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add pokemon salesman encounter and affects pokedex UI display
This commit is contained in:
parent
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commit
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41
public/images/mystery-encounters/encounter_radar.json
Normal file
41
public/images/mystery-encounters/encounter_radar.json
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@ -0,0 +1,41 @@
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{
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"textures": [
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{
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"image": "encounter_radar.png",
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"format": "RGBA8888",
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"size": {
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"w": 17,
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"h": 16
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},
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"scale": 1,
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"frames": [
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{
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"filename": "0001.png",
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"rotated": false,
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"trimmed": false,
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"sourceSize": {
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"w": 15,
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"h": 14
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},
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"spriteSourceSize": {
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"x": 0,
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"y": 0,
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"w": 15,
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"h": 14
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},
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"frame": {
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"x": 1,
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"y": 1,
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"w": 15,
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"h": 14
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}
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}
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]
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}
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],
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"meta": {
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"app": "https://www.codeandweb.com/texturepacker",
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"version": "3.0",
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"smartupdate": "$TexturePacker:SmartUpdate:eb3445f19546ab36edb2909c89b8aa86:c8de156a28ef70ee4ddf70cffe1ba3ba:e7008b81ccf0cb0325145a809afa6165$"
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}
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}
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BIN
public/images/mystery-encounters/encounter_radar.png
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BIN
public/images/mystery-encounters/encounter_radar.png
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Binary file not shown.
After Width: | Height: | Size: 255 B |
@ -67,7 +67,7 @@ import { UiTheme } from "#enums/ui-theme";
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import { TimedEventManager } from "#app/timed-event-manager.js";
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import i18next from "i18next";
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import IMysteryEncounter, { MysteryEncounterTier, MysteryEncounterVariant } from "./data/mystery-encounters/mystery-encounter";
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import { allMysteryEncounters, AVERAGE_ENCOUNTERS_PER_RUN_TARGET, BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT, mysteryEncountersByBiome, WIGHT_INCREMENT_ON_SPAWN_MISS } from "./data/mystery-encounters/mystery-encounters";
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import { allMysteryEncounters, AVERAGE_ENCOUNTERS_PER_RUN_TARGET, BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT, mysteryEncountersByBiome, WEIGHT_INCREMENT_ON_SPAWN_MISS } from "./data/mystery-encounters/mystery-encounters";
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import { MysteryEncounterData } from "#app/data/mystery-encounters/mystery-encounter-data";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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@ -1074,7 +1074,7 @@ export default class BattleScene extends SceneBase {
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// let testStartingWeight = 0;
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// while (testStartingWeight < 3) {
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// calculateMEAggregateStats(this, testStartingWeight);
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// testStartingWeight += 1;
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// testStartingWeight += 2;
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// }
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// Check for mystery encounter
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// Can only occur in place of a standard wild battle, waves 10-180
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@ -1098,7 +1098,7 @@ export default class BattleScene extends SceneBase {
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// Reset base spawn weight
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this.mysteryEncounterData.encounterSpawnChance = BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT;
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} else {
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this.mysteryEncounterData.encounterSpawnChance = sessionEncounterRate + WIGHT_INCREMENT_ON_SPAWN_MISS;
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this.mysteryEncounterData.encounterSpawnChance = sessionEncounterRate + WEIGHT_INCREMENT_ON_SPAWN_MISS;
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}
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}
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}
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@ -87,11 +87,17 @@ export const FieldTripEncounter: IMysteryEncounter =
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if (!correctMove) {
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encounter.options[0].dialogue.selected = [
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{
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text: `${namespace}:incorrect`,
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option:incorrect`,
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speaker: `${namespace}:option:speaker`,
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},
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{
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text: `${namespace}:lesson_learned`,
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text: `${namespace}:option:lesson_learned`,
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},
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];
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encounter.dialogue.outro = [
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{
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text: `${namespace}:outro_bad`,
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speaker: `${namespace}:speaker`,
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},
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];
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setEncounterExp(scene, scene.getParty().map((p) => p.id), 50);
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@ -103,6 +109,12 @@ export const FieldTripEncounter: IMysteryEncounter =
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text: `${namespace}:option:selected`,
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},
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];
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encounter.dialogue.outro = [
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{
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text: `${namespace}:outro_good`,
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speaker: `${namespace}:speaker`,
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},
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];
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setEncounterExp(scene, [pokemon.id], 100);
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}
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encounter.misc = {
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@ -161,11 +173,23 @@ export const FieldTripEncounter: IMysteryEncounter =
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if (!correctMove) {
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encounter.options[1].dialogue.selected = [
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{
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text: `${namespace}:incorrect`,
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option:incorrect`,
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speaker: `${namespace}:option:speaker`,
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},
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{
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text: `${namespace}:lesson_learned`,
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text: `${namespace}:option:lesson_learned`,
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},
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];
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encounter.dialogue.outro = [
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{
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text: `${namespace}:outro_bad`,
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speaker: `${namespace}:speaker`,
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},
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];
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encounter.dialogue.outro = [
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{
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text: `${namespace}:outro_bad`,
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speaker: `${namespace}:speaker`,
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},
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];
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setEncounterExp(scene, scene.getParty().map((p) => p.id), 50);
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@ -177,6 +201,12 @@ export const FieldTripEncounter: IMysteryEncounter =
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text: `${namespace}:option:selected`,
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},
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];
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encounter.dialogue.outro = [
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{
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text: `${namespace}:outro_good`,
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speaker: `${namespace}:speaker`,
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},
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];
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setEncounterExp(scene, [pokemon.id], 100);
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}
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encounter.misc = {
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@ -235,18 +265,20 @@ export const FieldTripEncounter: IMysteryEncounter =
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if (!correctMove) {
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encounter.options[2].dialogue.selected = [
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{
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text: `${namespace}:incorrect`,
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option:incorrect`,
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speaker: `${namespace}:option:speaker`,
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},
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{
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text: `${namespace}:lesson_learned`,
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text: `${namespace}:option:lesson_learned`,
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},
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];
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setEncounterExp(
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scene,
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scene.getParty().map((p) => p.id),
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50
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);
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encounter.dialogue.outro = [
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{
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text: `${namespace}:outro_bad`,
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speaker: `${namespace}:speaker`,
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},
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];
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setEncounterExp(scene, scene.getParty().map((p) => p.id), 50);
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} else {
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encounter.setDialogueToken("pokeName", pokemon.name);
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encounter.setDialogueToken("move", move.getName());
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@ -255,6 +287,12 @@ export const FieldTripEncounter: IMysteryEncounter =
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text: `${namespace}:option:selected`,
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},
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];
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encounter.dialogue.outro = [
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{
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text: `${namespace}:outro_good`,
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speaker: `${namespace}:speaker`,
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},
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];
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setEncounterExp(scene, [pokemon.id], 100);
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}
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encounter.misc = {
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@ -150,7 +150,7 @@ export const FightOrFlightEncounter: IMysteryEncounter =
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const primaryPokemon = encounter.options[1].primaryPokemon;
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if (primaryPokemon) {
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// Use primaryPokemon to execute the thievery
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await showEncounterText(scene, `${namespace}:option:2:steal_result`);
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await showEncounterText(scene, `${namespace}:option:2:special_result`);
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leaveEncounterWithoutBattle(scene);
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return;
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}
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@ -169,7 +169,7 @@ export const MysteriousChallengersEncounter: IMysteryEncounter =
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// Spawn hard fight with ULTRA/GREAT reward (can improve with luck)
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const config: EnemyPartyConfig = encounter.enemyPartyConfigs[1];
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setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT], fillRemaining: true });
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setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT], fillRemaining: true });
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// Seed offsets to remove possibility of different trainers having exact same teams
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let ret;
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@ -197,7 +197,7 @@ export const MysteriousChallengersEncounter: IMysteryEncounter =
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// To avoid player level snowballing from picking this option
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encounter.expMultiplier = 0.9;
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setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.GREAT], fillRemaining: true });
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setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.GREAT], fillRemaining: true });
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// Seed offsets to remove possibility of different trainers having exact same teams
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let ret;
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@ -34,8 +34,8 @@ export const MysteriousChestEncounter: IMysteryEncounter =
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])
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.withIntroDialogue([
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{
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text: "${namespace}:intro",
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},
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text: `${namespace}:intro`,
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}
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])
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.withTitle(`${namespace}:title`)
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.withDescription(`${namespace}:description`)
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@ -1,21 +1,23 @@
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import { generateModifierTypeOption, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterExp, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { StatusEffect } from "#app/data/status-effect";
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import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import { leaveEncounterWithoutBattle, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { isNullOrUndefined, randSeedInt } from "#app/utils";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import BattleScene from "../../../battle-scene";
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import IMysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier, } from "../mystery-encounter";
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import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
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import { MoneyRequirement } from "../mystery-encounter-requirements";
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import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
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import { applyDamageToPokemon, getRandomSpeciesByStarterTier } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
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import { catchPokemon, getRandomSpeciesByStarterTier } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
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import { getPokemonSpecies, speciesStarters } from "#app/data/pokemon-species";
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import { Species } from "#enums/species";
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import { PokeballType } from "#app/data/pokeball";
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import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
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import { showEncounterDialogue } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
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import PokemonData from "#app/system/pokemon-data";
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/** the i18n namespace for this encounter */
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const namespace = "mysteryEncounter:pokemonSalesman";
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const MAX_POKEMON_PRICE_MULTIPLIER = 6;
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/**
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* Pokemon Salesman encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/36 | GitHub Issue #36}
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@ -25,7 +27,8 @@ export const PokemonSalesmanEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.POKEMON_SALESMAN)
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.withEncounterTier(MysteryEncounterTier.ULTRA)
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.withSceneWaveRangeRequirement(10, 180)
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.withSceneRequirement(new MoneyRequirement(null, 8)) // Some costs may not be as significant, this is the max you'd pay
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.withSceneRequirement(new MoneyRequirement(null, MAX_POKEMON_PRICE_MULTIPLIER)) // Some costs may not be as significant, this is the max you'd pay
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.withAutoHideIntroVisuals(false)
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.withIntroSpriteConfigs([
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{
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spriteKey: "pokemon_salesman",
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@ -56,8 +59,7 @@ export const PokemonSalesmanEncounter: IMysteryEncounter =
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species = getPokemonSpecies(getRandomSpeciesByStarterTier([0, 5]));
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}
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let pokemon;
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let pokemon: PlayerPokemon;
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if (isNullOrUndefined(species.abilityHidden) || randSeedInt(100) === 0) {
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// If no HA mon found or you roll 1%, give shiny Magikarp
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species = getPokemonSpecies(Species.MAGIKARP);
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@ -68,219 +70,82 @@ export const PokemonSalesmanEncounter: IMysteryEncounter =
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pokemon = scene.addPlayerPokemon(species, 5, hiddenIndex, species.formIndex);
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}
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const spriteKey = pokemon.getSpriteId();
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const spriteRoot = pokemon.getSpriteAtlasPath();
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encounter.spriteConfigs.push({
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spriteKey: spriteKey,
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fileRoot: spriteRoot,
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hasShadow: true,
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repeat: true,
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isPokemon: true
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});
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const starterTier = speciesStarters[species.speciesId];
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// Prices by starter tier: 8/6.4/4.8/4/4
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let priceMultiplier = 8 * (Math.max(starterTier, 2.5) / 5);
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// Prices decrease by starter tier less than 5, but only reduces cost by half at max
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let priceMultiplier = MAX_POKEMON_PRICE_MULTIPLIER * (Math.max(starterTier, 2.5) / 5);
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if (pokemon.shiny) {
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// Always max price for shiny, and add special message to intro
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priceMultiplier = 8;
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encounter.setDialogueToken("specialShinyText", `$t(${namespace}:shiny)`);
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} else {
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encounter.setDialogueToken("specialShinyText", "");
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// Always max price for shiny (flip HA back to normal), and add special messaging
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priceMultiplier = MAX_POKEMON_PRICE_MULTIPLIER;
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pokemon.abilityIndex = 0;
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encounter.dialogue.encounterOptionsDialogue.description = `${namespace}:description_shiny`;
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encounter.options[0].dialogue.buttonTooltip = `${namespace}:option:1:tooltip_shiny`;
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}
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const price = scene.getWaveMoneyAmount(priceMultiplier);
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encounter.setDialogueToken("purchasePokemon", pokemon.name);
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encounter.setDialogueToken("price", pokemon.name);
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encounter.setDialogueToken("price", price.toString());
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encounter.misc = {
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money: scene.getWaveMoneyAmount(priceMultiplier),
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pokemon: pokemon,
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// shiny: pokemon.shiny
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money: price,
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pokemon: pokemon
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};
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pokemon.calculateStats();
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return true;
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})
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.withSimpleOption({
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buttonLabel: `${namespace}:option:1:label`,
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buttonTooltip: `${namespace}:option:1:tooltip`,
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selected: [
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{
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text: `${namespace}:option:selected`,
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},
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],
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},
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async (scene: BattleScene) => {
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// Choose Cheap Option
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const encounter = scene.currentBattle.mysteryEncounter;
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const cost = encounter.misc.money;
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// const purchasedPokemon = encounter.misc.pokemon;
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// Update money
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updatePlayerMoney(scene, -cost);
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leaveEncounterWithoutBattle(scene);
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})
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.withOption(
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new MysteryEncounterOptionBuilder()
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.withOptionMode(EncounterOptionMode.DEFAULT)
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.withSceneMoneyRequirement(0, 2) // Wave scaling money multiplier of 2
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.withOptionMode(EncounterOptionMode.DEFAULT_OR_SPECIAL)
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.withHasDexProgress(true)
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.withSceneMoneyRequirement(null, MAX_POKEMON_PRICE_MULTIPLIER) // Wave scaling money multiplier of 2
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.withDialogue({
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buttonLabel: `${namespace}:option:1:label`,
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buttonTooltip: `${namespace}:option:1:tooltip`,
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selected: [
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{
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text: `${namespace}:option:selected`,
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},
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text: `${namespace}:option:1:selected_message`,
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}
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],
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})
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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// Update money
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updatePlayerMoney(scene, -(encounter.options[0].requirements[0] as MoneyRequirement).requiredMoney);
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// Calculate modifiers and dialogue tokens
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const modifiers = [
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generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type,
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generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type,
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];
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encounter.setDialogueToken("boost1", modifiers[0].name);
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encounter.setDialogueToken("boost2", modifiers[1].name);
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encounter.misc = {
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chosenPokemon: pokemon,
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modifiers: modifiers,
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};
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};
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// Only Pokemon that can gain benefits are above 1/3rd HP with no status
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const selectableFilter = (pokemon: Pokemon) => {
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// If pokemon meets primary pokemon reqs, it can be selected
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const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(scene, pokemon);
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if (!meetsReqs) {
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return getEncounterText(scene, `${namespace}:invalid_selection`);
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}
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return null;
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};
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return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
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})
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.withOptionPhase(async (scene: BattleScene) => {
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// Choose Cheap Option
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const encounter = scene.currentBattle.mysteryEncounter;
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const chosenPokemon = encounter.misc.chosenPokemon;
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const modifiers = encounter.misc.modifiers;
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const cost = encounter.misc.money;
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const purchasedPokemon = encounter.misc.pokemon as PlayerPokemon;
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for (const modType of modifiers) {
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const modifier = modType.newModifier(chosenPokemon);
|
||||
await scene.addModifier(modifier, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
// Update money
|
||||
updatePlayerMoney(scene, -cost, true, false);
|
||||
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
})
|
||||
.withPostOptionPhase(async (scene: BattleScene) => {
|
||||
// Damage and status applied after dealer leaves (to make thematic sense)
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const chosenPokemon = encounter.misc.chosenPokemon;
|
||||
// Show dialogue
|
||||
await showEncounterDialogue(scene, `${namespace}:option:1:selected_dialogue`, `${namespace}:speaker`);
|
||||
await transitionMysteryEncounterIntroVisuals(scene);
|
||||
|
||||
// Pokemon takes 1/3 max HP damage
|
||||
applyDamageToPokemon(scene, chosenPokemon, Math.floor(chosenPokemon.getMaxHp() / 3));
|
||||
// "Catch" purchased pokemon
|
||||
const data = new PokemonData(purchasedPokemon);
|
||||
data.player = false;
|
||||
await catchPokemon(scene, data.toPokemon(scene) as EnemyPokemon, null, PokeballType.POKEBALL, true);
|
||||
|
||||
// Roll for poison (80%)
|
||||
if (randSeedInt(10) < 8) {
|
||||
if (chosenPokemon.trySetStatus(StatusEffect.TOXIC)) {
|
||||
// Toxic applied
|
||||
queueEncounterMessage(scene, `${namespace}:bad_poison`);
|
||||
} else {
|
||||
// Pokemon immune or something else prevents status
|
||||
queueEncounterMessage(scene, `${namespace}:damage_only`);
|
||||
}
|
||||
} else {
|
||||
queueEncounterMessage(scene, `${namespace}:damage_only`);
|
||||
}
|
||||
|
||||
setEncounterExp(scene, [chosenPokemon.id], 100);
|
||||
|
||||
chosenPokemon.updateInfo();
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withOptionMode(EncounterOptionMode.DISABLED_OR_DEFAULT)
|
||||
.withSceneMoneyRequirement(0, 5) // Wave scaling money multiplier of 5
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}:option:2:label`,
|
||||
buttonTooltip: `${namespace}:option:2:tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}:option:selected`,
|
||||
},
|
||||
],
|
||||
})
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Update money
|
||||
updatePlayerMoney(scene, -(encounter.options[1].requirements[0] as MoneyRequirement).requiredMoney);
|
||||
// Calculate modifiers and dialogue tokens
|
||||
const modifiers = [
|
||||
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type,
|
||||
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type,
|
||||
];
|
||||
encounter.setDialogueToken("boost1", modifiers[0].name);
|
||||
encounter.setDialogueToken("boost2", modifiers[1].name);
|
||||
encounter.misc = {
|
||||
chosenPokemon: pokemon,
|
||||
modifiers: modifiers,
|
||||
};
|
||||
};
|
||||
|
||||
// Only Pokemon that can gain benefits are above 1/3rd HP with no status
|
||||
const selectableFilter = (pokemon: Pokemon) => {
|
||||
// If pokemon meets primary pokemon reqs, it can be selected
|
||||
const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(scene, pokemon);
|
||||
if (!meetsReqs) {
|
||||
return getEncounterText(scene, `${namespace}:invalid_selection`);
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Choose Expensive Option
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const chosenPokemon = encounter.misc.chosenPokemon;
|
||||
const modifiers = encounter.misc.modifiers;
|
||||
|
||||
for (const modType of modifiers) {
|
||||
const modifier = modType.newModifier(chosenPokemon);
|
||||
await scene.addModifier(modifier, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
})
|
||||
.withPostOptionPhase(async (scene: BattleScene) => {
|
||||
// Status applied after dealer leaves (to make thematic sense)
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const chosenPokemon = encounter.misc.chosenPokemon;
|
||||
|
||||
// Roll for poison (20%)
|
||||
if (randSeedInt(10) < 2) {
|
||||
if (chosenPokemon.trySetStatus(StatusEffect.POISON)) {
|
||||
// Poison applied
|
||||
queueEncounterMessage(scene, `${namespace}:poison`);
|
||||
} else {
|
||||
// Pokemon immune or something else prevents status
|
||||
queueEncounterMessage(scene, `${namespace}:no_bad_effects`);
|
||||
}
|
||||
} else {
|
||||
queueEncounterMessage(scene, `${namespace}:no_bad_effects`);
|
||||
}
|
||||
|
||||
setEncounterExp(scene, [chosenPokemon.id], 100);
|
||||
|
||||
chosenPokemon.updateInfo();
|
||||
leaveEncounterWithoutBattle(scene, true);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}:option:3:label`,
|
||||
buttonTooltip: `${namespace}:option:3:tooltip`,
|
||||
buttonLabel: `${namespace}:option:2:label`,
|
||||
buttonTooltip: `${namespace}:option:2:tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}:option:2:selected`,
|
||||
},
|
||||
],
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
// Leave encounter with no rewards or exp
|
||||
|
@ -3,7 +3,7 @@ import { EnemyPartyConfig, initBattleWithEnemyConfig, selectPokemonForOption, se
|
||||
import { getNatureName, Nature } from "#app/data/nature";
|
||||
import { speciesStarters } from "#app/data/pokemon-species";
|
||||
import { Stat } from "#app/data/pokemon-stat";
|
||||
import { PlayerPokemon } from "#app/field/pokemon";
|
||||
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { pokemonInfo } from "#app/locales/en/pokemon-info";
|
||||
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
|
||||
import { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
|
||||
@ -16,7 +16,7 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import IMysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier, } from "../mystery-encounter";
|
||||
import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
|
||||
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
|
||||
/** The i18n namespace for the encounter */
|
||||
const namespace = "mysteryEncounter:trainingSession";
|
||||
@ -27,11 +27,10 @@ const namespace = "mysteryEncounter:trainingSession";
|
||||
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
|
||||
*/
|
||||
export const TrainingSessionEncounter: IMysteryEncounter =
|
||||
MysteryEncounterBuilder.withEncounterType(
|
||||
MysteryEncounterType.TRAINING_SESSION
|
||||
)
|
||||
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.TRAINING_SESSION)
|
||||
.withEncounterTier(MysteryEncounterTier.ULTRA)
|
||||
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
|
||||
.withScenePartySizeRequirement(2, 6, true) // Must have at least 2 unfainted pokemon in party
|
||||
.withHideWildIntroMessage(true)
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
@ -46,7 +45,7 @@ export const TrainingSessionEncounter: IMysteryEncounter =
|
||||
.withIntroDialogue([
|
||||
{
|
||||
text: `${namespace}:intro`,
|
||||
},
|
||||
}
|
||||
])
|
||||
.withTitle(`${namespace}:title`)
|
||||
.withDescription(`${namespace}:description`)
|
||||
@ -54,6 +53,7 @@ export const TrainingSessionEncounter: IMysteryEncounter =
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withOptionMode(EncounterOptionMode.DEFAULT)
|
||||
.withHasDexProgress(true)
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}:option:1:label`,
|
||||
buttonTooltip: `${namespace}:option:1:tooltip`,
|
||||
@ -71,7 +71,17 @@ export const TrainingSessionEncounter: IMysteryEncounter =
|
||||
};
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
// Only Pokemon that are not KOed/legal can be trained
|
||||
const selectableFilter = (pokemon: Pokemon) => {
|
||||
const meetsReqs = pokemon.isAllowedInBattle();
|
||||
if (!meetsReqs) {
|
||||
return getEncounterText(scene, `${namespace}:invalid_selection`);
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
@ -187,6 +197,7 @@ export const TrainingSessionEncounter: IMysteryEncounter =
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withOptionMode(EncounterOptionMode.DEFAULT)
|
||||
.withHasDexProgress(true)
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}:option:2:label`,
|
||||
buttonTooltip: `${namespace}:option:2:tooltip`,
|
||||
@ -220,7 +231,17 @@ export const TrainingSessionEncounter: IMysteryEncounter =
|
||||
});
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
// Only Pokemon that are not KOed/legal can be trained
|
||||
const selectableFilter = (pokemon: Pokemon) => {
|
||||
const meetsReqs = pokemon.isAllowedInBattle();
|
||||
if (!meetsReqs) {
|
||||
return getEncounterText(scene, `${namespace}:invalid_selection`);
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
@ -269,6 +290,7 @@ export const TrainingSessionEncounter: IMysteryEncounter =
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withOptionMode(EncounterOptionMode.DEFAULT)
|
||||
.withHasDexProgress(true)
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}:option:3:label`,
|
||||
buttonTooltip: `${namespace}:option:3:tooltip`,
|
||||
@ -311,7 +333,17 @@ export const TrainingSessionEncounter: IMysteryEncounter =
|
||||
});
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
// Only Pokemon that are not KOed/legal can be trained
|
||||
const selectableFilter = (pokemon: Pokemon) => {
|
||||
const meetsReqs = pokemon.isAllowedInBattle();
|
||||
if (!meetsReqs) {
|
||||
return getEncounterText(scene, `${namespace}:invalid_selection`);
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
@ -393,23 +425,12 @@ export const TrainingSessionEncounter: IMysteryEncounter =
|
||||
)
|
||||
.build();
|
||||
|
||||
function getEnemyConfig(
|
||||
scene: BattleScene,
|
||||
playerPokemon: PlayerPokemon,
|
||||
segments: number,
|
||||
modifiers: ModifiersHolder
|
||||
): EnemyPartyConfig {
|
||||
function getEnemyConfig(scene: BattleScene, playerPokemon: PlayerPokemon,segments: number,modifiers: ModifiersHolder): EnemyPartyConfig {
|
||||
playerPokemon.resetSummonData();
|
||||
|
||||
// Passes modifiers by reference
|
||||
modifiers.value = scene.findModifiers(
|
||||
(m) =>
|
||||
m instanceof PokemonHeldItemModifier &&
|
||||
(m as PokemonHeldItemModifier).pokemonId === playerPokemon.id
|
||||
) as PokemonHeldItemModifier[];
|
||||
const modifierTypes = modifiers.value.map(
|
||||
(mod) => mod.type
|
||||
) as PokemonHeldItemModifierType[];
|
||||
modifiers.value = scene.findModifiers((m) => m instanceof PokemonHeldItemModifier && (m as PokemonHeldItemModifier).pokemonId === playerPokemon.id) as PokemonHeldItemModifier[];
|
||||
const modifierTypes = modifiers.value.map((mod) => mod.type) as PokemonHeldItemModifierType[];
|
||||
|
||||
const data = new PokemonData(playerPokemon);
|
||||
return {
|
||||
|
@ -6,6 +6,7 @@ import * as Utils from "../../utils";
|
||||
import { Type } from "../type";
|
||||
import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement, TypeRequirement } from "./mystery-encounter-requirements";
|
||||
import { CanLearnMoveRequirement, CanLearnMoveRequirementOptions } from "./requirements/can-learn-move-requirement";
|
||||
import { isNullOrUndefined } from "../../utils";
|
||||
|
||||
export enum EncounterOptionMode {
|
||||
/** Default style */
|
||||
@ -23,6 +24,9 @@ export type OptionPhaseCallback = (scene: BattleScene) => Promise<void | boolean
|
||||
|
||||
export default interface MysteryEncounterOption {
|
||||
optionMode: EncounterOptionMode;
|
||||
|
||||
hasDexProgress?: boolean;
|
||||
|
||||
requirements?: EncounterSceneRequirement[];
|
||||
primaryPokemonRequirements?: EncounterPokemonRequirement[];
|
||||
secondaryPokemonRequirements?: EncounterPokemonRequirement[];
|
||||
@ -47,6 +51,7 @@ export default interface MysteryEncounterOption {
|
||||
export default class MysteryEncounterOption implements MysteryEncounterOption {
|
||||
constructor(option: MysteryEncounterOption) {
|
||||
Object.assign(this, option);
|
||||
this.hasDexProgress = !isNullOrUndefined(this.hasDexProgress) ? this.hasDexProgress : false;
|
||||
this.requirements = this.requirements ? this.requirements : [];
|
||||
this.primaryPokemonRequirements = this.primaryPokemonRequirements ? this.primaryPokemonRequirements : [];
|
||||
this.secondaryPokemonRequirements = this.secondaryPokemonRequirements ? this.secondaryPokemonRequirements : [];
|
||||
@ -155,6 +160,10 @@ export class MysteryEncounterOptionBuilder implements Partial<MysteryEncounterOp
|
||||
return Object.assign(this, { optionMode });
|
||||
}
|
||||
|
||||
withHasDexProgress(hasDexProgress: boolean): this & Required<Pick<MysteryEncounterOption, "hasDexProgress">> {
|
||||
return Object.assign(this, { hasDexProgress: hasDexProgress });
|
||||
}
|
||||
|
||||
withSceneRequirement(requirement: EncounterSceneRequirement): this & Required<Pick<MysteryEncounterOption, "requirements">> {
|
||||
this.requirements.push(requirement);
|
||||
return Object.assign(this, { requirements: this.requirements });
|
||||
|
@ -144,20 +144,23 @@ export class WeatherRequirement extends EncounterSceneRequirement {
|
||||
|
||||
export class PartySizeRequirement extends EncounterSceneRequirement {
|
||||
partySizeRange: [number, number];
|
||||
excludeFainted: boolean;
|
||||
|
||||
/**
|
||||
* Used for specifying a party size requirement
|
||||
* If min and max are equivalent, will check for exact size
|
||||
* @param partySizeRange - [min, max]
|
||||
* @param excludeFainted
|
||||
*/
|
||||
constructor(partySizeRange: [number, number]) {
|
||||
constructor(partySizeRange: [number, number], excludeFainted: boolean) {
|
||||
super();
|
||||
this.partySizeRange = partySizeRange;
|
||||
this.excludeFainted = excludeFainted;
|
||||
}
|
||||
|
||||
meetsRequirement(scene: BattleScene): boolean {
|
||||
if (!isNullOrUndefined(this?.partySizeRange) && this.partySizeRange?.[0] <= this.partySizeRange?.[1]) {
|
||||
const partySize = scene.getParty().length;
|
||||
const partySize = this.excludeFainted ? scene.getParty().filter(p => p.isAllowedInBattle()).length : scene.getParty().length;
|
||||
if (partySize >= 0 && (this?.partySizeRange?.[0] >= 0 && this.partySizeRange?.[0] > partySize) || (this?.partySizeRange?.[1] >= 0 && this.partySizeRange?.[1] < partySize)) {
|
||||
return false;
|
||||
}
|
||||
|
@ -403,7 +403,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
options?: [MysteryEncounterOption, MysteryEncounterOption, ...MysteryEncounterOption[]] = [null, null];
|
||||
spriteConfigs?: MysteryEncounterSpriteConfig[];
|
||||
|
||||
dialogue?: MysteryEncounterDialogue;
|
||||
dialogue?: MysteryEncounterDialogue = {};
|
||||
encounterTier?: MysteryEncounterTier;
|
||||
encounterAnimations?: EncounterAnim[];
|
||||
requirements?: EncounterSceneRequirement[] = [];
|
||||
@ -460,6 +460,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
* There should be at least 2 options defined and no more than 4.
|
||||
* If complex use {@linkcode MysteryEncounterBuilder.withOption}
|
||||
*
|
||||
* @param hasDexProgress -
|
||||
* @param dialogue - {@linkcode OptionTextDisplay}
|
||||
* @param callback - {@linkcode OptionPhaseCallback}
|
||||
* @returns
|
||||
@ -468,6 +469,24 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
return this.withOption(new MysteryEncounterOptionBuilder().withOptionMode(EncounterOptionMode.DEFAULT).withDialogue(dialogue).withOptionPhase(callback).build());
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines an option + phasefor the encounter.
|
||||
* Use for easy/streamlined options.
|
||||
* There should be at least 2 options defined and no more than 4.
|
||||
* If complex use {@linkcode MysteryEncounterBuilder.withOption}
|
||||
*
|
||||
* @param dialogue - {@linkcode OptionTextDisplay}
|
||||
* @param callback - {@linkcode OptionPhaseCallback}
|
||||
* @returns
|
||||
*/
|
||||
withSimpleDexProgressOption(dialogue: OptionTextDisplay, callback: OptionPhaseCallback): this & Pick<IMysteryEncounter, "options"> {
|
||||
return this.withOption(new MysteryEncounterOptionBuilder()
|
||||
.withOptionMode(EncounterOptionMode.DEFAULT)
|
||||
.withHasDexProgress(true)
|
||||
.withDialogue(dialogue)
|
||||
.withOptionPhase(callback).build());
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines the sprites that will be shown on the enemy field when the encounter spawns
|
||||
* Can be one or more sprites, recommended not to exceed 4
|
||||
@ -478,7 +497,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
return Object.assign(this, { spriteConfigs: spriteConfigs });
|
||||
}
|
||||
|
||||
withIntroDialogue(dialogue: MysteryEncounterDialogue["intro"] = []) {
|
||||
withIntroDialogue(dialogue: MysteryEncounterDialogue["intro"] = []): this {
|
||||
this.dialogue = {...this.dialogue, intro: dialogue };
|
||||
return this;
|
||||
}
|
||||
@ -550,7 +569,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
* @param max optional max wave. If not given, defaults to min => exact wave
|
||||
* @returns
|
||||
*/
|
||||
withSceneWaveRangeRequirement(min: number, max?: number) {
|
||||
withSceneWaveRangeRequirement(min: number, max?: number): this & Required<Pick<IMysteryEncounter, "requirements">> {
|
||||
return this.withSceneRequirement(new WaveRangeRequirement([min, max ?? min]));
|
||||
}
|
||||
|
||||
@ -559,10 +578,11 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
*
|
||||
* @param min min wave (or exact size if only min is given)
|
||||
* @param max optional max size. If not given, defaults to min => exact wave
|
||||
* @param excludeFainted - if true, only counts unfainted mons
|
||||
* @returns
|
||||
*/
|
||||
withScenePartySizeRequirement(min: number, max?: number) {
|
||||
return this.withSceneRequirement(new PartySizeRequirement([min, max ?? min]));
|
||||
withScenePartySizeRequirement(min: number, max?: number, excludeFainted?: boolean): this & Required<Pick<IMysteryEncounter, "requirements">> {
|
||||
return this.withSceneRequirement(new PartySizeRequirement([min, max ?? min], excludeFainted));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -700,7 +720,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
* @param title - title of the encounter
|
||||
* @returns
|
||||
*/
|
||||
withTitle(title: string) {
|
||||
withTitle(title: string): this {
|
||||
const encounterOptionsDialogue = this.dialogue.encounterOptionsDialogue ?? {};
|
||||
|
||||
this.dialogue = {
|
||||
@ -720,7 +740,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
* @param description - description of the encounter
|
||||
* @returns
|
||||
*/
|
||||
withDescription(description: string) {
|
||||
withDescription(description: string): this {
|
||||
const encounterOptionsDialogue = this.dialogue.encounterOptionsDialogue ?? {};
|
||||
|
||||
this.dialogue = {
|
||||
@ -740,7 +760,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
* @param query - query to use for the encounter
|
||||
* @returns
|
||||
*/
|
||||
withQuery(query: string) {
|
||||
withQuery(query: string): this {
|
||||
const encounterOptionsDialogue = this.dialogue.encounterOptionsDialogue ?? {};
|
||||
|
||||
this.dialogue = {
|
||||
@ -760,7 +780,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
* @param dialogue - outro dialogue/s
|
||||
* @returns
|
||||
*/
|
||||
withOutroDialogue(dialogue: MysteryEncounterDialogue["outro"] = []) {
|
||||
withOutroDialogue(dialogue: MysteryEncounterDialogue["outro"] = []): this {
|
||||
this.dialogue = {...this.dialogue, outro: dialogue };
|
||||
return this;
|
||||
}
|
||||
@ -768,10 +788,9 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
/**
|
||||
* Builds the mystery encounter
|
||||
*
|
||||
* @param this - MysteryEncounter
|
||||
* @returns
|
||||
*/
|
||||
build(this: IMysteryEncounter) {
|
||||
build(this: IMysteryEncounter): IMysteryEncounter {
|
||||
return new IMysteryEncounter(this);
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ import { PokemonSalesmanEncounter } from "#app/data/mystery-encounters/encounter
|
||||
|
||||
// Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / 256
|
||||
export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 1;
|
||||
export const WIGHT_INCREMENT_ON_SPAWN_MISS = 5;
|
||||
export const WEIGHT_INCREMENT_ON_SPAWN_MISS = 5;
|
||||
export const AVERAGE_ENCOUNTERS_PER_RUN_TARGET = 15;
|
||||
|
||||
export const EXTREME_ENCOUNTER_BIOMES = [
|
||||
|
@ -63,10 +63,12 @@ export function showEncounterText(scene: BattleScene, contentKey: string, callba
|
||||
* @param scene
|
||||
* @param textContentKey
|
||||
* @param speakerContentKey
|
||||
* @param callback
|
||||
* @param callbackDelay
|
||||
*/
|
||||
export function showEncounterDialogue(scene: BattleScene, textContentKey: string, speakerContentKey: string, callback?: Function) {
|
||||
const text: string = getEncounterText(scene, textContentKey);
|
||||
const speaker: string = getEncounterText(scene, speakerContentKey);
|
||||
scene.ui.showDialogue(text, speaker, null, callback, 0, 0);
|
||||
export function showEncounterDialogue(scene: BattleScene, textContentKey: string, speakerContentKey: string, callbackDelay: number = 0): Promise<void> {
|
||||
return new Promise<void>(resolve => {
|
||||
const text: string = getEncounterText(scene, textContentKey);
|
||||
const speaker: string = getEncounterText(scene, speakerContentKey);
|
||||
scene.ui.showDialogue(text, speaker, null, () => resolve(), callbackDelay);
|
||||
});
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { BattlerIndex, BattleType } from "#app/battle";
|
||||
import { biomeLinks } from "#app/data/biomes";
|
||||
import MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
|
||||
import { WIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
|
||||
import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
|
||||
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import Pokemon, { FieldPosition, PlayerPokemon, PokemonMove } from "#app/field/pokemon";
|
||||
import { ExpBalanceModifier, ExpShareModifier, MultipleParticipantExpBonusModifier, PokemonExpBoosterModifier } from "#app/modifier/modifier";
|
||||
@ -317,17 +317,19 @@ export function initCustomMovesForEncounter(scene: BattleScene, moves: Moves | M
|
||||
* @param changeValue
|
||||
* @param playSound
|
||||
*/
|
||||
export function updatePlayerMoney(scene: BattleScene, changeValue: number, playSound: boolean = true) {
|
||||
scene.money += changeValue;
|
||||
export function updatePlayerMoney(scene: BattleScene, changeValue: number, playSound: boolean = true, showMessage: boolean = true) {
|
||||
scene.money = Math.min(Math.max(scene.money + changeValue, 0), Number.MAX_SAFE_INTEGER);
|
||||
scene.updateMoneyText();
|
||||
scene.animateMoneyChanged(false);
|
||||
if (playSound) {
|
||||
scene.playSound("buy");
|
||||
}
|
||||
if (changeValue < 0) {
|
||||
scene.queueMessage(i18next.t("mysteryEncounter:paid_money", { amount: -changeValue }), null, true);
|
||||
} else {
|
||||
scene.queueMessage(i18next.t("mysteryEncounter:receive_money", { amount: changeValue }), null, true);
|
||||
if (showMessage) {
|
||||
if (changeValue < 0) {
|
||||
scene.queueMessage(i18next.t("mysteryEncounter:paid_money", { amount: -changeValue }), null, true);
|
||||
} else {
|
||||
scene.queueMessage(i18next.t("mysteryEncounter:receive_money", { amount: changeValue }), null, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -399,6 +401,7 @@ export function selectPokemonForOption(scene: BattleScene, onPokemonSelected: (p
|
||||
}).concat({
|
||||
label: i18next.t("menu:cancel"),
|
||||
handler: () => {
|
||||
scene.ui.clearText();
|
||||
scene.ui.setMode(Mode.MYSTERY_ENCOUNTER);
|
||||
resolve(false);
|
||||
return true;
|
||||
@ -730,12 +733,18 @@ export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: n
|
||||
const numRuns = 1000;
|
||||
let run = 0;
|
||||
const targetEncountersPerRun = 15; // AVERAGE_ENCOUNTERS_PER_RUN_TARGET
|
||||
const biomes = Object.keys(Biome).filter(key => isNaN(Number(key)));
|
||||
const alwaysPickTheseBiomes = [Biome.ISLAND, Biome.ABYSS, Biome.WASTELAND, Biome.FAIRY_CAVE, Biome.TEMPLE, Biome.LABORATORY, Biome.SPACE, Biome.WASTELAND];
|
||||
|
||||
const calculateNumEncounters = (): number[] => {
|
||||
const calculateNumEncounters = (): any[] => {
|
||||
let encounterRate = baseSpawnWeight; // BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT
|
||||
const numEncounters = [0, 0, 0, 0];
|
||||
const encountersByBiome = new Map<string, number>(biomes.map(b => [b, 0]));
|
||||
const validMEfloorsByBiome = new Map<string, number>(biomes.map(b => [b, 0]));
|
||||
let currentBiome = Biome.TOWN;
|
||||
let currentArena = scene.newArena(currentBiome);
|
||||
scene.setSeed(Utils.randomString(24));
|
||||
scene.resetSeed();
|
||||
for (let i = 10; i < 180; i++) {
|
||||
// Boss
|
||||
if (i % 10 === 0) {
|
||||
@ -748,10 +757,17 @@ export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: n
|
||||
let biomes: Biome[];
|
||||
scene.executeWithSeedOffset(() => {
|
||||
biomes = (biomeLinks[currentBiome] as (Biome | [Biome, integer])[])
|
||||
.filter(b => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
|
||||
.filter(b => {
|
||||
return !Array.isArray(b) || !Utils.randSeedInt(b[1]);
|
||||
})
|
||||
.map(b => !Array.isArray(b) ? b : b[0]);
|
||||
}, i);
|
||||
currentBiome = biomes[Utils.randSeedInt(biomes.length)];
|
||||
}, i * 100);
|
||||
const specialBiomes = biomes.filter(b => alwaysPickTheseBiomes.includes(b));
|
||||
if (specialBiomes.length > 0) {
|
||||
currentBiome = specialBiomes[Utils.randSeedInt(specialBiomes.length)];
|
||||
} else {
|
||||
currentBiome = biomes[Utils.randSeedInt(biomes.length)];
|
||||
}
|
||||
} else if (biomeLinks.hasOwnProperty(currentBiome)) {
|
||||
currentBiome = (biomeLinks[currentBiome] as Biome);
|
||||
} else {
|
||||
@ -778,6 +794,7 @@ export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: n
|
||||
// Otherwise, roll encounter
|
||||
|
||||
const roll = Utils.randSeedInt(256);
|
||||
validMEfloorsByBiome.set(Biome[currentBiome], validMEfloorsByBiome.get(Biome[currentBiome]) + 1);
|
||||
|
||||
// If total number of encounters is lower than expected for the run, slightly favor a new encounter
|
||||
// Do the reverse as well
|
||||
@ -803,31 +820,63 @@ export function calculateMEAggregateStats(scene: BattleScene, baseSpawnWeight: n
|
||||
const rareThreshold = totalWeight - tierWeights[0] - tierWeights[1] - tierWeights[2]; // 64 - 32 - 16 - 10 = 6
|
||||
|
||||
tierValue > commonThreshold ? ++numEncounters[0] : tierValue > uncommonThreshold ? ++numEncounters[1] : tierValue > rareThreshold ? ++numEncounters[2] : ++numEncounters[3];
|
||||
encountersByBiome.set(Biome[currentBiome], encountersByBiome.get(Biome[currentBiome]) + 1);
|
||||
} else {
|
||||
encounterRate += WIGHT_INCREMENT_ON_SPAWN_MISS;
|
||||
encounterRate += WEIGHT_INCREMENT_ON_SPAWN_MISS;
|
||||
}
|
||||
}
|
||||
|
||||
return numEncounters;
|
||||
return [numEncounters, encountersByBiome, validMEfloorsByBiome];
|
||||
};
|
||||
|
||||
const runs = [];
|
||||
const encounterRuns: number[][] = [];
|
||||
const encountersByBiomeRuns: Map<string, number>[] = [];
|
||||
const validFloorsByBiome: Map<string, number>[] = [];
|
||||
while (run < numRuns) {
|
||||
scene.executeWithSeedOffset(() => {
|
||||
const numEncounters = calculateNumEncounters();
|
||||
runs.push(numEncounters);
|
||||
const [numEncounters, encountersByBiome, validMEfloorsByBiome] = calculateNumEncounters();
|
||||
encounterRuns.push(numEncounters);
|
||||
encountersByBiomeRuns.push(encountersByBiome);
|
||||
validFloorsByBiome.push(validMEfloorsByBiome);
|
||||
}, 1000 * run);
|
||||
run++;
|
||||
}
|
||||
|
||||
const n = runs.length;
|
||||
const totalEncountersInRun = runs.map(run => run.reduce((a, b) => a + b));
|
||||
const n = encounterRuns.length;
|
||||
const totalEncountersInRun = encounterRuns.map(run => run.reduce((a, b) => a + b));
|
||||
const totalMean = totalEncountersInRun.reduce((a, b) => a + b) / n;
|
||||
const totalStd = Math.sqrt(totalEncountersInRun.map(x => Math.pow(x - totalMean, 2)).reduce((a, b) => a + b) / n);
|
||||
const commonMean = runs.reduce((a, b) => a + b[0], 0) / n;
|
||||
const uncommonMean = runs.reduce((a, b) => a + b[1], 0) / n;
|
||||
const rareMean = runs.reduce((a, b) => a + b[2], 0) / n;
|
||||
const superRareMean = runs.reduce((a, b) => a + b[3], 0) / n;
|
||||
const commonMean = encounterRuns.reduce((a, b) => a + b[0], 0) / n;
|
||||
const uncommonMean = encounterRuns.reduce((a, b) => a + b[1], 0) / n;
|
||||
const rareMean = encounterRuns.reduce((a, b) => a + b[2], 0) / n;
|
||||
const superRareMean = encounterRuns.reduce((a, b) => a + b[3], 0) / n;
|
||||
|
||||
console.log(`Starting weight: ${baseSpawnWeight}\nAverage MEs per run: ${totalMean}\nStandard Deviation: ${totalStd}\nAvg Commons: ${commonMean}\nAvg Uncommons: ${uncommonMean}\nAvg Rares: ${rareMean}\nAvg Super Rares: ${superRareMean}`);
|
||||
const encountersPerRunPerBiome = encountersByBiomeRuns.reduce((a, b) => {
|
||||
for (const biome of a.keys()) {
|
||||
a.set(biome, a.get(biome) + b.get(biome));
|
||||
}
|
||||
return a;
|
||||
});
|
||||
const meanEncountersPerRunPerBiome: Map<string, number> = new Map<string, number>();
|
||||
encountersPerRunPerBiome.forEach((value, key) => {
|
||||
meanEncountersPerRunPerBiome.set(key, value / n);
|
||||
});
|
||||
|
||||
const validMEFloorsPerRunPerBiome = validFloorsByBiome.reduce((a, b) => {
|
||||
for (const biome of a.keys()) {
|
||||
a.set(biome, a.get(biome) + b.get(biome));
|
||||
}
|
||||
return a;
|
||||
});
|
||||
const meanMEFloorsPerRunPerBiome: Map<string, number> = new Map<string, number>();
|
||||
validMEFloorsPerRunPerBiome.forEach((value, key) => {
|
||||
meanMEFloorsPerRunPerBiome.set(key, value / n);
|
||||
});
|
||||
|
||||
let stats = `Starting weight: ${baseSpawnWeight}\nAverage MEs per run: ${totalMean}\nStandard Deviation: ${totalStd}\nAvg Commons: ${commonMean}\nAvg Greats: ${uncommonMean}\nAvg Ultras: ${rareMean}\nAvg Rogues: ${superRareMean}\n`;
|
||||
|
||||
const meanEncountersPerRunPerBiomeSorted = [...meanEncountersPerRunPerBiome.entries()].sort((e1, e2) => e2[1] - e1[1]);
|
||||
meanEncountersPerRunPerBiomeSorted.forEach(value => stats = stats + `${value[0]}: avg valid floors ${meanMEFloorsPerRunPerBiome.get(value[0])}, avg MEs ${value[1]},\n`);
|
||||
|
||||
console.log(stats);
|
||||
}
|
||||
|
@ -386,7 +386,7 @@ function failCatch(scene: BattleScene, pokemon: EnemyPokemon, originalY: number,
|
||||
});
|
||||
}
|
||||
|
||||
export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, pokeball: Phaser.GameObjects.Sprite, pokeballType: PokeballType): Promise<void> {
|
||||
export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, pokeball: Phaser.GameObjects.Sprite, pokeballType: PokeballType, isObtain: boolean = false): Promise<void> {
|
||||
scene.unshiftPhase(new VictoryPhase(scene, BattlerIndex.ENEMY));
|
||||
|
||||
const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
|
||||
@ -412,14 +412,16 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
|
||||
scene.gameData.updateSpeciesDexIvs(pokemon.species.getRootSpeciesId(true), pokemon.ivs);
|
||||
|
||||
return new Promise(resolve => {
|
||||
scene.ui.showText(i18next.t("battle:pokemonCaught", { pokemonName: pokemon.name }), null, () => {
|
||||
scene.ui.showText(i18next.t(isObtain ? "battle:pokemonObtained" : "battle:pokemonCaught", { pokemonName: pokemon.name }), null, () => {
|
||||
const end = () => {
|
||||
scene.pokemonInfoContainer.hide();
|
||||
removePb(scene, pokeball);
|
||||
resolve();
|
||||
};
|
||||
const removePokemon = () => {
|
||||
scene.field.remove(pokemon, true);
|
||||
if (pokemon) {
|
||||
scene.field.remove(pokemon, true);
|
||||
}
|
||||
};
|
||||
const addToParty = () => {
|
||||
const newPokemon = pokemon.addToParty(pokeballType);
|
||||
@ -470,14 +472,18 @@ export async function catchPokemon(scene: BattleScene, pokemon: EnemyPokemon, po
|
||||
}
|
||||
|
||||
function removePb(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite) {
|
||||
scene.tweens.add({
|
||||
targets: pokeball,
|
||||
duration: 250,
|
||||
delay: 250,
|
||||
ease: "Sine.easeIn",
|
||||
alpha: 0,
|
||||
onComplete: () => pokeball.destroy()
|
||||
});
|
||||
if (pokeball) {
|
||||
scene.tweens.add({
|
||||
targets: pokeball,
|
||||
duration: 250,
|
||||
delay: 250,
|
||||
ease: "Sine.easeIn",
|
||||
alpha: 0,
|
||||
onComplete: () => {
|
||||
pokeball.destroy();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export async function doPokemonFlee(scene: BattleScene, pokemon: EnemyPokemon): Promise<void> {
|
||||
|
@ -17,6 +17,13 @@ type KnownFileRoot =
|
||||
| "mystery-encounters"
|
||||
| "pokeball"
|
||||
| "pokemon"
|
||||
| "pokemon/back"
|
||||
| "pokemon/exp"
|
||||
| "pokemon/female"
|
||||
| "pokemon/icons"
|
||||
| "pokemon/input"
|
||||
| "pokemon/shiny"
|
||||
| "pokemon/variant"
|
||||
| "statuses"
|
||||
| "trainer"
|
||||
| "ui";
|
||||
@ -25,7 +32,7 @@ export class MysteryEncounterSpriteConfig {
|
||||
/** The sprite key (which is the image file name). e.g. "ace_trainer_f" */
|
||||
spriteKey: string;
|
||||
/** Refer to [/public/images](../../public/images) directorty for all folder names */
|
||||
fileRoot: KnownFileRoot & string;
|
||||
fileRoot: KnownFileRoot & string | string;
|
||||
/** Enable shadow. Defaults to `false` */
|
||||
hasShadow?: boolean = false;
|
||||
/** Disable animation. Defaults to `false` */
|
||||
@ -44,6 +51,8 @@ export class MysteryEncounterSpriteConfig {
|
||||
yShadow?: number;
|
||||
/** Sprite scale. `0` - `n` */
|
||||
scale?: number;
|
||||
/** If you are using a Pokemon sprite, set to `true`. This will ensure variant, form, gender, shiny sprites are loaded properly */
|
||||
isPokemon?: boolean;
|
||||
/** If you are using an item sprite, set to `true` */
|
||||
isItem?: boolean;
|
||||
/** The sprites alpha. `0` - `1` The lower the number, the more transparent */
|
||||
@ -155,10 +164,12 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
|
||||
}
|
||||
|
||||
this.spriteConfigs.forEach((config) => {
|
||||
if (!config.isItem) {
|
||||
this.scene.loadAtlas(config.spriteKey, config.fileRoot);
|
||||
} else {
|
||||
if (config.isPokemon) {
|
||||
this.scene.loadPokemonAtlas(config.spriteKey, config.fileRoot);
|
||||
} else if (config.isItem) {
|
||||
this.scene.loadAtlas("items", "");
|
||||
} else {
|
||||
this.scene.loadAtlas(config.spriteKey, config.fileRoot);
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -273,6 +273,8 @@ export class LoadingScene extends SceneBase {
|
||||
this.loadAtlas("xbox", "inputs");
|
||||
this.loadAtlas("keyboard", "inputs");
|
||||
|
||||
this.loadAtlas("encounter_radar", "mystery-encounters");
|
||||
|
||||
this.loadSe("select");
|
||||
this.loadSe("menu_open");
|
||||
this.loadSe("hit");
|
||||
|
@ -16,6 +16,7 @@ export const battle: SimpleTranslationEntries = {
|
||||
"moneyWon": "You got\n₽{{moneyAmount}} for winning!",
|
||||
"moneyPickedUp": "You picked up ₽{{moneyAmount}}!",
|
||||
"pokemonCaught": "{{pokemonName}} was caught!",
|
||||
"pokemonObtained": "You got {{pokemonName}}!",
|
||||
"pokemonBrokeFree": "Oh no!\nThe Pokémon broke free!",
|
||||
"pokemonFled": "The wild {{pokemonName}} fled!",
|
||||
"playerFled": "You fled from the {{pokemonName}}!",
|
||||
|
@ -33,6 +33,7 @@ export const mysteryEncounter = {
|
||||
// General use content
|
||||
"paid_money": "You paid ₽{{amount, number}}.",
|
||||
"receive_money": "You received ₽{{amount, number}}!",
|
||||
"affects_pokedex": "Affects Pokédex Data",
|
||||
|
||||
mysteriousChallengers: mysteriousChallengersDialogue,
|
||||
mysteriousChest: mysteriousChestDialogue,
|
||||
|
@ -1,19 +1,20 @@
|
||||
export const pokemonSalesmanDialogue = {
|
||||
intro: "A chipper elderly man approaches you.",
|
||||
speaker: "Gentleman",
|
||||
intro_dialogue: "Hello there! Have I got a deal just for YOU!{{specialShinyText}}",
|
||||
intro_dialogue: "Hello there! Have I got a deal just for YOU!",
|
||||
title: "The Pokémon Salesman",
|
||||
description: "\"This {{purchasePokemon}} is extremely unique, and carries an ability not normally found on its species! I'll let you have this swell {{purchasePokemon}} for just {{money, money}}!\"\n\n\"What do you say?\"",
|
||||
description: "\"This {{purchasePokemon}} is extremely unique and carries an ability not normally found in its species! I'll let you have this swell {{purchasePokemon}} for just {{price, money}}!\"\n\n\"What do you say?\"",
|
||||
description_shiny: "\"This {{purchasePokemon}} is extremely unique and has a pigment not normally found in its species! I'll let you have this swell {{purchasePokemon}} for just {{price, money}}!\"\n\n\"What do you say?\"",
|
||||
query: "What will you do?",
|
||||
shiny: "$I have SUPER amazing Pokémon that\nanyone would be dying to get!",
|
||||
option: {
|
||||
1: {
|
||||
label: "Accept",
|
||||
tooltip: "(-) Pay {{money, money}}\n(+) Gain a {{purchasePokemon}} with its Hidden Ability (also saved in Pokédex data)",
|
||||
selected_dialogue: `Excellent choice!
|
||||
$I can see you've a keen eye for business.`,
|
||||
tooltip: "(-) Pay {{price, money}}\n(+) Gain a {{purchasePokemon}} with its Hidden Ability",
|
||||
tooltip_shiny: "(-) Pay {{price, money}}\n(+) Gain a shiny {{purchasePokemon}}",
|
||||
selected_message: "You paid an outrageous sum and bought the {{purchasePokemon}}.",
|
||||
selected_dialogue_2: "Oh, yeah...@d{64} Returns not accepted, got that?"
|
||||
selected_dialogue: `Excellent choice!
|
||||
$I can see you've a keen eye for business.
|
||||
$Oh, yeah...@d{64} Returns not accepted, got that?`,
|
||||
},
|
||||
2: {
|
||||
label: "Refuse",
|
||||
|
@ -3,6 +3,7 @@ export const trainingSessionDialogue = {
|
||||
title: "Training Session",
|
||||
description: "These supplies look like they could be used to train a member of your party! There are a few ways you could train your Pokémon, by battling against it with the rest of your team.",
|
||||
query: "How should you train?",
|
||||
invalid_selection: "Pokémon must be healthy enough.",
|
||||
option: {
|
||||
1: {
|
||||
label: "Light Training",
|
||||
|
@ -117,9 +117,9 @@ export const EGG_GACHA_PULL_COUNT_OVERRIDE: number = 0;
|
||||
*/
|
||||
|
||||
// 1 to 256, set to null to ignore
|
||||
export const MYSTERY_ENCOUNTER_RATE_OVERRIDE: number = null;
|
||||
export const MYSTERY_ENCOUNTER_RATE_OVERRIDE: number = 256;
|
||||
export const MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier = null;
|
||||
export const MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType = null;
|
||||
export const MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType = MysteryEncounterType.POKEMON_SALESMAN;
|
||||
|
||||
/**
|
||||
* MODIFIER / ITEM OVERRIDES
|
||||
|
@ -13,6 +13,7 @@ import { getPokeballAtlasKey } from "../data/pokeball";
|
||||
import { OptionSelectSettings } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
|
||||
import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import { MysteryEncounterTier } from "#app/data/mystery-encounters/mystery-encounter";
|
||||
import i18next from "i18next";
|
||||
|
||||
export default class MysteryEncounterUiHandler extends UiHandler {
|
||||
private cursorContainer: Phaser.GameObjects.Container;
|
||||
@ -29,6 +30,10 @@ export default class MysteryEncounterUiHandler extends UiHandler {
|
||||
private descriptionScrollTween: Phaser.Tweens.Tween;
|
||||
private rarityBall: Phaser.GameObjects.Sprite;
|
||||
|
||||
private dexProgressWindow: Phaser.GameObjects.NineSlice;
|
||||
private dexProgressContainer: Phaser.GameObjects.Container;
|
||||
private showDexProgress: boolean = false;
|
||||
|
||||
private overrideSettings: OptionSelectSettings;
|
||||
private encounterOptions: MysteryEncounterOption[] = [];
|
||||
private optionsMeetsReqs: boolean[];
|
||||
@ -50,6 +55,9 @@ export default class MysteryEncounterUiHandler extends UiHandler {
|
||||
this.optionsContainer = this.scene.add.container(12, -38.7);
|
||||
this.optionsContainer.setVisible(false);
|
||||
ui.add(this.optionsContainer);
|
||||
this.dexProgressContainer = this.scene.add.container(214, -43);
|
||||
this.dexProgressContainer.setVisible(false);
|
||||
ui.add(this.dexProgressContainer);
|
||||
this.descriptionContainer = this.scene.add.container(0, -152);
|
||||
this.descriptionContainer.setVisible(false);
|
||||
ui.add(this.descriptionContainer);
|
||||
@ -65,9 +73,23 @@ export default class MysteryEncounterUiHandler extends UiHandler {
|
||||
this.tooltipWindow = addWindow(this.scene, 0, 0, 110, 48, false, false, 0, 0, WindowVariant.THIN);
|
||||
this.tooltipContainer.add(this.tooltipWindow);
|
||||
|
||||
this.dexProgressWindow = addWindow(this.scene, 0, 0, 24, 28, false, false, 0, 0, WindowVariant.THIN);
|
||||
this.dexProgressContainer.add(this.dexProgressWindow);
|
||||
|
||||
this.rarityBall = this.scene.add.sprite(141, 9, "pb");
|
||||
this.rarityBall.setScale(0.75);
|
||||
this.descriptionContainer.add(this.rarityBall);
|
||||
|
||||
const dexProgressIndicator = this.scene.add.sprite(12, 9, "encounter_radar");
|
||||
dexProgressIndicator.setScale(0.85);
|
||||
this.dexProgressContainer.add(dexProgressIndicator);
|
||||
this.dexProgressContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, 24, 28), Phaser.Geom.Rectangle.Contains);
|
||||
this.dexProgressContainer.on("pointerover", () => {
|
||||
(this.scene as BattleScene).ui.showTooltip(null, i18next.t("mysteryEncounter:affects_pokedex"), true);
|
||||
});
|
||||
this.dexProgressContainer.on("pointerout", () => {
|
||||
(this.scene as BattleScene).ui.hideTooltip();
|
||||
});
|
||||
}
|
||||
|
||||
show(args: any[]): boolean {
|
||||
@ -81,6 +103,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
|
||||
this.cursorContainer.setVisible(true);
|
||||
this.descriptionContainer.setVisible(showDescriptionContainer);
|
||||
this.optionsContainer.setVisible(true);
|
||||
this.dexProgressContainer.setVisible(true);
|
||||
this.displayEncounterOptions(slideInDescription);
|
||||
const cursor = this.getCursor();
|
||||
if (cursor === (this?.optionsContainer?.length || 0) - 1) {
|
||||
@ -317,7 +340,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
|
||||
const queryText: string = getEncounterText(this.scene, mysteryEncounter.dialogue.encounterOptionsDialogue.query, TextStyle.TOOLTIP_CONTENT);
|
||||
|
||||
// Clear options container (except cursor)
|
||||
this.optionsContainer.removeAll();
|
||||
this.optionsContainer.removeAll(true);
|
||||
|
||||
// Options Window
|
||||
for (let i = 0; i < this.encounterOptions.length; i++) {
|
||||
@ -437,6 +460,8 @@ export default class MysteryEncounterUiHandler extends UiHandler {
|
||||
|
||||
if (isNullOrUndefined(cursor) || cursor > this.optionsContainer.length - 2) {
|
||||
// Ignore hovers on view party button
|
||||
// Hide dex progress if visible
|
||||
this.showHideDexProgress(false);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -487,6 +512,13 @@ export default class MysteryEncounterUiHandler extends UiHandler {
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Dex progress indicator
|
||||
if (cursorOption.hasDexProgress && !this.showDexProgress) {
|
||||
this.showHideDexProgress(true);
|
||||
} else if (!cursorOption.hasDexProgress) {
|
||||
this.showHideDexProgress(false);
|
||||
}
|
||||
}
|
||||
|
||||
clear(): void {
|
||||
@ -494,6 +526,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
|
||||
this.overrideSettings = null;
|
||||
this.optionsContainer.setVisible(false);
|
||||
this.optionsContainer.removeAll(true);
|
||||
this.dexProgressContainer.setVisible(false);
|
||||
this.descriptionContainer.setVisible(false);
|
||||
this.tooltipContainer.setVisible(false);
|
||||
// Keeps container background and pokeball
|
||||
@ -508,4 +541,30 @@ export default class MysteryEncounterUiHandler extends UiHandler {
|
||||
}
|
||||
this.cursorObj = null;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param show - if true does show, if false does hide
|
||||
*/
|
||||
showHideDexProgress(show: boolean) {
|
||||
if (show && !this.showDexProgress) {
|
||||
this.showDexProgress = true;
|
||||
this.scene.tweens.killTweensOf(this.dexProgressContainer);
|
||||
this.scene.tweens.add({
|
||||
targets: this.dexProgressContainer,
|
||||
y: -63,
|
||||
ease: "Sine.easeInOut",
|
||||
duration: 750
|
||||
});
|
||||
} else if (!show && this.showDexProgress) {
|
||||
this.showDexProgress = false;
|
||||
this.scene.tweens.killTweensOf(this.dexProgressContainer);
|
||||
this.scene.tweens.add({
|
||||
targets: this.dexProgressContainer,
|
||||
y: -43,
|
||||
ease: "Sine.easeInOut",
|
||||
duration: 750,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user