* Added check for move changing type before determining if defending is immune to it because of an ability
* Remove duplicate Ability change class and added getType() function under a move
* Reworking how moves get passed into hit calc
* Fixing exceptions and overreaching changes
* reverting forwarn and dancing move back to original since they are not being changed
* fixing some small move related bugs
* Fixing file permissions after testing
* Fixing move type not resetting after individual MoveEffectPhase
* Fixing move.ts permissions (again)
* Addressing some MR feedback and adding some documentation for PokemonMove class
* fixed wrongly stacking overlay issues
- starter selection
- IVs are now behind the overlay
- the overlay should clear when exiting it via controller (requires tests as i don't have a controller)
- TM
- will prevent C/Shift from showing the overlay until the next item selection, when selecting a TM as item reward.
- will prevent C/Shift from showing the overlay when canceling item selection
* removed reference to previously deleted resource
* fixed override
This also necessitated giving them unique front & back sprites too, even if they are currently just duplicates of the normal forms. This change will help players identify when they are using/have encountered a Partner Pikachu or Eevee.
* [Move] Implemented Court Change
* Returned overides to normal
* Added recommended changes
* Removed an unnecessary if statement for swaparenatagsattr
* Move the swaptags array to the call as well as changes to the quiet boolean
---------
Co-authored-by: Juan <jmora279@fiu.edu>
* [Localization] Apply Korean to update
ability-trigeer.ts
windPowerCharged: Wind Power/Wind Rider #1566
Perish Body #1554
Poison Heal #1245
menu.ts
Loading screen disclaimer 7c9e5e9
modifier-type.ts
TM description with overlay key notice #1585
* Correct wrong text and align text width
change RV
remove space from FGEN
* Edit wrong space
* Use special color(official) rather than unofficial shiny
* Translate iceFaceAvoidedDamage
* [Localization] #1761 Translation to Korean about some trainers
### trainer list
- ace_trainer
- parasol_lady
- twins
- cyclist
- black_belt
* fixed the grammar of some sentences. and changed Korean about ace trainer.
* Modify translation dialogue with parasol lday and cyclist
* Sort items in summary screen by type then name.
* Use modifierSortFunc from modifier.ts
* Implement proper sort function which also applies to the battle scene.
* Implement proper sort function which also applies to the battle scene.
* Run linter.
* Fix type assertions.
* Added Confusion to be healed with Full Heals and Full Restores
* Semi-Colon oversight
* Changed resetStatus to have a condition whether to include confusion or not, defaults to false so you manually have to add
* Fixed spacing and semicolon
* Refactored the Lum Berry case
* Fix berry conflicts
* Update {}
* Fix PP Conflict
* Build fix?
* Fix Modifier
* Build Fix
* Fix
* Fix StatuHeal from eslint
* Fix revive (will show testing through everything again)
* Update documentation
---------
Co-authored-by: Ethan <hensley.ethan64@gmail.com>
Co-authored-by: Ethan <71776311+EvasiveAce@users.noreply.github.com>
* implement ice face ability
* remove showing ability bar
* fixes
* add documentations
* move code out of phases.ts
* add hardcoded eiscue check, localization
* add KO locale
* remove unnecessary constructor
* use && instead of || to specify ice form on eiscue
* [Feature] Move to start button when you can't add party anymore
* Add comment about #1673
* Update starter-select-ui-handler.ts
---------
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Refactored settings UI menu options and added the battle style setting
* Removed the new Battle Style setting. It will be added in a seperate PR.
* Fixed typo and spacing
* Added "Skip Dialogues" option (if at least 1 classic win)
* Removed error sound and hide option instead when classic wins = 0
* Add skip dialogues option to Unlockables and show unlocked message on first classic win
* Only skips seen dialogues, removed dialogue option from unlockables, seen dialogues get saved to local storage
* oops
* dont show charSprite when skipping a dialogue, small fixes
* correctly reset move description scrolling when changing move
* override fix
---------
Co-authored-by: Frederik Hobein <frederik.hobein@nterra.com>