pokerogue/test/moves/tidy_up.test.ts

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[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699) * Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
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import { Stat } from "#enums/stat";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
[Move] Implement Substitute (#2559) * Implement Substitute Squashed commit from working branch * Fix integration test imports * Use Override Helper utils + Fix Baton Pass test * Update src/test/moves/substitute.test.ts Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> * Fix test imports + nits * Document RemoveAllSubstitutesAttr * Fix some strict-null issues * more strict-null fixes * Fix baton pass test * Reorganized Substitute translation keys * Added checks for substitute in contact logic * Clean up Unseen Fist contact logic * Remove misleading comment in Download attr * RIP phases.ts * Fix imports post-phase migration * Rewrite `move.canIgnoreSubstitute` to `move.hitsSubstitute` * Also fixed interactions with Shell Trap and Beak Blast * Removed some leftover `canIgnoreSubstitute`s * fix issues after beta merge * Status move effectiveness now accounts for substitute * More edge case tests (Counter test failing) * Fix Counter + Trap edge cases + add Fail messagesd * Fix leftover nit * Resolve leftover test issues * Fix Sub offset carrying over to Trainer fights * Hide substitute sprite during catch attempts * Make substitutes baton-passable again * Remove placeholder locale keys and SPLASH_ONLY * Fix imports and other nits Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * ESLint * Fix imports * Fix incorrect `resetSprite` timing * Fix substitute disappearing on hit (maybe?) * More animation fixes (mostly for Roar) --------- Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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import { SubstituteTag } from "#app/data/battler-tags";
describe("Moves - Tidy Up", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyMoveset(Moves.SPLASH);
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game.override.starterSpecies(Species.FEEBAS);
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game.override.ability(Abilities.BALL_FETCH);
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game.override.moveset([ Moves.TIDY_UP ]);
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game.override.startingLevel(50);
});
it("spikes are cleared", async () => {
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game.override.moveset([ Moves.SPIKES, Moves.TIDY_UP ]);
game.override.enemyMoveset([ Moves.SPIKES, Moves.SPIKES, Moves.SPIKES, Moves.SPIKES ]);
[Move] Implement Substitute (#2559) * Implement Substitute Squashed commit from working branch * Fix integration test imports * Use Override Helper utils + Fix Baton Pass test * Update src/test/moves/substitute.test.ts Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> * Fix test imports + nits * Document RemoveAllSubstitutesAttr * Fix some strict-null issues * more strict-null fixes * Fix baton pass test * Reorganized Substitute translation keys * Added checks for substitute in contact logic * Clean up Unseen Fist contact logic * Remove misleading comment in Download attr * RIP phases.ts * Fix imports post-phase migration * Rewrite `move.canIgnoreSubstitute` to `move.hitsSubstitute` * Also fixed interactions with Shell Trap and Beak Blast * Removed some leftover `canIgnoreSubstitute`s * fix issues after beta merge * Status move effectiveness now accounts for substitute * More edge case tests (Counter test failing) * Fix Counter + Trap edge cases + add Fail messagesd * Fix leftover nit * Resolve leftover test issues * Fix Sub offset carrying over to Trainer fights * Hide substitute sprite during catch attempts * Make substitutes baton-passable again * Remove placeholder locale keys and SPLASH_ONLY * Fix imports and other nits Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * ESLint * Fix imports * Fix incorrect `resetSprite` timing * Fix substitute disappearing on hit (maybe?) * More animation fixes (mostly for Roar) --------- Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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await game.classicMode.startBattle();
game.move.select(Moves.SPIKES);
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(Moves.TIDY_UP);
await game.phaseInterceptor.to(MoveEndPhase);
expect(game.scene.arena.getTag(ArenaTagType.SPIKES)).toBeUndefined();
}, 20000);
it("stealth rocks are cleared", async () => {
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game.override.moveset([ Moves.STEALTH_ROCK, Moves.TIDY_UP ]);
game.override.enemyMoveset([ Moves.STEALTH_ROCK, Moves.STEALTH_ROCK, Moves.STEALTH_ROCK, Moves.STEALTH_ROCK ]);
[Move] Implement Substitute (#2559) * Implement Substitute Squashed commit from working branch * Fix integration test imports * Use Override Helper utils + Fix Baton Pass test * Update src/test/moves/substitute.test.ts Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> * Fix test imports + nits * Document RemoveAllSubstitutesAttr * Fix some strict-null issues * more strict-null fixes * Fix baton pass test * Reorganized Substitute translation keys * Added checks for substitute in contact logic * Clean up Unseen Fist contact logic * Remove misleading comment in Download attr * RIP phases.ts * Fix imports post-phase migration * Rewrite `move.canIgnoreSubstitute` to `move.hitsSubstitute` * Also fixed interactions with Shell Trap and Beak Blast * Removed some leftover `canIgnoreSubstitute`s * fix issues after beta merge * Status move effectiveness now accounts for substitute * More edge case tests (Counter test failing) * Fix Counter + Trap edge cases + add Fail messagesd * Fix leftover nit * Resolve leftover test issues * Fix Sub offset carrying over to Trainer fights * Hide substitute sprite during catch attempts * Make substitutes baton-passable again * Remove placeholder locale keys and SPLASH_ONLY * Fix imports and other nits Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * ESLint * Fix imports * Fix incorrect `resetSprite` timing * Fix substitute disappearing on hit (maybe?) * More animation fixes (mostly for Roar) --------- Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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await game.classicMode.startBattle();
game.move.select(Moves.STEALTH_ROCK);
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(Moves.TIDY_UP);
await game.phaseInterceptor.to(MoveEndPhase);
expect(game.scene.arena.getTag(ArenaTagType.STEALTH_ROCK)).toBeUndefined();
}, 20000);
it("toxic spikes are cleared", async () => {
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game.override.moveset([ Moves.TOXIC_SPIKES, Moves.TIDY_UP ]);
game.override.enemyMoveset([ Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES ]);
[Move] Implement Substitute (#2559) * Implement Substitute Squashed commit from working branch * Fix integration test imports * Use Override Helper utils + Fix Baton Pass test * Update src/test/moves/substitute.test.ts Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> * Fix test imports + nits * Document RemoveAllSubstitutesAttr * Fix some strict-null issues * more strict-null fixes * Fix baton pass test * Reorganized Substitute translation keys * Added checks for substitute in contact logic * Clean up Unseen Fist contact logic * Remove misleading comment in Download attr * RIP phases.ts * Fix imports post-phase migration * Rewrite `move.canIgnoreSubstitute` to `move.hitsSubstitute` * Also fixed interactions with Shell Trap and Beak Blast * Removed some leftover `canIgnoreSubstitute`s * fix issues after beta merge * Status move effectiveness now accounts for substitute * More edge case tests (Counter test failing) * Fix Counter + Trap edge cases + add Fail messagesd * Fix leftover nit * Resolve leftover test issues * Fix Sub offset carrying over to Trainer fights * Hide substitute sprite during catch attempts * Make substitutes baton-passable again * Remove placeholder locale keys and SPLASH_ONLY * Fix imports and other nits Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * ESLint * Fix imports * Fix incorrect `resetSprite` timing * Fix substitute disappearing on hit (maybe?) * More animation fixes (mostly for Roar) --------- Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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await game.classicMode.startBattle();
game.move.select(Moves.TOXIC_SPIKES);
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(Moves.TIDY_UP);
await game.phaseInterceptor.to(MoveEndPhase);
expect(game.scene.arena.getTag(ArenaTagType.TOXIC_SPIKES)).toBeUndefined();
}, 20000);
it("sticky webs are cleared", async () => {
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game.override.moveset([ Moves.STICKY_WEB, Moves.TIDY_UP ]);
game.override.enemyMoveset([ Moves.STICKY_WEB, Moves.STICKY_WEB, Moves.STICKY_WEB, Moves.STICKY_WEB ]);
[Move] Implement Substitute (#2559) * Implement Substitute Squashed commit from working branch * Fix integration test imports * Use Override Helper utils + Fix Baton Pass test * Update src/test/moves/substitute.test.ts Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> * Fix test imports + nits * Document RemoveAllSubstitutesAttr * Fix some strict-null issues * more strict-null fixes * Fix baton pass test * Reorganized Substitute translation keys * Added checks for substitute in contact logic * Clean up Unseen Fist contact logic * Remove misleading comment in Download attr * RIP phases.ts * Fix imports post-phase migration * Rewrite `move.canIgnoreSubstitute` to `move.hitsSubstitute` * Also fixed interactions with Shell Trap and Beak Blast * Removed some leftover `canIgnoreSubstitute`s * fix issues after beta merge * Status move effectiveness now accounts for substitute * More edge case tests (Counter test failing) * Fix Counter + Trap edge cases + add Fail messagesd * Fix leftover nit * Resolve leftover test issues * Fix Sub offset carrying over to Trainer fights * Hide substitute sprite during catch attempts * Make substitutes baton-passable again * Remove placeholder locale keys and SPLASH_ONLY * Fix imports and other nits Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * ESLint * Fix imports * Fix incorrect `resetSprite` timing * Fix substitute disappearing on hit (maybe?) * More animation fixes (mostly for Roar) --------- Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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await game.classicMode.startBattle();
game.move.select(Moves.STICKY_WEB);
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(Moves.TIDY_UP);
await game.phaseInterceptor.to(MoveEndPhase);
expect(game.scene.arena.getTag(ArenaTagType.STICKY_WEB)).toBeUndefined();
}, 20000);
[Move] Implement Substitute (#2559) * Implement Substitute Squashed commit from working branch * Fix integration test imports * Use Override Helper utils + Fix Baton Pass test * Update src/test/moves/substitute.test.ts Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> * Fix test imports + nits * Document RemoveAllSubstitutesAttr * Fix some strict-null issues * more strict-null fixes * Fix baton pass test * Reorganized Substitute translation keys * Added checks for substitute in contact logic * Clean up Unseen Fist contact logic * Remove misleading comment in Download attr * RIP phases.ts * Fix imports post-phase migration * Rewrite `move.canIgnoreSubstitute` to `move.hitsSubstitute` * Also fixed interactions with Shell Trap and Beak Blast * Removed some leftover `canIgnoreSubstitute`s * fix issues after beta merge * Status move effectiveness now accounts for substitute * More edge case tests (Counter test failing) * Fix Counter + Trap edge cases + add Fail messagesd * Fix leftover nit * Resolve leftover test issues * Fix Sub offset carrying over to Trainer fights * Hide substitute sprite during catch attempts * Make substitutes baton-passable again * Remove placeholder locale keys and SPLASH_ONLY * Fix imports and other nits Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * ESLint * Fix imports * Fix incorrect `resetSprite` timing * Fix substitute disappearing on hit (maybe?) * More animation fixes (mostly for Roar) --------- Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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it("substitutes are cleared", async () => {
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game.override.moveset([ Moves.SUBSTITUTE, Moves.TIDY_UP ]);
game.override.enemyMoveset([ Moves.SUBSTITUTE, Moves.SUBSTITUTE, Moves.SUBSTITUTE, Moves.SUBSTITUTE ]);
[Move] Implement Substitute (#2559) * Implement Substitute Squashed commit from working branch * Fix integration test imports * Use Override Helper utils + Fix Baton Pass test * Update src/test/moves/substitute.test.ts Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> * Fix test imports + nits * Document RemoveAllSubstitutesAttr * Fix some strict-null issues * more strict-null fixes * Fix baton pass test * Reorganized Substitute translation keys * Added checks for substitute in contact logic * Clean up Unseen Fist contact logic * Remove misleading comment in Download attr * RIP phases.ts * Fix imports post-phase migration * Rewrite `move.canIgnoreSubstitute` to `move.hitsSubstitute` * Also fixed interactions with Shell Trap and Beak Blast * Removed some leftover `canIgnoreSubstitute`s * fix issues after beta merge * Status move effectiveness now accounts for substitute * More edge case tests (Counter test failing) * Fix Counter + Trap edge cases + add Fail messagesd * Fix leftover nit * Resolve leftover test issues * Fix Sub offset carrying over to Trainer fights * Hide substitute sprite during catch attempts * Make substitutes baton-passable again * Remove placeholder locale keys and SPLASH_ONLY * Fix imports and other nits Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * ESLint * Fix imports * Fix incorrect `resetSprite` timing * Fix substitute disappearing on hit (maybe?) * More animation fixes (mostly for Roar) --------- Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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await game.classicMode.startBattle();
game.move.select(Moves.SUBSTITUTE);
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(Moves.TIDY_UP);
await game.phaseInterceptor.to(MoveEndPhase);
[Move] Implement Substitute (#2559) * Implement Substitute Squashed commit from working branch * Fix integration test imports * Use Override Helper utils + Fix Baton Pass test * Update src/test/moves/substitute.test.ts Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> * Fix test imports + nits * Document RemoveAllSubstitutesAttr * Fix some strict-null issues * more strict-null fixes * Fix baton pass test * Reorganized Substitute translation keys * Added checks for substitute in contact logic * Clean up Unseen Fist contact logic * Remove misleading comment in Download attr * RIP phases.ts * Fix imports post-phase migration * Rewrite `move.canIgnoreSubstitute` to `move.hitsSubstitute` * Also fixed interactions with Shell Trap and Beak Blast * Removed some leftover `canIgnoreSubstitute`s * fix issues after beta merge * Status move effectiveness now accounts for substitute * More edge case tests (Counter test failing) * Fix Counter + Trap edge cases + add Fail messagesd * Fix leftover nit * Resolve leftover test issues * Fix Sub offset carrying over to Trainer fights * Hide substitute sprite during catch attempts * Make substitutes baton-passable again * Remove placeholder locale keys and SPLASH_ONLY * Fix imports and other nits Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * ESLint * Fix imports * Fix incorrect `resetSprite` timing * Fix substitute disappearing on hit (maybe?) * More animation fixes (mostly for Roar) --------- Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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const pokemon = [ game.scene.getPlayerPokemon()!, game.scene.getEnemyPokemon()! ];
pokemon.forEach(p => {
expect(p).toBeDefined();
expect(p!.getTag(SubstituteTag)).toBeUndefined();
});
}, 20000);
it("user's stats are raised with no traps set", async () => {
[Move] Implement Substitute (#2559) * Implement Substitute Squashed commit from working branch * Fix integration test imports * Use Override Helper utils + Fix Baton Pass test * Update src/test/moves/substitute.test.ts Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> * Fix test imports + nits * Document RemoveAllSubstitutesAttr * Fix some strict-null issues * more strict-null fixes * Fix baton pass test * Reorganized Substitute translation keys * Added checks for substitute in contact logic * Clean up Unseen Fist contact logic * Remove misleading comment in Download attr * RIP phases.ts * Fix imports post-phase migration * Rewrite `move.canIgnoreSubstitute` to `move.hitsSubstitute` * Also fixed interactions with Shell Trap and Beak Blast * Removed some leftover `canIgnoreSubstitute`s * fix issues after beta merge * Status move effectiveness now accounts for substitute * More edge case tests (Counter test failing) * Fix Counter + Trap edge cases + add Fail messagesd * Fix leftover nit * Resolve leftover test issues * Fix Sub offset carrying over to Trainer fights * Hide substitute sprite during catch attempts * Make substitutes baton-passable again * Remove placeholder locale keys and SPLASH_ONLY * Fix imports and other nits Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * ESLint * Fix imports * Fix incorrect `resetSprite` timing * Fix substitute disappearing on hit (maybe?) * More animation fixes (mostly for Roar) --------- Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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await game.classicMode.startBattle();
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699) * Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
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const playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
game.move.select(Moves.TIDY_UP);
await game.phaseInterceptor.to(TurnEndPhase);
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699) * Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1);
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
}, 20000);
});