pokerogue/src/system/achv.ts

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import type { Modifier } from "typescript";
import { TurnHeldItemTransferModifier } from "../modifier/modifier";
import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import i18next from "i18next";
import * as Utils from "../utils";
import { PlayerGender } from "#enums/player-gender";
import type { Challenge } from "#app/data/challenge";
import { FlipStatChallenge, FreshStartChallenge, SingleGenerationChallenge, SingleTypeChallenge, InverseBattleChallenge } from "#app/data/challenge";
import type { ConditionFn } from "#app/@types/common";
import { Stat, getShortenedStatKey } from "#app/enums/stat";
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699) * Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
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import { Challenges } from "#app/enums/challenges";
import { globalScene } from "#app/global-scene";
export enum AchvTier {
COMMON,
GREAT,
ULTRA,
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ROGUE,
MASTER
}
export class Achv {
public localizationKey: string;
public id: string;
public name: string;
public description: string;
public iconImage: string;
public score: integer;
public secret: boolean;
public hasParent: boolean;
public parentId: string;
[Refactor] use typescript `strict-null` (#3259) * TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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private conditionFunc: ConditionFn | undefined;
[Refactor] use typescript `strict-null` (#3259) * TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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constructor(localizationKey:string, name: string, description: string, iconImage: string, score: integer, conditionFunc?: ConditionFn) {
this.name = name;
this.description = description;
this.iconImage = iconImage;
this.score = score;
this.conditionFunc = conditionFunc;
this.localizationKey = localizationKey;
}
[Localization] Achievements are now based on Player Gender (because some languages differ based on that). (#1721) * Achivments(localization of name and description) now depend on the player gender * Fixed Name in ptBr config * Now the achivments are also shown with a gender specific title * Changed it so it checks if PlayerGender is undefined first * Update src/locales/de/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/en/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/es/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/fr/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/it/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/ko/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/pt_BR/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/voucher.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/zh_CN/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/zh_TW/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/achv.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/achv.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/achv.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achvs-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achvs-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achvs-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * instantiate player gender on in AchvBar constructor * Reverted the change made only for the tests. And adjusted the import to use the new enum file * Changed a import to make vite build it again correctly * Again some changes to the imports for the github docs that was complaining * The new challenges are also now localized and gender based * Readded getDescription --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
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/**
* Get the name of the achievement based on the gender of the player
* @param playerGender - the gender of the player (default: {@linkcode PlayerGender.UNSET})
[Localization] Achievements are now based on Player Gender (because some languages differ based on that). (#1721) * Achivments(localization of name and description) now depend on the player gender * Fixed Name in ptBr config * Now the achivments are also shown with a gender specific title * Changed it so it checks if PlayerGender is undefined first * Update src/locales/de/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/en/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/es/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/fr/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/it/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/ko/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/pt_BR/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/voucher.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/zh_CN/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/zh_TW/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/achv.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/achv.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/achv.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achvs-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achvs-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achvs-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * instantiate player gender on in AchvBar constructor * Reverted the change made only for the tests. And adjusted the import to use the new enum file * Changed a import to make vite build it again correctly * Again some changes to the imports for the github docs that was complaining * The new challenges are also now localized and gender based * Readded getDescription --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
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* @returns the name of the achievement localized for the player gender
*/
getName(playerGender: PlayerGender = PlayerGender.UNSET): string {
const genderStr = PlayerGender[playerGender].toLowerCase();
// Localization key is used to get the name of the achievement
return i18next.t(`achv:${this.localizationKey}.name`, { context: genderStr });
}
[Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes (#1908) * refactor executed code while importing and initializing all of these in loading-scene * reset to main * fix server url * added rule no-trailing-spaces * made progress * test somme data from a session save is working * trying to launch a battle * added fetch wrapper to load data locally * trying to mockAllSettled * pushPhase & shiftPhase * check integrity of exported session * set toke + loggedInUser in tests * progress on starting new battle * tring to test phase but it's async * mocking fetch * working mock fetch * need to handle pile of data * attempt to use real phaser classes * reorder overrides * refactored to use some real classes from phaser * removed useless things * started to work on some container mock * finished the mockContainer time to add some logic * some more mock containers * removed addMethods since there is the mock classes now * commented issues * attempt to create mockTextureManager * fix tests * mockSprite & mockText * yes but not really * yes but not really * fix tutorial callback * reached mode title * added achievement tests * fix test achievements with current state of mock * correct sequence loading for BattleScene with mockLoader ! * deep dive into next step * working wait until starter selection screen * added newGame method into wrapper * expect to save_slot * trying to manage pokemon sprite for getAll without success yet * added test for egg output * fixed egg test for June * fix tests + locate next issue to fix * we are in battle baby * added new game in one-line * export is working but export only what's in the fetch * fix start game as guest * refactored how we start a battle + cleanup * overrided mewtwo but issue with currentBattle * refactor: rename InitAchievements to initAchievements * added missing mock method * override level and pokemon forms working as intended * bringToTop Obj * remove launch battle in achivement test * fix getIndex when same pokemon * can run all tests * first attack, faint, and shop modifiers, MockClock * on method for container * added doAttack one-liner * one-line export data * removed throw error * feat: Make `scenes` property of `GameWrapper` class public The `scenes` property of the `GameWrapper` class was changed from private to public. This change allows external access to the `scenes` map, which is used to store Phaser scenes. This modification was made to enable easier manipulation and interaction with the scenes in the game. * correction * removed CanvasRenderer * added a param to remove console.log and added a param to preven scene create call * fix encounter wave 30 when it's a trainer * test double-battle * test fight without KO * test double fight no ko * fix crashing texture + added Text wrapper to log fight * fix tests on boss - trainer - rival * chore: Refactor BattleScene initialization and add new phases Refactor the BattleScene initialization code to remove unnecessary delay and improve performance. Also, add new phases for the title and unavailable states to enhance the game experience. * rework of Game tests * skipFn is working * added onNextPrompt and restore Og Start * better newGame * added skipFN in remove * not yet working test but updated interceptors * do attack work but not on PostSummonPhase phase when there is mention of silcoon and wurmple * error located, it's just a double fight, i was not there yet * single OHKO & double no OHKO * added expirationFn into next prompt * all tests are passing * working test on non damaging move from opponent * cleaned a bit * removed phaser initialisation on every tests * renamed test file * added load system data * added some ability support * added onKill & onSummon abilities test * removed useless test + cleanup * removed useless test + cleanup * fixed tests after merge main * added itemHeld endTurn trigger test (toxic orb) * added runFrom..To * added mustRun to assert currentPhase * added no-miss move to test things * cleaner restore mock * fix test * fix moxie test + game speed * improve test speed * added onOurself and onOpponent mvoe test * added onDamage test for tackle * removed timeout in intervals to run tests faster * cleanup * added never crit override + separate file per test + remove randomness in randBattleSeedInt * move folders * better org * renamed itemHeld folder to items * fix deploy.yml * cleanup * simplified the gameManager start battle and allow single pokemon in party * remove the need of mode development * added input handler to test inputs + remove time from phaser into inputController * added keyboard support * added fakeMobile support * added details * removed a console.log + added logUp * move test to folder * fixed canvas issue * added starter select tests * added some more test on starter-select * added battle-order tests * added battle-order tests * fixing Phaser RNG * ordering stats for better reading * fix tests for main * adapt battle-order test to be more readable * fix merge * fix some errors and silent all errors from gameWrapper since it's not possible to avoid them * fix mocks to manage childs & stuffs * added some docs * fix achievement test * removed an unused file * separate misc tests to clean battle.test file * added a basic french lokalization test * added i18n where it needs to be used only * revers extracted method * removed unused method * removed handler fetch since we do not test anything server related * fix test with handlers removed * added intrepid sword test * fix enum exp party --------- Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
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getDescription(): string {
return this.description;
}
getIconImage(): string {
return this.iconImage;
}
setSecret(hasParent?: boolean): this {
this.secret = true;
this.hasParent = !!hasParent;
return this;
}
validate(args?: any[]): boolean {
return !this.conditionFunc || this.conditionFunc(args);
}
getTier(): AchvTier {
if (this.score >= 100) {
return AchvTier.MASTER;
}
if (this.score >= 75) {
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return AchvTier.ROGUE;
}
if (this.score >= 50) {
return AchvTier.ULTRA;
}
if (this.score >= 25) {
return AchvTier.GREAT;
}
return AchvTier.COMMON;
}
}
export class MoneyAchv extends Achv {
moneyAmount: integer;
constructor(localizationKey: string, name: string, moneyAmount: integer, iconImage: string, score: integer) {
super(localizationKey, name, "", iconImage, score, (_args: any[]) => globalScene.money >= this.moneyAmount);
this.moneyAmount = moneyAmount;
}
}
export class RibbonAchv extends Achv {
ribbonAmount: integer;
constructor(localizationKey: string, name: string, ribbonAmount: integer, iconImage: string, score: integer) {
super(localizationKey, name, "", iconImage, score, (_args: any[]) => globalScene.gameData.gameStats.ribbonsOwned >= this.ribbonAmount);
this.ribbonAmount = ribbonAmount;
}
}
export class DamageAchv extends Achv {
damageAmount: integer;
constructor(localizationKey: string, name: string, damageAmount: integer, iconImage: string, score: integer) {
super(localizationKey, name, "", iconImage, score, (args: any[]) => (args[0] instanceof Utils.NumberHolder ? args[0].value : args[0]) >= this.damageAmount);
this.damageAmount = damageAmount;
}
}
export class HealAchv extends Achv {
healAmount: integer;
constructor(localizationKey: string, name: string, healAmount: integer, iconImage: string, score: integer) {
super(localizationKey, name, "", iconImage, score, (args: any[]) => (args[0] instanceof Utils.NumberHolder ? args[0].value : args[0]) >= this.healAmount);
this.healAmount = healAmount;
}
}
export class LevelAchv extends Achv {
level: integer;
constructor(localizationKey: string, name: string, level: integer, iconImage: string, score: integer) {
super(localizationKey, name, "", iconImage, score, (args: any[]) => (args[0] instanceof Utils.NumberHolder ? args[0].value : args[0]) >= this.level);
this.level = level;
}
}
export class ModifierAchv extends Achv {
constructor(localizationKey: string, name: string, description: string, iconImage: string, score: integer, modifierFunc: (modifier: Modifier) => boolean) {
super(localizationKey, name, description, iconImage, score, (args: any[]) => modifierFunc((args[0] as Modifier)));
}
}
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
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export class ChallengeAchv extends Achv {
constructor(localizationKey: string, name: string, description: string, iconImage: string, score: integer, challengeFunc: (challenge: Challenge) => boolean) {
super(localizationKey, name, description, iconImage, score, (args: any[]) => challengeFunc(args[0] as Challenge));
Add Challenges (#1459) * Initial challenge framework * Add type localisation * Change how challenges are tracked Also fixes the difficulty total text * MVP Renames challenge types, temporarily hides difficulty, and implements challenge saving. * Attempt to fix one legal pokemon in a double battle * Make monotype ignore type changing effects * Make isOfType correctly detect normal types * Try to fix double battles again * Make challenge function more like classic * Add helper function for fainted or not allowed * Add framework for fresh start challenge and improve comments * Try to fix evolution issues * Make form changing items only usable from rewards screen * Update localisation * Additional localisation change * Add achievements for completing challenges * Fix initialisation bug with challenge achievements * Add support for gamemode specific fixed battles Also make monogen challenges face the e4 of their generation * Add better support for mobile in challenges * Localise illegal evolution/form change message * Update achievement names * Make alternate forms count for monogen * Update monotype achievement icons * Add more comments * Improve comments * Fix mid battle form changes * Reorder mode list * Remove currently unused localisation entry * Add type overrides for monotype challenges Meloetta always counts for psychic and castform always counts for normal * Change how form changes are handled Now attempts a switch at the start of each turn instead of immediately * Add start button to challenge select screen * Make starter select back out to challenge screen if using challenges * Fix daily runs * Update tests to new game mode logic
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}
}
/**
* Get the description of an achievement from the localization file with all the necessary variables filled in
* @param localizationKey The localization key of the achievement
* @returns The description of the achievement
*/
export function getAchievementDescription(localizationKey: string): string {
[Localization] Achievements are now based on Player Gender (because some languages differ based on that). (#1721) * Achivments(localization of name and description) now depend on the player gender * Fixed Name in ptBr config * Now the achivments are also shown with a gender specific title * Changed it so it checks if PlayerGender is undefined first * Update src/locales/de/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/en/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/es/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/fr/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/it/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/ko/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/pt_BR/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/voucher.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/zh_CN/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/zh_TW/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/achv.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/achv.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/achv.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achvs-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achvs-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achvs-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * instantiate player gender on in AchvBar constructor * Reverted the change made only for the tests. And adjusted the import to use the new enum file * Changed a import to make vite build it again correctly * Again some changes to the imports for the github docs that was complaining * The new challenges are also now localized and gender based * Readded getDescription --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-06-09 18:40:23 +02:00
// We need to get the player gender from the game data to add the correct prefix to the achievement name
const genderIndex = globalScene?.gameData?.gender ?? PlayerGender.MALE;
const genderStr = PlayerGender[genderIndex].toLowerCase();
[Localization] Achievements are now based on Player Gender (because some languages differ based on that). (#1721) * Achivments(localization of name and description) now depend on the player gender * Fixed Name in ptBr config * Now the achivments are also shown with a gender specific title * Changed it so it checks if PlayerGender is undefined first * Update src/locales/de/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/en/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/es/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/fr/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/it/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/ko/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/pt_BR/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/voucher.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/zh_CN/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/locales/zh_TW/config.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achv-bar.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/achv.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/achv.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/system/achv.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achvs-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achvs-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Update src/ui/achvs-ui-handler.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * instantiate player gender on in AchvBar constructor * Reverted the change made only for the tests. And adjusted the import to use the new enum file * Changed a import to make vite build it again correctly * Again some changes to the imports for the github docs that was complaining * The new challenges are also now localized and gender based * Readded getDescription --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-06-09 18:40:23 +02:00
switch (localizationKey) {
case "10K_MONEY":
return i18next.t("achv:MoneyAchv.description", { context: genderStr, "moneyAmount": achvs._10K_MONEY.moneyAmount.toLocaleString("en-US") });
case "100K_MONEY":
return i18next.t("achv:MoneyAchv.description", { context: genderStr, "moneyAmount": achvs._100K_MONEY.moneyAmount.toLocaleString("en-US") });
case "1M_MONEY":
return i18next.t("achv:MoneyAchv.description", { context: genderStr, "moneyAmount": achvs._1M_MONEY.moneyAmount.toLocaleString("en-US") });
case "10M_MONEY":
return i18next.t("achv:MoneyAchv.description", { context: genderStr, "moneyAmount": achvs._10M_MONEY.moneyAmount.toLocaleString("en-US") });
case "250_DMG":
return i18next.t("achv:DamageAchv.description", { context: genderStr, "damageAmount": achvs._250_DMG.damageAmount.toLocaleString("en-US") });
case "1000_DMG":
return i18next.t("achv:DamageAchv.description", { context: genderStr, "damageAmount": achvs._1000_DMG.damageAmount.toLocaleString("en-US") });
case "2500_DMG":
return i18next.t("achv:DamageAchv.description", { context: genderStr, "damageAmount": achvs._2500_DMG.damageAmount.toLocaleString("en-US") });
case "10000_DMG":
return i18next.t("achv:DamageAchv.description", { context: genderStr, "damageAmount": achvs._10000_DMG.damageAmount.toLocaleString("en-US") });
case "250_HEAL":
return i18next.t("achv:HealAchv.description", { context: genderStr, "healAmount": achvs._250_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP)) });
case "1000_HEAL":
return i18next.t("achv:HealAchv.description", { context: genderStr, "healAmount": achvs._1000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP)) });
case "2500_HEAL":
return i18next.t("achv:HealAchv.description", { context: genderStr, "healAmount": achvs._2500_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP)) });
case "10000_HEAL":
return i18next.t("achv:HealAchv.description", { context: genderStr, "healAmount": achvs._10000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP)) });
case "LV_100":
return i18next.t("achv:LevelAchv.description", { context: genderStr, "level": achvs.LV_100.level });
case "LV_250":
return i18next.t("achv:LevelAchv.description", { context: genderStr, "level": achvs.LV_250.level });
case "LV_1000":
return i18next.t("achv:LevelAchv.description", { context: genderStr, "level": achvs.LV_1000.level });
case "10_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._10_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "25_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._25_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "50_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._50_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "75_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._75_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "100_RIBBONS":
return i18next.t("achv:RibbonAchv.description", { context: genderStr, "ribbonAmount": achvs._100_RIBBONS.ribbonAmount.toLocaleString("en-US") });
case "TRANSFER_MAX_STAT_STAGE":
return i18next.t("achv:TRANSFER_MAX_STAT_STAGE.description", { context: genderStr });
case "MAX_FRIENDSHIP":
return i18next.t("achv:MAX_FRIENDSHIP.description", { context: genderStr });
case "MEGA_EVOLVE":
return i18next.t("achv:MEGA_EVOLVE.description", { context: genderStr });
case "GIGANTAMAX":
return i18next.t("achv:GIGANTAMAX.description", { context: genderStr });
case "TERASTALLIZE":
return i18next.t("achv:TERASTALLIZE.description", { context: genderStr });
case "STELLAR_TERASTALLIZE":
return i18next.t("achv:STELLAR_TERASTALLIZE.description", { context: genderStr });
case "SPLICE":
return i18next.t("achv:SPLICE.description", { context: genderStr });
case "MINI_BLACK_HOLE":
return i18next.t("achv:MINI_BLACK_HOLE.description", { context: genderStr });
case "CATCH_MYTHICAL":
return i18next.t("achv:CATCH_MYTHICAL.description", { context: genderStr });
case "CATCH_SUB_LEGENDARY":
return i18next.t("achv:CATCH_SUB_LEGENDARY.description", { context: genderStr });
case "CATCH_LEGENDARY":
return i18next.t("achv:CATCH_LEGENDARY.description", { context: genderStr });
case "SEE_SHINY":
return i18next.t("achv:SEE_SHINY.description", { context: genderStr });
case "SHINY_PARTY":
return i18next.t("achv:SHINY_PARTY.description", { context: genderStr });
case "HATCH_MYTHICAL":
return i18next.t("achv:HATCH_MYTHICAL.description", { context: genderStr });
case "HATCH_SUB_LEGENDARY":
return i18next.t("achv:HATCH_SUB_LEGENDARY.description", { context: genderStr });
case "HATCH_LEGENDARY":
return i18next.t("achv:HATCH_LEGENDARY.description", { context: genderStr });
case "HATCH_SHINY":
return i18next.t("achv:HATCH_SHINY.description", { context: genderStr });
case "HIDDEN_ABILITY":
return i18next.t("achv:HIDDEN_ABILITY.description", { context: genderStr });
case "PERFECT_IVS":
return i18next.t("achv:PERFECT_IVS.description", { context: genderStr });
case "CLASSIC_VICTORY":
return i18next.t("achv:CLASSIC_VICTORY.description", { context: genderStr });
case "UNEVOLVED_CLASSIC_VICTORY":
return i18next.t("achv:UNEVOLVED_CLASSIC_VICTORY.description", { context: genderStr });
case "MONO_GEN_ONE":
return i18next.t("achv:MONO_GEN_ONE.description", { context: genderStr });
case "MONO_GEN_TWO":
return i18next.t("achv:MONO_GEN_TWO.description", { context: genderStr });
case "MONO_GEN_THREE":
return i18next.t("achv:MONO_GEN_THREE.description", { context: genderStr });
case "MONO_GEN_FOUR":
return i18next.t("achv:MONO_GEN_FOUR.description", { context: genderStr });
case "MONO_GEN_FIVE":
return i18next.t("achv:MONO_GEN_FIVE.description", { context: genderStr });
case "MONO_GEN_SIX":
return i18next.t("achv:MONO_GEN_SIX.description", { context: genderStr });
case "MONO_GEN_SEVEN":
return i18next.t("achv:MONO_GEN_SEVEN.description", { context: genderStr });
case "MONO_GEN_EIGHT":
return i18next.t("achv:MONO_GEN_EIGHT.description", { context: genderStr });
case "MONO_GEN_NINE":
return i18next.t("achv:MONO_GEN_NINE.description", { context: genderStr });
case "MONO_NORMAL":
case "MONO_FIGHTING":
case "MONO_FLYING":
case "MONO_POISON":
case "MONO_GROUND":
case "MONO_ROCK":
case "MONO_BUG":
case "MONO_GHOST":
case "MONO_STEEL":
case "MONO_FIRE":
case "MONO_WATER":
case "MONO_GRASS":
case "MONO_ELECTRIC":
case "MONO_PSYCHIC":
case "MONO_ICE":
case "MONO_DRAGON":
case "MONO_DARK":
case "MONO_FAIRY":
return i18next.t("achv:MonoType.description", { context: genderStr, "type": i18next.t(`pokemonInfo:Type.${localizationKey.slice(5)}`) });
case "FRESH_START":
return i18next.t("achv:FRESH_START.description", { context: genderStr });
case "INVERSE_BATTLE":
return i18next.t("achv:INVERSE_BATTLE.description", { context: genderStr });
case "FLIP_STATS":
return i18next.t("achv:FLIP_STATS.description", { context: genderStr });
case "FLIP_INVERSE":
return i18next.t("achv:FLIP_INVERSE.description", { context: genderStr });
case "BREEDERS_IN_SPACE":
return i18next.t("achv:BREEDERS_IN_SPACE.description", { context: genderStr });
default:
return "";
}
}
export const achvs = {
_10K_MONEY: new MoneyAchv("10K_MONEY", "", 10000, "nugget", 10),
_100K_MONEY: new MoneyAchv("100K_MONEY", "", 100000, "big_nugget", 25).setSecret(true),
_1M_MONEY: new MoneyAchv("1M_MONEY", "", 1000000, "relic_gold", 50).setSecret(true),
_10M_MONEY: new MoneyAchv("10M_MONEY", "", 10000000, "coin_case", 100).setSecret(true),
_250_DMG: new DamageAchv("250_DMG", "", 250, "lucky_punch", 10),
_1000_DMG: new DamageAchv("1000_DMG", "", 1000, "lucky_punch_great", 25).setSecret(true),
_2500_DMG: new DamageAchv("2500_DMG", "", 2500, "lucky_punch_ultra", 50).setSecret(true),
_10000_DMG: new DamageAchv("10000_DMG", "", 10000, "lucky_punch_master", 100).setSecret(true),
_250_HEAL: new HealAchv("250_HEAL", "", 250, "potion", 10),
_1000_HEAL: new HealAchv("1000_HEAL", "", 1000, "super_potion", 25).setSecret(true),
_2500_HEAL: new HealAchv("2500_HEAL", "", 2500, "hyper_potion", 50).setSecret(true),
_10000_HEAL: new HealAchv("10000_HEAL", "", 10000, "max_potion", 100).setSecret(true),
LV_100: new LevelAchv("LV_100", "", 100, "rare_candy", 25).setSecret(),
LV_250: new LevelAchv("LV_250", "", 250, "rarer_candy", 50).setSecret(true),
LV_1000: new LevelAchv("LV_1000", "", 1000, "candy_jar", 100).setSecret(true),
_10_RIBBONS: new RibbonAchv("10_RIBBONS", "", 10, "bronze_ribbon", 10),
_25_RIBBONS: new RibbonAchv("25_RIBBONS", "", 25, "great_ribbon", 25).setSecret(true),
_50_RIBBONS: new RibbonAchv("50_RIBBONS", "", 50, "ultra_ribbon", 50).setSecret(true),
_75_RIBBONS: new RibbonAchv("75_RIBBONS", "", 75, "rogue_ribbon", 75).setSecret(true),
_100_RIBBONS: new RibbonAchv("100_RIBBONS", "", 100, "master_ribbon", 100).setSecret(true),
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699) * Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
2024-09-02 22:12:34 -04:00
TRANSFER_MAX_STAT_STAGE: new Achv("TRANSFER_MAX_STAT_STAGE", "", "TRANSFER_MAX_STAT_STAGE.description", "baton", 20),
MAX_FRIENDSHIP: new Achv("MAX_FRIENDSHIP", "", "MAX_FRIENDSHIP.description", "soothe_bell", 25),
MEGA_EVOLVE: new Achv("MEGA_EVOLVE", "", "MEGA_EVOLVE.description", "mega_bracelet", 50),
GIGANTAMAX: new Achv("GIGANTAMAX", "", "GIGANTAMAX.description", "dynamax_band", 50),
TERASTALLIZE: new Achv("TERASTALLIZE", "", "TERASTALLIZE.description", "tera_orb", 25),
STELLAR_TERASTALLIZE: new Achv("STELLAR_TERASTALLIZE", "", "STELLAR_TERASTALLIZE.description", "stellar_tera_shard", 25).setSecret(true),
SPLICE: new Achv("SPLICE", "", "SPLICE.description", "dna_splicers", 10),
MINI_BLACK_HOLE: new ModifierAchv("MINI_BLACK_HOLE", "", "MINI_BLACK_HOLE.description", "mini_black_hole", 25, modifier => modifier instanceof TurnHeldItemTransferModifier).setSecret(),
CATCH_MYTHICAL: new Achv("CATCH_MYTHICAL", "", "CATCH_MYTHICAL.description", "strange_ball", 50).setSecret(),
CATCH_SUB_LEGENDARY: new Achv("CATCH_SUB_LEGENDARY", "", "CATCH_SUB_LEGENDARY.description", "rb", 75).setSecret(),
CATCH_LEGENDARY: new Achv("CATCH_LEGENDARY", "", "CATCH_LEGENDARY.description", "mb", 100).setSecret(),
SEE_SHINY: new Achv("SEE_SHINY", "", "SEE_SHINY.description", "pb_gold", 75),
SHINY_PARTY: new Achv("SHINY_PARTY", "", "SHINY_PARTY.description", "shiny_charm", 100).setSecret(true),
HATCH_MYTHICAL: new Achv("HATCH_MYTHICAL", "", "HATCH_MYTHICAL.description", "mystery_egg", 75).setSecret(),
HATCH_SUB_LEGENDARY: new Achv("HATCH_SUB_LEGENDARY", "", "HATCH_SUB_LEGENDARY.description", "oval_stone", 100).setSecret(),
HATCH_LEGENDARY: new Achv("HATCH_LEGENDARY", "", "HATCH_LEGENDARY.description", "lucky_egg", 125).setSecret(),
HATCH_SHINY: new Achv("HATCH_SHINY", "", "HATCH_SHINY.description", "golden_egg", 100).setSecret(),
HIDDEN_ABILITY: new Achv("HIDDEN_ABILITY", "", "HIDDEN_ABILITY.description", "ability_charm", 75),
PERFECT_IVS: new Achv("PERFECT_IVS", "", "PERFECT_IVS.description", "blunder_policy", 100),
CLASSIC_VICTORY: new Achv("CLASSIC_VICTORY", "", "CLASSIC_VICTORY.description", "relic_crown", 150, (_) => globalScene.gameData.gameStats.sessionsWon === 0),
UNEVOLVED_CLASSIC_VICTORY: new Achv("UNEVOLVED_CLASSIC_VICTORY", "", "UNEVOLVED_CLASSIC_VICTORY.description", "eviolite", 175, (_) => globalScene.getPlayerParty().some(p => p.getSpeciesForm(true).speciesId in pokemonEvolutions)),
MONO_GEN_ONE_VICTORY: new ChallengeAchv("MONO_GEN_ONE", "", "MONO_GEN_ONE.description", "ribbon_gen1", 100, (c) => c instanceof SingleGenerationChallenge && c.value === 1 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_GEN_TWO_VICTORY: new ChallengeAchv("MONO_GEN_TWO", "", "MONO_GEN_TWO.description", "ribbon_gen2", 100, (c) => c instanceof SingleGenerationChallenge && c.value === 2 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_GEN_THREE_VICTORY: new ChallengeAchv("MONO_GEN_THREE", "", "MONO_GEN_THREE.description", "ribbon_gen3", 100, (c) => c instanceof SingleGenerationChallenge && c.value === 3 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_GEN_FOUR_VICTORY: new ChallengeAchv("MONO_GEN_FOUR", "", "MONO_GEN_FOUR.description", "ribbon_gen4", 100, (c) => c instanceof SingleGenerationChallenge && c.value === 4 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_GEN_FIVE_VICTORY: new ChallengeAchv("MONO_GEN_FIVE", "", "MONO_GEN_FIVE.description", "ribbon_gen5", 100, (c) => c instanceof SingleGenerationChallenge && c.value === 5 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_GEN_SIX_VICTORY: new ChallengeAchv("MONO_GEN_SIX", "", "MONO_GEN_SIX.description", "ribbon_gen6", 100, (c) => c instanceof SingleGenerationChallenge && c.value === 6 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_GEN_SEVEN_VICTORY: new ChallengeAchv("MONO_GEN_SEVEN", "", "MONO_GEN_SEVEN.description", "ribbon_gen7", 100, (c) => c instanceof SingleGenerationChallenge && c.value === 7 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_GEN_EIGHT_VICTORY: new ChallengeAchv("MONO_GEN_EIGHT", "", "MONO_GEN_EIGHT.description", "ribbon_gen8", 100, (c) => c instanceof SingleGenerationChallenge && c.value === 8 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_GEN_NINE_VICTORY: new ChallengeAchv("MONO_GEN_NINE", "", "MONO_GEN_NINE.description", "ribbon_gen9", 100, (c) => c instanceof SingleGenerationChallenge && c.value === 9 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_NORMAL: new ChallengeAchv("MONO_NORMAL", "", "MONO_NORMAL.description", "silk_scarf", 100, (c) => c instanceof SingleTypeChallenge && c.value === 1 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_FIGHTING: new ChallengeAchv("MONO_FIGHTING", "", "MONO_FIGHTING.description", "black_belt", 100, (c) => c instanceof SingleTypeChallenge && c.value === 2 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_FLYING: new ChallengeAchv("MONO_FLYING", "", "MONO_FLYING.description", "sharp_beak", 100, (c) => c instanceof SingleTypeChallenge && c.value === 3 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_POISON: new ChallengeAchv("MONO_POISON", "", "MONO_POISON.description", "poison_barb", 100, (c) => c instanceof SingleTypeChallenge && c.value === 4 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_GROUND: new ChallengeAchv("MONO_GROUND", "", "MONO_GROUND.description", "soft_sand", 100, (c) => c instanceof SingleTypeChallenge && c.value === 5 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_ROCK: new ChallengeAchv("MONO_ROCK", "", "MONO_ROCK.description", "hard_stone", 100, (c) => c instanceof SingleTypeChallenge && c.value === 6 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_BUG: new ChallengeAchv("MONO_BUG", "", "MONO_BUG.description", "silver_powder", 100, (c) => c instanceof SingleTypeChallenge && c.value === 7 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_GHOST: new ChallengeAchv("MONO_GHOST", "", "MONO_GHOST.description", "spell_tag", 100, (c) => c instanceof SingleTypeChallenge && c.value === 8 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_STEEL: new ChallengeAchv("MONO_STEEL", "", "MONO_STEEL.description", "metal_coat", 100, (c) => c instanceof SingleTypeChallenge && c.value === 9 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_FIRE: new ChallengeAchv("MONO_FIRE", "", "MONO_FIRE.description", "charcoal", 100, (c) => c instanceof SingleTypeChallenge && c.value === 10 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_WATER: new ChallengeAchv("MONO_WATER", "", "MONO_WATER.description", "mystic_water", 100, (c) => c instanceof SingleTypeChallenge && c.value === 11 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_GRASS: new ChallengeAchv("MONO_GRASS", "", "MONO_GRASS.description", "miracle_seed", 100, (c) => c instanceof SingleTypeChallenge && c.value === 12 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_ELECTRIC: new ChallengeAchv("MONO_ELECTRIC", "", "MONO_ELECTRIC.description", "magnet", 100, (c) => c instanceof SingleTypeChallenge && c.value === 13 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_PSYCHIC: new ChallengeAchv("MONO_PSYCHIC", "", "MONO_PSYCHIC.description", "twisted_spoon", 100, (c) => c instanceof SingleTypeChallenge && c.value === 14 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_ICE: new ChallengeAchv("MONO_ICE", "", "MONO_ICE.description", "never_melt_ice", 100, (c) => c instanceof SingleTypeChallenge && c.value === 15 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_DRAGON: new ChallengeAchv("MONO_DRAGON", "", "MONO_DRAGON.description", "dragon_fang", 100, (c) => c instanceof SingleTypeChallenge && c.value === 16 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_DARK: new ChallengeAchv("MONO_DARK", "", "MONO_DARK.description", "black_glasses", 100, (c) => c instanceof SingleTypeChallenge && c.value === 17 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
MONO_FAIRY: new ChallengeAchv("MONO_FAIRY", "", "MONO_FAIRY.description", "fairy_feather", 100, (c) => c instanceof SingleTypeChallenge && c.value === 18 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
FRESH_START: new ChallengeAchv("FRESH_START", "", "FRESH_START.description", "reviver_seed", 100, (c) => c instanceof FreshStartChallenge && c.value > 0 && !globalScene.gameMode.challenges.some(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
INVERSE_BATTLE: new ChallengeAchv("INVERSE_BATTLE", "", "INVERSE_BATTLE.description", "inverse", 100, (c) => c instanceof InverseBattleChallenge && c.value > 0),
FLIP_STATS: new ChallengeAchv("FLIP_STATS", "", "FLIP_STATS.description", "dubious_disc", 100, (c) => c instanceof FlipStatChallenge && c.value > 0),
FLIP_INVERSE: new ChallengeAchv("FLIP_INVERSE", "", "FLIP_INVERSE.description", "cracked_pot", 100, (c) => c instanceof FlipStatChallenge && c.value > 0 && globalScene.gameMode.challenges.every(c => [ Challenges.INVERSE_BATTLE, Challenges.FLIP_STAT ].includes(c.id) && c.value > 0)),
BREEDERS_IN_SPACE: new Achv("BREEDERS_IN_SPACE", "", "BREEDERS_IN_SPACE.description", "moon_stone", 50).setSecret(),
};
[Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes (#1908) * refactor executed code while importing and initializing all of these in loading-scene * reset to main * fix server url * added rule no-trailing-spaces * made progress * test somme data from a session save is working * trying to launch a battle * added fetch wrapper to load data locally * trying to mockAllSettled * pushPhase & shiftPhase * check integrity of exported session * set toke + loggedInUser in tests * progress on starting new battle * tring to test phase but it's async * mocking fetch * working mock fetch * need to handle pile of data * attempt to use real phaser classes * reorder overrides * refactored to use some real classes from phaser * removed useless things * started to work on some container mock * finished the mockContainer time to add some logic * some more mock containers * removed addMethods since there is the mock classes now * commented issues * attempt to create mockTextureManager * fix tests * mockSprite & mockText * yes but not really * yes but not really * fix tutorial callback * reached mode title * added achievement tests * fix test achievements with current state of mock * correct sequence loading for BattleScene with mockLoader ! * deep dive into next step * working wait until starter selection screen * added newGame method into wrapper * expect to save_slot * trying to manage pokemon sprite for getAll without success yet * added test for egg output * fixed egg test for June * fix tests + locate next issue to fix * we are in battle baby * added new game in one-line * export is working but export only what's in the fetch * fix start game as guest * refactored how we start a battle + cleanup * overrided mewtwo but issue with currentBattle * refactor: rename InitAchievements to initAchievements * added missing mock method * override level and pokemon forms working as intended * bringToTop Obj * remove launch battle in achivement test * fix getIndex when same pokemon * can run all tests * first attack, faint, and shop modifiers, MockClock * on method for container * added doAttack one-liner * one-line export data * removed throw error * feat: Make `scenes` property of `GameWrapper` class public The `scenes` property of the `GameWrapper` class was changed from private to public. This change allows external access to the `scenes` map, which is used to store Phaser scenes. This modification was made to enable easier manipulation and interaction with the scenes in the game. * correction * removed CanvasRenderer * added a param to remove console.log and added a param to preven scene create call * fix encounter wave 30 when it's a trainer * test double-battle * test fight without KO * test double fight no ko * fix crashing texture + added Text wrapper to log fight * fix tests on boss - trainer - rival * chore: Refactor BattleScene initialization and add new phases Refactor the BattleScene initialization code to remove unnecessary delay and improve performance. Also, add new phases for the title and unavailable states to enhance the game experience. * rework of Game tests * skipFn is working * added onNextPrompt and restore Og Start * better newGame * added skipFN in remove * not yet working test but updated interceptors * do attack work but not on PostSummonPhase phase when there is mention of silcoon and wurmple * error located, it's just a double fight, i was not there yet * single OHKO & double no OHKO * added expirationFn into next prompt * all tests are passing * working test on non damaging move from opponent * cleaned a bit * removed phaser initialisation on every tests * renamed test file * added load system data * added some ability support * added onKill & onSummon abilities test * removed useless test + cleanup * removed useless test + cleanup * fixed tests after merge main * added itemHeld endTurn trigger test (toxic orb) * added runFrom..To * added mustRun to assert currentPhase * added no-miss move to test things * cleaner restore mock * fix test * fix moxie test + game speed * improve test speed * added onOurself and onOpponent mvoe test * added onDamage test for tackle * removed timeout in intervals to run tests faster * cleanup * added never crit override + separate file per test + remove randomness in randBattleSeedInt * move folders * better org * renamed itemHeld folder to items * fix deploy.yml * cleanup * simplified the gameManager start battle and allow single pokemon in party * remove the need of mode development * added input handler to test inputs + remove time from phaser into inputController * added keyboard support * added fakeMobile support * added details * removed a console.log + added logUp * move test to folder * fixed canvas issue * added starter select tests * added some more test on starter-select * added battle-order tests * added battle-order tests * fixing Phaser RNG * ordering stats for better reading * fix tests for main * adapt battle-order test to be more readable * fix merge * fix some errors and silent all errors from gameWrapper since it's not possible to avoid them * fix mocks to manage childs & stuffs * added some docs * fix achievement test * removed an unused file * separate misc tests to clean battle.test file * added a basic french lokalization test * added i18n where it needs to be used only * revers extracted method * removed unused method * removed handler fetch since we do not test anything server related * fix test with handlers removed * added intrepid sword test * fix enum exp party --------- Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-06-08 00:33:45 +02:00
export function initAchievements() {
const achvKeys = Object.keys(achvs);
achvKeys.forEach((a: string, i: integer) => {
achvs[a].id = a;
if (achvs[a].hasParent) {
achvs[a].parentId = achvKeys[i - 1];
}
});
}