* fixed wrongly stacking overlay issues
- starter selection
- IVs are now behind the overlay
- the overlay should clear when exiting it via controller (requires tests as i don't have a controller)
- TM
- will prevent C/Shift from showing the overlay until the next item selection, when selecting a TM as item reward.
- will prevent C/Shift from showing the overlay when canceling item selection
* removed reference to previously deleted resource
* fixed override
* move info implemented for starter selection
a move info box is displayed when editing the starter moveset.
also menus have now onHover triggers.
todo:
- show ui when selecting TMs
- show ui when selecting moves to remember (memory mushroom)
* More Move Info Overlays
Added overlays during Memory Mushroom use and when viewing TMs.
Furthermore a settings option can enable/disable those overlays.
* Added missing ko language entry
... though translation still remains necessary
* updated ui
also added overrides for item rewards
* minor ui update
moved values to the right in the tm move info box
* fixed typedoc issues
* removed settings in to prepare for merge
* updated settings option
added settings option to new settings implementation
* minor changes
removed unused graphic
moved settings option to accessibility
* Handle if the browser gives a long form of a language (like "de-DE") for cases where we only have the short form "de".
* Changed it so that now resolved Language is now used anywhere. This is basically what i orignally did manually but provided from i18next directly
* squased merge rebind_menu
* azerty to qwerty
* add a check to preven a crash in firefox
* reset navigation menu on quit
* removed dual lock mekanism
* navigation display update icons on new bind
* added submit binding
* removed attribute no longer used
* change protected to abstract
* remove last bind protection since action and cancel are protected + renamed default controller to controller
* removed default alt qwerty keys in config
* fix some errors for doc
* fix tests
* fix some more errors for docs
* fix some more errors for docs final ?
* added alt bind for menu navigation + update icons on delete/home
Also now only the current language type image is loaded. If it doesnt exist for a language it will load the english one as a fallback
Tested with all lanugages
* Update i18n.ts
* Update config.ts
* Update game-stats-ui-handler.ts
* Add files via upload
* Cleanup code
+ Modification of the interface to manage labels dynamically (without this, the language change was not reflected until the page was completely refreshed)
* Apply ESLint after rebase on upstream/main
* Remove useless initStatsKeys
* Adds german localization
+ Changes font size in german only (because otherwise it overflows :D)
* Adds an additional method of formatting large numbers to make it a little more pleasant to read
+ The other was a little too barbaric in what it truncated, but is still useful in certain cases
+ Use abbreviations from 10^0 to 10^33
* Use of the new 'formatFancyLargeNumber' method to display money owned in combat and the highest sum of money obtained in statistics
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Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* eslint config + packages
* updated eslint config
* fix the issue eslint adding ;;;; at interfaces
* first round with eslint --fix .
* removed config for unused export
* Revert "first round with eslint --fix ."
This reverts commit 77a88e0895.
* removed config for camelCase
* for real this time, first round of eslint --fix .
* halfway to manual eslint fix
* eslint done
* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)
* removed eslintrc config file duplicat
* fix human error + ignore build folder + merge overrides
* added curly brace style + eslint
* applied double quote linter rule
* added lefthook
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* github action to run eslint
* added node_modules to ignore eslint
* different action for typescript
* no need for different glob (default src)
* node 20
* node 20
* removed no longer needed install file
* remove hooks part from README
* eslint fixes
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Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
* Added passives to the Summary Screen
Adds the ability to view passives on the Summary screen. Just like in the starter select, you can only see the passive once it is unlocked.
There is a small pixel button prompt which helps indicate you are able to press the button to view the passive. This buttons shows an A when gamepad support is enabled and a Z otherwise.
* Update summary-ui-handler.ts
* Updated for Legacy Support
* adds the ribbon asset, hooking it up
* works if override. need to add field on server side I imagine
* moves count to starterData, increments on win
* formatting
* increment works properly
* recursively check for prevolution
* cleaned up to use getRootSpeciesId()
* changes ribbon to gold medal version
* adds Akuma's ribbon achievements
* ribbons increment correctly
* missed ui handler update
* reorder achievements
* ribbon correct, vouchers not. currently investigating
* increments properly, but voucher reward phase not appearing
* some cleanup
* works great, need to better reflect who is getting ribbon in message and cry
* plays level fanfare, tabling cry for now
* reran items.bat
* Minor fixes
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Co-authored-by: Flashfyre <flashfireex@gmail.com>