pokerogue/src/ui/ball-ui-handler.ts

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import { CommandPhase } from "../phases";
import BattleScene from "../battle-scene";
import { getPokeballName } from "../data/pokeball";
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import { addTextObject, TextStyle } from "./text";
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import { Command } from "./command-ui-handler";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import { addWindow } from "./ui-theme";
import {Button} from "#app/inputs-controller";
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export default class BallUiHandler extends UiHandler {
private pokeballSelectContainer: Phaser.GameObjects.Container;
private pokeballSelectBg: Phaser.GameObjects.NineSlice;
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private countsText: Phaser.GameObjects.Text;
private cursorObj: Phaser.GameObjects.Image;
constructor(scene: BattleScene) {
super(scene, Mode.BALL);
}
setup() {
const ui = this.getUi();
this.pokeballSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 115, -49);
this.pokeballSelectContainer.setVisible(false);
ui.add(this.pokeballSelectContainer);
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this.pokeballSelectBg = addWindow(this.scene, 0, 0, 114, 112);
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this.pokeballSelectBg.setOrigin(0, 1);
this.pokeballSelectContainer.add(this.pokeballSelectBg);
let optionsTextContent = '';
for (let pb = 0; pb < Object.keys(this.scene.pokeballCounts).length; pb++)
optionsTextContent += `${getPokeballName(pb)}\n`;
optionsTextContent += 'Cancel';
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const optionsText = addTextObject(this.scene, 0, 0, optionsTextContent, TextStyle.WINDOW, { align: 'right', maxLines: 6 });
optionsText.setOrigin(0, 0);
optionsText.setPositionRelative(this.pokeballSelectBg, 42, 9);
optionsText.setLineSpacing(12);
this.pokeballSelectContainer.add(optionsText);
this.countsText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW, { maxLines: 5 });
this.countsText.setPositionRelative(this.pokeballSelectBg, 18, 9);
this.countsText.setLineSpacing(12);
this.pokeballSelectContainer.add(this.countsText);
this.setCursor(0);
}
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show(args: any[]): boolean {
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super.show(args);
this.updateCounts();
this.pokeballSelectContainer.setVisible(true);
this.setCursor(this.cursor);
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return true;
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}
processInput(button: Button): boolean {
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const ui = this.getUi();
let success = false;
const pokeballTypeCount = Object.keys(this.scene.pokeballCounts).length;
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if (button === Button.ACTION || button === Button.CANCEL) {
const commandPhase = this.scene.getCurrentPhase() as CommandPhase;
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success = true;
if (button === Button.ACTION && this.cursor < pokeballTypeCount) {
if (this.scene.pokeballCounts[this.cursor]) {
if (commandPhase.handleCommand(Command.BALL, this.cursor)) {
this.scene.ui.setMode(Mode.COMMAND, commandPhase.getFieldIndex());
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this.scene.ui.setMode(Mode.MESSAGE);
success = true;
}
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} else
ui.playError();
} else {
ui.setMode(Mode.COMMAND, commandPhase.getFieldIndex());
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success = true;
}
} else {
switch (button) {
case Button.UP:
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success = this.setCursor(this.cursor ? this.cursor - 1 : pokeballTypeCount);
break;
case Button.DOWN:
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success = this.setCursor(this.cursor < pokeballTypeCount ? this.cursor + 1 : 0);
break;
}
}
if (success)
ui.playSelect();
return success;
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}
updateCounts() {
this.countsText.setText(Object.values(this.scene.pokeballCounts).map(c => `x${c}`).join('\n'));
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}
setCursor(cursor: integer): boolean {
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
this.pokeballSelectContainer.add(this.cursorObj);
}
this.cursorObj.setPositionRelative(this.pokeballSelectBg, 12, 17 + 16 * this.cursor);
return ret;
}
clear() {
super.clear();
this.pokeballSelectContainer.setVisible(false);
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}