pokerogue/src/locales/zh_TW/move.ts

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import { MoveTranslationEntries } from "#app/plugins/i18n";
export const move: MoveTranslationEntries = {
pound: { name: "拍擊", effect: "使用長長的尾巴或手等拍打\n對手進行攻擊" },
karateChop: {
name: "空手劈",
effect: "用鋒利的手刀劈向對手進行\n攻擊。容易擊中要害",
},
doubleSlap: {
name: "連環巴掌",
effect: "用連環巴掌拍打對手進行攻\n擊。連續攻擊次",
},
cometPunch: {
name: "連續拳",
effect: "用拳頭怒濤般的毆打對手進\n行攻擊。連續攻擊次",
},
megaPunch: { name: "百萬噸重拳", effect: "用充滿力量的拳頭攻擊對手" },
payDay: {
name: "聚寶功",
effect: "向對手的身體投擲小金幣進\n行攻擊。戰鬥後可以拿到錢",
},
firePunch: {
name: "火焰拳",
effect: "用充滿火焰的拳頭攻擊對手。\n有時會讓對手陷入灼傷狀\n態",
},
icePunch: {
name: "冰凍拳",
effect: "用充滿寒氣的拳頭攻擊對手。\n有時會讓對手陷入冰凍狀\n態",
},
thunderPunch: {
name: "雷電拳",
effect: "用充滿電流的拳頭攻擊對手。\n有時會讓對手陷入麻痹狀\n態",
},
scratch: { name: "抓", effect: "用堅硬且無比鋒利的爪子抓\n對手進行攻擊" },
viseGrip: { name: "夾住", effect: "將對手從兩側夾住,給予傷\n害" },
guillotine: {
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name: "斷頭鉗",
effect: "用大鉗子或剪刀等夾斷對手\n進行攻擊。只要命中就會一\n擊瀕死",
},
razorWind: {
name: "旋風刀",
effect: "製造風之刃,於第2回合攻\n擊對手。容易擊中要害",
},
swordsDance: {
name: "劍舞",
effect: "激烈地跳起戰舞提高氣勢。\n大幅提高自己的攻擊",
},
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cut: { name: "居合斬", effect: "用鐮刀或爪子等切斬對手進\n行攻擊" },
gust: { name: "起風", effect: "用翅膀將颳起的狂風襲向對\n手進行攻擊" },
wingAttack: {
name: "翅膀攻擊",
effect: "大大地展開美麗的翅膀,將\n其撞向對手進行攻擊",
},
whirlwind: {
name: "吹飛",
effect: "吹飛對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢戰鬥將直接結束",
},
fly: { name: "飛翔", effect: "第1回合飛上天空,第2回\n合攻擊對手" },
bind: {
name: "綁緊",
effect: "使用長長的身體或藤蔓等,\n在回合內綁緊對手進\n行攻擊",
},
slam: { name: "摔打", effect: "使用長長的尾巴或藤蔓等摔\n打對手進行攻擊" },
vineWhip: {
name: "藤鞭",
effect: "用如同鞭子般彎曲而細長的\n藤蔓摔打對手進行攻擊",
},
stomp: {
name: "踩踏",
effect: "用大腳踩踏對手進行攻擊。\n有時會使對手畏縮",
},
doubleKick: {
name: "二連踢",
effect: "用2只腳踢飛對手進行攻擊。\n連續次給予傷害",
},
megaKick: {
name: "百萬噸重踢",
effect: "使出力大無窮的重踢踢飛對\n手進行攻擊",
},
jumpKick: {
name: "飛踢",
effect: "使出高高的騰空踢攻擊對手。\n如果踢偏則自己會受到傷\n害",
},
rollingKick: {
name: "迴旋踢",
effect: "一邊使身體快速旋轉,一邊\n踢飛對手進行攻擊。有時會\n使對手畏縮",
},
sandAttack: { name: "潑沙", effect: "向對手臉上潑沙子,從而降\n低命中率" },
headbutt: {
name: "頭錘",
effect: "將頭伸出,筆直地撲向對手\n進行攻擊。有時會使對手畏\n縮",
},
hornAttack: { name: "角撞", effect: "用尖銳的角攻擊對手" },
furyAttack: {
name: "亂擊",
effect: "用角或喙刺向對手進行攻擊。\n連續攻擊次",
},
hornDrill: {
name: "角鑽",
effect: "用旋轉的角刺入對手進行攻\n擊。只要命中就會一擊昏厥",
},
tackle: { name: "撞擊", effect: "用整個身體撞向對手進行攻\n擊" },
bodySlam: {
name: "泰山壓頂",
effect: "用整個身體壓住對手進行攻\n擊。有時會讓對手陷入麻痹\n狀態",
},
wrap: {
name: "緊束",
effect: "使用長長的身體或藤蔓等,\n在回合內緊束對手進\n行攻擊",
},
takeDown: {
name: "猛撞",
effect: "以驚人的氣勢撞向對手進行\n攻擊。自己也會受到少許傷\n害",
},
thrash: {
name: "大鬧一番",
effect: "在2~3回合內,亂打一氣\n地攻擊對手。大鬧一番後自\n己會陷入混亂",
},
doubleEdge: {
name: "捨身衝撞",
effect: "拼命地猛撞向對手進行攻擊。\n自己也會受到不小的傷害",
},
tailWhip: {
name: "搖尾巴",
effect: "可愛地左右搖晃尾巴,誘使\n對手疏忽大意。會降低對手\n的防禦",
},
poisonSting: {
name: "毒針",
effect: "將有毒的針刺入對手進行攻\n擊。有時會讓對手陷入中毒\n狀態",
},
twineedle: {
name: "雙針",
effect: "將2根針刺入對手,連續2\n次給予傷害。有時會讓對手\n陷入中毒狀態",
},
pinMissile: {
name: "飛彈針",
effect: "向對手發射銳針進行攻擊。\n連續攻擊次",
},
leer: {
name: "瞪眼",
effect: "用犀利的眼神使其害怕,從\n而降低對手的防禦",
},
bite: {
name: "咬住",
effect: "用尖銳的牙咬住對手進行攻\n擊。有時會使對手畏縮",
},
growl: {
name: "叫聲",
effect: "讓對手聽可愛的叫聲,引開\n注意力使其疏忽從而降低\n對手的攻擊",
},
roar: {
name: "吼叫",
effect: "放走對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢戰鬥將直接結束",
},
sing: {
name: "唱歌",
effect: "讓對手聽舒適、美妙的歌聲,\n從而陷入睡眠狀態",
},
supersonic: {
name: "超音波",
effect: "從身體發出特殊的音波,從\n而使對手混亂",
},
sonicBoom: {
name: "音爆",
effect: "將衝擊波撞向對手進行攻擊。\n必定會給予20的傷害",
},
disable: {
name: "定身法",
effect: "阻礙對手行動,之前使出的\n招式將在回合內無法使用",
},
acid: {
name: "溶解液",
effect: "將強酸潑向對手進行攻擊。\n有時會降低對手的特防",
},
ember: {
name: "火花",
effect: "向對手發射小型火焰進行攻\n擊。有時會讓對手陷入灼傷\n狀態",
},
flamethrower: {
name: "噴射火焰",
effect: "向對手發射烈焰進行攻擊。\n有時會讓對手陷入灼傷狀態",
},
mist: {
name: "白霧",
effect: "用白霧覆蓋身體。在5回合\n內不會讓對手降低自己的能\n力",
},
waterGun: { name: "水槍", effect: "向對手猛烈地噴射水流進行\n攻擊" },
hydroPump: { name: "水炮", effect: "向對手猛烈地噴射大量水流\n進行攻擊" },
surf: { name: "衝浪", effect: "利用大浪攻擊自己周圍所有\n的寶可夢" },
iceBeam: {
name: "冰凍光束",
effect: "向對手發射冰凍光束進行攻\n擊。有時會讓對手陷入冰凍\n狀態",
},
blizzard: {
name: "暴風雪",
effect: "將猛烈的暴風雪刮向對手進\n行攻擊。有時會讓對手陷入\n冰凍狀態",
},
psybeam: {
name: "幻象光線",
effect: "向對手發射神奇的光線進行\n攻擊。有時會使對手混亂",
},
bubbleBeam: {
name: "泡沫光線",
effect: "向對手猛烈地噴射泡沫進行\n攻擊。有時會降低對手的速\n度",
},
auroraBeam: {
name: "極光束",
effect: "向對手發射虹色光束進行攻\n擊。有時會降低對手的攻擊",
},
hyperBeam: {
name: "破壞光線",
effect: "向對手發射強烈的光線進行\n攻擊。下一回合自己將無法\n動彈",
},
peck: { name: "啄", effect: "用尖銳的喙或角刺向對手進\n行攻擊" },
drillPeck: {
name: "啄鑽",
effect: "一邊旋轉,一邊將尖喙刺入\n對手進行攻擊",
},
submission: {
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name: "地獄翻滾",
effect: "將對手連同自己一起摔向地\n面進行攻擊。自己也會受到\n少許傷害",
},
lowKick: {
name: "踢倒",
effect: "用力踢對手的腳,使其摔倒\n進行攻擊。對手越重威力\n越大",
},
counter: {
name: "雙倍奉還",
effect: "從對手那裏受到物理攻擊的\n傷害將以倍返還給同一個\n對手",
},
seismicToss: {
name: "地球上投",
effect: "利用引力將對手甩飛出去。\n給予對手和自己等級相同的\n傷害",
},
strength: { name: "怪力", effect: "使出渾身力氣毆打對手進行\n攻擊" },
absorb: {
name: "吸取",
effect: "吸取對手的養分進行攻擊。\n可以回覆給予對手傷害的一\n半",
},
megaDrain: {
name: "超級吸取",
effect: "吸取對手的養分進行攻擊。\n可以回覆給予對手傷害的一\n半",
},
leechSeed: {
name: "寄生種子",
effect: "植入寄生種子後,將在每回\n合一點一點吸取對手的\n從而用來回復自己的",
},
growth: { name: "生長", effect: "讓身體一下子長大,從而提\n高攻擊和特攻" },
razorLeaf: {
name: "飛葉快刀",
effect: "飛出葉片,切斬對手進行攻\n擊。容易擊中要害",
},
solarBeam: {
name: "日光束",
effect: "第1回合收集滿滿的日光,\n第回合發射光束進行攻擊",
},
poisonPowder: {
name: "毒粉",
effect: "撒出毒粉,從而讓對手陷入\n中毒狀態",
},
stunSpore: {
name: "麻痹粉",
effect: "撒出麻痹粉,從而讓對手陷\n入麻痹狀態",
},
sleepPowder: {
name: "催眠粉",
effect: "撒出催眠粉,從而讓對手陷\n入睡眠狀態",
},
petalDance: {
name: "花瓣舞",
effect: "在2~3回合內,散落花瓣\n攻擊對手。之後自己會陷入\n混亂",
},
stringShot: {
name: "吐絲",
effect: "用口中吐出的絲纏繞對手,\n從而大幅降低對手的速度",
},
dragonRage: {
name: "龍之怒",
effect: "將憤怒的衝擊波撞向對手進\n行攻擊。必定會給予40的\n傷害",
},
fireSpin: {
name: "火焰旋渦",
effect: "將對手困在激烈的火焰旋渦\n中回合內進行攻\n擊",
},
thunderShock: {
name: "電擊",
effect: "發出電流刺激對手進行攻擊。\n有時會讓對手陷入麻痹狀\n態",
},
thunderbolt: {
name: "十萬伏特",
effect: "向對手發出強力電擊進行攻\n擊。有時會讓對手陷入麻痹\n狀態",
},
thunderWave: {
name: "電磁波",
effect: "向對手發出微弱的電擊,從\n而讓對手陷入麻痹狀態",
},
thunder: {
name: "打雷",
effect: "向對手劈下暴雷進行攻擊。\n有時會讓對手陷入麻痹狀態",
},
rockThrow: { name: "落石", effect: "拿起小岩石,投擲對手進行\n攻擊" },
earthquake: {
name: "地震",
effect: "利用地震的衝擊,攻擊自己\n周圍所有的寶可夢",
},
fissure: {
name: "地裂",
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effect: "讓對手掉落於地裂的裂縫中\n進行攻擊。只要命中就會一\n擊瀕死",
},
dig: { name: "挖洞", effect: "第1回合鑽入地底,第2回\n合攻擊對手" },
toxic: {
name: "劇毒",
effect: "讓對手陷入劇毒狀態。隨着\n回合的推進中毒傷害會增\n加",
},
confusion: {
name: "念力",
effect: "向對手發送微弱的念力進行\n攻擊。有時會使對手混亂",
},
psychic: {
name: "精神強念",
effect: "向對手發送強大的念力進行\n攻擊。有時會降低對手的特\n防",
},
hypnosis: {
name: "催眠術",
effect: "施以誘導睡意的暗示,讓對\n手陷入睡眠狀態",
},
meditate: {
name: "瑜伽姿勢",
effect: "喚醒身體深處沉睡的力量,\n從而提高自己的攻擊",
},
agility: {
name: "高速移動",
effect: "讓身體放鬆變得輕盈,以便\n高速移動。大幅提高自己的\n速度",
},
quickAttack: {
name: "電光一閃",
effect: "以迅雷不及掩耳之勢撲向對\n手。必定能夠先制攻擊",
},
rage: {
name: "憤怒",
effect: "如果在使出招式後受到攻擊\n的話會因憤怒的力量而提\n高攻擊",
},
teleport: {
name: "瞬間移動",
effect: "當有後備寶可夢時使用,就\n可以進行替換。野生的寶可\n夢使用則會逃走",
},
nightShade: {
name: "黑夜魔影",
effect: "顯示恐怖幻影,只給予對手\n和自己等級相同的傷害",
},
mimic: {
name: "模仿",
effect: "可以將對手最後使用的招式,\n在戰鬥內變成自己的招式",
},
screech: {
name: "刺耳聲",
effect: "發出不由自主想要捂起耳朵\n的刺耳聲從而大幅降低對\n手的防禦",
},
doubleTeam: {
name: "影子分身",
effect: "通過快速移動來製造分身,\n擾亂對手從而提高閃避率",
},
recover: {
name: "自我再生",
effect: "讓細胞再生,從而回復自己\n最大的一半",
},
harden: {
name: "變硬",
effect: "全身使勁,讓身體變硬,從\n而提高自己的防禦",
},
minimize: {
name: "變小",
effect: "蜷縮身體顯得很小,從而大\n幅提高自己的閃避率",
},
smokescreen: {
name: "煙幕",
effect: "向對手噴出煙或墨汁等,從\n而降低對手的命中率",
},
confuseRay: {
name: "奇異之光",
effect: "顯示奇怪的光,擾亂對手。\n使對手混亂",
},
withdraw: {
name: "縮入殼中",
effect: "縮入殼裏保護身體,從而提\n高自己的防禦",
},
defenseCurl: {
name: "變圓",
effect: "將身體蜷曲變圓,從而提高\n自己的防禦",
},
barrier: {
name: "屏障",
effect: "製造堅固的壁障,從而大幅\n提高自己的防禦",
},
lightScreen: {
name: "光牆",
effect: "利用神奇的牆壁,在5回合\n內減弱從對手那裏受到的特\n殊攻擊的傷害",
},
haze: {
name: "黑霧",
effect: "升起黑霧,將正在場上戰鬥\n的全體寶可夢的能力變回原\n點",
},
reflect: {
name: "反射壁",
effect: "利用神奇的牆壁,在5回合\n內減弱從對手那裏受到的物\n理攻擊的傷害",
},
focusEnergy: {
name: "聚氣",
effect: "深深地吸口氣,集中精神。\n自己的攻擊會變得容易擊中\n要害",
},
bide: {
name: "忍耐",
effect: "在2回合內忍受攻擊,受到\n的傷害會倍返還給對手",
},
metronome: {
name: "揮指",
effect: "揮動手指刺激自己的大腦,\n從許多的招式中隨機使出\n個",
},
mirrorMove: {
name: "鸚鵡學舌",
effect: "模仿對手使用的招式,自己\n也使用相同招式",
},
selfDestruct: {
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name: "自爆",
effect: "引發爆炸,攻擊自己周圍所\n有的寶可夢。使用後陷入瀕\n死",
},
eggBomb: { name: "炸蛋", effect: "向對手用力投擲大大的蛋進\n行攻擊" },
lick: {
name: "舌舔",
effect: "用長長的舌頭,舔遍對手進\n行攻擊。有時會讓對手陷入\n麻痹狀態",
},
smog: {
name: "濁霧",
effect: "將骯髒的濃霧吹向對手進行\n攻擊。有時會讓對手陷入中\n毒狀態",
},
sludge: {
name: "污泥攻擊",
effect: "用污泥投擲對手進行攻擊。\n有時會讓對手陷入中毒狀態",
},
boneClub: {
name: "骨棒",
effect: "用手中的骨頭毆打對手進行\n攻擊。有時會使對手畏縮",
},
fireBlast: {
name: "大字爆炎",
effect: "用大字形狀的火焰燒盡對手。\n有時會讓對手陷入灼傷狀\n態",
},
waterfall: {
name: "攀瀑",
effect: "以驚人的氣勢撲向對手。有\n時會使對手畏縮",
},
clamp: {
name: "貝殼夾擊",
effect: "用非常堅固且厚實的貝殼,\n在回合內夾住對手進\n行攻擊",
},
swift: {
name: "高速星星",
effect: "發射星形的光攻擊對手。攻\n擊必定會命中",
},
skullBash: {
name: "火箭頭錘",
effect: "第1回合把頭縮進去,從而\n提高防禦。第回合攻擊對\n手",
},
spikeCannon: {
name: "尖刺加農炮",
effect: "向對手發射銳針進行攻擊。\n連續攻擊次",
},
constrict: {
name: "纏繞",
effect: "用觸手或青藤等纏繞進行攻\n擊。有時會降低對手的速度",
},
amnesia: {
name: "瞬間失憶",
effect: "將頭腦清空,瞬間忘記某事,\n從而大幅提高自己的特防",
},
kinesis: {
name: "折彎湯匙",
effect: "折彎湯匙引開注意,從而降\n低對手的命中率",
},
softBoiled: { name: "生蛋", effect: "回覆自己最大HP的一半" },
highJumpKick: {
name: "飛膝踢",
effect: "跳起後用膝蓋撞對手進行攻\n擊。如果撞偏則自己會受到\n傷害",
},
glare: {
name: "大蛇瞪眼",
effect: "用腹部的花紋使對手害怕,\n從而讓其陷入麻痹狀態",
},
dreamEater: {
name: "食夢",
effect: "喫掉正在睡覺的對手的夢進\n行攻擊。回覆對手所受到傷\n害的一半",
},
poisonGas: {
name: "毒瓦斯",
effect: "將毒瓦斯吹到對手的臉上,\n從而讓對手陷入中毒狀態",
},
barrage: {
name: "投球",
effect: "向對手投擲圓形物體進行攻\n擊。連續攻擊次",
},
leechLife: {
name: "吸血",
effect: "吸取血液攻擊對手。可以回\n復給予對手傷害的一半",
},
lovelyKiss: {
name: "惡魔之吻",
effect: "用恐怖的臉強吻對手。讓對\n手陷入睡眠狀態",
},
skyAttack: {
name: "神鳥猛擊",
effect: "第2回合攻擊對手。偶爾使\n對手畏縮。也容易擊中要害",
},
transform: {
name: "變身",
effect: "變身成對手寶可夢的樣子,\n能夠使用和對手完全相同的\n招式",
},
bubble: {
name: "泡沫",
effect: "向對手用力吹起無數泡泡進\n行攻擊。有時會降低對手的\n速度",
},
dizzyPunch: {
name: "迷昏拳",
effect: "有節奏地出拳攻擊對手。有\n時會使對手混亂",
},
spore: {
name: "蘑菇孢子",
effect: "沙沙沙地撒滿具有催眠效果\n的孢子從而讓對手陷入睡\n眠狀態",
},
flash: {
name: "閃光",
effect: "使出光芒,從而降低對手的\n命中率。也可在陰暗的洞窟\n裏照亮四周",
},
psywave: {
name: "精神波",
effect: "向對手發射神奇的念波進行\n攻擊。每次使用傷害都會\n改變",
},
splash: {
name: "躍起",
effect: "也不攻擊只是一蹦一蹦地跳,\n什麼都不會發生…",
},
acidArmor: {
name: "溶化",
effect: "通過細胞的變化進行液化,\n從而大幅提高自己的防禦",
},
crabhammer: {
name: "蟹鉗錘",
effect: "用大鉗子敲打對手進行攻擊。\n容易擊中要害",
},
explosion: {
name: "大爆炸",
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effect: "引發大爆炸,攻擊自己周圍\n所有的寶可夢。使用後自己\n會陷入瀕死",
},
furySwipes: {
name: "亂抓",
effect: "用爪子或鐮刀等抓對手進行\n攻擊。連續攻擊次",
},
bonemerang: {
name: "骨頭回力鏢",
effect: "用手中的骨頭投擲對手,來\n回連續次給予傷害",
},
rest: {
name: "睡覺",
effect: "連續睡上2回合。回覆自己\n的全部以及治癒所有異\n常狀態",
},
rockSlide: {
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name: "岩崩",
effect: "將大岩石猛烈地撞向對手進\n行攻擊。有時會使對手畏縮",
},
hyperFang: {
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name: "必殺門牙",
effect: "用鋒利的門牙牢牢地咬住對\n手進行攻擊。有時會使對手\n畏縮",
},
sharpen: {
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name: "稜角化",
effect: "增加身體的角,變得棱棱角\n角從而提高自己的攻擊",
},
conversion: {
name: "紋理",
effect: "將自己的屬性轉換成和已學\n會的招式中第一個招式相同\n的屬性",
},
triAttack: {
name: "三重攻擊",
effect: "用3種光線進行攻擊。有時\n會讓對手陷入麻痹、灼傷或\n冰凍的狀態",
},
superFang: {
name: "憤怒門牙",
effect: "用鋒利的門牙猛烈地咬住對\n手進行攻擊。對手的減\n半",
},
slash: {
name: "劈開",
effect: "用爪子或鐮刀等劈開對手進\n行攻擊。容易擊中要害",
},
substitute: {
name: "替身",
effect: "削減少許自己的HP,製造\n分身。分身將成爲自己的替\n身",
},
struggle: {
name: "掙扎",
effect: "當自己的PP耗盡時,努力\n掙扎攻擊對手。自己也會受\n到少許傷害",
},
sketch: {
name: "寫生",
effect: "將對手使用的招式變成自己\n的招式。使用次後寫生消\n失",
},
tripleKick: {
name: "三連踢",
effect: "連續3次踢對手進行攻擊。\n每踢中一次威力就會提高",
},
thief: {
name: "小偷",
effect: "攻擊的同時盜取道具。當自\n己攜帶道具時不會去盜取",
},
spiderWeb: {
name: "蛛網",
effect: "將黏糊糊的細絲一層一層纏\n住對手使其不能從戰鬥中\n逃走",
},
mindReader: {
name: "心之眼",
effect: "用心感受對手的行動,下次\n攻擊必定會擊中對手",
},
nightmare: {
name: "惡夢",
effect: "讓在睡眠狀態下的對手做惡\n夢每回合會緩緩減少HP",
},
flameWheel: {
name: "火焰輪",
effect: "讓火焰覆蓋全身,猛撞向對\n手進行攻擊。有時會讓對手\n陷入灼傷狀態",
},
snore: {
name: "打鼾",
effect: "在自己睡覺時,發出噪音進\n行攻擊。有時會使對手畏縮",
},
curse: {
name: "詛咒",
effect: "使用該招式的寶可夢,其屬\n性是幽靈屬性或其他屬性時\n效果會不一樣",
},
flail: {
name: "抓狂",
effect: "抓狂般亂打進行攻擊。自己\n的越少招式的威力越\n大",
},
conversion2: {
name: "紋理2",
effect: "爲了可以抵抗對手最後使用\n的招式從而使自己的屬性\n發生變化",
},
aeroblast: {
name: "氣旋攻擊",
effect: "發射空氣旋渦進行攻擊。容\n易擊中要害",
},
cottonSpore: {
name: "棉孢子",
effect: "將棉花般柔軟的孢子緊貼對\n手從而大幅降低對手的速\n度",
},
reversal: {
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name: "起死回生",
effect: "竭盡全力進行攻擊。自己的\n越少招式的威力越大",
},
spite: {
name: "怨恨",
effect: "對對手最後使用的招式懷有\n怨恨減少該招式",
},
powderSnow: {
name: "細雪",
effect: "將冰冷的細雪吹向對手進行\n攻擊。有時會讓對手陷入冰\n凍狀態",
},
protect: {
name: "守住",
effect: "完全抵擋對手的攻擊。連續\n使出則容易失敗",
},
machPunch: {
name: "音速拳",
effect: "以迅雷不及掩耳之勢出拳。\n必定能夠先制攻擊",
},
scaryFace: {
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name: "鬼面",
effect: "用恐怖的表情瞪着對手,使\n其害怕從而大幅降低對手\n的速度",
},
feintAttack: {
name: "出奇一擊",
effect: "悄悄地靠近對手,趁其不備\n進行毆打。攻擊必定會命中",
},
sweetKiss: {
name: "天使之吻",
effect: "像天使般可愛地親吻對手,\n從而使對手混亂",
},
bellyDrum: {
name: "腹鼓",
effect: "將自己的HP減少到最大\n的一半從而最大限度提\n高自己的攻擊",
},
sludgeBomb: {
name: "污泥炸彈",
effect: "用污泥投擲對手進行攻擊。\n有時會讓對手陷入中毒狀態",
},
mudSlap: {
name: "擲泥",
effect: "向對手的臉等投擲泥塊進行\n攻擊。會降低對手的命中率",
},
octazooka: {
name: "章魚桶炮",
effect: "向對手的臉等噴出墨汁進行\n攻擊。有時會降低對手的命\n中率",
},
spikes: {
name: "撒菱",
effect: "在對手的腳下扔撒菱。對替\n換出場的對手的寶可夢給予\n傷害",
},
zapCannon: {
name: "電磁炮",
effect: "發射大炮一樣的電流進行攻\n擊。讓對手陷入麻痹狀態",
},
foresight: {
name: "識破",
effect: "使出後對幽靈屬性寶可夢沒\n有效果的招式以及閃避率高\n的對手變得能夠打中",
},
destinyBond: {
name: "同命",
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effect: "使出招式後,當受到對手攻\n擊陷入瀕死時對手也會一\n同瀕死。連續使出則會失敗",
},
perishSong: {
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name: "滅亡之歌",
effect: "傾聽歌聲的寶可夢經過3回\n合陷入瀕死。替換後效果消\n失",
},
icyWind: {
name: "冰凍之風",
effect: "將結冰的冷氣吹向對手進行\n攻擊。會降低對手的速度",
},
detect: {
name: "看穿",
effect: "完全抵擋對手的攻擊。連續\n使出則容易失敗",
},
boneRush: {
name: "骨棒亂打",
effect: "用堅硬的骨頭毆打對手進行\n攻擊。連續攻擊次",
},
lockOn: { name: "鎖定", effect: "緊緊瞄準對手,下次攻擊必\n定會打中" },
outrage: {
name: "逆鱗",
effect: "在2~3回合內,亂打一氣\n地進行攻擊。大鬧一番後自\n己會陷入混亂",
},
sandstorm: {
name: "沙暴",
effect: "在5回合內揚起沙暴,除巖\n石、地面和鋼屬性以外的寶\n可夢都會受到傷害。岩石\n屬性的特防還會提高",
},
gigaDrain: {
name: "終極吸取",
effect: "吸取對手的養分進行攻擊。\n可以回覆給予對手傷害的一\n半",
},
endure: {
name: "挺住",
effect: "即使受到攻擊,也至少會留\n下。連續使出則容易\n失敗",
},
charm: {
name: "撒嬌",
effect: "可愛地凝視,誘使對手疏忽\n大意從而大幅降低對手的\n攻擊",
},
rollout: {
name: "滾動",
effect: "在5回合內連續滾動攻擊對\n手。招式每次擊中威力就\n會提高",
},
falseSwipe: {
name: "點到爲止",
effect: "對手的HP至少會留下1\n如此般手下留情地攻擊",
},
swagger: {
name: "虛張聲勢",
effect: "激怒對手,使其混亂。因爲\n憤怒對手的攻擊會大幅提\n高",
},
milkDrink: { name: "喝牛奶", effect: "回覆自己最大HP的一半" },
spark: {
name: "電光",
effect: "讓電流覆蓋全身,猛撞向對\n手進行攻擊。有時會讓對手\n陷入麻痹狀態",
},
furyCutter: {
name: "連斬",
effect: "用鐮刀或爪子等切斬對手進\n行攻擊。連續擊中威力就\n會提高",
},
steelWing: {
name: "鋼翼",
effect: "用堅硬的翅膀敲打對手進行\n攻擊。有時會提高自己的防\n御",
},
meanLook: {
name: "黑色目光",
effect: "用好似要勾人心魂的黑色目\n光一動不動地凝視對手使\n其不能從戰鬥中逃走",
},
attract: {
name: "迷人",
effect: "♂誘惑♀或♀誘惑♂,讓對\n手着迷。對手將很難使出招\n式",
},
sleepTalk: {
name: "夢話",
effect: "從自己已學會的招式中任意\n使出個。只能在自己睡覺\n時使用",
},
healBell: {
name: "治癒鈴聲",
effect: "讓同伴聽舒適的鈴音,從而\n治癒我方全員的異常狀態",
},
return: {
name: "報恩",
effect: "爲了訓練家而全力攻擊對手。\n親密度越高威力越大",
},
present: {
name: "禮物",
effect: "遞給對手設有圈套的盒子進\n行攻擊。也有可能回覆對手\n",
},
frustration: {
name: "遷怒",
effect: "爲了發泄不滿而全力攻擊對\n手。親密度越低威力越大",
},
safeguard: {
name: "神祕守護",
effect: "在5回合內被神奇的力量守\n護從而不會陷入異常狀態",
},
painSplit: {
name: "分擔痛楚",
effect: "將自己的HP和對手的HP\n相加然後自己和對手友好\n地平分",
},
sacredFire: {
name: "神聖之火",
effect: "用神祕的火焰燒盡對手進行\n攻擊。有時會讓對手陷入灼\n傷狀態",
},
magnitude: {
name: "震級",
effect: "晃動地面,攻擊自己周圍所\n有的寶可夢。招式的威力會\n有各種變化",
},
dynamicPunch: {
name: "爆裂拳",
effect: "使出渾身力氣出拳進行攻擊。\n必定會使對手混亂",
},
megahorn: {
name: "超級角擊",
effect: "用堅硬且華麗的角狠狠地刺\n入對手進行攻擊",
},
dragonBreath: {
name: "龍息",
effect: "將強烈的氣息吹向對手進行\n攻擊。有時會讓對手陷入麻\n痹狀態",
},
batonPass: {
name: "接棒",
effect: "和後備寶可夢進行替換。換\n上的寶可夢能直接繼承其能\n力的變化",
},
encore: {
name: "再來一次",
effect: "讓對手接受再來一次,連續\n次使出最後使用的招式",
},
pursuit: {
name: "追打",
effect: "當對手替換寶可夢上場時使\n出此招式的話能夠以倍\n的威力進行攻擊",
},
rapidSpin: {
name: "高速旋轉",
effect: "通過旋轉來攻擊對手。可以\n擺脫綁緊、緊束、寄生種子\n等招式。還能提高自己的速\n度",
},
sweetScent: { name: "甜甜香氣", effect: "用香氣大幅降低對手的閃避\n率" },
ironTail: {
name: "鐵尾",
effect: "使用堅硬的尾巴摔打對手進\n行攻擊。有時會降低對手的\n防禦",
},
metalClaw: {
name: "金屬爪",
effect: "用鋼鐵之爪劈開對手進行攻\n擊。有時會提高自己的攻擊",
},
vitalThrow: {
name: "借力摔",
effect: "會在對手之後進行攻擊。但\n是自己的攻擊必定會命中",
},
morningSun: {
name: "晨光",
effect: "回覆自己的HP。根據天氣\n的不同回覆量也會有所變\n化",
},
synthesis: {
name: "光合作用",
effect: "回覆自己的HP。根據天氣\n的不同回覆量也會有所變\n化",
},
moonlight: {
name: "月光",
effect: "回覆自己的HP。根據天氣\n的不同回覆量也會有所變\n化",
},
hiddenPower: {
name: "覺醒力量",
effect: "招式的屬性會隨着使用此招\n式的寶可夢而改變",
},
crossChop: {
name: "十字劈",
effect: "用兩手呈十字劈打對手進行\n攻擊。容易擊中要害",
},
twister: {
name: "龍捲風",
effect: "興起龍捲風,將對手卷入進\n行攻擊。有時會使對手畏縮",
},
rainDance: {
name: "求雨",
effect: "在5回合內一直降雨,從而\n提高水屬性的招式威力。火\n屬性的招式威力則降低",
},
sunnyDay: {
name: "大晴天",
effect: "在5回合內讓日照變得強烈,\n從而提高火屬性的招式威\n力。水屬性的招式威力則降\n低",
},
crunch: {
name: "咬碎",
effect: "用利牙咬碎對手進行攻擊。\n有時會降低對手的防禦",
},
mirrorCoat: {
name: "鏡面反射",
effect: "從對手那裏受到特殊攻擊的\n傷害將以倍返還給同一個\n對手",
},
psychUp: {
name: "自我暗示",
effect: "向自己施以自我暗示,將能\n力變化的狀態變得和對手一\n樣",
},
extremeSpeed: {
name: "神速",
effect: "以迅雷不及掩耳之勢猛撞向\n對手進行攻擊。必定能夠先\n制攻擊",
},
ancientPower: {
name: "原始之力",
effect: "用原始之力進行攻擊。有時\n會提高自己所有的能力",
},
shadowBall: {
name: "暗影球",
effect: "投擲一團黑影進行攻擊。有\n時會降低對手的特防",
},
futureSight: {
name: "預知未來",
effect: "在使用招式2回合後,向對\n手發送一團念力進行攻擊",
},
rockSmash: {
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name: "碎岩",
effect: "用拳頭進行攻擊。有時會降\n低對手的防禦",
},
whirlpool: {
name: "潮旋",
effect: "將對手困在激烈的水流旋渦\n中回合內進行攻\n擊",
},
beatUp: {
name: "圍攻",
effect: "我方全員進行攻擊。同行的\n寶可夢越多招式的攻擊次\n數越多",
},
fakeOut: {
name: "擊掌奇襲",
effect: "進行先制攻擊,使對手畏縮。\n要在出場後立刻使出才能\n成功",
},
uproar: {
name: "吵鬧",
effect: "在3回合內大吵大鬧攻擊對\n手。在此期間誰都不能入眠",
},
stockpile: {
name: "蓄力",
effect: "積蓄力量,提高自己的防禦\n和特防。最多積蓄次",
},
spitUp: {
name: "噴出",
effect: "將積蓄的力量撞向對手進行\n攻擊。積蓄得越多威力越\n大",
},
swallow: {
name: "吞下",
effect: "將積蓄的力量吞下,從而回\n復自己的。積蓄得越多\n回覆越大",
},
heatWave: {
name: "熱風",
effect: "將炎熱的氣息吹向對手進行\n攻擊。有時會讓對手陷入灼\n傷狀態",
},
hail: {
name: "冰雹",
effect: "在5回合內一直降冰雹,除\n冰屬性的寶可夢以外給予\n全體寶可夢傷害",
},
torment: {
name: "無理取鬧",
effect: "向對手無理取鬧,令其不能\n連續次使出相同招式",
},
flatter: {
name: "吹捧",
effect: "吹捧對手,使其混亂。同時\n還會提高對手的特攻",
},
willOWisp: {
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name: "鬼火",
effect: "放出怪異的火焰,從而讓對\n手陷入灼傷狀態",
},
memento: {
name: "臨別禮物",
effect: "雖然會使自己陷入昏厥,但\n是能夠大幅降低對手的攻擊\n和特攻",
},
facade: {
name: "硬撐",
effect: "當自己處於中毒、麻痹、灼\n傷狀態時向對手使出此招\n式的話威力會變成倍",
},
focusPunch: {
name: "真氣拳",
effect: "集中精神出拳。在招式使出\n前若受到攻擊則會失敗",
},
smellingSalts: {
name: "清醒",
effect: "對於麻痹狀態下的對手,威\n力會變成倍。但相反對手\n的麻痹也會被治癒",
},
followMe: {
name: "看我嘛",
effect: "引起對手的注意,將對手的\n攻擊全部轉移到自己身上",
},
naturePower: {
name: "自然之力",
effect: "用自然之力進行攻擊。根據\n所使用場所的不同使出的\n招式也會有所變化",
},
charge: {
name: "充電",
effect: "變爲充電狀態,提高下次使\n出的電屬性的招式威力。自\n己的特防也會提高",
},
taunt: {
name: "挑釁",
effect: "使對手憤怒。在3回合內讓\n對手只能使出給予傷害的招\n式",
},
helpingHand: {
name: "幫助",
effect: "幫助夥伴。被幫助的寶可夢,\n其招式威力變得比平時大",
},
trick: { name: "戲法", effect: "抓住對手的空隙,交換自己\n和對手的持有物" },
rolePlay: {
name: "扮演",
effect: "扮演對手,讓自己的特性變\n得和對手相同",
},
wish: {
name: "祈願",
effect: "在下一回合回覆自己或是替\n換出場的寶可夢最大的\n一半",
},
assist: {
name: "藉助",
effect: "向同伴緊急求助,從我方寶\n可夢已學會的招式中隨機使\n用個",
},
ingrain: {
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name: "扎根",
effect: "在大地上扎根,每回合回覆\n自己的。因爲扎根了\n所以不能替換寶可夢",
},
superpower: {
name: "蠻力",
effect: "發揮驚人的力量攻擊對手。\n自己的攻擊和防禦會降低",
},
magicCoat: {
name: "魔法反射",
effect: "當對手使出會變成異常狀態\n的招式或寄生種子等時會\n將對手的招式反射回去",
},
recycle: {
name: "回收利用",
effect: "使戰鬥中已經消耗掉的自己\n的持有物再生並可以再次\n使用",
},
revenge: {
name: "報復",
effect: "如果受到對手的招式攻擊,\n就能給予對手倍的傷害",
},
brickBreak: {
name: "劈瓦",
effect: "將手刀猛烈地揮下攻擊對手。\n還可以破壞光牆和反射壁\n等",
},
yawn: {
name: "哈欠",
effect: "打個大哈欠引起睡意。在下\n一回合讓對手陷入睡眠狀態",
},
knockOff: {
name: "拍落",
effect: "拍落對手的持有物,直到戰\n鬥結束都不能使用。對手攜\n帶道具時會增加傷害",
},
endeavor: {
name: "蠻幹",
effect: "給予傷害,使對手的HP變\n得和自己的一樣",
},
eruption: {
name: "噴火",
effect: "爆發怒火攻擊對手。自己的\n越少招式的威力越小",
},
skillSwap: { name: "特性互換", effect: "利用超能力互換自己和對手\n的特性" },
imprison: {
name: "封印",
effect: "如果對手有和自己相同的招\n式那麼只有對手無法使用\n該招式",
},
refresh: {
name: "煥然一新",
effect: "讓身體休息,治癒自己身上\n所中的毒、麻痹、灼傷的異\n常狀態",
},
grudge: {
name: "怨念",
effect: "因對手的招式而陷入昏厥時\n給對手施加怨念讓該招式\n的變成",
},
snatch: {
name: "搶奪",
effect: "將對手打算使用的回覆招式\n或能力變化招式奪爲己用",
},
secretPower: {
name: "祕密之力",
effect: "根據使用場所不同,該招式\n的追加效果也會有所變化",
},
dive: {
name: "潛水",
effect: "第1回合潛入水中,第2回\n合浮上來進行攻擊",
},
armThrust: {
name: "猛推",
effect: "用張開着的雙手猛推對手進\n行攻擊。連續攻擊次",
},
camouflage: {
name: "保護色",
effect: "根據所在場所不同,如水邊\n、草叢和洞窟等可以改變\n自己的屬性",
},
tailGlow: {
name: "螢火",
effect: "凝視閃爍的光芒,集中自己\n的精神從而巨幅提高特攻",
},
lusterPurge: {
name: "潔淨光芒",
effect: "釋放耀眼的光芒進行攻擊。\n有時會降低對手的特防",
},
mistBall: {
name: "薄霧球",
effect: "用圍繞着霧狀羽毛的球進行\n攻擊。有時會降低對手的特\n攻",
},
featherDance: {
name: "羽毛舞",
effect: "撒出羽毛,籠罩在對手的周\n圍。大幅降低對手的攻擊",
},
teeterDance: {
name: "搖晃舞",
effect: "搖搖晃晃地跳起舞蹈,讓自\n己周圍的寶可夢陷入混亂狀\n態",
},
blazeKick: {
name: "火焰踢",
effect: "攻擊對手後,有時會使其陷\n入灼傷狀態。也容易擊中要\n害",
},
mudSport: {
name: "玩泥巴",
effect: "一旦使用此招式,周圍就會\n弄得到處是泥。在回合內\n減弱電屬性的招式",
},
iceBall: {
name: "冰球",
effect: "在5回合內攻擊對手。招式\n每次擊中威力就會提高",
},
needleArm: {
name: "尖刺臂",
effect: "用帶刺的手臂猛烈地揮舞進\n行攻擊。有時會使對手畏縮",
},
slackOff: { name: "偷懶", effect: "偷懶休息。回覆自己最大\n的一半" },
hyperVoice: {
name: "巨聲",
effect: "給予對手又吵又響的巨大震\n動進行攻擊",
},
poisonFang: {
name: "劇毒牙",
effect: "用有毒的牙齒咬住對手進行\n攻擊。有時會使對手中劇毒",
},
crushClaw: {
name: "撕裂爪",
effect: "用堅硬的銳爪劈開對手進行\n攻擊。有時會降低對手的防\n御",
},
blastBurn: {
name: "爆炸烈焰",
effect: "用爆炸的火焰燒盡對手進行\n攻擊。下一回合自己將無法\n動彈",
},
hydroCannon: {
name: "加農水炮",
effect: "向對手噴射水炮進行攻擊。\n下一回合自己將無法動彈",
},
meteorMash: {
name: "彗星拳",
effect: "使出彗星般的拳頭攻擊對手。\n有時會提高自己的攻擊",
},
astonish: {
name: "驚嚇",
effect: "用尖叫聲等突然驚嚇對手進\n行攻擊。有時會使對手畏縮",
},
weatherBall: {
name: "氣象球",
effect: "根據使用時的天氣,招式屬\n性和威力會改變",
},
aromatherapy: {
name: "芳香治療",
effect: "讓同伴聞沁人心脾的香氣,\n從而治癒我方全員的異常狀\n態",
},
fakeTears: {
name: "假哭",
effect: "裝哭流淚。使對手不知所措,\n從而大幅降低對手的特防",
},
airCutter: {
name: "空氣利刃",
effect: "用銳利的風切斬對手進行攻\n擊。容易擊中要害",
},
overheat: {
name: "過熱",
effect: "使出全部力量攻擊對手。使\n用之後會因爲反作用力自\n己的特攻大幅降低",
},
odorSleuth: {
name: "氣味偵測",
effect: "使出後對幽靈屬性寶可夢沒\n有效果的招式以及閃避率高\n的對手變得能夠打中",
},
rockTomb: {
name: "岩石封鎖",
effect: "投擲岩石進行攻擊。封住對\n手的行動從而降低速度",
},
silverWind: {
name: "銀色旋風",
effect: "在風中摻入鱗粉攻擊對手。\n有時會提高自己的全部能力",
},
metalSound: {
name: "金屬音",
effect: "讓對手聽摩擦金屬般討厭的\n聲音。大幅降低對手的特防",
},
grassWhistle: {
name: "草笛",
effect: "讓對手聽舒適的笛聲,從而\n陷入睡眠狀態",
},
tickle: {
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name: "搔癢",
effect: "給對手搔癢,使其發笑,從\n而降低對手的攻擊和防禦",
},
cosmicPower: {
name: "宇宙力量",
effect: "汲取宇宙中神祕的力量,從\n而提高自己的防禦和特防",
},
waterSpout: {
name: "噴水",
effect: "掀起潮水進行攻擊。自己的\n越少招式的威力越小",
},
signalBeam: {
name: "信號光束",
effect: "發射神奇的光線進行攻擊。\n有時會使對手混亂",
},
shadowPunch: { name: "暗影拳", effect: "使出混影之拳。攻擊必定會\n命中" },
extrasensory: {
name: "神通力",
effect: "發出看不見的神奇力量進行\n攻擊。有時會使對手畏縮",
},
skyUppercut: {
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name: "衝天拳",
effect: "用衝向天空般高高的上勾拳\n頂起對手進行攻擊",
},
sandTomb: {
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name: "流沙地獄",
effect: "將對手困在鋪天蓋地的沙暴\n中回合內進行攻\n擊",
},
sheerCold: {
name: "絕對零度",
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effect: "給對手一擊瀕死。如果是冰\n屬性以外的寶可夢使用就\n會難以打中",
},
muddyWater: {
name: "濁流",
effect: "向對手噴射渾濁的水進行攻\n擊。有時會降低對手的命中\n率",
},
bulletSeed: {
name: "種子機關槍",
effect: "向對手猛烈地發射種子進行\n攻擊。連續攻擊次",
},
aerialAce: {
name: "燕返",
effect: "以敏捷的動作戲弄對手後進\n行切斬。攻擊必定會命中",
},
icicleSpear: {
name: "冰錐",
effect: "向對手發射鋒利的冰柱進行\n攻擊。連續攻擊次",
},
ironDefense: {
name: "鐵壁",
effect: "將皮膚變得堅硬如鐵,從而\n大幅提高自己的防禦",
},
block: {
name: "擋路",
effect: "張開雙手進行阻擋,封住對\n手的退路使其不能逃走",
},
howl: {
name: "長嚎",
effect: "大聲吼叫提高氣勢,從而提\n高自己和同伴的攻擊",
},
dragonClaw: { name: "龍爪", effect: "用尖銳的巨爪劈開對手進行\n攻擊" },
frenzyPlant: {
name: "瘋狂植物",
effect: "用大樹摔打對手進行攻擊。\n下一回合自己將無法動彈",
},
bulkUp: {
name: "健美",
effect: "使出全身力氣繃緊肌肉,從\n而提高自己的攻擊和防禦",
},
bounce: {
name: "彈跳",
effect: "彈跳到高高的空中,第2回\n合攻擊對手。有時會讓對手\n陷入麻痹狀態",
},
mudShot: {
name: "泥巴射擊",
effect: "向對手投擲泥塊進行攻擊。\n同時降低對手的速度",
},
poisonTail: {
name: "毒尾",
effect: "用尾巴拍打。有時會讓對手\n陷入中毒狀態也容易擊中\n要害",
},
covet: {
name: "渴望",
effect: "一邊可愛地撒嬌,一邊靠近\n對手進行攻擊還能奪取對\n手攜帶的道具",
},
voltTackle: {
name: "伏特攻擊",
effect: "讓電流覆蓋全身猛撞向對手。\n自己也會受到不小的傷害。\n有時會讓對手陷入麻痹狀\n態",
},
magicalLeaf: {
name: "魔法葉",
effect: "散落可以追蹤對手的神奇葉\n片。攻擊必定會命中",
},
waterSport: {
name: "玩水",
effect: "用水溼透周圍。在5回合內\n減弱火屬性的招式",
},
calmMind: { name: "冥想", effect: "靜心凝神,從而提高自己的\n特攻和特防" },
leafBlade: {
name: "葉刃",
effect: "像用劍一般操縱葉片切斬對\n手進行攻擊。容易擊中要害",
},
dragonDance: {
name: "龍之舞",
effect: "激烈地跳起神祕且強有力的\n舞蹈。從而提高自己的攻擊\n和速度",
},
rockBlast: {
name: "岩石爆擊",
effect: "向對手發射堅硬的岩石進行\n攻擊。連續攻擊次",
},
shockWave: {
name: "電擊波",
effect: "向對手快速發出電擊。攻擊\n必定會命中",
},
waterPulse: {
name: "水之波動",
effect: "用水的震動攻擊對手。有時\n會使對手混亂",
},
doomDesire: {
name: "破滅之願",
effect: "使用招式2回合後,會用無\n數道光束攻擊對手",
},
psychoBoost: {
name: "精神突進",
effect: "使出全部力量攻擊對手。使\n用之後會因爲反作用力自\n己的特攻大幅降低",
},
roost: {
name: "羽棲",
effect: "降到地面,使身體休息。回\n復自己最大的一半",
},
gravity: {
name: "重力",
effect: "在5回合內,飄浮特性和飛\n行屬性的寶可夢會被地面屬\n性的招式擊中。飛向空中的\n招式也將無法使用",
},
miracleEye: {
name: "奇蹟之眼",
effect: "使出後對惡屬性寶可夢沒有\n效果的招式以及閃避率高的\n對手變得能夠打中",
},
wakeUpSlap: {
name: "喚醒巴掌",
effect: "給予睡眠狀態下的對手較大\n的傷害。但相反對手會從睡\n眠中醒過來",
},
hammerArm: {
name: "臂錘",
effect: "揮舞強力而沉重的拳頭,給\n予對手傷害。自己的速度會\n降低",
},
gyroBall: {
name: "陀螺球",
effect: "讓身體高速旋轉並撞擊對手。\n速度比對手越慢威力越\n大",
},
healingWish: {
name: "治癒之願",
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effect: "雖然自己陷入瀕死,但可以\n治癒後備上場的寶可夢的異\n常狀態以及回覆",
},
brine: {
name: "鹽水",
effect: "當對手的HP負傷到一半左\n右時招式威力會變成倍",
},
naturalGift: {
name: "自然之恩",
effect: "從樹果上獲得力量進行攻擊。\n根據攜帶的樹果招式屬\n性和威力會改變",
},
feint: {
name: "佯攻",
effect: "能夠攻擊正在使用守住或看\n穿等招式的對手。解除其守\n護效果",
},
pluck: {
name: "啄食",
effect: "用喙進行攻擊。當對手攜帶\n樹果時可以食用並獲得其\n效果",
},
tailwind: {
name: "順風",
effect: "颳起猛烈的旋風,在4回合\n內提高我方全員的速度",
},
acupressure: {
name: "點穴",
effect: "通過點穴讓身體舒筋活絡。\n大幅提高某項能力",
},
metalBurst: {
name: "金屬爆炸",
effect: "使出招式前,將最後受到的\n招式的傷害大力返還給對手",
},
uTurn: {
name: "急速折返",
effect: "在攻擊之後急速返回,和後\n備寶可夢進行替換",
},
closeCombat: {
name: "近身戰",
effect: "放棄守護,向對手的懷裏突\n擊。自己的防禦和特防會降\n低",
},
payback: {
name: "以牙還牙",
effect: "蓄力攻擊。如果能在對手之\n後攻擊招式的威力會變成\n倍",
},
assurance: {
name: "惡意追擊",
effect: "如果此回合內對手已經受到\n傷害的話招式威力會變成\n倍",
},
embargo: {
name: "查封",
effect: "讓對手在5回合內不能使用\n寶可夢攜帶的道具。訓練家\n也不能給那隻寶可夢使用道\n具",
},
fling: {
name: "投擲",
effect: "快速投擲攜帶的道具進行攻\n擊。根據道具不同威力和\n效果會改變",
},
psychoShift: {
name: "精神轉移",
effect: "利用超能力施以暗示,從而\n將自己受到的異常狀態轉移\n給對手",
},
trumpCard: {
name: "王牌",
effect: "王牌招式的剩餘PP越少\n招式的威力越大",
},
healBlock: {
name: "回覆封鎖",
effect: "在5回合內無法通過招式、\n特性或攜帶的道具來回復H\nP",
},
wringOut: {
name: "絞緊",
effect: "用力勒緊對手進行攻擊。對\n手的HP越多威力越大",
},
powerTrick: {
name: "力量戲法",
effect: "利用超能力交換自己的攻擊\n和防禦的力量",
},
gastroAcid: {
name: "胃液",
effect: "將胃液吐向對手的身體。沾\n上的胃液會消除對手的特性\n效果",
},
luckyChant: {
name: "幸運咒語",
effect: "向天許願,從而在5回合內\n不會被對手的攻擊打中要害",
},
meFirst: {
name: "搶先一步",
effect: "提高威力,搶先使出對手想\n要使出的招式。如果不先使\n出則會失敗",
},
copycat: {
name: "仿效",
effect: "模仿對手剛纔使出的招式,\n並使出相同招式。如果對手\n還沒出招則會失敗",
},
powerSwap: {
name: "力量互換",
effect: "利用超能力互換自己和對手\n的攻擊以及特攻的能力變化",
},
guardSwap: {
name: "防守互換",
effect: "利用超能力互換自己和對手\n的防禦以及特防的能力變化",
},
punishment: {
name: "懲罰",
effect: "根據能力變化,對手提高的\n力量越大招式的威力越大",
},
lastResort: {
name: "珍藏",
effect: "當戰鬥中已學會的招式全部\n使用過後才能開始使出珍\n藏的招式",
},
worrySeed: {
name: "煩惱種子",
effect: "種植心神不寧的種子。使對\n手不能入眠並將特性變成\n不眠",
},
suckerPunch: {
name: "突襲",
effect: "可以比對手先攻擊。對手使\n出的招式如果不是攻擊招式\n則會失敗",
},
toxicSpikes: {
name: "毒菱",
effect: "在對手的腳下撒毒菱。使對\n手替換出場的寶可夢中毒",
},
heartSwap: {
name: "心靈互換",
effect: "利用超能力互換自己和對手\n之間的能力變化",
},
aquaRing: {
name: "水流環",
effect: "在自己身體的周圍覆蓋用水\n製造的幕。每回合回覆",
},
magnetRise: {
name: "電磁飄浮",
effect: "利用電氣產生的磁力浮在空\n中。在回合內可以飄浮",
},
flareBlitz: {
name: "閃焰衝鋒",
effect: "讓火焰覆蓋全身猛撞向對手。\n自己也會受到不小的傷害。\n有時會讓對手陷入灼傷狀\n態",
},
forcePalm: {
name: "發勁",
effect: "向對手的身體發出衝擊波進\n行攻擊。有時會讓對手陷入\n麻痹狀態",
},
auraSphere: {
name: "波導彈",
effect: "從體內產生出波導之力,然\n後向對手發出。攻擊必定會\n命中",
},
rockPolish: {
name: "岩石打磨",
effect: "打磨自己的身體,減少空氣\n阻力。可以大幅提高自己的\n速度",
},
poisonJab: {
name: "毒擊",
effect: "用帶毒的觸手或手臂刺入對\n手。有時會讓對手陷入中毒\n狀態",
},
darkPulse: {
name: "惡之波動",
effect: "從體內發出充滿惡意的恐怖\n氣場。有時會使對手畏縮",
},
nightSlash: {
name: "暗襲要害",
effect: "抓住瞬間的空隙切斬對手。\n容易擊中要害",
},
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aquaTail: {
name: "水流尾", effect: "如驚濤駭浪般揮動大尾巴攻\n擊對手"
},
seedBomb: {
name: "種子炸彈",
effect: "將外殼堅硬的大種子,從上\n方砸下攻擊對手",
},
airSlash: {
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name: "空氣斬",
effect: "用連天空也能劈開的空氣之\n刃進行攻擊。有時會使對手\n畏縮",
},
xScissor: {
name: "十字剪",
effect: "將鐮刀或爪子像剪刀般地交\n叉順勢劈開對手",
},
bugBuzz: {
name: "蟲鳴",
effect: "利用振動發出音波進行攻擊。\n有時會降低對手的特防",
},
dragonPulse: {
name: "龍之波動",
effect: "從大大的口中掀起衝擊波攻\n擊對手",
},
dragonRush: {
name: "龍之俯衝",
effect: "釋放出駭人的殺氣,一邊威\n懾一邊撞擊對手。有時會使\n對手畏縮",
},
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powerGem: {
name: "力量寶石", effect: "發射如寶石般閃耀的光芒攻\n擊對手"
},
drainPunch: {
name: "吸取拳",
effect: "用拳頭吸取對手的力量。可\n以回覆給予對手傷害的一半\n",
},
vacuumWave: {
name: "真空波",
effect: "揮動拳頭,掀起真空波。必\n定能夠先制攻擊",
},
focusBlast: {
name: "真氣彈",
effect: "提高氣勢,釋放出全部力量。\n有時會降低對手的特防",
},
energyBall: {
name: "能量球",
effect: "發射從自然收集的生命力量。\n有時會降低對手的特防",
},
braveBird: {
name: "勇鳥猛攻",
effect: "收攏翅膀,通過低空飛行突\n擊對手。自己也會受到不小\n的傷害",
},
earthPower: {
name: "大地之力",
effect: "向對手腳下釋放出大地之力。\n有時會降低對手的特防",
},
switcheroo: {
name: "掉包",
effect: "用一閃而過的速度交換自己\n和對手的持有物",
},
gigaImpact: {
name: "終極衝擊",
effect: "使出自己渾身力量突擊對手。\n下一回合自己將無法動彈",
},
nastyPlot: {
name: "詭計",
effect: "謀劃詭計,激活頭腦。大幅\n提高自己的特攻",
},
bulletPunch: {
name: "子彈拳",
effect: "向對手使出如子彈般快速而\n堅硬的拳頭。必定能夠先制\n攻擊",
},
avalanche: {
name: "雪崩",
effect: "如果受到對手的招式攻擊,\n就能給予該對手倍威力的\n攻擊",
},
iceShard: {
name: "冰礫",
effect: "瞬間製作冰塊,快速地扔向\n對手。必定能夠先制攻擊",
},
shadowClaw: {
name: "暗影爪",
effect: "以影子做成的銳爪,劈開對\n手。容易擊中要害",
},
thunderFang: {
name: "雷電牙",
effect: "用蓄滿電流的牙齒咬住對手。\n有時會使對手畏縮或陷入\n麻痹狀態",
},
iceFang: {
name: "冰凍牙",
effect: "用藏有冷氣的牙齒咬住對手。\n有時會使對手畏縮或陷入\n冰凍狀態",
},
fireFang: {
name: "火焰牙",
effect: "用覆蓋着火焰的牙齒咬住對\n手。有時會使對手畏縮或陷\n入灼傷狀態",
},
shadowSneak: {
name: "影子偷襲",
effect: "伸長影子,從對手的背後進\n行攻擊。必定能夠先制攻擊",
},
mudBomb: {
name: "泥巴炸彈",
effect: "向對手發射堅硬的泥彈進行\n攻擊。有時會降低對手的命\n中率",
},
psychoCut: {
name: "精神利刃",
effect: "用實體化的心之利刃劈開對\n手。容易擊中要害",
},
zenHeadbutt: {
name: "意念頭錘",
effect: "將思念的力量集中在前額進\n行攻擊。有時會使對手畏縮",
},
mirrorShot: {
name: "鏡光射擊",
effect: "拋光自己的身體,向對手釋\n放出閃光之力。有時會降低\n對手的命中率",
},
flashCannon: {
name: "加農光炮",
effect: "將身體的光芒聚集在一點釋\n放出去。有時會降低對手的\n特防",
},
rockClimb: {
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name: "攀岩",
effect: "發動猛撞攻擊,有時會使對\n手混亂。是寶可表的祕傳招\n式之一",
},
defog: {
name: "清除濃霧",
effect: "用強風吹開對手的反射壁或\n光牆等。也會降低對手的閃\n避率",
},
trickRoom: {
name: "戲法空間",
effect: "製造出離奇的空間。在5回\n合內速度慢的寶可夢可以先\n行動",
},
dracoMeteor: {
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name: "流星群",
effect: "從天空中向對手落下隕石。\n使用之後因爲反作用力自\n己的特攻會大幅降低",
},
discharge: {
name: "放電",
effect: "用耀眼的電擊攻擊自己周圍\n所有的寶可夢。有時會陷入\n麻痹狀態",
},
lavaPlume: {
name: "噴煙",
effect: "用熊熊烈火攻擊自己周圍所\n有的寶可夢。有時會陷入灼\n傷狀態",
},
leafStorm: {
name: "飛葉風暴",
effect: "用尖尖的葉片向對手卷起風\n暴。使用之後因爲反作用力\n自己的特攻會大幅降低",
},
powerWhip: {
name: "強力鞭打",
effect: "激烈地揮舞青藤或觸手摔打\n對手進行攻擊",
},
rockWrecker: {
name: "岩石炮",
effect: "向對手發射巨大的岩石進行\n攻擊。下一回合自己將無法\n動彈",
},
crossPoison: {
name: "十字毒刃",
effect: "用毒刃劈開對手。有時會讓\n對手陷入中毒狀態也容易\n擊中要害",
},
gunkShot: {
name: "垃圾射擊",
effect: "用骯髒的垃圾撞向對手進行\n攻擊。有時會讓對手陷入中\n毒狀態",
},
ironHead: {
name: "鐵頭",
effect: "用鋼鐵般堅硬的頭部進行攻\n擊。有時會使對手畏縮",
},
magnetBomb: {
name: "磁鐵炸彈",
effect: "發射吸住對手的鋼鐵炸彈。\n攻擊必定會命中",
},
stoneEdge: {
name: "尖石攻擊",
effect: "用尖尖的岩石刺入對手進行\n攻擊。容易擊中要害",
},
captivate: {
name: "誘惑",
effect: "♂誘惑♀或♀誘惑♂,從而\n大幅降低對手的特攻",
},
stealthRock: {
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name: "隱形岩",
effect: "將無數岩石懸浮在對手的周\n圍從而對替換出場的對手\n的寶可夢給予傷害",
},
grassKnot: {
name: "打草結",
effect: "用草纏住並絆倒對手。對手\n越重威力越大",
},
chatter: {
name: "喋喋不休",
effect: "用非常煩人的,喋喋不休的\n音波攻擊對手。使對手混亂",
},
judgment: {
name: "制裁光礫",
effect: "向對手放出無數的光彈。屬\n性會根據自己攜帶的石板不\n同而改變",
},
bugBite: {
name: "蟲咬",
effect: "咬住進行攻擊。當對手攜帶\n樹果時可以食用並獲得其\n效果",
},
chargeBeam: {
name: "充電光束",
effect: "向對手發射電擊光束。由於\n蓄滿電流有時會提高自己\n的特攻",
},
woodHammer: {
name: "木槌",
effect: "用堅硬的軀體撞擊對手進行\n攻擊。自己也會受到不小的\n傷害",
},
aquaJet: {
name: "水流噴射",
effect: "以迅雷不及掩耳之勢撲向對\n手。必定能夠先制攻擊",
},
attackOrder: {
name: "攻擊指令",
effect: "召喚手下,讓其朝對手發起\n攻擊。容易擊中要害",
},
defendOrder: {
name: "防禦指令",
effect: "召喚手下,讓其附在自己的\n身體上。可以提高自己的防\n御和特防",
},
healOrder: {
name: "回覆指令",
effect: "召喚手下療傷。回覆自己最\n大HP的一半",
},
headSmash: {
name: "雙刃頭錘",
effect: "拼命使出渾身力氣,向對手\n進行頭錘攻擊。自己也會受\n到非常大的傷害",
},
doubleHit: {
name: "二連擊",
effect: "使用尾巴等拍打對手進行攻\n擊。連續次給予傷害",
},
roarOfTime: {
name: "時光咆哮",
effect: "釋放出扭曲時間般的強大力\n量攻擊對手。下一回合自己\n將無法動彈",
},
spacialRend: {
name: "亞空裂斬",
effect: "將對手連同周圍的空間一起\n撕裂並給予傷害。容易擊中\n要害",
},
lunarDance: {
name: "新月舞",
effect: "雖然自己陷入昏厥,但可以\n治癒後備上場的寶可夢的全\n部狀態",
},
crushGrip: {
name: "捏碎",
effect: "用駭人的力量捏碎對手。對\n手剩餘的越多威力越\n大",
},
magmaStorm: {
name: "熔岩風暴",
effect: "將對手困在熊熊燃燒的火焰\n中回合內進行攻\n擊",
},
darkVoid: {
name: "暗黑洞",
effect: "將對手強制拖入黑暗的世界,\n從而讓對手陷入睡眠狀態",
},
seedFlare: {
name: "種子閃光",
effect: "從身體裏產生衝擊波。有時\n會大幅降低對手的特防",
},
ominousWind: {
name: "奇異之風",
effect: "突然颳起毛骨悚然的暴風攻\n擊對手。有時會提高自己的\n全部能力",
},
shadowForce: {
name: "暗影潛襲",
effect: "第1回合消失蹤影,第2回\n合攻擊對手。即使對手正受\n保護也能擊中",
},
honeClaws: {
name: "磨爪",
effect: "將爪子磨得更加鋒利。提高\n自己的攻擊和命中率",
},
wideGuard: {
name: "廣域防守",
effect: "在1回合內防住擊打我方全\n員的攻擊",
},
guardSplit: {
name: "防守平分",
effect: "利用超能力將自己和對手的\n防禦和特防相加再進行平\n分",
},
powerSplit: {
name: "力量平分",
effect: "利用超能力將自己和對手的\n攻擊和特攻相加再進行平\n分",
},
wonderRoom: {
name: "奇妙空間",
effect: "製造出離奇的空間。在5回\n合內互換所有寶可夢的防禦\n和特防",
},
psyshock: {
name: "精神衝擊",
effect: "將神奇的念波實體化攻擊對\n手。給予物理傷害",
},
venoshock: {
name: "毒液衝擊",
effect: "將特殊的毒液潑向對手。對\n處於中毒狀態的對手威力\n會變成倍",
},
autotomize: {
name: "身體輕量化",
effect: "削掉身體上沒用的部分。大\n幅提高自己的速度同時體\n重也會變輕",
},
ragePowder: {
name: "憤怒粉",
effect: "將令人煩躁的粉末撒在自己\n身上用以吸引對手的注意。\n使對手的攻擊全部指向自\n己",
},
telekinesis: {
name: "意念移物",
effect: "利用超能力使對手浮起來。\n在回合內攻擊會變得容易\n打中對手",
},
magicRoom: {
name: "魔法空間",
effect: "製造出離奇的空間。在5回\n合內所有寶可夢攜帶道具的\n效果都會消失",
},
smackDown: {
name: "擊落",
effect: "扔石頭或炮彈,攻擊飛行的\n對手。對手會被擊落掉到\n地面",
},
stormThrow: {
name: "山嵐摔",
effect: "向對手使出強烈的一擊。攻\n擊必定會擊中要害",
},
flameBurst: {
name: "烈焰濺射",
effect: "如果擊中,爆裂的火焰會攻\n擊到對手。爆裂出的火焰還\n會飛濺到旁邊的對手",
},
sludgeWave: {
name: "污泥波",
effect: "用污泥波攻擊自己周圍所有\n的寶可夢。有時會陷入中毒\n狀態",
},
quiverDance: {
name: "蝶舞",
effect: "輕巧地跳起神祕而又美麗的\n舞蹈。提高自己的特攻、特\n防和速度",
},
heavySlam: {
name: "重磅衝撞",
effect: "用沉重的身體撞向對手進行\n攻擊。自己比對手越重威\n力越大",
},
synchronoise: {
name: "同步干擾",
effect: "用神奇電波對周圍所有和自\n己屬性相同的寶可夢給予傷\n害",
},
electroBall: {
name: "電球",
effect: "用電氣團撞向對手。自己比\n對手速度越快威力越大",
},
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soak: {
name: "浸水", effect: "將大量的水潑向對手,從而\n使其變成水屬性"
},
flameCharge: {
name: "蓄能焰襲",
effect: "讓火焰覆蓋全身,攻擊對手。\n積蓄力量來提高自己的速\n度",
},
coil: {
name: "盤蜷",
effect: "盤蜷着集中精神。提高自己\n的攻擊、防禦和命中率",
},
lowSweep: {
name: "下盤踢",
effect: "以敏捷的動作瞄準對手的腳\n進行攻擊。會降低對手的速\n度",
},
acidSpray: {
name: "酸液炸彈",
effect: "噴出能溶化對手的液體進行\n攻擊。會大幅降低對手的特\n防",
},
foulPlay: {
name: "欺詐",
effect: "利用對手的力量進行攻擊。\n正和自己戰鬥的對手其攻\n擊越高傷害越大",
},
simpleBeam: {
name: "單純光束",
effect: "向對手發送謎之念波。接收\n到念波的對手其特性會變\n爲單純",
},
entrainment: {
name: "找夥伴",
effect: "用神奇的節奏跳舞。使對手\n模仿自己的動作從而將特\n性變成一樣",
},
afterYou: {
name: "您先請",
effect: "支援我方或對手的行動,使\n其緊接着此招式之後行動",
},
round: {
name: "輪唱",
effect: "用歌聲攻擊對手。大家一起\n輪唱便可以接連使出威力\n也會提高",
},
echoedVoice: {
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name: "迴聲",
effect: "用回聲攻擊對手。如果每回\n合都有寶可夢接着使用該招\n式威力就會提高",
},
chipAway: {
name: "逐步擊破",
effect: "看準機會穩步攻擊。無視對\n手的能力變化直接給予傷\n害",
},
clearSmog: {
name: "清除之煙",
effect: "向對手投擲特殊的泥塊進行\n攻擊。使其能力變回原點",
},
storedPower: {
name: "輔助力量",
effect: "用蓄積起來的力量攻擊對手。\n自己的能力提高得越多\n威力就越大",
},
quickGuard: {
name: "快速防守",
effect: "守護自己和同伴,以防對手\n的先制攻擊",
},
allySwitch: {
name: "交換場地",
effect: "用神奇的力量瞬間移動,互\n換自己和同伴所在的位置。\n連續使出則容易失敗",
},
scald: {
name: "熱水",
effect: "向對手噴射煮得翻滾的開水\n進行攻擊。有時會讓對手陷\n入灼傷狀態",
},
shellSmash: {
name: "破殼",
effect: "打破外殼,降低自己的防禦\n和特防但大幅提高攻擊、\n特攻和速度",
},
healPulse: {
name: "治癒波動",
effect: "放出治癒波動,從而回復對\n手最大的一半",
},
hex: {
name: "禍不單行",
effect: "接二連三地進行攻擊。對處\n於異常狀態的對手給予較大\n的傷害",
},
skyDrop: {
name: "自由落體",
effect: "第1回合將對手帶到空中,\n第回合將其摔下進行攻擊。\n被帶到空中的對手不能動\n彈",
},
shiftGear: {
name: "換檔",
effect: "轉動齒輪,不僅提高自己的\n攻擊還會大幅提高速度",
},
circleThrow: {
name: "巴投",
effect: "扔飛對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢戰鬥將直接結束",
},
incinerate: {
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name: "燒盡",
effect: "用火焰攻擊對手。對手攜帶\n樹果等時會燒掉使其不\n能使用",
},
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quash: {
name: "延後", effect: "壓制對手,從而將其行動順\n序放到最後"
},
acrobatics: {
name: "雜技",
effect: "輕巧地攻擊對手。自己沒有\n攜帶道具時會給予較大的\n傷害",
},
reflectType: {
name: "鏡面屬性",
effect: "反射對手的屬性,讓自己也\n變成一樣的屬性",
},
retaliate: {
name: "報仇",
effect: "爲倒下的同伴報仇。如果上\n一回合有同伴倒下威力就\n會提高",
},
finalGambit: {
name: "搏命",
effect: "拼命攻擊對手。雖然自己陷\n入昏厥但會給予對手和自\n己目前等量的傷害",
},
bestow: {
name: "傳遞禮物",
effect: "當對手未攜帶道具時,能夠\n將自己攜帶的道具交給對手",
},
inferno: {
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name: "煉獄",
effect: "用猛烈的火焰包圍對手進行\n攻擊。讓對手陷入灼傷狀態",
},
waterPledge: {
name: "水之誓約",
effect: "用水柱進行攻擊。如果和火\n組合威力就會提高天空\n中會掛上彩虹",
},
firePledge: {
name: "火之誓約",
effect: "用火柱進行攻擊。如果和草\n組合威力就會提高周圍\n會變成火海",
},
grassPledge: {
name: "草之誓約",
effect: "用草柱進行攻擊。如果和水\n組合威力就會提高周圍\n會變成溼地",
},
voltSwitch: {
name: "伏特替換",
effect: "在攻擊之後急速返回,和後\n備寶可夢進行替換",
},
struggleBug: {
name: "蟲之抵抗",
effect: "抵抗並攻擊對手。會降低對\n手的特攻",
},
bulldoze: {
name: "重踏",
effect: "用力踩踏地面並攻擊自己周\n圍所有的寶可夢。會降低對\n方的速度",
},
frostBreath: {
name: "冰息",
effect: "將冰冷的氣息吹向對手進行\n攻擊。必定會擊中要害",
},
dragonTail: {
name: "龍尾",
effect: "彈飛對手,強制拉後備寶可\n夢上場。如果對手爲野生寶\n可夢戰鬥將直接結束",
},
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workUp: {
name: "自我激勵", effect: "激勵自己,從而提高攻擊和\n特攻"
},
electroweb: {
name: "電網",
effect: "用電網捉住對手進行攻擊。\n會降低對手的速度",
},
wildCharge: {
name: "瘋狂伏特",
effect: "讓電流覆蓋全身,撞向對手\n進行攻擊。自己也會受到少\n許傷害",
},
drillRun: {
name: "直衝鑽",
effect: "像鋼鑽一樣,一邊旋轉身體\n一邊撞擊對手。容易擊中要\n害",
},
dualChop: {
name: "二連劈",
effect: "用身體堅硬的部分拍打對手\n進行攻擊。連續次給予傷\n害",
},
heartStamp: {
name: "愛心印章",
effect: "以可愛的動作使對手疏忽,\n乘機給出強烈的一擊。有時\n會使對手畏縮",
},
hornLeech: {
name: "木角",
effect: "將角刺入,吸取對手的養分。\n可以回覆給予對手傷害的\n一半",
},
sacredSword: {
name: "聖劍",
effect: "用劍切斬對手進行攻擊。無\n視對手的能力變化直接給\n予傷害",
},
razorShell: {
name: "貝殼刃",
effect: "用鋒利的貝殼切斬對手進行\n攻擊。有時會降低對手的防\n御",
},
heatCrash: {
name: "高溫重壓",
effect: "用燃燒的身體撞向對手進行\n攻擊。自己比對手越重威\n力越大",
},
leafTornado: {
name: "青草攪拌器",
effect: "用鋒利的葉片包裹住對手進\n行攻擊。有時會降低對手的\n命中率",
},
steamroller: {
name: "瘋狂滾壓",
effect: "旋轉揉成團的身體壓扁對手。\n有時會使對手畏縮",
},
cottonGuard: {
name: "棉花防守",
effect: "用軟綿綿的絨毛包裹住自己\n的身體進行守護。巨幅提高\n自己的防禦",
},
nightDaze: {
name: "暗黑爆破",
effect: "放出黑暗的衝擊波攻擊對手。\n有時會降低對手的命中率",
},
psystrike: {
name: "精神擊破",
effect: "將神奇的念波實體化攻擊對\n手。給予物理傷害",
},
tailSlap: {
name: "掃尾拍打",
effect: "用堅硬的尾巴拍打對手進行\n攻擊。連續攻擊次",
},
hurricane: {
name: "暴風",
effect: "用強烈的風席捲對手進行攻\n擊。有時會使對手混亂",
},
headCharge: {
name: "爆炸頭突擊",
effect: "用厲害的爆炸頭猛撞向對手\n進行攻擊。自己也會受到少\n許傷害",
},
gearGrind: {
name: "齒輪飛盤",
effect: "向對手投擲鋼鐵齒輪進行攻\n擊。連續次給予傷害",
},
searingShot: {
name: "火焰彈",
effect: "用熊熊烈火攻擊自己周圍所\n有的寶可夢。有時會陷入灼\n傷狀態",
},
technoBlast: {
name: "高科技光炮",
effect: "向對手放出光彈。屬性會根\n據自己攜帶的卡帶不同而改\n變",
},
relicSong: {
name: "古老之歌",
effect: "讓對手聽古老之歌,打動對\n手的內心進行攻擊。有時會\n讓對手陷入睡眠狀態",
},
secretSword: {
name: "神祕之劍",
effect: "用長角切斬對手進行攻擊。\n角上擁有的神奇力量將給予\n物理傷害",
},
glaciate: {
name: "冰封世界",
effect: "將冰凍的冷氣吹向對手進行\n攻擊。會降低對手的速度",
},
boltStrike: {
name: "雷擊",
effect: "讓強大的電流覆蓋全身,猛\n撞向對手進行攻擊。有時會\n讓對手陷入麻痹狀態",
},
blueFlare: {
name: "青焰",
effect: "用美麗而激烈的青焰包裹住\n對手進行攻擊。有時會讓對\n手陷入灼傷狀態",
},
fieryDance: {
name: "火之舞",
effect: "讓火焰覆蓋全身,振翅攻擊\n對手。有時會提高自己的特\n攻",
},
freezeShock: {
name: "冰凍伏特",
effect: "用覆蓋着電流的冰塊,在第\n回合撞向對手。有時會讓\n對手陷入麻痹狀態",
},
iceBurn: {
name: "極寒冷焰",
effect: "用能夠凍結一切的強烈冷氣,\n在第回合包裹住對手。\n有時會讓對手陷入灼傷狀態",
},
snarl: {
name: "大聲咆哮",
effect: "沒完沒了地大聲斥責,從而\n降低對手的特攻",
},
icicleCrash: {
name: "冰柱墜擊",
effect: "用大冰柱激烈地撞向對手進\n行攻擊。有時會使對手畏縮",
},
vCreate: {
name: "V熱焰",
effect: "從前額產生灼熱的火焰,舍\n身撞擊對手。防禦、特防和\n速度會降低",
},
fusionFlare: {
name: "交錯火焰",
effect: "釋放出巨大的火焰。受到巨\n大的閃電影響時招式威力\n會提高",
},
fusionBolt: {
name: "交錯閃電",
effect: "釋放出巨大的閃電。受到巨\n大的火焰影響時招式威力\n會提高",
},
flyingPress: {
name: "飛身重壓",
effect: "從空中俯衝向對手。此招式\n同時帶有格鬥屬性和飛行屬\n性",
},
matBlock: {
name: "掀榻榻米",
effect: "將掀起來的榻榻米當作盾牌,\n防住自己和同伴免受招式\n傷害。變化招式無法防住",
},
belch: {
name: "打嗝",
effect: "朝着對手打嗝,並給予傷害。\n如果不喫樹果則無法使出",
},
rototiller: {
name: "耕地",
effect: "翻耕土地,使草木更容易成\n長。會提高草屬性寶可夢的\n攻擊和特攻",
},
stickyWeb: {
name: "黏黏網",
effect: "在對手周圍圍上黏黏的網,\n降低替換出場的對手的速度",
},
fellStinger: {
name: "致命針刺",
effect: "如果使用此招式打倒對手,\n攻擊會巨幅提高",
},
phantomForce: {
name: "潛靈奇襲",
effect: "第1回合消失在某處,第2\n回合攻擊對手。可以無視守\n護進行攻擊",
},
trickOrTreat: {
name: "萬聖夜",
effect: "邀請對手參加萬聖夜。使對\n手被追加幽靈屬性",
},
nobleRoar: {
name: "戰吼",
effect: "發出戰吼威嚇對手,從而降\n低對手的攻擊和特攻",
},
ionDeluge: {
name: "等離子浴",
effect: "將帶電粒子擴散開來,使一\n般屬性的招式變成電屬性",
},
parabolicCharge: {
name: "拋物面充電",
effect: "給周圍全體寶可夢造成傷害。\n可以回覆給予傷害的一半\nHP",
},
forestsCurse: {
name: "森林咒術",
effect: "向對手施加森林咒術。中了\n咒術的對手會被追加草屬性",
},
petalBlizzard: {
name: "落英繽紛",
effect: "猛烈地颳起飛雪般的落花,\n攻擊周圍所有的寶可夢並\n給予傷害",
},
freezeDry: {
name: "冷凍乾燥",
effect: "急劇冷凍對手,有時會讓對\n手陷入冰凍狀態。對於水屬\n性寶可夢也是效果絕佳",
},
disarmingVoice: {
name: "魅惑之聲",
effect: "發出魅惑的叫聲,給予對手\n精神上的傷害。攻擊必定會\n命中",
},
partingShot: {
name: "拋下狠話",
effect: "拋下狠話威嚇對手,降低攻\n擊和特攻後和後備寶可夢\n進行替換",
},
topsyTurvy: {
name: "顛倒",
effect: "顛倒對手身上的所有能力變\n化變成和原來相反的狀態",
},
drainingKiss: {
name: "吸取之吻",
effect: "用一個吻吸取對手的HP。\n回覆給予對手傷害的一半以\n上的",
},
craftyShield: {
name: "戲法防守",
effect: "使用神奇的力量防住攻擊我\n方的變化招式。但無法防住\n傷害招式的攻擊",
},
flowerShield: {
name: "鮮花防守",
effect: "使用神奇的力量提高在場的\n所有草屬性寶可夢的防禦",
},
grassyTerrain: {
name: "青草場地",
effect: "在5回合內變成青草場地。\n地面上的寶可夢每回合都能\n回覆。草屬性的招式威力還\n會提高",
},
mistyTerrain: {
name: "薄霧場地",
effect: "在5回合內,地面上的寶可\n夢不會陷入異常狀態。龍屬\n性招式的傷害也會減半",
},
electrify: {
name: "輸電",
effect: "對手使出招式前,如果輸電,\n則該回合對手的招式變成\n電屬性",
},
playRough: {
name: "嬉鬧",
effect: "與對手嬉鬧並攻擊。有時會\n降低對手的攻擊",
},
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fairyWind: {
name: "妖精之風", effect: "颳起妖精之風,吹向對手進\n行攻擊"
},
moonblast: {
name: "月亮之力",
effect: "借用月亮的力量攻擊對手。\n有時會降低對手的特攻",
},
boomburst: {
name: "爆音波",
effect: "通過震耳欲聾的爆炸聲產生\n的破壞力攻擊自己周圍所\n有的寶可夢",
},
fairyLock: {
name: "妖精之鎖",
effect: "通過封鎖,下一回合所有的\n寶可夢都無法逃走",
},
kingsShield: {
name: "王者盾牌",
effect: "防住對手攻擊的同時,自己\n變爲防禦姿態。能夠降低所\n接觸到的對手的攻擊",
},
playNice: {
name: "和睦相處",
effect: "和對手和睦相處,使其失去\n戰鬥的氣力從而降低對手\n的攻擊",
},
confide: {
name: "密語",
effect: "和對手進行密語,使其失去\n集中力從而降低對手的特\n攻",
},
diamondStorm: {
name: "鑽石風暴",
effect: "掀起鑽石風暴給予傷害。有\n時會大幅提高自己的防禦",
},
steamEruption: {
name: "蒸汽爆炸",
effect: "將滾燙的蒸汽噴向對手。有\n時會讓對手灼傷",
},
hyperspaceHole: {
name: "異次元洞",
effect: "通過異次元洞,突然出現在\n對手的側面進行攻擊。還可\n以無視守住和看穿等招式",
},
waterShuriken: {
name: "飛水手裏劍",
effect: "用粘液製成的手裏劍,連續\n攻擊次。必定能夠先\n制攻擊",
},
mysticalFire: {
name: "魔法火焰",
effect: "從口中噴出特別灼熱的火焰\n進行攻擊。降低對手的特攻",
},
spikyShield: {
name: "尖刺防守",
effect: "防住對手攻擊的同時,削減\n接觸到自己的對手的體力",
},
aromaticMist: {
name: "芳香薄霧",
effect: "通過神奇的芳香,提高我方\n寶可夢的特防",
},
eerieImpulse: {
name: "怪異電波",
effect: "從身體放射出怪異電波,讓\n對手沐浴其中從而大幅降\n低其特攻",
},
venomDrench: {
name: "毒液陷阱",
effect: "將特殊的毒液潑向對手。對\n處於中毒狀態的對手其攻\n擊、特攻和速度都會降低",
},
powder: {
name: "粉塵",
effect: "如果被撒到粉塵的對手使用\n火招式則會爆炸並給予傷\n害",
},
geomancy: {
name: "大地掌控",
effect: "第1回合吸收能量,第2回\n合大幅提高特攻、特防和速\n度",
},
magneticFlux: {
name: "磁場操控",
effect: "通過操控磁場,會提高特性\n爲正電和負電的寶可夢的防\n御和特防",
},
happyHour: {
name: "歡樂時光",
effect: "如果使用歡樂時光,戰鬥後\n得到的錢會翻倍",
},
electricTerrain: {
name: "電氣場地",
effect: "在5回合內變成電氣場地。\n地面上的寶可夢將無法入眠。\n電屬性的招式威力還會提\n高",
},
dazzlingGleam: { name: "魔法閃耀", effect: "向對手發射強光,並給予傷\n害" },
celebrate: { name: "慶祝", effect: "寶可夢爲十分開心的你慶祝" },
holdHands: {
name: "牽手",
effect: "我方寶可夢之間牽手。能帶\n來非常幸福的心情",
},
babyDollEyes: {
name: "圓瞳",
effect: "用圓瞳凝視對手,從而降低\n其攻擊。必定能夠先制攻擊",
},
nuzzle: {
name: "蹭蹭臉頰",
effect: "將帶電的臉頰蹭蹭對手進行\n攻擊。讓對手陷入麻痹狀態",
},
holdBack: {
name: "手下留情",
effect: "在攻擊的時候手下留情,從\n而使對手的至少會留下\n",
},
infestation: {
name: "糾纏不休",
effect: "在4~5回合內死纏爛打地\n進行攻擊。在此期間對手將\n無法逃走",
},
powerUpPunch: {
name: "增強拳",
effect: "通過反覆擊打對手,使自己\n的拳頭慢慢變硬。打中對手\n攻擊就會提高",
},
oblivionWing: {
name: "歸天之翼",
effect: "從鎖定的對手身上吸取HP。\n回覆給予對手傷害的一半\n以上的",
},
thousandArrows: {
name: "千箭齊發",
effect: "可以擊中浮在空中的寶可夢。\n空中的對手被擊落後會\n掉到地面",
},
thousandWaves: {
name: "千波激盪",
effect: "從地面掀起波浪進行攻擊。\n被掀入波浪中的對手將無\n法從戰鬥中逃走",
},
landsWrath: {
name: "大地神力",
effect: "聚集大地的力量,將此力量\n集中攻擊對手並給予傷害",
},
lightOfRuin: {
name: "破滅之光",
effect: "借用永恆之花的力量,發射\n出強力光線。自己也會受到\n非常大的傷害",
},
originPulse: {
name: "根源波動",
effect: "用無數青白色且閃耀的光線\n攻擊對手",
},
precipiceBlades: {
name: "斷崖之劍",
effect: "將大地的力量變化爲利刃攻\n擊對手",
},
dragonAscent: {
name: "畫龍點睛",
effect: "從天空中急速下降攻擊對手。\n自己的防禦和特防會降低",
},
hyperspaceFury: {
name: "異次元猛攻",
effect: "用許多手臂,無視對手的守\n住或看穿等招式進行連續攻\n擊自己的防禦會降低",
},
breakneckBlitzPhysical: {
name: "一般Z究極無敵大沖撞",
effect: "通過Z力量氣勢猛烈地全力\n撞上對手。威力會根據原來\n的招式而改變",
},
breakneckBlitzSpecial: {
name: "一般Z究極無敵大沖撞",
effect: "通過Z力量氣勢猛烈地全力\n撞上對手。威力會根據原來\n的招式而改變",
},
allOutPummelingPhysical: {
name: "格鬥Z全力無雙激烈拳",
effect: "通過Z力量製造出能量彈,\n全力撞向對手。威力會根據\n原來的招式而改變",
},
allOutPummelingSpecial: {
name: "格鬥Z全力無雙激烈拳",
effect: "通過Z力量製造出能量彈,\n全力撞向對手。威力會根據\n原來的招式而改變",
},
supersonicSkystrikePhysical: {
name: "飛行Z極速俯衝轟烈撞",
effect: "通過Z力量猛烈地飛向天空,\n朝對手全力落下。威力會\n根據原來的招式而改變",
},
supersonicSkystrikeSpecial: {
name: "飛行Z極速俯衝轟烈撞",
effect: "通過Z力量猛烈地飛向天空,\n朝對手全力落下。威力會\n根據原來的招式而改變",
},
acidDownpourPhysical: {
name: "毒Z強酸劇毒滅絕雨",
effect: "通過Z力量使毒沼湧起,全\n力讓對手沉下去。威力會根\n據原來的招式而改變",
},
acidDownpourSpecial: {
name: "毒Z強酸劇毒滅絕雨",
effect: "通過Z力量使毒沼湧起,全\n力讓對手沉下去。威力會根\n據原來的招式而改變",
},
tectonicRagePhysical: {
name: "地面Z地隆嘯天大終結",
effect: "通過Z力量潛入地裏最深處,\n全力撞上對手。威力會根\n據原來的招式而改變",
},
tectonicRageSpecial: {
name: "地面Z地隆嘯天大終結",
effect: "通過Z力量潛入地裏最深處,\n全力撞上對手。威力會根\n據原來的招式而改變",
},
continentalCrushPhysical: {
name: "岩石Z毀天滅地巨巖墜",
effect: "通過Z力量召喚大大的巖山,\n全力撞向對手。威力會根\n據原來的招式而改變",
},
continentalCrushSpecial: {
name: "岩石Z毀天滅地巨巖墜",
effect: "通過Z力量召喚大大的巖山,\n全力撞向對手。威力會根\n據原來的招式而改變",
},
savageSpinOutPhysical: {
name: "蟲Z絕對捕食迴旋斬",
effect: "通過Z力量將吐出的絲線全\n力束縛對手。威力會根據原\n來的招式而改變",
},
savageSpinOutSpecial: {
name: "蟲Z絕對捕食迴旋斬",
effect: "通過Z力量將吐出的絲線全\n力束縛對手。威力會根據原\n來的招式而改變",
},
neverEndingNightmarePhysical: {
name: "幽靈Z無盡暗夜之誘惑",
effect: "通過Z力量召喚強烈的怨念,\n全力降臨到對手身上。威\n力會根據原來的招式而改變",
},
neverEndingNightmareSpecial: {
name: "幽靈Z無盡暗夜之誘惑",
effect: "通過Z力量召喚強烈的怨念,\n全力降臨到對手身上。威\n力會根據原來的招式而改變",
},
corkscrewCrashPhysical: {
name: "鋼Z超絕螺旋連擊",
effect: "通過Z力量進行高速旋轉,\n全力撞上對手。威力會根據\n原來的招式而改變",
},
corkscrewCrashSpecial: {
name: "鋼Z超絕螺旋連擊",
effect: "通過Z力量進行高速旋轉,\n全力撞上對手。威力會根據\n原來的招式而改變",
},
infernoOverdrivePhysical: {
name: "火Z超強極限爆焰彈",
effect: "通過Z力量噴出熊熊烈火,\n全力撞向對手。威力會根據\n原來的招式而改變",
},
infernoOverdriveSpecial: {
name: "火Z超強極限爆焰彈",
effect: "通過Z力量噴出熊熊烈火,\n全力撞向對手。威力會根據\n原來的招式而改變",
},
hydroVortexPhysical: {
name: "水Z超級水流大漩渦",
effect: "通過Z力量製造大大的潮旋,\n全力吞沒對手。威力會根\n據原來的招式而改變",
},
hydroVortexSpecial: {
name: "水Z超級水流大漩渦",
effect: "通過Z力量製造大大的潮旋,\n全力吞沒對手。威力會根\n據原來的招式而改變",
},
bloomDoomPhysical: {
name: "草Z絢爛繽紛花怒放",
effect: "通過Z力量藉助花草的能量,\n全力攻擊對手。威力會根\n據原來的招式而改變",
},
bloomDoomSpecial: {
name: "草Z絢爛繽紛花怒放",
effect: "通過Z力量藉助花草的能量,\n全力攻擊對手。威力會根\n據原來的招式而改變",
},
gigavoltHavocPhysical: {
name: "電Z終極伏特狂雷閃",
effect: "通過Z力量將蓄積的強大電\n流全力撞向對手。威力會根\n據原來的招式而改變",
},
gigavoltHavocSpecial: {
name: "電Z終極伏特狂雷閃",
effect: "通過Z力量將蓄積的強大電\n流全力撞向對手。威力會根\n據原來的招式而改變",
},
shatteredPsychePhysical: {
name: "超能力Z至高精神破壞波",
effect: "通過Z力量操縱對手,全力\n使其感受到痛苦。威力會根\n據原來的招式而改變",
},
shatteredPsycheSpecial: {
name: "超能力Z至高精神破壞波",
effect: "通過Z力量操縱對手,全力\n使其感受到痛苦。威力會根\n據原來的招式而改變",
},
subzeroSlammerPhysical: {
name: "冰Z激狂大地萬里冰",
effect: "通過Z力量急劇降低氣溫,\n全力冰凍對手。威力會根據\n原來的招式而改變",
},
subzeroSlammerSpecial: {
name: "冰Z激狂大地萬里冰",
effect: "通過Z力量急劇降低氣溫,\n全力冰凍對手。威力會根據\n原來的招式而改變",
},
devastatingDrakePhysical: {
name: "龍Z究極巨龍震天地",
effect: "通過Z力量將氣場實體化,\n向對手全力發動襲擊。威力\n會根據原來的招式而改變",
},
devastatingDrakeSpecial: {
name: "龍Z究極巨龍震天地",
effect: "通過Z力量將氣場實體化,\n向對手全力發動襲擊。威力\n會根據原來的招式而改變",
},
blackHoleEclipsePhysical: {
name: "惡Z黑洞吞噬萬物滅",
effect: "通過Z力量收集惡能量,全\n力將對手吸入。威力會根據\n原來的招式而改變",
},
blackHoleEclipseSpecial: {
name: "惡Z黑洞吞噬萬物滅",
effect: "通過Z力量收集惡能量,全\n力將對手吸入。威力會根據\n原來的招式而改變",
},
twinkleTacklePhysical: {
name: "妖精Z可愛星星飛天撞",
effect: "通過Z力量製造魅惑空間,\n全力捉弄對手。威力會根據\n原來的招式而改變",
},
twinkleTackleSpecial: {
name: "妖精Z可愛星星飛天撞",
effect: "通過Z力量製造魅惑空間,\n全力捉弄對手。威力會根據\n原來的招式而改變",
},
catastropika: {
name: "皮卡丘Z皮卡皮卡必殺擊",
effect: "通過Z力量,皮卡丘全身覆\n蓋最強電力全力猛撲對手",
},
shoreUp: {
name: "集沙",
effect: "回覆自己最大HP的一半。\n在沙暴中回覆得更多",
},
firstImpression: {
name: "迎頭一擊",
effect: "威力很高的招式,但只有在\n出場戰鬥時立刻使出才能\n成功",
},
banefulBunker: {
name: "碉堡",
effect: "防住對手攻擊的同時,讓接\n觸到自己的對手中毒",
},
spiritShackle: {
name: "縫影",
effect: "攻擊的同時,縫住對手的影\n子使其無法逃走",
},
darkestLariat: {
name: "DD金勾臂",
effect: "旋轉雙臂打向對手。無視對\n手的能力變化直接給予傷\n害",
},
sparklingAria: {
name: "泡影的詠歎調",
effect: "隨着唱歌會放出很多氣球。\n受到此招式攻擊時灼傷會\n被治癒",
},
iceHammer: {
name: "冰錘",
effect: "揮舞強力而沉重的拳頭,給\n予對手傷害。自己的速度會\n降低",
},
floralHealing: {
name: "花療",
effect: "回覆對手最大HP的一半。\n在青草場地時效果會提高",
},
highHorsepower: { name: "十萬馬力", effect: "使出全身力量,猛攻對手" },
strengthSap: {
name: "吸取力量",
effect: "給自己回覆和對手攻擊力相\n同數值的然後降低對\n手的攻擊",
},
solarBlade: {
name: "日光刃",
effect: "第1回合收集滿滿的日光,\n第回合將此力量集中在劍\n上進行攻擊",
},
leafage: { name: "樹葉", effect: "將葉片打向對手,進行攻擊" },
spotlight: {
name: "聚光燈",
effect: "給寶可夢打上聚光燈,該回\n合只能瞄準該寶可夢",
},
toxicThread: {
name: "毒絲",
effect: "將混有毒的絲吐向對手。使\n其中毒從而降低對手的速\n度",
},
laserFocus: { name: "磨礪", effect: "集中精神,下次攻擊必定會\n擊中要害" },
gearUp: {
name: "輔助齒輪",
effect: "啓動齒輪,提高特性爲正電\n和負電的寶可夢的攻擊和特\n攻",
},
throatChop: {
name: "深淵突刺",
effect: "受到此招式攻擊的對手,會\n因爲地獄般的痛苦回\n合內變得無法使出聲音類\n招式",
},
pollenPuff: {
name: "花粉團",
effect: "對敵人使用是會爆炸的糰子。\n對我方使用則是給予回覆\n的糰子",
},
anchorShot: {
name: "擲錨",
effect: "將錨纏住對手進行攻擊。使\n對手無法逃走",
},
psychicTerrain: {
name: "精神場地",
effect: "在5回合內,地面上的寶可\n夢不會受到先制招式的攻擊。\n超能力屬性的招式威力會\n提高",
},
lunge: {
name: "猛撲",
effect: "全力猛撲對手進行攻擊。從\n而降低對手的攻擊",
},
fireLash: {
name: "火焰鞭",
effect: "用燃燒的鞭子抽打對手。受\n到攻擊的對手防禦會降低",
},
powerTrip: {
name: "囂張",
effect: "耀武揚威地攻擊對手,自己\n的能力提高得越多威力就\n越大",
},
burnUp: {
name: "燃盡",
effect: "將自己全身燃燒起火焰來,\n給予對手大大的傷害。自己\n的火屬性將會消失",
},
speedSwap: { name: "速度互換", effect: "將對手和自己的速度進行互\n換" },
smartStrike: {
name: "修長之角",
effect: "用尖尖的角刺入對手進行攻\n擊。攻擊必定會命中",
},
purify: {
name: "淨化",
effect: "治癒對手的異常狀態。治癒\n後可以回覆自己的",
},
revelationDance: {
name: "覺醒之舞",
effect: "全力跳舞進行攻擊。此招式\n的屬性將變得和自己的屬性\n相同",
},
coreEnforcer: {
name: "核心懲罰者",
effect: "如果給予過傷害的對手已經\n結束行動其特性就會被消\n除",
},
tropKick: {
name: "熱帶踢",
effect: "向對手使出來自南國的火熱\n腳踢。從而降低對手的攻擊",
},
instruct: {
name: "號令",
effect: "向對手下達指示,讓其再次\n使出剛纔的招式",
},
beakBlast: {
name: "鳥嘴加農炮",
effect: "先加熱鳥嘴後再進行攻擊。\n鳥嘴在加熱時對手觸碰的話\n就會使其灼傷",
},
clangingScales: {
name: "鱗片噪音",
effect: "摩擦全身鱗片,發出響亮的\n聲音進行攻擊。攻擊後自己\n的防禦會降低",
},
dragonHammer: {
name: "龍錘",
effect: "將身體當作錘子,向對手發\n動襲擊給予傷害",
},
brutalSwing: {
name: "狂舞揮打",
effect: "用自己的身體狂舞揮打,給\n予對手傷害",
},
auroraVeil: {
name: "極光幕",
effect: "在5回合內減弱物理和特殊\n的傷害。只有下雪時才能使\n出",
},
sinisterArrowRaid: {
name: "狙射樹梟Z遮天蔽日暗影箭",
effect: "通過Z力量製造出無數箭的\n狙射樹梟將全力射穿對手進\n行攻擊",
},
maliciousMoonsault: {
name: "熾焰咆哮虎Z極惡飛躍粉碎擊",
effect: "通過Z力量得到強壯肉體的\n熾焰咆哮虎將全力撞向對手\n進行攻擊",
},
oceanicOperetta: {
name: "西獅海壬Z海神莊嚴交響樂",
effect: "通過Z力量召喚大量水的西\n獅海壬將全力攻擊對手",
},
guardianOfAlola: {
name: "卡璞Z巨人衛士・阿羅拉",
effect: "通過Z力量得到阿羅拉之力\n的土地神寶可夢將全力進行\n攻擊。對手的剩餘HP會減\n少很多",
},
soulStealing7StarStrike: {
name: "瑪夏多Z七星奪魂腿",
effect: "得到Z力量的瑪夏多將全力\n使出拳頭和腳踢的連續招式\n叩打對手",
},
stokedSparksurfer: {
name: "阿羅雷Z駕雷馭電戲衝浪",
effect: "得到Z力量的阿羅拉地區的\n雷丘將全力進行攻擊。從而\n讓對手陷入麻痹狀態",
},
pulverizingPancake: {
name: "卡比獸Z認真起來大爆擊",
effect: "通過Z力量使得認真起來的\n卡比獸躍動巨大身軀全力\n向對手發動襲擊",
},
extremeEvoboost: {
name: "伊布Z九彩昇華齊聚頂",
effect: "得到Z力量的伊布將藉助進\n化後夥伴們的力量大幅提\n高能力",
},
genesisSupernova: {
name: "夢幻Z起源超新星大爆炸",
effect: "得到Z力量的夢幻將全力攻\n擊對手。腳下會變成精神場\n地",
},
shellTrap: {
name: "陷阱甲殼",
effect: "設下甲殼陷阱。如果對手使\n出物理招式陷阱就會爆炸\n並給予對手傷害",
},
fleurCannon: {
name: "花朵加農炮",
effect: "放出強力光束後,自己的特\n攻會大幅降低",
},
psychicFangs: {
name: "精神之牙",
effect: "利用精神力量咬住對手進行\n攻擊。還可以破壞光牆和反\n射壁等",
},
stompingTantrum: {
name: "跺腳",
effect: "化悔恨爲力量進行攻擊。如\n果上一回合招式沒有打中\n威力就會翻倍",
},
shadowBone: {
name: "暗影之骨",
effect: "用附有靈魂的骨頭毆打對手\n進行攻擊。有時會降低對手\n的防禦",
},
accelerock: {
name: "衝巖",
effect: "迅速撞向對手進行攻擊。必\n定能夠先制攻擊",
},
liquidation: {
name: "水流裂破",
effect: "用水之力量撞向對手進行攻\n擊。有時會降低對手的防禦",
},
prismaticLaser: {
name: "棱鏡鐳射",
effect: "用棱鏡的力量發射強烈光線。\n下一回合自己將無法動彈",
},
spectralThief: {
name: "暗影偷盜",
effect: "潛入對手的影子進行攻擊。\n會奪取對手的能力提升",
},
sunsteelStrike: {
name: "流星閃衝",
effect: "以流星般的氣勢猛撞對手。\n可以無視對手的特性進行攻\n擊",
},
moongeistBeam: {
name: "暗影之光",
effect: "放出奇怪的光線攻擊對手。\n可以無視對手的特性進行攻\n擊",
},
tearfulLook: {
name: "淚眼汪汪",
effect: "變得淚眼汪汪,讓對手喪失\n鬥志。從而降低對手的攻擊\n和特攻",
},
zingZap: {
name: "麻麻刺刺",
effect: "撞向對手,併發出強電,使\n其感到麻麻刺刺的。有時會\n使對手畏縮",
},
naturesMadness: {
name: "自然之怒",
effect: "向對手釋放自然之怒。對手\n的會減半",
},
multiAttack: {
name: "多屬性攻擊",
effect: "一邊覆蓋高能量,一邊撞向\n對手進行攻擊。根據存儲碟\n不同屬性會改變",
},
tenMillionVoltThunderbolt: {
name: "智皮卡Z千萬伏特",
effect: "戴着帽子的皮卡丘將通過Z\n力量增強的電擊全力釋放給\n對手。容易擊中要害",
},
mindBlown: {
name: "驚爆大頭",
effect: "讓自己的頭爆炸,來攻擊周\n圍的一切。自己也會受到傷\n害",
},
plasmaFists: {
name: "等離子閃電拳",
effect: "用覆蓋着電流的拳頭進行攻\n擊。使一般屬性的招式變成\n電屬性",
},
photonGeyser: {
name: "光子噴湧",
effect: "用光柱來進行攻擊。比較自\n己的攻擊和特攻用數值相\n對較高的一項給予對方傷害",
},
lightThatBurnsTheSky: {
name: "究極奈克洛Z焚天滅世熾光爆",
effect: "奈克洛茲瑪會無視對手的特\n性效果在攻擊和特攻之間\n用數值相對較高的一項給\n予對方傷害",
},
searingSunrazeSmash: {
name: "索爾迦雷歐Z日光迴旋下蒼穹",
effect: "得到Z力量的索爾迦雷歐將\n全力進行攻擊。可以無視對\n手的特性效果",
},
menacingMoonrazeMaelstrom: {
name: "露奈雅拉Z月華飛濺落靈霄",
effect: "得到Z力量的露奈雅拉將全\n力進行攻擊。可以無視對手\n的特性效果",
},
letsSnuggleForever: {
name: "謎擬丘Z親密無間大亂揍",
effect: "得到Z力量的謎擬Q將全力\n進行亂揍攻擊",
},
splinteredStormshards: {
name: "鬃巖狼人Z狼嘯石牙颶風暴",
effect: "得到Z力量的鬃巖狼人將全\n力進行攻擊。而且會消除場\n地狀態",
},
clangorousSoulblaze: {
name: "杖尾鱗甲龍Z熾魂熱舞烈音爆",
effect: "得到Z力量的杖尾鱗甲龍將\n全力攻擊對手。並且自己的\n能力會提高",
},
zippyZap: {
name: "電電加速",
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
},
splishySplash: {
name: "滔滔衝浪",
effect: "往巨浪中注入電能後衝撞對\n手進行攻擊。有時會讓對手\n陷入麻痹狀態",
},
floatyFall: {
name: "飄飄墜落",
effect: "輕飄飄地浮起來後,再猛地\n俯衝下去進行攻擊。有時會\n使對手畏縮",
},
pikaPapow: {
name: "閃閃雷光",
effect: "皮卡丘越喜歡訓練家,電擊\n的威力就越強。攻擊必定會\n命中",
},
bouncyBubble: {
name: "活活氣泡",
effect: "投擲水球進行攻擊。吸水後\n能回覆等同於造成的傷害一\n半的HP",
},
buzzyBuzz: {
name: "麻麻電擊",
effect: "放出電擊攻擊對手。讓對手\n陷入麻痹狀態",
},
sizzlySlide: {
name: "熊熊火爆",
effect: "用燃起大火的身體猛烈地衝\n撞對手。讓對手陷入灼傷狀\n態",
},
glitzyGlow: {
name: "嘩嘩氣場",
effect: "利用念力強攻,粉碎對方信\n心。製造一道能減弱對手特\n殊攻擊的神奇牆壁",
},
baddyBad: {
name: "壞壞領域",
effect: "惡行惡相地進行攻擊。製造\n一道能減弱對手物理攻擊的\n神奇牆壁",
},
sappySeed: {
name: "茁茁炸彈",
effect: "長出巨大的藤蔓,播撒種子\n進行攻擊。種子每回合都會\n吸取對手的HP",
},
freezyFrost: {
name: "冰冰霜凍",
effect: "利用冰冷的黑霧結晶進行攻\n擊。使全體寶可夢的能力變\n回原點",
},
sparklySwirl: {
name: "亮亮風暴",
effect: "利用芬芳刺鼻的龍捲風吞噬\n對方。能治癒我方寶可夢的\n異常狀態",
},
veeveeVolley: {
name: "砰砰擊破",
effect: "伊布越喜歡訓練家,衝撞的\n威力就越強。攻擊必定會命\n中",
},
doubleIronBash: {
name: "鋼拳雙擊",
effect: "以胸口的螺帽爲中心旋轉,\n並連續次揮動手臂打擊對\n手。有時會使對手畏縮",
},
maxGuard: {
name: "極巨防壁",
effect: "完全抵擋對手的攻擊。連續\n使出則容易失敗",
},
dynamaxCannon: {
name: "極巨炮",
effect: "將凝縮在體內的能量從核心\n放出進行攻擊",
},
snipeShot: {
name: "狙擊",
effect: "能無視具有吸引對手招式效\n果的特性或招式的影響。可\n以向選定的對手進行攻擊",
},
jawLock: {
name: "緊咬不放",
effect: "使雙方直到一方昏厥爲止無\n法替換寶可夢。其中一方退\n場則可以解除效果",
},
stuffCheeks: { name: "大快朵頤", effect: "喫掉攜帶的樹果,大幅提高\n防禦" },
noRetreat: {
name: "背水一戰",
effect: "提高自己的所有能力,但無\n法替換或逃走",
},
tarShot: {
name: "瀝青射擊",
effect: "潑灑黏糊糊的瀝青,降低對\n手的速度。火屬性會變成對\n手的弱點",
},
magicPowder: {
name: "魔法粉",
effect: "向對手噴灑魔法粉,使對手\n變爲超能力屬性",
},
dragonDarts: {
name: "龍箭",
effect: "讓多龍梅西亞進行2次攻擊。\n如果對手有只寶可夢\n則對它們各進行次攻擊",
},
teatime: {
name: "茶會",
effect: "舉辦一場茶會,場上的所有\n寶可夢都會喫掉自己攜帶的\n樹果",
},
octolock: {
name: "蛸固",
effect: "讓對手無法逃走。對手被固\n定後每回合都會降低防禦\n和特防",
},
boltBeak: {
name: "電喙",
effect: "用帶電的喙啄刺對手。如果\n比對手先出手攻擊招式的\n威力會變成倍",
},
fishiousRend: {
name: "鰓咬",
effect: "用堅硬的腮咬住對手。如果\n比對手先出手攻擊招式的\n威力會變成倍",
},
courtChange: { name: "換場", effect: "用神奇的力量交換雙方的場\n地效果" },
maxFlare: {
name: "極巨火爆",
effect: "極巨化寶可夢使出的火屬性\n攻擊。可在回合內讓日照\n變得強烈",
},
maxFlutterby: {
name: "極巨蟲蠱",
effect: "極巨化寶可夢使出的蟲屬性\n攻擊。會降低對手的特攻",
},
maxLightning: {
name: "極巨閃電",
effect: "極巨化寶可夢使出的電屬性\n攻擊。可在回合內將腳下\n變成電氣場地",
},
maxStrike: {
name: "極巨攻擊",
effect: "極巨化寶可夢使出的一般屬\n性攻擊。會降低對手的速度",
},
maxKnuckle: {
name: "極巨拳鬥",
effect: "極巨化寶可夢使出的格鬥屬\n性攻擊。會提高我方的攻擊",
},
maxPhantasm: {
name: "極巨幽魂",
effect: "極巨化寶可夢使出的幽靈屬\n性攻擊。會降低對手的防禦",
},
maxHailstorm: {
name: "極巨寒冰",
effect: "極巨化寶可夢使出的冰屬性\n攻擊。在回合內會下雪",
},
maxOoze: {
name: "極巨酸毒",
effect: "極巨化寶可夢使出的毒屬性\n攻擊。會提高我方的特攻",
},
maxGeyser: {
name: "極巨水流",
effect: "極巨化寶可夢使出的水屬性\n攻擊。可在回合內降下大\n雨",
},
maxAirstream: {
name: "極巨飛衝",
effect: "極巨化寶可夢使出的飛行屬\n性攻擊。會提高我方的速度",
},
maxStarfall: {
name: "極巨妖精",
effect: "極巨化寶可夢使出的妖精屬\n性攻擊。可在回合內將腳\n下變成薄霧場地",
},
maxWyrmwind: {
name: "極巨龍騎",
effect: "極巨化寶可夢使出的龍屬性\n攻擊。會降低對手的攻擊",
},
maxMindstorm: {
name: "極巨超能",
effect: "極巨化寶可夢使出的超能力\n屬性攻擊。可在回合內將\n腳下變成精神場地",
},
maxRockfall: {
name: "極巨岩石",
effect: "極巨化寶可夢使出的岩石屬\n性攻擊。可在回合內捲起\n沙暴",
},
maxQuake: {
name: "極巨大地",
effect: "極巨化寶可夢使出的地面屬\n性攻擊。會提高我方的特防",
},
maxDarkness: {
name: "極巨惡霸",
effect: "極巨化寶可夢使出的惡屬性\n攻擊。會降低對手的特防",
},
maxOvergrowth: {
name: "極巨草原",
effect: "極巨化寶可夢使出的草屬性\n攻擊。可在回合內將腳下\n變成青草場地",
},
maxSteelspike: {
name: "極巨鋼鐵",
effect: "極巨化寶可夢使出的鋼屬性\n攻擊。會提高我方的防禦",
},
clangorousSoul: {
name: "魂舞烈音爆",
effect: "削減少許自己的HP,使所\n有能力都提高",
},
bodyPress: {
name: "撲擊",
effect: "用身體撞向對手進行攻擊。\n防禦越高給予的傷害就越\n高",
},
decorate: { name: "裝飾", effect: "通過裝飾,大幅提高對方的\n攻擊和特攻" },
drumBeating: {
name: "鼓擊",
effect: "用鼓點來控制鼓的根部進行\n攻擊從而降低對手的速度",
},
snapTrap: {
name: "捕獸夾",
effect: "使用捕獸夾,在4~5回合\n內夾住對手進行攻擊",
},
pyroBall: {
name: "火焰球",
effect: "點燃小石子,形成火球攻擊\n對手。有時會使對手陷入灼\n傷狀態",
},
behemothBlade: {
name: "巨獸斬",
effect: "以全身力氣舉起強大的劍,\n猛烈地劈向對手進行攻擊",
},
behemothBash: {
name: "巨獸彈",
effect: "將全身變化爲堅固的盾,猛\n烈地撞向對手進行攻擊",
},
auraWheel: {
name: "氣場輪",
effect: "用儲存在頰囊裏的能量進行\n攻擊並提高自己的速度。\n其屬性會隨着莫魯貝可的樣\n子而改變",
},
breakingSwipe: {
name: "廣域破壞",
effect: "用堅韌的尾巴猛掃對手進行\n攻擊從而降低對手的攻擊",
},
branchPoke: {
name: "木枝突刺",
effect: "使用尖銳的樹枝刺向對手進\n行攻擊",
},
overdrive: {
name: "破音",
effect: "奏響吉他和貝斯,釋放出發\n出巨響的劇烈震動攻擊對手",
},
appleAcid: {
name: "蘋果酸",
effect: "使用從酸蘋果中提取出來的\n酸性液體進行攻擊。降低對\n手的特防",
},
gravApple: {
name: "萬有引力",
effect: "從高處落下蘋果,給予對手\n傷害。可降低對手的防禦",
},
spiritBreak: {
name: "靈魂衝擊",
effect: "用足以讓對手一蹶不振的氣\n勢進行攻擊。會降低對手的\n特攻",
},
strangeSteam: {
name: "神奇蒸汽",
effect: "噴出煙霧攻擊對手。有時會\n使對手混亂",
},
lifeDew: {
name: "生命水滴",
effect: "噴灑出神奇的水,回覆自己\n和場上同伴的",
},
obstruct: {
name: "攔堵",
effect: "完全抵擋對手的攻擊。連續\n使出則容易失敗。一旦觸碰\n防禦就會大幅降低",
},
falseSurrender: {
name: "假跪真撞",
effect: "裝作低頭認錯的樣子,用凌\n亂的頭髮進行突刺。攻擊必\n定會命中",
},
meteorAssault: {
name: "流星突擊",
effect: "大力揮舞粗壯的莖進行攻擊。\n但同時自己也會被晃暈\n下一回合自己將無法動彈",
},
eternabeam: {
name: "無極光束",
effect: "無極汰那變回原來的樣子後,\n發動的最強攻擊。下一回\n合自己將無法動彈",
},
steelBeam: {
name: "鐵蹄光線",
effect: "將從全身聚集的鋼鐵化爲光\n束激烈地發射出去。自己\n也會受到傷害",
},
expandingForce: {
name: "廣域戰力",
effect: "利用精神力量攻擊對手。在\n精神場地上威力會有所提高\n能對所有對手造成傷害",
},
steelRoller: {
name: "鐵滾輪",
effect: "在破壞場地的同時攻擊對手。\n如果腳下沒有任何場地狀\n態存在使出此招式時便會\n失敗",
},
scaleShot: {
name: "鱗射",
effect: "發射鱗片進行攻擊。連續攻\n擊次。速度會提高但\n防禦會降低",
},
meteorBeam: {
name: "流星光束",
effect: "第1回合聚集宇宙之力提高\n特攻回合攻擊對手",
},
shellSideArm: {
name: "臂貝武器",
effect: "從物理攻擊和特殊攻擊中選\n擇可造成較多傷害的方式進\n行攻擊。有時會讓對手陷入\n中毒狀態",
},
mistyExplosion: {
name: "薄霧炸裂",
effect: "對自己周圍的所有寶可夢進\n行攻擊但使出後自己會\n陷入昏厥。在薄霧場地上\n招式威力會提高",
},
grassyGlide: {
name: "青草滑梯",
effect: "彷彿在地面上滑行般地攻擊\n對手。在青草場地上必定\n能夠先制攻擊",
},
risingVoltage: {
name: "電力上升",
effect: "用從地面升騰而起的電擊進\n行攻擊。當對手處於電氣場\n地上時招式威力會變成\n倍",
},
terrainPulse: {
name: "大地波動",
effect: "藉助場地的力量進行攻擊。\n視使出招式時場地狀態不同\n招式的屬性和威力會有所\n變化",
},
skitterSmack: {
name: "爬擊",
effect: "從對手背後爬近後進行攻擊。\n會降低對手的特攻",
},
burningJealousy: {
name: "妒火",
effect: "用嫉妒的能量攻擊對手。會\n讓在該回合內能力有所提高\n的寶可夢陷入灼傷狀態",
},
lashOut: {
name: "泄憤",
effect: "攻擊對手以發泄對其感到的\n惱怒情緒。如果在該回合內\n自身能力遭到降低招式的\n威力會變成倍",
},
poltergeist: {
name: "靈騷",
effect: "操縱對手的持有物進行攻擊。\n當對手沒有攜帶道具時\n使出此招式時便會失敗",
},
corrosiveGas: {
name: "腐蝕氣體",
effect: "用具有強酸性的氣體包裹住\n自己周圍所有的寶可夢並\n融化其所攜帶的道具",
},
coaching: {
name: "指導",
effect: "通過進行正確合理的指導,\n提高我方全員的攻擊和防禦",
},
flipTurn: {
name: "快速折返",
effect: "在攻擊之後急速返回,和後\n備寶可夢進行替換",
},
tripleAxel: {
name: "三旋擊",
effect: "連續3次踢對手進行攻擊。\n每踢中一次威力就會提高",
},
dualWingbeat: {
name: "雙翼",
effect: "將翅膀撞向對手進行攻擊。\n連續次給予傷害",
},
scorchingSands: {
name: "熱沙大地",
effect: "將滾燙的沙子砸向對手進行\n攻擊。有時會讓對手陷入灼\n傷狀態",
},
jungleHealing: {
name: "叢林治療",
effect: "與叢林融爲一體,回覆自己\n和場上同伴的和狀態",
},
wickedBlow: {
name: "闇冥強擊",
effect: "將惡之流派修煉至大成的猛\n烈一擊。必定會擊中要害",
},
surgingStrikes: {
name: "水流連打",
effect: "將水之流派修煉至大成的仿\n若行雲流水般的次連擊。\n必定會擊中要害",
},
thunderCage: {
name: "雷電囚籠",
effect: "將對手困在電流四濺的囚籠\n中回合內進行攻\n擊",
},
dragonEnergy: {
name: "巨龍威能",
effect: "把生命力轉換爲力量攻擊對\n手。自己的越少招式\n的威力越小",
},
freezingGlare: {
name: "冰冷視線",
effect: "從雙眼發射精神力量進行攻\n擊。有時會讓對手陷入冰凍\n狀態",
},
fieryWrath: {
name: "怒火中燒",
effect: "將憤怒轉化爲火焰般的氣場\n進行攻擊。有時會使對手畏\n縮",
},
thunderousKick: {
name: "雷鳴蹴擊",
effect: "以雷電般的動作戲耍對手的\n同時使出腳踢。可降低對手\n的防禦",
},
glacialLance: {
name: "雪矛",
effect: "向對手投擲掀起暴風雪的冰\n矛進行攻擊",
},
astralBarrage: { name: "星碎", effect: "用大量的小靈體向對手發起\n攻擊" },
eerieSpell: {
name: "詭異咒語",
effect: "用強大的精神力量攻擊。讓\n對手最後使用的招式減少\n",
},
direClaw: {
name: "克命爪",
effect: "以破滅之爪進行攻擊。有時\n還會讓對手陷入中毒、麻痹\n、睡眠之中的一種狀態",
},
psyshieldBash: {
name: "屏障猛攻",
effect: "讓意念的能量覆蓋全身,撞\n向對手進行攻擊。會提高自\n己的防禦",
},
powerShift: { name: "力量轉換", effect: "將自己的攻擊與防禦互相交\n換" },
stoneAxe: {
name: "巖斧",
effect: "用岩石之斧進行攻擊。散落\n的岩石碎片會飄浮在對手周\n圍",
},
springtideStorm: {
name: "陽春風暴",
effect: "用交織着愛與恨的烈風席捲\n對手進行攻擊。有時會降低\n對手的攻擊",
},
mysticalPower: {
name: "神祕之力",
effect: "放出不可思議的力量攻擊。\n會提高自己的特攻",
},
ragingFury: {
name: "大憤慨",
effect: "在2~3回合內,一邊放出\n火焰一邊瘋狂亂打。大鬧\n一番後自己會陷入混亂",
},
waveCrash: {
name: "波動衝",
effect: "讓水覆蓋全身後撞向對手。\n自己也會受到不少傷害",
},
chloroblast: {
name: "葉綠爆震",
effect: "將自己的葉綠素凝聚起來後\n放出去進行攻擊。自己也會\n受到傷害",
},
mountainGale: {
name: "冰山風",
effect: "將冰山般巨大的冰塊砸向對\n手進行攻擊。有時會使對手\n畏縮",
},
victoryDance: {
name: "勝利之舞",
effect: "激烈地跳起喚來勝利的舞蹈,\n提高自己的攻擊、防禦和\n速度",
},
headlongRush: {
name: "突飛猛撲",
effect: "向對手使出灌注了全心全力\n的撞擊。自己的防禦和特防\n會降低",
},
barbBarrage: {
name: "毒千針",
effect: "用無數的毒針進行攻擊。有\n時還會讓對手陷入中毒狀態。\n攻擊處於中毒狀態的對手\n時威力會變成倍",
},
esperWing: {
name: "氣場之翼",
effect: "用經過氣場強化的翅膀撕裂\n對手。容易擊中要害。會提\n高自己的速度",
},
bitterMalice: {
name: "冤冤相報",
effect: "用令人毛骨悚然的怨念進行\n攻擊。會降低對手的攻擊",
},
shelter: {
name: "閉關",
effect: "將皮膚變得堅硬如鐵盾,從\n而大幅提高自己的防禦",
},
tripleArrows: {
name: "三連箭",
effect: "使出一記腿技後同時發射3\n箭。有時會降低對手的防禦\n或使對手畏縮。容易擊中要\n害",
},
infernalParade: {
name: "羣魔亂舞",
effect: "用無數的火球進行攻擊。有\n時會讓對手陷入灼傷狀態。\n攻擊處於異常狀態的對手時\n威力會變成倍",
},
ceaselessEdge: {
name: "祕劍・千重濤",
effect: "用貝殼之劍進行攻擊。散落\n的貝殼碎片會散落在對手腳\n下成爲撒菱",
},
bleakwindStorm: {
name: "枯葉風暴",
effect: "用足以讓身心都止不住顫抖\n的冰冷狂風進行攻擊。有時\n會降低對手的速度",
},
wildboltStorm: {
name: "鳴雷風暴",
effect: "呼喚雷雲引起風暴,用雷與\n風進行激烈的攻擊。有時會\n讓對手陷入麻痹狀態",
},
sandsearStorm: {
name: "熱沙風暴",
effect: "用灼熱的沙子和強烈的風席\n卷對手進行攻擊。有時會讓\n對手陷入灼傷狀態",
},
lunarBlessing: {
name: "新月祈禱",
effect: "向新月獻上祈禱,回覆自己\n和場上同伴的和狀態",
},
takeHeart: {
name: "勇氣填充",
effect: "鼓起衝勁,治癒自己的異常\n狀態同時提高自己的特攻\n和特防",
},
gMaxWildfire: {
name: "超極巨深淵滅焰",
effect: "超極巨化的噴火龍使出的火\n屬性攻擊。可在回合內給\n予對手傷害",
},
gMaxBefuddle: {
name: "超極巨蝶影蠱惑",
effect: "超極巨化的巴大蝶使出的蟲\n屬性攻擊。會讓對手陷入中\n毒、麻痹或睡眠狀態",
},
gMaxVoltCrash: {
name: "超極鉅萬雷轟頂",
effect: "超極巨化的皮卡丘使出的電\n屬性攻擊。會讓對手陷入麻\n痹狀態",
},
gMaxGoldRush: {
name: "超極巨特大金幣",
effect: "超極巨化的喵喵使出的一般\n屬性攻擊。會讓對手陷入混\n亂狀態並可獲得金錢",
},
gMaxChiStrike: {
name: "超極巨會心一擊",
effect: "超極巨化的怪力使出的格鬥\n屬性攻擊。會變得容易擊中\n要害",
},
gMaxTerror: {
name: "超極巨幻影幽魂",
effect: "超極巨化的耿鬼使出的幽靈\n屬性攻擊。會踩住對手的影\n子讓其無法被替換",
},
gMaxResonance: {
name: "超極巨極光旋律",
effect: "超極巨化的拉普拉斯使出的\n冰屬性攻擊。可在回合內\n減弱受到的傷害",
},
gMaxCuddle: {
name: "超極巨熱情擁抱",
effect: "超極巨化的伊布使出的一般\n屬性攻擊。會讓對手陷入着\n迷狀態",
},
gMaxReplenish: {
name: "超極巨資源再生",
effect: "超極巨化的卡比獸使出的一\n般屬性攻擊。會讓喫掉的樹\n果再生",
},
gMaxMalodor: {
name: "超極巨臭氣沖天",
effect: "超極巨化的灰塵山使出的毒\n屬性攻擊。會讓對手陷入中\n毒狀態",
},
gMaxStonesurge: {
name: "超極巨巖陣以待",
effect: "超極巨化的暴噬龜使出的水\n屬性攻擊。會發射無數銳利\n的岩石",
},
gMaxWindRage: {
name: "超極巨旋風襲捲",
effect: "超極巨化的鋼鎧鴉使出的飛\n行屬性攻擊。可消除反射壁\n和光牆",
},
gMaxStunShock: {
name: "超極巨異毒電場",
effect: "超極巨化的顫弦蠑螈使出的\n電屬性攻擊。會讓對手陷入\n中毒或麻痹狀態",
},
gMaxFinale: {
name: "超極巨幸福圓滿",
effect: "超極巨化的霜奶仙使出的妖\n精屬性攻擊。可回覆我方的\n",
},
gMaxDepletion: {
name: "超極巨劣化衰變",
effect: "超極巨化的鋁鋼龍使出的龍\n屬性攻擊。可減少對手最後\n使用的招式的",
},
gMaxGravitas: {
name: "超極巨天道七星",
effect: "超極巨化的以歐路普使出的\n超能力屬性攻擊。在回合\n內重力會產生變化",
},
gMaxVolcalith: {
name: "超極巨炎石噴發",
effect: "超極巨化的巨炭山使出的巖\n石屬性攻擊。可在回合內\n給予對手傷害",
},
gMaxSandblast: {
name: "超極巨沙塵漫天",
effect: "超極巨化的沙螺蟒使出的地\n面屬性攻擊。在回合\n內會狂刮沙暴",
},
gMaxSnooze: {
name: "超極巨睡魔降臨",
effect: "超極巨化的長毛巨魔使出的\n惡屬性攻擊。會通過打大哈\n欠讓對手產生睡意",
},
gMaxTartness: {
name: "超極巨酸不溜丟",
effect: "超極巨化的蘋裹龍使出的草\n屬性攻擊。會降低對手的閃\n避率",
},
gMaxSweetness: {
name: "超極巨瓊漿玉液",
effect: "超極巨化的豐蜜龍使出的草\n屬性攻擊。會治癒我方的異\n常狀態",
},
gMaxSmite: {
name: "超極巨天譴雷誅",
effect: "超極巨化的布莉姆溫使出的\n妖精屬性攻擊。會讓對手陷\n入混亂狀態",
},
gMaxSteelsurge: {
name: "超極巨鋼鐵陣法",
effect: "超極巨化的大王銅象使出的\n鋼屬性攻擊。會發射無數銳\n利的刺",
},
gMaxMeltdown: {
name: "超極巨液金熔擊",
effect: "超極巨化的美錄梅塔使出的\n鋼屬性攻擊。會讓對手無法\n連續使出相同的招式",
},
gMaxFoamBurst: {
name: "超極巨激漩泡渦",
effect: "超極巨化的巨鉗蟹使出的水\n屬性攻擊。會大幅降低對手\n的速度",
},
gMaxCentiferno: {
name: "超極巨百火焚野",
effect: "超極巨化的焚焰蚣使出的火\n屬性攻擊。可在回合\n內將對手困在火焰中",
},
gMaxVineLash: {
name: "超極巨灰飛鞭滅",
effect: "超極巨化的妙蛙花使出的草\n屬性攻擊。可在回合內給\n予對手傷害",
},
gMaxCannonade: {
name: "超極巨水炮轟滅",
effect: "超極巨化的水箭龜使出的水\n屬性攻擊。可在回合內給\n予對手傷害",
},
gMaxDrumSolo: {
name: "超極巨狂擂亂打",
effect: "超極巨化的轟擂金剛猩使出\n的草屬性攻擊。不會受到對\n手特性的干擾",
},
gMaxFireball: {
name: "超極巨破陣火球",
effect: "超極巨化的閃焰王牌使出的\n火屬性攻擊。不會受到對手\n特性的干擾",
},
gMaxHydrosnipe: {
name: "超極巨狙擊神射",
effect: "超極巨化的千面避役使出的\n水屬性攻擊。不會受到對手\n特性的干擾",
},
gMaxOneBlow: {
name: "超極巨奪命一擊",
effect: "超極巨化的武道熊師使出的\n惡屬性攻擊。是可以無視極\n巨防壁的一擊",
},
gMaxRapidFlow: {
name: "超極巨流水連擊",
effect: "超極巨化的武道熊師使出的\n水屬性攻擊。是可以無視極\n巨防壁的連擊",
},
teraBlast: {
name: "太晶爆發",
effect: "太晶化時,會放出太晶屬性\n的能量攻擊。比較自己的攻\n擊和特攻用數值相對較高\n的一項給予對方傷害。其\n他屬性用攻擊和特攻數\n值較高的一項給予傷害。對\n正處於太晶化的對手效果絕\n佳。自己的攻擊和特攻會降\n低。星晶",
},
silkTrap: {
name: "線阱",
effect: "用絲設置陷阱。防住對方攻\n擊的同時能夠降低所接觸\n到的對手的速度",
},
axeKick: {
name: "下壓踢",
effect: "將踢起的腳跟往下劈向對手\n進行攻擊。有時會使對手混\n亂。如果劈偏則自己會受到\n傷害",
},
lastRespects: {
name: "掃墓",
effect: "爲了化解夥伴的悔恨而進行\n攻擊。被打倒的我方寶可夢\n越多招式的威力越高",
},
luminaCrash: {
name: "琉光衝激",
effect: "放出連精神都能影響到的奇\n妙怪光進行攻擊。會大幅降\n低對方的特防",
},
orderUp: {
name: "上菜",
effect: "以瀟灑的身手進行攻擊。若\n口中有米立龍會按其樣子\n提高能力",
},
jetPunch: {
name: "噴射拳",
effect: "將激流覆蓋於拳頭,以肉眼\n無法辨識的速度打出拳擊。\n必定能夠先制攻擊",
},
spicyExtract: {
name: "辣椒精華",
effect: "放出極爲辛辣的精華。對手\n的攻擊會大幅提高防禦會\n大幅降低",
},
spinOut: {
name: "疾速轉輪",
effect: "通過往腿上增加負荷,以激\n烈的旋轉給予對手傷害。自\n己的速度會大幅降低",
},
populationBomb: {
name: "鼠數兒",
effect: "夥伴們會紛紛趕來集合,以\n羣體行動給予對手攻擊。連\n續命中次",
},
iceSpinner: {
name: "冰旋",
effect: "腳上覆蓋薄冰,旋轉着撞擊\n對手。通過旋轉的動作破壞\n場地",
},
glaiveRush: {
name: "巨劍突擊",
effect: "有勇無謀的捨身突擊。使出\n招式後對手的攻擊必定會\n命中且傷害會變成倍",
},
revivalBlessing: {
name: "復生祈禱",
effect: "通過以慈愛之心祈禱,讓陷\n入昏厥的後備寶可夢以回覆\n一半的狀態復活",
},
saltCure: {
name: "鹽醃",
effect: "使對手陷入鹽醃狀態,每回\n合給予對手傷害。對手爲鋼\n或水屬性時會更痛苦",
},
tripleDive: {
name: "三連鑽",
effect: "以默契的跳躍濺起水花擊向\n對手。連續次給予傷害",
},
mortalSpin: {
name: "晶光轉轉",
effect: "通過旋轉來攻擊對手。可以\n擺脫綁緊、緊束、寄生種子\n等招式。還能讓對手陷入中\n毒狀態",
},
doodle: {
name: "描繪",
effect: "把握並映射出對手的本質,\n讓自己和同伴寶可夢的特性\n變得和對手相同",
},
filletAway: {
name: "甩肉",
effect: "削減自己的HP,大幅提高\n攻擊和特攻以及速度",
},
kowtowCleave: {
name: "僕刀",
effect: "下跪讓對手大意後發起襲擊\n劈向對手。攻擊必定會命中",
},
flowerTrick: {
name: "千變萬花",
effect: "將做了手腳的花束扔向對手\n進行攻擊。必定會命中且\n會擊中要害",
},
torchSong: {
name: "閃焰高歌",
effect: "如唱歌一樣噴出熊熊燃燒的\n火焰燒焦對手。會提高自己\n的特攻",
},
aquaStep: {
name: "流水旋舞",
effect: "以盈盈欲滴的輕快步伐戲耍\n對手並給予其傷害。會提高\n自己的速度",
},
ragingBull: {
name: "怒牛",
effect: "狂怒暴牛的猛烈衝撞。招式\n的屬性隨形態改變光牆和\n反射壁等招式也能破壞",
},
makeItRain: {
name: "淘金潮",
effect: "扔出大量硬幣攻擊。自己的\n特攻會降低戰鬥後還可以\n拿到錢",
},
psyblade: {
name: "精神劍",
effect: "用無形的利刃劈開對手。處\n於電氣場地時招式威力會\n變成倍",
},
hydroSteam: {
name: "水蒸氣",
effect: "將煮得翻滾的開水猛烈地噴\n向對手。日照強烈時招式\n威力不但不會降低還會變\n成倍",
},
ruination: {
name: "大災難",
effect: "引發毀滅性的災厄,使對手\n的減半",
},
collisionCourse: {
name: "全開猛撞",
effect: "邊變形邊兇暴地落下,並引\n發起古老的大爆炸。若針對\n到弱點威力會進一步",
},
electroDrift: {
name: "閃電猛衝",
effect: "邊變形邊高速奔走,並以未\n知的電擊貫穿對手。若針對\n到弱點威力會進一步",
},
shedTail: {
name: "斷尾",
effect: "削減自己的HP,製造分身\n後會返回並和後備寶可夢\n進行替換",
},
chillyReception: {
name: "冷笑話",
effect: "留下冷場的冷笑話後,和後\n備寶可夢進行替換。在回\n合內會下雪",
},
tidyUp: {
name: "大掃除",
effect: "將撒菱、隱形巖、黏黏網、\n毒菱、替身全部掃除掉。自\n己的攻擊和速度會提高",
},
snowscape: {
name: "雪景",
effect: "在5回合內會下雪。冰屬性\n的防禦會提高",
},
pounce: { name: "蟲撲", effect: "飛撲向對手攻擊。會降低對\n手的速度" },
trailblaze: {
name: "起草",
effect: "跳出草叢進行攻擊。通過輕\n快的步伐會提高自己的速度",
},
chillingWater: {
name: "潑冷水",
effect: "潑灑冰冷得足以讓對手失去\n活力的水進行攻擊。會降低\n對手的攻擊",
},
hyperDrill: {
name: "強力鑽",
effect: "急速旋轉尖銳的身體部位貫\n穿對手。可以無視守住和看\n穿等招式",
},
twinBeam: {
name: "雙光束",
effect: "從兩眼發射出神奇的光線攻\n擊。連續次給予傷害",
},
rageFist: {
name: "憤怒之拳",
effect: "將憤怒化爲力量攻擊。受到\n攻擊的次數越多招式的威\n力越高",
},
armorCannon: {
name: "鎧農炮",
effect: "熊熊燃燒自己的鎧甲,將其\n做成炮彈射出攻擊。自己的\n防禦和特防會降低",
},
bitterBlade: {
name: "悔念劍",
effect: "將對世間的留戀聚集於劍尖,\n並斬擊對手。可以回覆給\n予對手傷害的一半",
},
doubleShock: {
name: "電光雙擊",
effect: "將全身所有的電力放出,給\n予對手大大的傷害。自己的\n電屬性將會消失",
},
gigatonHammer: {
name: "巨力錘",
effect: "連同身體轉起巨大的錘子進\n行攻擊。這個招式無法連續\n使出次",
},
comeuppance: {
name: "復仇",
effect: "使出招式前,將最後受到的\n招式的傷害大力返還給對手",
},
aquaCutter: {
name: "水波刀",
effect: "如刀刃般噴射出加壓的水切\n開對手。容易擊中要害",
},
blazingTorque: {
name: "灼熱暴衝",
effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n灼傷狀態。",
},
wickedTorque: {
name: "黑暗暴衝",
effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n睡眠狀態。",
},
noxiousTorque: {
name: "劇毒暴衝",
effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n中毒狀態。",
},
combatTorque: {
name: "格鬥暴衝",
effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n麻痹狀態。此招式可以命中\n幽靈屬性的寶可夢。",
},
magicalTorque: {
name: "魔法暴衝",
effect: "攻擊目標造成傷害,\n有30%的幾率使目標陷入\n混亂狀態。",
},
bloodMoon: {
name: "血月",
effect: "從赤紅如血的滿月發射出全\n部的氣勢。這個招式無法連\n續使出次",
},
matchaGotcha: {
name: "刷刷茶炮",
effect: "發射經攪拌的茶的大炮,可\n以回覆給予對手傷害的一半\n有時會讓對手陷入灼\n傷狀態",
},
syrupBomb: {
name: "糖漿炸彈",
effect: "使粘稠的麥芽糖漿爆炸,讓\n對手陷入滿身糖狀態\n回合內持續降低其速度",
},
ivyCudgel: {
name: "棘藤棒",
effect: "用纏有藤蔓的棍棒毆打。屬\n性會隨所戴的面具而改變。\n容易擊中要害",
},
electroShot: {
name: "電光束",
effect: "第1回合收集電力提高特攻,\n第回合將高壓的電力發\n射出去。下雨天氣時能立刻\n發射",
},
teraStarstorm: {
name: "晶光星羣",
effect: "照射出結晶的力量來驅逐敵\n人。太樂巴戈斯在星晶形態\n下使出時能對所有對手造\n成傷害",
},
fickleBeam: {
name: "隨機光",
effect: "發射光線進行攻擊。有時其\n他的頭也會合力發射鐳射\n讓招式威力變成倍",
},
burningBulwark: {
name: "火焰守護",
effect: "用超高溫的體毛防住對手攻\n擊的同時讓接觸到自己的\n對手灼傷",
},
thunderclap: {
name: "迅雷",
effect: "可以比對手先使出電擊進行\n攻擊。對手使出的招式如果\n不是攻擊招式則會失敗",
},
mightyCleave: {
name: "強刃攻擊",
effect: "用積蓄在頭部的光來斬切對\n手。可以無視守護進行攻擊",
},
tachyonCutter: {
name: "迅子利刃",
effect: "接連發射出粒子的利刃,連\n續次給予傷害。攻擊必定\n會命中",
},
hardPress: {
name: "硬壓",
effect: "用手臂或鉗子壓迫對手。對\n手剩餘的越多威力越\n大",
},
dragonCheer: {
name: "龍聲鼓舞",
effect: "以龍之鼓舞提高士氣,讓我\n方的招式變得容易擊中要害。\n對龍屬性的鼓舞效果會更\n強",
},
alluringVoice: {
name: "魅誘之聲",
effect: "用天使般的歌聲攻擊對手。\n會讓此回合內能力有提高的\n寶可夢陷入混亂狀態",
},
temperFlare: {
name: "豁出去",
effect: "以自暴自棄的氣勢進行攻擊。\n如果上一回合招式沒有命\n中威力就會翻倍",
},
supercellSlam: {
name: "閃電強襲",
effect: "讓身體帶電後壓向對手。如\n果沒有命中則自己會受到傷\n害",
},
psychicNoise: {
name: "精神噪音",
effect: "用令對手不舒服的音波進行\n攻擊。讓對手在回合內無\n法通過招式、特性或攜帶的\n道具回覆",
},
upperHand: {
name: "快手還擊",
effect: "察覺到對手的動作後用掌根\n攻擊讓對手畏縮。如果對\n手使出的招式不是先制攻擊\n則會失敗",
},
malignantChain: {
name: "邪毒鎖鏈",
effect: "用由毒形成的鎖鏈纏住對手\n注入毒素加以侵蝕。有時會\n讓對手陷入劇毒狀態",
},
} as const;