Fix status damage triggering before berry usage

This commit is contained in:
innerthunder 2024-10-26 15:51:45 -07:00
parent 908784b011
commit ffb502a4a5
1 changed files with 1 additions and 1 deletions

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@ -205,11 +205,11 @@ export class TurnStartPhase extends FieldPhase {
} }
this.scene.pushPhase(new WeatherEffectPhase(this.scene)); this.scene.pushPhase(new WeatherEffectPhase(this.scene));
this.scene.pushPhase(new BerryPhase(this.scene));
/** Add a new phase to check who should be taking status damage */ /** Add a new phase to check who should be taking status damage */
this.scene.pushPhase(new CheckStatusEffectPhase(this.scene, moveOrder)); this.scene.pushPhase(new CheckStatusEffectPhase(this.scene, moveOrder));
this.scene.pushPhase(new BerryPhase(this.scene));
this.scene.pushPhase(new TurnEndPhase(this.scene)); this.scene.pushPhase(new TurnEndPhase(this.scene));
/** /**