability ( Abilities . SURGE_SURFER , "Surge Surfer (N)" , "Doubles the Pokémon's Speed stat on\nElectric Terrain." , 7 ) ,
new Ability ( Abilities . SCHOOLING , "Schooling (N)" , "When it has a lot of HP, the Pokémon forms a\npowerful school. It stops schooling when its HP\nis low." , 7 ) ,
new Ability ( Abilities . DISGUISE , "Disguise (N)" , "Once per battle, the shroud that covers the\nPokémon can protect it from an attack." , 7 ) ,
new Ability ( Abilities . BATTLE_BOND , "Battle Bond (N)" , "Defeating an opposing Pokémon strengthens the\nPokémon's bond with its Trainer, and it becomes\nAsh-Greninja. Water Shuriken gets more powerful." , 7 ) ,
new Ability ( Abilities . POWER_CONSTRUCT , "Power Construct (N)" , "Other Cells gather to aid when its HP becomes\nhalf or less. Then the Pokémon changes\nits form to Complete Forme." , 7 ) ,
new Ability ( Abilities . CORROSION , "Corrosion (N)" , "The Pokémon can poison the target even if it's\na Steel or Poison type." , 7 ) ,
new Ability ( Abilities . COMATOSE , "Comatose (N)" , "It's always drowsing and will never wake up.\nIt can attack without waking up." , 7 ) ,
new Ability ( Abilities . QUEENLY_MAJESTY , "Queenly Majesty (N)" , "Its majesty pressures the opposing Pokémon,\nmaking it unable to attack using priority moves." , 7 ) ,
new Ability ( Abilities . INNARDS_OUT , "Innards Out (N)" , "Damages the attacker landing the finishing hit\nby the amount equal to its last HP." , 7 ) ,
new Ability ( Abilities . DANCER , "Dancer (N)" , "When another Pokémon uses a dance move,\nit can use a dance move following it regardless\nof its Speed." , 7 ) ,
new Ability ( Abilities . BATTERY , "Battery (N)" , "Powers up ally Pokémon's special moves." , 7 ) ,
new Ability ( Abilities . FLUFFY , "Fluffy (N)" , "Halves the damage taken from moves that make\ndirect contact, but doubles that of Fire-type moves." , 7 ) ,
new Ability ( Abilities . DAZZLING , "Dazzling (N)" , "Surprises the opposing Pokémon, making it unable\nto attack using priority moves." , 7 ) ,
new Ability ( Abilities . SOUL_HEART , "Soul-Heart (N)" , "Boosts its Sp. Atk stat every time a Pokémon faints." , 7 ) ,
new Ability ( Abilities . TANGLING_HAIR , "Tangling Hair (N)" , "Contact with the Pokémon lowers the attacker's\nSpeed stat." , 7 ) ,
new Ability ( Abilities . RECEIVER , "Receiver (N)" , "The Pokémon copies the Ability of a defeated ally." , 7 ) ,
new Ability ( Abilities . POWER_OF_ALCHEMY , "Power of Alchemy (N)" , "The Pokémon copies the Ability of a defeated ally." , 7 ) ,
new Ability ( Abilities . BEAST_BOOST , "Beast Boost (N)" , "The Pokémon boosts its most proficient stat each\ntime it knocks out a Pokémon." , 7 ) ,
new Ability ( Abilities . RKS_SYSTEM , "RKS System (N)" , "Changes the Pokémon's type to match the\nmemory disc it holds." , 7 ) ,
new Ability ( Abilities . ELECTRIC_SURGE , "Electric Surge (N)" , "Turns the ground into Electric Terrain when the\nPokémon enters a battle." , 7 ) ,
new Ability ( Abilities . PSYCHIC_SURGE , "Psychic Surge (N)" , "Turns the ground into Psychic Terrain when\nthe Pokémon enters a battle." , 7 ) ,
new Ability ( Abilities . MISTY_SURGE , "Misty Surge (N)" , "Turns the ground into Misty Terrain when\nthe Pokémon enters a battle." , 7 ) ,
new Ability ( Abilities . GRASSY_SURGE , "Grassy Surge (N)" , "Turns the ground into Grassy Terrain when\nthe Pokémon enters a battle." , 7 ) ,
new Ability ( Abilities . FULL_METAL_BODY , "Full Metal Body (N)" , "Prevents other Pokémon's moves or Abilities from\nlowering the Pokémon's stats." , 7 ) ,
new Ability ( Abilities . SHADOW_SHIELD , "Shadow Shield (N)" , "Reduces the amount of damage the Pokémon takes\nwhile its HP is full." , 7 ) ,
new Ability ( Abilities . PRISM_ARMOR , "Prism Armor (N)" , "Reduces the power of supereffective attacks taken." , 7 ) ,
new Ability ( Abilities . NEUROFORCE , "Neuroforce (N)" , "Powers up moves that are super effective." , 7 ) ,
new Ability ( Abilities . INTREPID_SWORD , "Intrepid Sword (N)" , "Boosts the Pokémon's Attack stat when the Pokémon\nenters a battle." , 8 ) ,
new Ability ( Abilities . DAUNTLESS_SHIELD , "Dauntless Shield (N)" , "Boosts the Pokémon's Defense stat when the Pokémon\nenters a battle." , 8 ) ,
new Ability ( Abilities . LIBERO , "Libero (N)" , "Changes the Pokémon's type to the type of the\nmove it's about to use." , 8 ) ,
new Ability ( Abilities . BALL_FETCH , "Ball Fetch (N)" , "If the Pokémon is not holding an item, it will fetch\nthe Poké Ball from the first failed throw\nof the battle." , 8 ) ,
new Ability ( Abilities . COTTON_DOWN , "Cotton Down (N)" , "When the Pokémon is hit by an attack, it scatters\ncotton fluff around and lowers the Speed stat of\nall Pokémon except itself." , 8 ) ,
new Ability ( Abilities . PROPELLER_TAIL , "Propeller Tail (N)" , "Ignores the effects of opposing Pokémon's Abilities and\nmoves that draw in moves." , 8 ) ,
new Ability ( Abilities . MIRROR_ARMOR , "Mirror Armor (N)" , "Bounces back only the stat-lowering effects that\nthe Pokémon receives." , 8 ) ,
new Ability ( Abilities . GULP_MISSILE , "Gulp Missile (N)" , "When the Pokémon uses Surf or Dive, it will come back\nwith prey. When it takes damage, it will spit out the prey\nto attack." , 8 ) ,
new Ability ( Abilities . STALWART , "Stalwart (N)" , "Ignores the effects of opposing Pokémon's Abilities and\nmoves that draw in moves." , 8 ) ,
new Ability ( Abilities . STEAM_ENGINE , "Steam Engine (N)" , "Boosts the Pokémon's Speed stat drastically if hit by a\nFire- or Water-type move." , 8 ) ,
new Ability ( Abilities . PUNK_ROCK , "Punk Rock (N)" , "Boosts the power of sound-based moves.\nThe Pokémon also takes half the damage from\nthese kinds of moves." , 8 ) ,
new Ability ( Abilities . SAND_SPIT , "Sand Spit (N)" , "The Pokémon creates a sandstorm when it's hit by\nan attack." , 8 ) ,
new Ability ( Abilities . ICE_SCALES , "Ice Scales (N)" , "The Pokémon is protected by ice scales, which halve\nthe damage taken from special moves." , 8 ) ,
new Ability ( Abilities . RIPEN , "Ripen (N)" , "Ripens Berries and doubles their effect." , 8 ) ,
new Ability ( Abilities . ICE_FACE , "Ice Face (N)" , "The Pokémon's ice head can take a physical attack as\na substitute, but the attack also changes the Pokémon's\nappearance. The ice will be restored when it hails." , 8 ) ,
new Ability ( Abilities . POWER_SPOT , "Power Spot (N)" , "Just being next to the Pokémon powers up moves." , 8 ) ,
new Ability ( Abilities . MIMICRY , "Mimicry (N)" , "Changes the Pokémon's type depending on the terrain." , 8 ) ,
new Ability ( Abilities . SCREEN_CLEANER , "Screen Cleaner (N)" , "When the Pokémon enters a battle, the effects of\nLight Screen, Reflect, and Aurora Veil are nullified for\nboth opposing and ally Pokémon." , 8 ) ,
new Ability ( Abilities . STEELY_SPIRIT , "Steely Spirit (N)" , "Powers up ally Pokémon's Steel-type moves." , 8 ) ,
new Ability ( Abilities . PERISH_BODY , "Perish Body (N)" , "When hit by a move that makes direct contact,\nthe Pokémon and the attacker will faint after three turns\nunless they switch out of battle." , 8 ) ,
new Ability ( Abilities . WANDERING_SPIRIT , "Wandering Spirit (N)" , "The Pokémon exchanges Abilities with a Pokémon\nthat hits it with a move that makes direct contact." , 8 ) ,
new Ability ( Abilities . GORILLA_TACTICS , "Gorilla Tactics (N)" , "Boosts the Pokémon's Attack stat but only allows\nthe use of the first selected move." , 8 ) ,
new Ability ( Abilities . NEUTRALIZING_GAS , "Neutralizing Gas (N)" , "If the Pokémon with Neutralizing Gas is in the battle,\nthe effects of all Pokémon's Abilities will be nullified\nor will not be triggered." , 8 ) ,
new Ability ( Abilities . PASTEL_VEIL , "Pastel Veil (N)" , "Protects the Pokémon and its ally Pokémon from\nbeing poisoned." , 8 ) ,
new Ability ( Abilities . HUNGER_SWITCH , "Hunger Switch (N)" , "The Pokémon changes its form, alternating between\nits Full Belly Mode and Hangry Mode after the end of\neach turn." , 8 ) ,
new Ability ( Abilities . QUICK_DRAW , "Quick Draw (N)" , "Enables the Pokémon to move first occasionally." , 8 ) ,
new Ability ( Abilities . UNSEEN_FIST , "Unseen Fist (N)" , "If the Pokémon uses moves that make direct contact,\nit can attack the target even if the target protects itself." , 8 ) ,
new Ability ( Abilities . CURIOUS_MEDICINE , "Curious Medicine (N)" , "When the Pokémon enters a battle, it scatters medicine\nfrom its shell, which removes all stat changes\nfrom allies." , 8 ) ,
new Ability ( Abilities . TRANSISTOR , "Transistor (N)" , "Powers up Electric-type moves." , 8 ) ,
new Ability ( Abilities . DRAGONS_MAW , "Dragon's Maw (N)" , "Powers up Dragon-type moves." , 8 ) ,
new Ability ( Abilities . CHILLING_NEIGH , "Chilling Neigh (N)" , "When the Pokémon knocks out a target, it utters a\nchilling neigh, which boosts its Attack stat." , 8 ) ,
new Ability ( Abilities . GRIM_NEIGH , "Grim Neigh (N)" , "When the Pokémon knocks out a target, it utters a\nterrifying neigh, which boosts its Sp. Atk stat." , 8 ) ,
new Ability ( Abilities . AS_ONE_GLASTRIER , "As One (N)" , "This Ability combines the effects of both Calyrex's\nUnnerve Ability and Glastrier's Chilling Neigh Ability." , 8 ) ,
new Ability ( Abilities . AS_ONE_SPECTRIER , "As One (N)" , "This Ability combines the effects of both Calyrex's\nUnnerve Ability and Spectrier's Grim Neigh Ability." , 8 ) ,
new Ability ( Abilities . LINGERING_AROMA , "Lingering Aroma (N)" , "" , 9 ) ,
new Ability ( Abilities . SEED_SOWER , "Seed Sower (N)" , "" , 9 ) ,
new Ability ( Abilities . THERMAL_EXCHANGE , "Thermal Exchange (N)" , "" , 9 ) ,
new Ability ( Abilities . ANGER_SHELL , "Anger Shell (N)" , "" , 9 ) ,
new Ability ( Abilities . PURIFYING_SALT , "Purifying Salt (N)" , "" , 9 ) ,
new Ability ( Abilities . WELL_BAKED_BODY , "Well-Baked Body (N)" , "" , 9 ) ,
new Ability ( Abilities . WIND_RIDER , "Wind Rider (N)" , "" , 9 ) ,
new Ability ( Abilities . GUARD_DOG , "Guard Dog (N)" , "" , 9 ) ,
new Ability ( Abilities . ROCKY_PAYLOAD , "Rocky Payload (N)" , "" , 9 ) ,
new Ability ( Abilities . WIND_POWER , "Wind Power (N)" , "" , 9 ) ,
new Ability ( Abilities . ZERO_TO_HERO , "Zero to Hero (N)" , "" , 9 ) ,
new Ability ( Abilities . COMMANDER , "Commander (N)" , "" , 9 ) ,
new Ability ( Abilities . ELECTROMORPHOSIS , "Electromorphosis (N)" , "" , 9 ) ,
new Ability ( Abilities . PROTOSYNTHESIS , "Protosynthesis (N)" , "" , 9 ) ,
new Ability ( Abilities . QUARK_DRIVE , "Quark Drive (N)" , "" , 9 ) ,
new Ability ( Abilities . GOOD_AS_GOLD , "Good as Gold (N)" , "" , 9 ) ,
new Ability ( Abilities . VESSEL_OF_RUIN , "Vessel of Ruin (N)" , "" , 9 ) ,
new Ability ( Abilities . SWORD_OF_RUIN , "Sword of Ruin (N)" , "" , 9 ) ,
new Ability ( Abilities . TABLETS_OF_RUIN , "Tablets of Ruin (N)" , "" , 9 ) ,
new Ability ( Abilities . BEADS_OF_RUIN , "Beads of Ruin (N)" , "" , 9 ) ,
new Ability ( Abilities . ORICHALCUM_PULSE , "Orichalcum Pulse (N)" , "" , 9 ) ,
new Ability ( Abilities . HADRON_ENGINE , "Hadron Engine (N)" , "" , 9 ) ,
new Ability ( Abilities . OPPORTUNIST , "Opportunist (N)" , "" , 9 ) ,
new Ability ( Abilities . CUD_CHEW , "Cud Chew (N)" , "" , 9 ) ,
new Ability ( Abilities . SHARPNESS , "Sharpness (N)" , "" , 9 ) ,
new Ability ( Abilities . SUPREME_OVERLORD , "Supreme Overlord (N)" , "" , 9 ) ,
new Ability ( Abilities . COSTAR , "Costar (N)" , "" , 9 ) ,
new Ability ( Abilities . TOXIC_DEBRIS , "Toxic Debris (N)" , "" , 9 ) ,
new Ability ( Abilities . ARMOR_TAIL , "Armor Tail (N)" , "" , 9 ) ,
new Ability ( Abilities . EARTH_EATER , "Earth Eater (N)" , "" , 9 ) ,
new Ability ( Abilities . MYCELIUM_MIGHT , "Mycelium Might (N)" , "" , 9 ) ,
new Ability ( Abilities . MINDS_EYE , "Mind's Eye (N)" , "" , 9 ) ,
new Ability ( Abilities . SUPERSWEET_SYRUP , "Supersweet Syrup (N)" , "" , 9 ) ,
new Ability ( Abilities . HOSPITALITY , "Hospitality (N)" , "" , 9 ) ,
new Ability ( Abilities . TOXIC_CHAIN , "Toxic Chain (N)" , "" , 9 ) ,
new Ability ( Abilities . EMBODY_ASPECT , "Embody Aspect (N)" , "" , 9 ) ,
new Ability ( Abilities . MOUNTAINEER , "Mountaineer (N)" , "" , 5 ) ,
new Ability ( Abilities . WAVE_RIDER , "Wave Rider (N)" , "" , 5 ) ,
new Ability ( Abilities . SKATER , "Skater (N)" , "" , 5 ) ,
new Ability ( Abilities . THRUST , "Thrust (N)" , "" , 5 ) ,
new Ability ( Abilities . PERCEPTION , "Perception (N)" , "" , 5 ) ,
new Ability ( Abilities . PARRY , "Parry (N)" , "" , 5 ) ,
new Ability ( Abilities . INSTINCT , "Instinct (N)" , "" , 5 ) ,
new Ability ( Abilities . DODGE , "Dodge (N)" , "" , 5 ) ,
new Ability ( Abilities . JAGGED_EDGE , "Jagged Edge (N)" , "" , 5 ) ,
new Ability ( Abilities . FROSTBITE , "Frostbite (N)" , "" , 5 ) ,
new Ability ( Abilities . TENACITY , "Tenacity (N)" , "" , 5 ) ,
new Ability ( Abilities . PRIDE , "Pride (N)" , "" , 5 ) ,
new Ability ( Abilities . DEEP_SLEEP , "Deep Sleep (N)" , "" , 5 ) ,
new Ability ( Abilities . POWER_NAP , "Power Nap (N)" , "" , 5 ) ,
new Ability ( Abilities . SPIRIT , "Spirit (N)" , "" , 5 ) ,
new Ability ( Abilities . WARM_BLANKET , "Warm Blanket (N)" , "" , 5 ) ,
new Ability ( Abilities . GULP , "Gulp (N)" , "" , 5 ) ,
new Ability ( Abilities . HERBIVORE , "Herbivore (N)" , "" , 5 ) ,
new Ability ( Abilities . SANDPIT , "Sandpit (N)" , "" , 5 ) ,
new Ability ( Abilities . HOT_BLOODED , "Hot Blooded (N)" , "" , 5 ) ,
new Ability ( Abilities . MEDIC , "Medic (N)" , "" , 5 ) ,
new Ability ( Abilities . LIFE_FORCE , "Life Force (N)" , "" , 5 ) ,
new Ability ( Abilities . LUNCHBOX , "Lunchbox (N)" , "" , 5 ) ,
new Ability ( Abilities . NURSE , "Nurse (N)" , "" , 5 ) ,
new Ability ( Abilities . MELEE , "Melee (N)" , "" , 5 ) ,
new Ability ( Abilities . SPONGE , "Sponge (N)" , "" , 5 ) ,
new Ability ( Abilities . BODYGUARD , "Bodyguard (N)" , "" , 5 ) ,
new Ability ( Abilities . HERO , "Hero (N)" , "" , 5 ) ,
new Ability ( Abilities . LAST_BASTION , "Last Bastion (N)" , "" , 5 ) ,
new Ability ( Abilities . STEALTH , "Stealth (N)" , "" , 5 ) ,
new Ability ( Abilities . VANGUARD , "Vanguard (N)" , "" , 5 ) ,
new Ability ( Abilities . NOMAD , "Nomad (N)" , "" , 5 ) ,
new Ability ( Abilities . SEQUENCE , "Sequence (N)" , "" , 5 ) ,
new Ability ( Abilities . GRASS_CLOAK , "Grass Cloak (N)" , "" , 5 ) ,
new Ability ( Abilities . CELEBRATE , "Celebrate (N)" , "" , 5 ) ,
new Ability ( Abilities . LULLABY , "Lullaby (N)" , "" , 5 ) ,
new Ability ( Abilities . CALMING , "Calming (N)" , "" , 5 ) ,
new Ability ( Abilities . DAZE , "Daze (N)" , "" , 5 ) ,
new Ability ( Abilities . FRIGHTEN , "Frighten (N)" , "" , 5 ) ,
new Ability ( Abilities . INTERFERENCE , "Interference (N)" , "" , 5 ) ,
new Ability ( Abilities . MOOD_MAKER , "Mood Maker (N)" , "" , 5 ) ,
new Ability ( Abilities . CONFIDENCE , "Confidence (N)" , "" , 5 ) ,
new Ability ( Abilities . FORTUNE , "Fortune (N)" , "" , 5 ) ,
new Ability ( Abilities . BONANZA , "Bonanza (N)" , "" , 5 ) ,
new Ability ( Abilities . EXPLODE , "Explode (N)" , "" , 5 ) ,
new Ability ( Abilities . OMNIPOTENT , "Omnipotent (N)" , "" , 5 ) ,
new Ability ( Abilities . SHARE , "Share (N)" , "" , 5 ) ,
new Ability ( Abilities . BLACK_HOLE , "Black Hole (N)" , "" , 5 ) ,
new Ability ( Abilities . SHADOW_DASH , "Shadow Dash (N)" , "" , 5 ) ,
new Ability ( Abilities . SPRINT , "Sprint (N)" , "" , 5 ) ,
new Ability ( Abilities . DISGUST , "Disgust (N)" , "" , 5 ) ,
new Ability ( Abilities . HIGH_RISE , "High-rise (N)" , "" , 5 ) ,
new Ability ( Abilities . CLIMBER , "Climber (N)" , "" , 5 ) ,
new Ability ( Abilities . FLAME_BOOST , "Flame Boost (N)" , "" , 5 ) ,
new Ability ( Abilities . AQUA_BOOST , "Aqua Boost (N)" , "" , 5 ) ,
new Ability ( Abilities . RUN_UP , "Run Up (N)" , "" , 5 ) ,
new Ability ( Abilities . CONQUEROR , "Conqueror (N)" , "" , 5 ) ,
new Ability ( Abilities . SHACKLE , "Shackle (N)" , "" , 5 ) ,
new Ability ( Abilities . DECOY , "Decoy (N)" , "" , 5 ) ,
new Ability ( Abilities . SHIELD , "Shield (N)" , "" , 5 )
2023-04-27 19:30:03 +01:00
) ;
}