Fix status damage triggering before berry usage
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@ -205,11 +205,11 @@ export class TurnStartPhase extends FieldPhase {
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}
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this.scene.pushPhase(new WeatherEffectPhase(this.scene));
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this.scene.pushPhase(new BerryPhase(this.scene));
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/** Add a new phase to check who should be taking status damage */
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this.scene.pushPhase(new CheckStatusEffectPhase(this.scene, moveOrder));
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this.scene.pushPhase(new BerryPhase(this.scene));
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this.scene.pushPhase(new TurnEndPhase(this.scene));
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/**
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