add pokemon salesman encounter and affects pokedex UI display

This commit is contained in:
ImperialSympathizer 2024-07-22 15:15:42 -04:00
parent c775495e1f
commit 792af86f39
24 changed files with 433 additions and 304 deletions

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@ -0,0 +1,41 @@
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@ -67,7 +67,7 @@ import { UiTheme } from "#enums/ui-theme";
import { TimedEventManager } from "#app/timed-event-manager.js";
import i18next from "i18next";
import IMysteryEncounter, { MysteryEncounterTier, MysteryEncounterVariant } from "./data/mystery-encounters/mystery-encounter";
import { allMysteryEncounters, AVERAGE_ENCOUNTERS_PER_RUN_TARGET, BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT, mysteryEncountersByBiome, WIGHT_INCREMENT_ON_SPAWN_MISS } from "./data/mystery-encounters/mystery-encounters";
import { allMysteryEncounters, AVERAGE_ENCOUNTERS_PER_RUN_TARGET, BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT, mysteryEncountersByBiome, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "./data/mystery-encounters/mystery-encounters";
import { MysteryEncounterData } from "#app/data/mystery-encounters/mystery-encounter-data";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
@ -1074,7 +1074,7 @@ export default class BattleScene extends SceneBase {
// let testStartingWeight = 0;
// while (testStartingWeight < 3) {
// calculateMEAggregateStats(this, testStartingWeight);
// testStartingWeight += 1;
// testStartingWeight += 2;
// }
// Check for mystery encounter
// Can only occur in place of a standard wild battle, waves 10-180
@ -1098,7 +1098,7 @@ export default class BattleScene extends SceneBase {
// Reset base spawn weight
this.mysteryEncounterData.encounterSpawnChance = BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT;
} else {
this.mysteryEncounterData.encounterSpawnChance = sessionEncounterRate + WIGHT_INCREMENT_ON_SPAWN_MISS;
this.mysteryEncounterData.encounterSpawnChance = sessionEncounterRate + WEIGHT_INCREMENT_ON_SPAWN_MISS;
}
}
}

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@ -87,11 +87,17 @@ export const FieldTripEncounter: IMysteryEncounter =
if (!correctMove) {
encounter.options[0].dialogue.selected = [
{
text: `${namespace}:incorrect`,
speaker: `${namespace}:speaker`,
text: `${namespace}:option:incorrect`,
speaker: `${namespace}:option:speaker`,
},
{
text: `${namespace}:lesson_learned`,
text: `${namespace}:option:lesson_learned`,
},
];
encounter.dialogue.outro = [
{
text: `${namespace}:outro_bad`,
speaker: `${namespace}:speaker`,
},
];
setEncounterExp(scene, scene.getParty().map((p) => p.id), 50);
@ -103,6 +109,12 @@ export const FieldTripEncounter: IMysteryEncounter =
text: `${namespace}:option:selected`,
},
];
encounter.dialogue.outro = [
{
text: `${namespace}:outro_good`,
speaker: `${namespace}:speaker`,
},
];
setEncounterExp(scene, [pokemon.id], 100);
}
encounter.misc = {
@ -161,11 +173,23 @@ export const FieldTripEncounter: IMysteryEncounter =
if (!correctMove) {
encounter.options[1].dialogue.selected = [
{
text: `${namespace}:incorrect`,
speaker: `${namespace}:speaker`,
text: `${namespace}:option:incorrect`,
speaker: `${namespace}:option:speaker`,
},
{
text: `${namespace}:lesson_learned`,
text: `${namespace}:option:lesson_learned`,
},
];
encounter.dialogue.outro = [
{
text: `${namespace}:outro_bad`,
speaker: `${namespace}:speaker`,
},
];
encounter.dialogue.outro = [
{
text: `${namespace}:outro_bad`,
speaker: `${namespace}:speaker`,
},
];
setEncounterExp(scene, scene.getParty().map((p) => p.id), 50);
@ -177,6 +201,12 @@ export const FieldTripEncounter: IMysteryEncounter =
text: `${namespace}:option:selected`,
},
];
encounter.dialogue.outro = [
{
text: `${namespace}:outro_good`,
speaker: `${namespace}:speaker`,
},
];
setEncounterExp(scene, [pokemon.id], 100);
}
encounter.misc = {
@ -235,18 +265,20 @@ export const FieldTripEncounter: IMysteryEncounter =
if (!correctMove) {
encounter.options[2].dialogue.selected = [
{
text: `${namespace}:incorrect`,
speaker: `${namespace}:speaker`,
text: `${namespace}:option:incorrect`,
speaker: `${namespace}:option:speaker`,
},
{
text: `${namespace}:lesson_learned`,
text: `${namespace}:option:lesson_learned`,
},
];
setEncounterExp(
scene,
scene.getParty().map((p) => p.id),
50
);
encounter.dialogue.outro = [
{
text: `${namespace}:outro_bad`,
speaker: `${namespace}:speaker`,
},
];
setEncounterExp(scene, scene.getParty().map((p) => p.id), 50);
} else {
encounter.setDialogueToken("pokeName", pokemon.name);
encounter.setDialogueToken("move", move.getName());
@ -255,6 +287,12 @@ export const FieldTripEncounter: IMysteryEncounter =
text: `${namespace}:option:selected`,
},
];
encounter.dialogue.outro = [
{
text: `${namespace}:outro_good`,
speaker: `${namespace}:speaker`,
},
];
setEncounterExp(scene, [pokemon.id], 100);
}
encounter.misc = {

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@ -150,7 +150,7 @@ export const FightOrFlightEncounter: IMysteryEncounter =
const primaryPokemon = encounter.options[1].primaryPokemon;
if (primaryPokemon) {
// Use primaryPokemon to execute the thievery
await showEncounterText(scene, `${namespace}:option:2:steal_result`);
await showEncounterText(scene, `${namespace}:option:2:special_result`);
leaveEncounterWithoutBattle(scene);
return;
}

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@ -169,7 +169,7 @@ export const MysteriousChallengersEncounter: IMysteryEncounter =
// Spawn hard fight with ULTRA/GREAT reward (can improve with luck)
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[1];
setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT], fillRemaining: true });
setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT], fillRemaining: true });
// Seed offsets to remove possibility of different trainers having exact same teams
let ret;
@ -197,7 +197,7 @@ export const MysteriousChallengersEncounter: IMysteryEncounter =
// To avoid player level snowballing from picking this option
encounter.expMultiplier = 0.9;
setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.GREAT], fillRemaining: true });
setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.GREAT], fillRemaining: true });
// Seed offsets to remove possibility of different trainers having exact same teams
let ret;

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@ -34,8 +34,8 @@ export const MysteriousChestEncounter: IMysteryEncounter =
])
.withIntroDialogue([
{
text: "${namespace}:intro",
},
text: `${namespace}:intro`,
}
])
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)

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@ -1,21 +1,23 @@
import { generateModifierTypeOption, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterExp, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { StatusEffect } from "#app/data/status-effect";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import { modifierTypes } from "#app/modifier/modifier-type";
import { leaveEncounterWithoutBattle, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "../../../battle-scene";
import IMysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier, } from "../mystery-encounter";
import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import { MoneyRequirement } from "../mystery-encounter-requirements";
import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { applyDamageToPokemon, getRandomSpeciesByStarterTier } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { catchPokemon, getRandomSpeciesByStarterTier } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { getPokemonSpecies, speciesStarters } from "#app/data/pokemon-species";
import { Species } from "#enums/species";
import { PokeballType } from "#app/data/pokeball";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { showEncounterDialogue } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import PokemonData from "#app/system/pokemon-data";
/** the i18n namespace for this encounter */
const namespace = "mysteryEncounter:pokemonSalesman";
const MAX_POKEMON_PRICE_MULTIPLIER = 6;
/**
* Pokemon Salesman encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/36 | GitHub Issue #36}
@ -25,7 +27,8 @@ export const PokemonSalesmanEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.POKEMON_SALESMAN)
.withEncounterTier(MysteryEncounterTier.ULTRA)
.withSceneWaveRangeRequirement(10, 180)
.withSceneRequirement(new MoneyRequirement(null, 8)) // Some costs may not be as significant, this is the max you'd pay
.withSceneRequirement(new MoneyRequirement(null, MAX_POKEMON_PRICE_MULTIPLIER)) // Some costs may not be as significant, this is the max you'd pay
.withAutoHideIntroVisuals(false)
.withIntroSpriteConfigs([
{
spriteKey: "pokemon_salesman",
@ -56,8 +59,7 @@ export const PokemonSalesmanEncounter: IMysteryEncounter =
species = getPokemonSpecies(getRandomSpeciesByStarterTier([0, 5]));
}
let pokemon;
let pokemon: PlayerPokemon;
if (isNullOrUndefined(species.abilityHidden) || randSeedInt(100) === 0) {
// If no HA mon found or you roll 1%, give shiny Magikarp
species = getPokemonSpecies(Species.MAGIKARP);
@ -68,219 +70,82 @@ export const PokemonSalesmanEncounter: IMysteryEncounter =
pokemon = scene.addPlayerPokemon(species, 5, hiddenIndex, species.formIndex);
}
const spriteKey = pokemon.getSpriteId();
const spriteRoot = pokemon.getSpriteAtlasPath();
encounter.spriteConfigs.push({
spriteKey: spriteKey,
fileRoot: spriteRoot,
hasShadow: true,
repeat: true,
isPokemon: true
});
const starterTier = speciesStarters[species.speciesId];
// Prices by starter tier: 8/6.4/4.8/4/4
let priceMultiplier = 8 * (Math.max(starterTier, 2.5) / 5);
// Prices decrease by starter tier less than 5, but only reduces cost by half at max
let priceMultiplier = MAX_POKEMON_PRICE_MULTIPLIER * (Math.max(starterTier, 2.5) / 5);
if (pokemon.shiny) {
// Always max price for shiny, and add special message to intro
priceMultiplier = 8;
encounter.setDialogueToken("specialShinyText", `$t(${namespace}:shiny)`);
} else {
encounter.setDialogueToken("specialShinyText", "");
// Always max price for shiny (flip HA back to normal), and add special messaging
priceMultiplier = MAX_POKEMON_PRICE_MULTIPLIER;
pokemon.abilityIndex = 0;
encounter.dialogue.encounterOptionsDialogue.description = `${namespace}:description_shiny`;
encounter.options[0].dialogue.buttonTooltip = `${namespace}:option:1:tooltip_shiny`;
}
const price = scene.getWaveMoneyAmount(priceMultiplier);
encounter.setDialogueToken("purchasePokemon", pokemon.name);
encounter.setDialogueToken("price", pokemon.name);
encounter.setDialogueToken("price", price.toString());
encounter.misc = {
money: scene.getWaveMoneyAmount(priceMultiplier),
pokemon: pokemon,
// shiny: pokemon.shiny
money: price,
pokemon: pokemon
};
pokemon.calculateStats();
return true;
})
.withSimpleOption({
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT_OR_SPECIAL)
.withHasDexProgress(true)
.withSceneMoneyRequirement(null, MAX_POKEMON_PRICE_MULTIPLIER) // Wave scaling money multiplier of 2
.withDialogue({
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
selected: [
{
text: `${namespace}:option:selected`,
},
text: `${namespace}:option:1:selected_message`,
}
],
},
async (scene: BattleScene) => {
// Choose Cheap Option
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
const cost = encounter.misc.money;
// const purchasedPokemon = encounter.misc.pokemon;
const purchasedPokemon = encounter.misc.pokemon as PlayerPokemon;
// Update money
updatePlayerMoney(scene, -cost);
updatePlayerMoney(scene, -cost, true, false);
leaveEncounterWithoutBattle(scene);
})
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withSceneMoneyRequirement(0, 2) // Wave scaling money multiplier of 2
.withDialogue({
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
selected: [
{
text: `${namespace}:option:selected`,
},
],
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Update money
updatePlayerMoney(scene, -(encounter.options[0].requirements[0] as MoneyRequirement).requiredMoney);
// Calculate modifiers and dialogue tokens
const modifiers = [
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type,
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type,
];
encounter.setDialogueToken("boost1", modifiers[0].name);
encounter.setDialogueToken("boost2", modifiers[1].name);
encounter.misc = {
chosenPokemon: pokemon,
modifiers: modifiers,
};
};
// Show dialogue
await showEncounterDialogue(scene, `${namespace}:option:1:selected_dialogue`, `${namespace}:speaker`);
await transitionMysteryEncounterIntroVisuals(scene);
// Only Pokemon that can gain benefits are above 1/3rd HP with no status
const selectableFilter = (pokemon: Pokemon) => {
// If pokemon meets primary pokemon reqs, it can be selected
const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(scene, pokemon);
if (!meetsReqs) {
return getEncounterText(scene, `${namespace}:invalid_selection`);
}
// "Catch" purchased pokemon
const data = new PokemonData(purchasedPokemon);
data.player = false;
await catchPokemon(scene, data.toPokemon(scene) as EnemyPokemon, null, PokeballType.POKEBALL, true);
return null;
};
return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
// Choose Cheap Option
const encounter = scene.currentBattle.mysteryEncounter;
const chosenPokemon = encounter.misc.chosenPokemon;
const modifiers = encounter.misc.modifiers;
for (const modType of modifiers) {
const modifier = modType.newModifier(chosenPokemon);
await scene.addModifier(modifier, true, false, false, true);
}
scene.updateModifiers(true);
leaveEncounterWithoutBattle(scene);
})
.withPostOptionPhase(async (scene: BattleScene) => {
// Damage and status applied after dealer leaves (to make thematic sense)
const encounter = scene.currentBattle.mysteryEncounter;
const chosenPokemon = encounter.misc.chosenPokemon;
// Pokemon takes 1/3 max HP damage
applyDamageToPokemon(scene, chosenPokemon, Math.floor(chosenPokemon.getMaxHp() / 3));
// Roll for poison (80%)
if (randSeedInt(10) < 8) {
if (chosenPokemon.trySetStatus(StatusEffect.TOXIC)) {
// Toxic applied
queueEncounterMessage(scene, `${namespace}:bad_poison`);
} else {
// Pokemon immune or something else prevents status
queueEncounterMessage(scene, `${namespace}:damage_only`);
}
} else {
queueEncounterMessage(scene, `${namespace}:damage_only`);
}
setEncounterExp(scene, [chosenPokemon.id], 100);
chosenPokemon.updateInfo();
})
.build()
)
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneMoneyRequirement(0, 5) // Wave scaling money multiplier of 5
.withDialogue({
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
selected: [
{
text: `${namespace}:option:selected`,
},
],
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Update money
updatePlayerMoney(scene, -(encounter.options[1].requirements[0] as MoneyRequirement).requiredMoney);
// Calculate modifiers and dialogue tokens
const modifiers = [
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type,
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type,
];
encounter.setDialogueToken("boost1", modifiers[0].name);
encounter.setDialogueToken("boost2", modifiers[1].name);
encounter.misc = {
chosenPokemon: pokemon,
modifiers: modifiers,
};
};
// Only Pokemon that can gain benefits are above 1/3rd HP with no status
const selectableFilter = (pokemon: Pokemon) => {
// If pokemon meets primary pokemon reqs, it can be selected
const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(scene, pokemon);
if (!meetsReqs) {
return getEncounterText(scene, `${namespace}:invalid_selection`);
}
return null;
};
return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
// Choose Expensive Option
const encounter = scene.currentBattle.mysteryEncounter;
const chosenPokemon = encounter.misc.chosenPokemon;
const modifiers = encounter.misc.modifiers;
for (const modType of modifiers) {
const modifier = modType.newModifier(chosenPokemon);
await scene.addModifier(modifier, true, false, false, true);
}
scene.updateModifiers(true);
leaveEncounterWithoutBattle(scene);
})
.withPostOptionPhase(async (scene: BattleScene) => {
// Status applied after dealer leaves (to make thematic sense)
const encounter = scene.currentBattle.mysteryEncounter;
const chosenPokemon = encounter.misc.chosenPokemon;
// Roll for poison (20%)
if (randSeedInt(10) < 2) {
if (chosenPokemon.trySetStatus(StatusEffect.POISON)) {
// Poison applied
queueEncounterMessage(scene, `${namespace}:poison`);
} else {
// Pokemon immune or something else prevents status
queueEncounterMessage(scene, `${namespace}:no_bad_effects`);
}
} else {
queueEncounterMessage(scene, `${namespace}:no_bad_effects`);
}
setEncounterExp(scene, [chosenPokemon.id], 100);
chosenPokemon.updateInfo();
leaveEncounterWithoutBattle(scene, true);
})
.build()
)
.withSimpleOption(
{
buttonLabel: `${namespace}:option:3:label`,
buttonTooltip: `${namespace}:option:3:tooltip`,
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
selected: [
{
text: `${namespace}:option:2:selected`,
},
],
},
async (scene: BattleScene) => {
// Leave encounter with no rewards or exp

View File

@ -3,7 +3,7 @@ import { EnemyPartyConfig, initBattleWithEnemyConfig, selectPokemonForOption, se
import { getNatureName, Nature } from "#app/data/nature";
import { speciesStarters } from "#app/data/pokemon-species";
import { Stat } from "#app/data/pokemon-stat";
import { PlayerPokemon } from "#app/field/pokemon";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import { pokemonInfo } from "#app/locales/en/pokemon-info";
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
import { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
@ -16,7 +16,7 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "../../../battle-scene";
import IMysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier, } from "../mystery-encounter";
import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
/** The i18n namespace for the encounter */
const namespace = "mysteryEncounter:trainingSession";
@ -27,11 +27,10 @@ const namespace = "mysteryEncounter:trainingSession";
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const TrainingSessionEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.TRAINING_SESSION
)
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.TRAINING_SESSION)
.withEncounterTier(MysteryEncounterTier.ULTRA)
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
.withScenePartySizeRequirement(2, 6, true) // Must have at least 2 unfainted pokemon in party
.withHideWildIntroMessage(true)
.withIntroSpriteConfigs([
{
@ -46,7 +45,7 @@ export const TrainingSessionEncounter: IMysteryEncounter =
.withIntroDialogue([
{
text: `${namespace}:intro`,
},
}
])
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
@ -54,6 +53,7 @@ export const TrainingSessionEncounter: IMysteryEncounter =
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withHasDexProgress(true)
.withDialogue({
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
@ -71,7 +71,17 @@ export const TrainingSessionEncounter: IMysteryEncounter =
};
};
return selectPokemonForOption(scene, onPokemonSelected);
// Only Pokemon that are not KOed/legal can be trained
const selectableFilter = (pokemon: Pokemon) => {
const meetsReqs = pokemon.isAllowedInBattle();
if (!meetsReqs) {
return getEncounterText(scene, `${namespace}:invalid_selection`);
}
return null;
};
return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
@ -187,6 +197,7 @@ export const TrainingSessionEncounter: IMysteryEncounter =
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withHasDexProgress(true)
.withDialogue({
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
@ -220,7 +231,17 @@ export const TrainingSessionEncounter: IMysteryEncounter =
});
};
return selectPokemonForOption(scene, onPokemonSelected);
// Only Pokemon that are not KOed/legal can be trained
const selectableFilter = (pokemon: Pokemon) => {
const meetsReqs = pokemon.isAllowedInBattle();
if (!meetsReqs) {
return getEncounterText(scene, `${namespace}:invalid_selection`);
}
return null;
};
return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
@ -269,6 +290,7 @@ export const TrainingSessionEncounter: IMysteryEncounter =
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withHasDexProgress(true)
.withDialogue({
buttonLabel: `${namespace}:option:3:label`,
buttonTooltip: `${namespace}:option:3:tooltip`,
@ -311,7 +333,17 @@ export const TrainingSessionEncounter: IMysteryEncounter =
});
};
return selectPokemonForOption(scene, onPokemonSelected);
// Only Pokemon that are not KOed/legal can be trained
const selectableFilter = (pokemon: Pokemon) => {
const meetsReqs = pokemon.isAllowedInBattle();
if (!meetsReqs) {
return getEncounterText(scene, `${namespace}:invalid_selection`);
}
return null;
};
return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
@ -393,23 +425,12 @@ export const TrainingSessionEncounter: IMysteryEncounter =
)
.build();
function getEnemyConfig(
scene: BattleScene,
playerPokemon: PlayerPokemon,
segments: number,
modifiers: ModifiersHolder
): EnemyPartyConfig {
function getEnemyConfig(scene: BattleScene, playerPokemon: PlayerPokemon,segments: number,modifiers: ModifiersHolder): EnemyPartyConfig {
playerPokemon.resetSummonData();
// Passes modifiers by reference
modifiers.value = scene.findModifiers(
(m) =>
m instanceof PokemonHeldItemModifier &&
(m as PokemonHeldItemModifier).pokemonId === playerPokemon.id
) as PokemonHeldItemModifier[];
const modifierTypes = modifiers.value.map(
(mod) => mod.type
) as PokemonHeldItemModifierType[];
modifiers.value = scene.findModifiers((m) => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).pokemonId === playerPokemon.id) as PokemonHeldItemModifier[];
const modifierTypes = modifiers.value.map((mod) => mod.type) as PokemonHeldItemModifierType[];
const data = new PokemonData(playerPokemon);
return {

View File

@ -6,6 +6,7 @@ import * as Utils from "../../utils";
import { Type } from "../type";
import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement, TypeRequirement } from "./mystery-encounter-requirements";
import { CanLearnMoveRequirement, CanLearnMoveRequirementOptions } from "./requirements/can-learn-move-requirement";
import { isNullOrUndefined } from "../../utils";
export enum EncounterOptionMode {
/** Default style */
@ -23,6 +24,9 @@ export type OptionPhaseCallback = (scene: BattleScene) => Promise<void | boolean
export default interface MysteryEncounterOption {
optionMode: EncounterOptionMode;
hasDexProgress?: boolean;
requirements?: EncounterSceneRequirement[];
primaryPokemonRequirements?: EncounterPokemonRequirement[];
secondaryPokemonRequirements?: EncounterPokemonRequirement[];
@ -47,6 +51,7 @@ export default interface MysteryEncounterOption {
export default class MysteryEncounterOption implements MysteryEncounterOption {
constructor(option: MysteryEncounterOption) {
Object.assign(this, option);
this.hasDexProgress = !isNullOrUndefined(this.hasDexProgress) ? this.hasDexProgress : false;
this.requirements = this.requirements ? this.requirements : [];
this.primaryPokemonRequirements = this.primaryPokemonRequirements ? this.primaryPokemonRequirements : [];
this.secondaryPokemonRequirements = this.secondaryPokemonRequirements ? this.secondaryPokemonRequirements : [];
@ -155,6 +160,10 @@ export class MysteryEncounterOptionBuilder implements Partial<MysteryEncounterOp
return Object.assign(this, { optionMode });
}
withHasDexProgress(hasDexProgress: boolean): this & Required<Pick<MysteryEncounterOption, "hasDexProgress">> {
return Object.assign(this, { hasDexProgress: hasDexProgress });
}
withSceneRequirement(requirement: EncounterSceneRequirement): this & Required<Pick<MysteryEncounterOption, "requirements">> {
this.requirements.push(requirement);
return Object.assign(this, { requirements: this.requirements });

View File

@ -144,20 +144,23 @@ export class WeatherRequirement extends EncounterSceneRequirement {
export class PartySizeRequirement extends EncounterSceneRequirement {
partySizeRange: [number, number];
excludeFainted: boolean;
/**
* Used for specifying a party size requirement
* If min and max are equivalent, will check for exact size
* @param partySizeRange - [min, max]
* @param excludeFainted
*/
constructor(partySizeRange: [number, number]) {
constructor(partySizeRange: [number, number], excludeFainted: boolean) {
super();
this.partySizeRange = partySizeRange;
this.excludeFainted = excludeFainted;
}
meetsRequirement(scene: BattleScene): boolean {
if (!isNullOrUndefined(this?.partySizeRange) && this.partySizeRange?.[0] <= this.partySizeRange?.[1]) {
const partySize = scene.getParty().length;
const partySize = this.excludeFainted ? scene.getParty().filter(p => p.isAllowedInBattle()).length : scene.getParty().length;
if (partySize >= 0 && (this?.partySizeRange?.[0] >= 0 && this.partySizeRange?.[0] > partySize) || (this?.partySizeRange?.[1] >= 0 && this.partySizeRange?.[1] < partySize)) {
return false;
}

View File

@ -403,7 +403,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
options?: [MysteryEncounterOption, MysteryEncounterOption, ...MysteryEncounterOption[]] = [null, null];
spriteConfigs?: MysteryEncounterSpriteConfig[];
dialogue?: MysteryEncounterDialogue;
dialogue?: MysteryEncounterDialogue = {};
encounterTier?: MysteryEncounterTier;
encounterAnimations?: EncounterAnim[];
requirements?: EncounterSceneRequirement[] = [];
@ -460,6 +460,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* There should be at least 2 options defined and no more than 4.
* If complex use {@linkcode MysteryEncounterBuilder.withOption}
*
* @param hasDexProgress -
* @param dialogue - {@linkcode OptionTextDisplay}
* @param callback - {@linkcode OptionPhaseCallback}
* @returns
@ -468,6 +469,24 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
return this.withOption(new MysteryEncounterOptionBuilder().withOptionMode(EncounterOptionMode.DEFAULT).withDialogue(dialogue).withOptionPhase(callback).build());
}
/**
* Defines an option + phasefor the encounter.
* Use for easy/streamlined options.
* There should be at least 2 options defined and no more than 4.
* If complex use {@linkcode MysteryEncounterBuilder.withOption}
*
* @param dialogue - {@linkcode OptionTextDisplay}
* @param callback - {@linkcode OptionPhaseCallback}
* @returns
*/
withSimpleDexProgressOption(dialogue: OptionTextDisplay, callback: OptionPhaseCallback): this & Pick<IMysteryEncounter, "options"> {
return this.withOption(new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withHasDexProgress(true)
.withDialogue(dialogue)
.withOptionPhase(callback).build());
}
/**
* Defines the sprites that will be shown on the enemy field when the encounter spawns
* Can be one or more sprites, recommended not to exceed 4
@ -478,7 +497,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
return Object.assign(this, { spriteConfigs: spriteConfigs });
}
withIntroDialogue(dialogue: MysteryEncounterDialogue["intro"] = []) {
withIntroDialogue(dialogue: MysteryEncounterDialogue["intro"] = []): this {
this.dialogue = {...this.dialogue, intro: dialogue };
return this;
}
@ -550,7 +569,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* @param max optional max wave. If not given, defaults to min => exact wave
* @returns
*/
withSceneWaveRangeRequirement(min: number, max?: number) {
withSceneWaveRangeRequirement(min: number, max?: number): this & Required<Pick<IMysteryEncounter, "requirements">> {
return this.withSceneRequirement(new WaveRangeRequirement([min, max ?? min]));
}
@ -559,10 +578,11 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
*
* @param min min wave (or exact size if only min is given)
* @param max optional max size. If not given, defaults to min => exact wave
* @param excludeFainted - if true, only counts unfainted mons
* @returns
*/
withScenePartySizeRequirement(min: number, max?: number) {
return this.withSceneRequirement(new PartySizeRequirement([min, max ?? min]));
withScenePartySizeRequirement(min: number, max?: number, excludeFainted?: boolean): this & Required<Pick<IMysteryEncounter, "requirements">> {
return this.withSceneRequirement(new PartySizeRequirement([min, max ?? min], excludeFainted));
}
/**
@ -700,7 +720,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* @param title - title of the encounter
* @returns
*/
withTitle(title: string) {
withTitle(title: string): this {
const encounterOptionsDialogue = this.dialogue.encounterOptionsDialogue ?? {};
this.dialogue = {
@ -720,7 +740,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* @param description - description of the encounter
* @returns
*/
withDescription(description: string) {
withDescription(description: string): this {
const encounterOptionsDialogue = this.dialogue.encounterOptionsDialogue ?? {};
this.dialogue = {
@ -740,7 +760,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* @param query - query to use for the encounter
* @returns
*/
withQuery(query: string) {
withQuery(query: string): this {
const encounterOptionsDialogue = this.dialogue.encounterOptionsDialogue ?? {};
this.dialogue = {
@ -760,7 +780,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* @param dialogue - outro dialogue/s
* @returns
*/
withOutroDialogue(dialogue: MysteryEncounterDialogue["outro"] = []) {
withOutroDialogue(dialogue: MysteryEncounterDialogue["outro"] = []): this {
this.dialogue = {...this.dialogue, outro: dialogue };
return this;
}
@ -768,10 +788,9 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
/**
* Builds the mystery encounter
*
* @param this - MysteryEncounter
* @returns
*/
build(this: IMysteryEncounter) {
build(this: IMysteryEncounter): IMysteryEncounter {
return new IMysteryEncounter(this);
}
}

View File

@ -18,7 +18,7 @@ import { PokemonSalesmanEncounter } from "#app/data/mystery-encounters/encounter
// Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / 256
export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 1;
export const WIGHT_INCREMENT_ON_SPAWN_MISS = 5;
export const WEIGHT_INCREMENT_ON_SPAWN_MISS = 5;
export const AVERAGE_ENCOUNTERS_PER_RUN_TARGET = 15;
export const EXTREME_ENCOUNTER_BIOMES = [

View File

@ -63,10 +63,12 @@ export function showEncounterText(scene: BattleScene, contentKey: string, callba
* @param scene
* @param textContentKey
* @param speakerContentKey
* @param callback
* @param callbackDelay
*/
export function showEncounterDialogue(scene: BattleScene, textContentKey: string, speakerContentKey: string, callback?: Function) {
export function showEncounterDialogue(scene: BattleScene, textContentKey: string, speakerContentKey: string, callbackDelay: number = 0): Promise<void> {
return new Promise<void>(resolve => {
const text: string = getEncounterText(scene, textContentKey);
const speaker: string = getEncounterText(scene, speakerContentKey);
scene.ui.showDialogue(text, speaker, null, callback, 0, 0);
scene.ui.showDialogue(text, speaker, null, () => resolve(), callbackDelay);
});
}

View File

@ -1,7 +1,7 @@
import { BattlerIndex, BattleType } from "#app/battle";
import { biomeLinks } from "#app/data/biomes";
import MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
import { WIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import Pokemon, { FieldPosition, PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import { ExpBalanceModifier, ExpShareModifier, MultipleParticipantExpBonusModifier, PokemonExpBoosterModifier } from "#app/modifier/modifier";
@ -317,19 +317,21 @@ export function initCustomMovesForEncounter(scene: BattleScene, moves: Moves | M
* @param changeValue
* @param playSound
*/
export function updatePlayerMoney(scene: BattleScene, changeValue: number, playSound: boolean = true) {
scene.money += changeValue;
export function updatePlayerMoney(scene: BattleScene, changeValue: number, playSound: boolean = true, showMessage: boolean = true) {
scene.money = Math.min(Math.max(scene.money + changeValue, 0), Number.MAX_SAFE_INTEGER);
scene.updateMoneyText();
scene.animateMoneyChanged(false);
if (playSound) {
scene.playSound("buy");
}
if (showMessage) {
if (changeValue < 0) {
scene.queueMessage(i18next.t("mysteryEncounter:paid_money", { amount: -changeValue }), null, true);
} else {
scene.queueMessage(i18next.t("mysteryEncounter:receive_money", { amount: changeValue }), null, true);
}
}
}
/**
* Converts modifier bullshit to an actual item
@ -399,6 +401,7 @@ export function selectPokemonForOption(scene: BattleScene, onPokemonSelected: (p
}).concat({
label: i18next.t("menu:cancel"),
handler: () => {
scene.ui.clearText();
scene.ui.setMode(Mode.MYSTERY_ENCOUNTER);
resolve(false);
return true;
@ -730,12 +733,18 @@ export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: n
const numRuns = 1000;
let run = 0;
const targetEncountersPerRun = 15; // AVERAGE_ENCOUNTERS_PER_RUN_TARGET
const biomes = Object.keys(Biome).filter(key => isNaN(Number(key)));
const alwaysPickTheseBiomes = [Biome.ISLAND, Biome.ABYSS, Biome.WASTELAND, Biome.FAIRY_CAVE, Biome.TEMPLE, Biome.LABORATORY, Biome.SPACE, Biome.WASTELAND];
const calculateNumEncounters = (): number[] => {
const calculateNumEncounters = (): any[] => {
let encounterRate = baseSpawnWeight; // BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT
const numEncounters = [0, 0, 0, 0];
const encountersByBiome = new Map<string, number>(biomes.map(b => [b, 0]));
const validMEfloorsByBiome = new Map<string, number>(biomes.map(b => [b, 0]));
let currentBiome = Biome.TOWN;
let currentArena = scene.newArena(currentBiome);
scene.setSeed(Utils.randomString(24));
scene.resetSeed();
for (let i = 10; i < 180; i++) {
// Boss
if (i % 10 === 0) {
@ -748,10 +757,17 @@ export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: n
let biomes: Biome[];
scene.executeWithSeedOffset(() => {
biomes = (biomeLinks[currentBiome] as (Biome | [Biome, integer])[])
.filter(b => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
.filter(b => {
return !Array.isArray(b) || !Utils.randSeedInt(b[1]);
})
.map(b => !Array.isArray(b) ? b : b[0]);
}, i);
}, i * 100);
const specialBiomes = biomes.filter(b => alwaysPickTheseBiomes.includes(b));
if (specialBiomes.length > 0) {
currentBiome = specialBiomes[Utils.randSeedInt(specialBiomes.length)];
} else {
currentBiome = biomes[Utils.randSeedInt(biomes.length)];
}
} else if (biomeLinks.hasOwnProperty(currentBiome)) {
currentBiome = (biomeLinks[currentBiome] as Biome);
} else {
@ -778,6 +794,7 @@ export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: n
// Otherwise, roll encounter
const roll = Utils.randSeedInt(256);
validMEfloorsByBiome.set(Biome[currentBiome], validMEfloorsByBiome.get(Biome[currentBiome]) + 1);
// If total number of encounters is lower than expected for the run, slightly favor a new encounter
// Do the reverse as well
@ -803,31 +820,63 @@ export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: n
const rareThreshold = totalWeight - tierWeights[0] - tierWeights[1] - tierWeights[2]; // 64 - 32 - 16 - 10 = 6
tierValue > commonThreshold ? ++numEncounters[0] : tierValue > uncommonThreshold ? ++numEncounters[1] : tierValue > rareThreshold ? ++numEncounters[2] : ++numEncounters[3];
encountersByBiome.set(Biome[currentBiome], encountersByBiome.get(Biome[currentBiome]) + 1);
} else {
encounterRate += WIGHT_INCREMENT_ON_SPAWN_MISS;
encounterRate += WEIGHT_INCREMENT_ON_SPAWN_MISS;
}
}
return numEncounters;
return [numEncounters, encountersByBiome, validMEfloorsByBiome];
};
const runs = [];
const encounterRuns: number[][] = [];
const encountersByBiomeRuns: Map<string, number>[] = [];
const validFloorsByBiome: Map<string, number>[] = [];
while (run < numRuns) {
scene.executeWithSeedOffset(() => {
const numEncounters = calculateNumEncounters();
runs.push(numEncounters);
const [numEncounters, encountersByBiome, validMEfloorsByBiome] = calculateNumEncounters();
encounterRuns.push(numEncounters);
encountersByBiomeRuns.push(encountersByBiome);
validFloorsByBiome.push(validMEfloorsByBiome);
}, 1000 * run);
run++;
}
const n = runs.length;
const totalEncountersInRun = runs.map(run => run.reduce((a, b) => a + b));
const n = encounterRuns.length;
const totalEncountersInRun = encounterRuns.map(run => run.reduce((a, b) => a + b));
const totalMean = totalEncountersInRun.reduce((a, b) => a + b) / n;
const totalStd = Math.sqrt(totalEncountersInRun.map(x => Math.pow(x - totalMean, 2)).reduce((a, b) => a + b) / n);
const commonMean = runs.reduce((a, b) => a + b[0], 0) / n;
const uncommonMean = runs.reduce((a, b) => a + b[1], 0) / n;
const rareMean = runs.reduce((a, b) => a + b[2], 0) / n;
const superRareMean = runs.reduce((a, b) => a + b[3], 0) / n;
const commonMean = encounterRuns.reduce((a, b) => a + b[0], 0) / n;
const uncommonMean = encounterRuns.reduce((a, b) => a + b[1], 0) / n;
const rareMean = encounterRuns.reduce((a, b) => a + b[2], 0) / n;
const superRareMean = encounterRuns.reduce((a, b) => a + b[3], 0) / n;
console.log(`Starting weight: ${baseSpawnWeight}\nAverage MEs per run: ${totalMean}\nStandard Deviation: ${totalStd}\nAvg Commons: ${commonMean}\nAvg Uncommons: ${uncommonMean}\nAvg Rares: ${rareMean}\nAvg Super Rares: ${superRareMean}`);
const encountersPerRunPerBiome = encountersByBiomeRuns.reduce((a, b) => {
for (const biome of a.keys()) {
a.set(biome, a.get(biome) + b.get(biome));
}
return a;
});
const meanEncountersPerRunPerBiome: Map<string, number> = new Map<string, number>();
encountersPerRunPerBiome.forEach((value, key) => {
meanEncountersPerRunPerBiome.set(key, value / n);
});
const validMEFloorsPerRunPerBiome = validFloorsByBiome.reduce((a, b) => {
for (const biome of a.keys()) {
a.set(biome, a.get(biome) + b.get(biome));
}
return a;
});
const meanMEFloorsPerRunPerBiome: Map<string, number> = new Map<string, number>();
validMEFloorsPerRunPerBiome.forEach((value, key) => {
meanMEFloorsPerRunPerBiome.set(key, value / n);
});
let stats = `Starting weight: ${baseSpawnWeight}\nAverage MEs per run: ${totalMean}\nStandard Deviation: ${totalStd}\nAvg Commons: ${commonMean}\nAvg Greats: ${uncommonMean}\nAvg Ultras: ${rareMean}\nAvg Rogues: ${superRareMean}\n`;
const meanEncountersPerRunPerBiomeSorted = [...meanEncountersPerRunPerBiome.entries()].sort((e1, e2) => e2[1] - e1[1]);
meanEncountersPerRunPerBiomeSorted.forEach(value => stats = stats + `${value[0]}: avg valid floors ${meanMEFloorsPerRunPerBiome.get(value[0])}, avg MEs ${value[1]},\n`);
console.log(stats);
}

View File

@ -386,7 +386,7 @@ function failCatch(scene: BattleScene, pokemon: EnemyPokemon, originalY: number,
});
}
export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, pokeball: Phaser.GameObjects.Sprite, pokeballType: PokeballType): Promise<void> {
export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, pokeball: Phaser.GameObjects.Sprite, pokeballType: PokeballType, isObtain: boolean = false): Promise<void> {
scene.unshiftPhase(new VictoryPhase(scene, BattlerIndex.ENEMY));
const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
@ -412,14 +412,16 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
scene.gameData.updateSpeciesDexIvs(pokemon.species.getRootSpeciesId(true), pokemon.ivs);
return new Promise(resolve => {
scene.ui.showText(i18next.t("battle:pokemonCaught", { pokemonName: pokemon.name }), null, () => {
scene.ui.showText(i18next.t(isObtain ? "battle:pokemonObtained" : "battle:pokemonCaught", { pokemonName: pokemon.name }), null, () => {
const end = () => {
scene.pokemonInfoContainer.hide();
removePb(scene, pokeball);
resolve();
};
const removePokemon = () => {
if (pokemon) {
scene.field.remove(pokemon, true);
}
};
const addToParty = () => {
const newPokemon = pokemon.addToParty(pokeballType);
@ -470,15 +472,19 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
}
function removePb(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite) {
if (pokeball) {
scene.tweens.add({
targets: pokeball,
duration: 250,
delay: 250,
ease: "Sine.easeIn",
alpha: 0,
onComplete: () => pokeball.destroy()
onComplete: () => {
pokeball.destroy();
}
});
}
}
export async function doPokemonFlee(scene: BattleScene, pokemon: EnemyPokemon): Promise<void> {
await new Promise<void>(resolve => {

View File

@ -17,6 +17,13 @@ type KnownFileRoot =
| "mystery-encounters"
| "pokeball"
| "pokemon"
| "pokemon/back"
| "pokemon/exp"
| "pokemon/female"
| "pokemon/icons"
| "pokemon/input"
| "pokemon/shiny"
| "pokemon/variant"
| "statuses"
| "trainer"
| "ui";
@ -25,7 +32,7 @@ export class MysteryEncounterSpriteConfig {
/** The sprite key (which is the image file name). e.g. "ace_trainer_f" */
spriteKey: string;
/** Refer to [/public/images](../../public/images) directorty for all folder names */
fileRoot: KnownFileRoot & string;
fileRoot: KnownFileRoot & string | string;
/** Enable shadow. Defaults to `false` */
hasShadow?: boolean = false;
/** Disable animation. Defaults to `false` */
@ -44,6 +51,8 @@ export class MysteryEncounterSpriteConfig {
yShadow?: number;
/** Sprite scale. `0` - `n` */
scale?: number;
/** If you are using a Pokemon sprite, set to `true`. This will ensure variant, form, gender, shiny sprites are loaded properly */
isPokemon?: boolean;
/** If you are using an item sprite, set to `true` */
isItem?: boolean;
/** The sprites alpha. `0` - `1` The lower the number, the more transparent */
@ -155,10 +164,12 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
}
this.spriteConfigs.forEach((config) => {
if (!config.isItem) {
this.scene.loadAtlas(config.spriteKey, config.fileRoot);
} else {
if (config.isPokemon) {
this.scene.loadPokemonAtlas(config.spriteKey, config.fileRoot);
} else if (config.isItem) {
this.scene.loadAtlas("items", "");
} else {
this.scene.loadAtlas(config.spriteKey, config.fileRoot);
}
});

View File

@ -273,6 +273,8 @@ export class LoadingScene extends SceneBase {
this.loadAtlas("xbox", "inputs");
this.loadAtlas("keyboard", "inputs");
this.loadAtlas("encounter_radar", "mystery-encounters");
this.loadSe("select");
this.loadSe("menu_open");
this.loadSe("hit");

View File

@ -16,6 +16,7 @@ export const battle: SimpleTranslationEntries = {
"moneyWon": "You got\n₽{{moneyAmount}} for winning!",
"moneyPickedUp": "You picked up ₽{{moneyAmount}}!",
"pokemonCaught": "{{pokemonName}} was caught!",
"pokemonObtained": "You got {{pokemonName}}!",
"pokemonBrokeFree": "Oh no!\nThe Pokémon broke free!",
"pokemonFled": "The wild {{pokemonName}} fled!",
"playerFled": "You fled from the {{pokemonName}}!",

View File

@ -33,6 +33,7 @@ export const mysteryEncounter = {
// General use content
"paid_money": "You paid ₽{{amount, number}}.",
"receive_money": "You received ₽{{amount, number}}!",
"affects_pokedex": "Affects Pokédex Data",
mysteriousChallengers: mysteriousChallengersDialogue,
mysteriousChest: mysteriousChestDialogue,

View File

@ -1,19 +1,20 @@
export const pokemonSalesmanDialogue = {
intro: "A chipper elderly man approaches you.",
speaker: "Gentleman",
intro_dialogue: "Hello there! Have I got a deal just for YOU!{{specialShinyText}}",
intro_dialogue: "Hello there! Have I got a deal just for YOU!",
title: "The Pokémon Salesman",
description: "\"This {{purchasePokemon}} is extremely unique, and carries an ability not normally found on its species! I'll let you have this swell {{purchasePokemon}} for just {{money, money}}!\"\n\n\"What do you say?\"",
description: "\"This {{purchasePokemon}} is extremely unique and carries an ability not normally found in its species! I'll let you have this swell {{purchasePokemon}} for just {{price, money}}!\"\n\n\"What do you say?\"",
description_shiny: "\"This {{purchasePokemon}} is extremely unique and has a pigment not normally found in its species! I'll let you have this swell {{purchasePokemon}} for just {{price, money}}!\"\n\n\"What do you say?\"",
query: "What will you do?",
shiny: "$I have SUPER amazing Pokémon that\nanyone would be dying to get!",
option: {
1: {
label: "Accept",
tooltip: "(-) Pay {{money, money}}\n(+) Gain a {{purchasePokemon}} with its Hidden Ability (also saved in Pokédex data)",
selected_dialogue: `Excellent choice!
$I can see you've a keen eye for business.`,
tooltip: "(-) Pay {{price, money}}\n(+) Gain a {{purchasePokemon}} with its Hidden Ability",
tooltip_shiny: "(-) Pay {{price, money}}\n(+) Gain a shiny {{purchasePokemon}}",
selected_message: "You paid an outrageous sum and bought the {{purchasePokemon}}.",
selected_dialogue_2: "Oh, yeah...@d{64} Returns not accepted, got that?"
selected_dialogue: `Excellent choice!
$I can see you've a keen eye for business.
$Oh, yeah...@d{64} Returns not accepted, got that?`,
},
2: {
label: "Refuse",

View File

@ -3,6 +3,7 @@ export const trainingSessionDialogue = {
title: "Training Session",
description: "These supplies look like they could be used to train a member of your party! There are a few ways you could train your Pokémon, by battling against it with the rest of your team.",
query: "How should you train?",
invalid_selection: "Pokémon must be healthy enough.",
option: {
1: {
label: "Light Training",

View File

@ -117,9 +117,9 @@ export const EGG_GACHA_PULL_COUNT_OVERRIDE: number = 0;
*/
// 1 to 256, set to null to ignore
export const MYSTERY_ENCOUNTER_RATE_OVERRIDE: number = null;
export const MYSTERY_ENCOUNTER_RATE_OVERRIDE: number = 256;
export const MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier = null;
export const MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType = null;
export const MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType = MysteryEncounterType.POKEMON_SALESMAN;
/**
* MODIFIER / ITEM OVERRIDES

View File

@ -13,6 +13,7 @@ import { getPokeballAtlasKey } from "../data/pokeball";
import { OptionSelectSettings } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { MysteryEncounterTier } from "#app/data/mystery-encounters/mystery-encounter";
import i18next from "i18next";
export default class MysteryEncounterUiHandler extends UiHandler {
private cursorContainer: Phaser.GameObjects.Container;
@ -29,6 +30,10 @@ export default class MysteryEncounterUiHandler extends UiHandler {
private descriptionScrollTween: Phaser.Tweens.Tween;
private rarityBall: Phaser.GameObjects.Sprite;
private dexProgressWindow: Phaser.GameObjects.NineSlice;
private dexProgressContainer: Phaser.GameObjects.Container;
private showDexProgress: boolean = false;
private overrideSettings: OptionSelectSettings;
private encounterOptions: MysteryEncounterOption[] = [];
private optionsMeetsReqs: boolean[];
@ -50,6 +55,9 @@ export default class MysteryEncounterUiHandler extends UiHandler {
this.optionsContainer = this.scene.add.container(12, -38.7);
this.optionsContainer.setVisible(false);
ui.add(this.optionsContainer);
this.dexProgressContainer = this.scene.add.container(214, -43);
this.dexProgressContainer.setVisible(false);
ui.add(this.dexProgressContainer);
this.descriptionContainer = this.scene.add.container(0, -152);
this.descriptionContainer.setVisible(false);
ui.add(this.descriptionContainer);
@ -65,9 +73,23 @@ export default class MysteryEncounterUiHandler extends UiHandler {
this.tooltipWindow = addWindow(this.scene, 0, 0, 110, 48, false, false, 0, 0, WindowVariant.THIN);
this.tooltipContainer.add(this.tooltipWindow);
this.dexProgressWindow = addWindow(this.scene, 0, 0, 24, 28, false, false, 0, 0, WindowVariant.THIN);
this.dexProgressContainer.add(this.dexProgressWindow);
this.rarityBall = this.scene.add.sprite(141, 9, "pb");
this.rarityBall.setScale(0.75);
this.descriptionContainer.add(this.rarityBall);
const dexProgressIndicator = this.scene.add.sprite(12, 9, "encounter_radar");
dexProgressIndicator.setScale(0.85);
this.dexProgressContainer.add(dexProgressIndicator);
this.dexProgressContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, 24, 28), Phaser.Geom.Rectangle.Contains);
this.dexProgressContainer.on("pointerover", () => {
(this.scene as BattleScene).ui.showTooltip(null, i18next.t("mysteryEncounter:affects_pokedex"), true);
});
this.dexProgressContainer.on("pointerout", () => {
(this.scene as BattleScene).ui.hideTooltip();
});
}
show(args: any[]): boolean {
@ -81,6 +103,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
this.cursorContainer.setVisible(true);
this.descriptionContainer.setVisible(showDescriptionContainer);
this.optionsContainer.setVisible(true);
this.dexProgressContainer.setVisible(true);
this.displayEncounterOptions(slideInDescription);
const cursor = this.getCursor();
if (cursor === (this?.optionsContainer?.length || 0) - 1) {
@ -317,7 +340,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
const queryText: string = getEncounterText(this.scene, mysteryEncounter.dialogue.encounterOptionsDialogue.query, TextStyle.TOOLTIP_CONTENT);
// Clear options container (except cursor)
this.optionsContainer.removeAll();
this.optionsContainer.removeAll(true);
// Options Window
for (let i = 0; i < this.encounterOptions.length; i++) {
@ -437,6 +460,8 @@ export default class MysteryEncounterUiHandler extends UiHandler {
if (isNullOrUndefined(cursor) || cursor > this.optionsContainer.length - 2) {
// Ignore hovers on view party button
// Hide dex progress if visible
this.showHideDexProgress(false);
return;
}
@ -487,6 +512,13 @@ export default class MysteryEncounterUiHandler extends UiHandler {
});
}
}
// Dex progress indicator
if (cursorOption.hasDexProgress && !this.showDexProgress) {
this.showHideDexProgress(true);
} else if (!cursorOption.hasDexProgress) {
this.showHideDexProgress(false);
}
}
clear(): void {
@ -494,6 +526,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
this.overrideSettings = null;
this.optionsContainer.setVisible(false);
this.optionsContainer.removeAll(true);
this.dexProgressContainer.setVisible(false);
this.descriptionContainer.setVisible(false);
this.tooltipContainer.setVisible(false);
// Keeps container background and pokeball
@ -508,4 +541,30 @@ export default class MysteryEncounterUiHandler extends UiHandler {
}
this.cursorObj = null;
}
/**
*
* @param show - if true does show, if false does hide
*/
showHideDexProgress(show: boolean) {
if (show && !this.showDexProgress) {
this.showDexProgress = true;
this.scene.tweens.killTweensOf(this.dexProgressContainer);
this.scene.tweens.add({
targets: this.dexProgressContainer,
y: -63,
ease: "Sine.easeInOut",
duration: 750
});
} else if (!show && this.showDexProgress) {
this.showDexProgress = false;
this.scene.tweens.killTweensOf(this.dexProgressContainer);
this.scene.tweens.add({
targets: this.dexProgressContainer,
y: -43,
ease: "Sine.easeInOut",
duration: 750,
});
}
}
}