2023-04-11 05:24:55 +01:00
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import BattleScene, { Button } from "../battle-scene";
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2023-04-20 20:46:05 +01:00
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import { addTextObject, TextStyle } from "./text";
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import { Type } from "../data/type";
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2023-03-28 19:54:52 +01:00
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import { Command } from "./command-ui-handler";
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2023-04-01 01:19:57 +01:00
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import { Mode } from "./ui";
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2023-12-21 00:19:23 +00:00
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import UiHandler from "./ui-handler";
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2023-04-01 01:19:57 +01:00
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import * as Utils from "../utils";
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2024-02-22 04:57:49 +00:00
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import { CommandPhase } from "../phases";
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2023-03-28 19:54:52 +01:00
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export default class FightUiHandler extends UiHandler {
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private movesContainer: Phaser.GameObjects.Container;
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2023-04-01 01:19:57 +01:00
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private typeIcon: Phaser.GameObjects.Sprite;
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private ppText: Phaser.GameObjects.Text;
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2023-03-28 19:54:52 +01:00
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private cursorObj: Phaser.GameObjects.Image;
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2023-10-19 04:16:38 +01:00
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protected fieldIndex: integer = 0;
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protected cursor2: integer = 0;
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2023-03-28 19:54:52 +01:00
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constructor(scene: BattleScene) {
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super(scene, Mode.FIGHT);
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}
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setup() {
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const ui = this.getUi();
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2023-04-01 01:19:57 +01:00
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this.movesContainer = this.scene.add.container(18, -38.7);
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ui.add(this.movesContainer);
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2023-03-28 19:54:52 +01:00
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2023-04-01 01:19:57 +01:00
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this.typeIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 33, -31, 'types', 'unknown');
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this.typeIcon.setVisible(false);
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ui.add(this.typeIcon);
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this.ppText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 18, -15.5, ' / ', TextStyle.WINDOW);
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this.ppText.setOrigin(1, 0.5);
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this.ppText.setVisible(false);
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ui.add(this.ppText);
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2023-03-28 19:54:52 +01:00
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}
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2023-12-30 23:41:25 +00:00
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show(args: any[]): boolean {
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2023-03-28 19:54:52 +01:00
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super.show(args);
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2023-10-19 04:16:38 +01:00
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this.fieldIndex = args.length ? args[0] as integer : 0;
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2023-03-28 19:54:52 +01:00
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const messageHandler = this.getUi().getMessageHandler();
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2023-12-21 03:22:15 +00:00
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messageHandler.commandWindow.setVisible(false);
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messageHandler.movesWindowContainer.setVisible(true);
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2023-10-19 04:16:38 +01:00
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this.setCursor(this.getCursor());
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2023-03-28 19:54:52 +01:00
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this.displayMoves();
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2023-12-30 23:41:25 +00:00
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return true;
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2023-03-28 19:54:52 +01:00
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}
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2023-11-12 05:31:40 +00:00
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processInput(button: Button): boolean {
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2023-03-28 19:54:52 +01:00
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const ui = this.getUi();
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let success = false;
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2023-10-19 04:16:38 +01:00
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const cursor = this.getCursor();
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2023-04-11 05:24:55 +01:00
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if (button === Button.CANCEL || button === Button.ACTION) {
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if (button === Button.ACTION) {
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2023-10-19 04:16:38 +01:00
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if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, cursor, false))
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2023-03-28 19:54:52 +01:00
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success = true;
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2023-04-13 02:44:12 +01:00
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else
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ui.playError();
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2023-03-28 19:54:52 +01:00
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} else {
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2023-10-20 16:38:41 +01:00
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ui.setMode(Mode.COMMAND, this.fieldIndex);
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2023-03-28 19:54:52 +01:00
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success = true;
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}
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} else {
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2023-04-11 05:24:55 +01:00
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switch (button) {
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case Button.UP:
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2023-10-19 04:16:38 +01:00
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if (cursor >= 2)
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success = this.setCursor(cursor - 2);
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2023-03-28 19:54:52 +01:00
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break;
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2023-04-11 05:24:55 +01:00
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case Button.DOWN:
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2023-10-19 04:16:38 +01:00
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if (cursor < 2)
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success = this.setCursor(cursor + 2);
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2023-03-28 19:54:52 +01:00
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break;
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2023-04-11 05:24:55 +01:00
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case Button.LEFT:
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2023-10-19 04:16:38 +01:00
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if (cursor % 2 === 1)
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success = this.setCursor(cursor - 1);
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2023-03-28 19:54:52 +01:00
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break;
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2023-04-11 05:24:55 +01:00
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case Button.RIGHT:
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2023-10-19 04:16:38 +01:00
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if (cursor % 2 === 0)
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success = this.setCursor(cursor + 1);
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2023-03-28 19:54:52 +01:00
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break;
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}
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}
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if (success)
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ui.playSelect();
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2023-11-12 05:31:40 +00:00
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return success;
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2023-03-28 19:54:52 +01:00
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}
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2023-10-19 04:16:38 +01:00
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getCursor(): integer {
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return !this.fieldIndex ? this.cursor : this.cursor2;
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}
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2023-03-28 19:54:52 +01:00
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setCursor(cursor: integer): boolean {
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const ui = this.getUi();
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2023-10-19 04:16:38 +01:00
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const changed = this.getCursor() !== cursor;
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if (changed) {
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if (!this.fieldIndex)
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this.cursor = cursor;
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else
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this.cursor2 = cursor;
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}
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2023-03-28 19:54:52 +01:00
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, 'cursor');
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ui.add(this.cursorObj);
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}
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2023-05-18 16:11:06 +01:00
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const moveset = (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getMoveset();
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2023-04-04 04:38:31 +01:00
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const hasMove = cursor < moveset.length;
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if (hasMove) {
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const pokemonMove = moveset[cursor];
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this.typeIcon.setTexture('types', Type[pokemonMove.getMove().type].toLowerCase());
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2023-04-01 01:19:57 +01:00
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2024-01-13 15:56:20 +00:00
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const maxPP = pokemonMove.getMovePp();
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2023-04-04 04:38:31 +01:00
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const pp = maxPP - pokemonMove.ppUsed;
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this.ppText.setText(`${Utils.padInt(pp, 2, ' ')}/${Utils.padInt(maxPP, 2, ' ')}`);
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}
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2023-04-01 01:19:57 +01:00
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2023-04-04 04:38:31 +01:00
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this.typeIcon.setVisible(hasMove);
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this.ppText.setVisible(hasMove);
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2023-04-01 01:19:57 +01:00
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2023-03-28 19:54:52 +01:00
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this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0));
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2023-10-19 04:16:38 +01:00
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return changed;
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2023-03-28 19:54:52 +01:00
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}
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displayMoves() {
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2023-05-18 16:11:06 +01:00
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const moveset = (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getMoveset();
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2023-03-28 19:54:52 +01:00
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for (let m = 0; m < 4; m++) {
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const moveText = addTextObject(this.scene, m % 2 === 0 ? 0 : 100, m < 2 ? 0 : 16, '-', TextStyle.WINDOW);
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if (m < moveset.length)
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moveText.setText(moveset[m].getName());
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this.movesContainer.add(moveText);
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}
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}
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clear() {
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super.clear();
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this.clearMoves();
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2023-04-01 01:19:57 +01:00
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this.typeIcon.setVisible(false);
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this.ppText.setVisible(false);
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2023-03-28 19:54:52 +01:00
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this.eraseCursor();
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}
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clearMoves() {
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this.movesContainer.removeAll(true);
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}
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eraseCursor() {
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if (this.cursorObj)
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this.cursorObj.destroy();
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this.cursorObj = null;
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}
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}
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