2024-08-22 06:49:33 -07:00
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import { CommandPhase } from "#app/phases/command-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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2024-07-25 16:18:47 -07:00
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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2025-02-22 22:52:07 -06:00
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import GameManager from "#test/testUtils/gameManager";
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2024-07-25 16:18:47 -07:00
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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2024-06-17 15:35:06 +00:00
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describe("Moves - Magnet Rise", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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2024-08-22 06:49:33 -07:00
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const moveToUse = Moves.MAGNET_RISE;
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2024-06-17 15:35:06 +00:00
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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2024-07-25 14:48:48 -07:00
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game.override.battleType("single");
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2024-07-25 15:24:07 -07:00
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game.override.starterSpecies(Species.MAGNEZONE);
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2024-07-25 14:57:47 -07:00
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game.override.enemySpecies(Species.RATTATA);
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2024-10-04 13:08:31 +08:00
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game.override.enemyMoveset([ Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN ]);
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2024-07-25 16:18:47 -07:00
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game.override.disableCrits();
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2024-07-25 16:10:38 -07:00
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game.override.enemyLevel(1);
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2024-10-04 13:08:31 +08:00
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game.override.moveset([ moveToUse, Moves.SPLASH, Moves.GRAVITY, Moves.BATON_PASS ]);
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2024-06-17 15:35:06 +00:00
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});
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it("MAGNET RISE", async () => {
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await game.startBattle();
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2024-11-03 18:53:52 -08:00
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const startingHp = game.scene.getPlayerParty()[0].hp;
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2024-08-22 06:49:33 -07:00
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game.move.select(moveToUse);
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2024-06-17 15:35:06 +00:00
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await game.phaseInterceptor.to(TurnEndPhase);
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2024-11-03 18:53:52 -08:00
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const finalHp = game.scene.getPlayerParty()[0].hp;
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2024-06-17 15:35:06 +00:00
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const hpLost = finalHp - startingHp;
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expect(hpLost).toBe(0);
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}, 20000);
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it("MAGNET RISE - Gravity", async () => {
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await game.startBattle();
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2024-11-03 18:53:52 -08:00
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const startingHp = game.scene.getPlayerParty()[0].hp;
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2024-08-22 06:49:33 -07:00
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game.move.select(moveToUse);
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2024-06-17 15:35:06 +00:00
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await game.phaseInterceptor.to(CommandPhase);
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2024-11-03 18:53:52 -08:00
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let finalHp = game.scene.getPlayerParty()[0].hp;
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2024-06-17 15:35:06 +00:00
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let hpLost = finalHp - startingHp;
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expect(hpLost).toBe(0);
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2024-08-22 06:49:33 -07:00
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game.move.select(Moves.GRAVITY);
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2024-06-17 15:35:06 +00:00
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await game.phaseInterceptor.to(TurnEndPhase);
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2024-11-03 18:53:52 -08:00
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finalHp = game.scene.getPlayerParty()[0].hp;
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2024-06-17 15:35:06 +00:00
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hpLost = finalHp - startingHp;
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expect(hpLost).not.toBe(0);
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}, 20000);
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});
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