Commit Graph

37 Commits

Author SHA1 Message Date
Enoch
9a1ff57941
Modify Korean 'shiny' and gacha texts to match original (#2843) 2024-07-08 10:18:32 -04:00
José Ricardo Fleury Oliveira
04d456a60e
Localization: Localized Gacha Machine Names (#2645)
* Localization: Localized Gacha Machine Names

* Update src/locales/zh_TW/egg.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/locales/zh_TW/egg.ts

Co-authored-by: Enoch <enoch.jwsong@gmail.com>

* Update src/locales/de/egg.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/fr/egg.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/ko/egg.ts

Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>

* Update src/locales/zh_TW/egg.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/locales/zh_CN/egg.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/locales/es/egg.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

* Update Brazilian Portuguese translation for egg.ts

* added smaller text size option

* update egg.ts translations for German and Brazilian Portuguese

* some updates

* update egg.ts translations for Spanish and Brazilian Portuguese

* Update EggGachaUiHandler to use array.includes for language check

* update German translation for legendary egg gatcha

* Update src/locales/es/egg.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

* update translations for egg.ts in Spanish and Brazilian Portuguese

---------

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
2024-07-04 21:26:56 -04:00
sirzento
ff9528129c
[Bug] Fixed that a single voucher pull will always be common (#2518) 2024-06-22 12:39:35 -04:00
sirzento
9d090f37f9
[Feature] [Same species Egg] Egg class rewrite to enable fully parameterized eggs to generate same species eggs + Egg overrides (#1833)
* Create variant-tiers enum

* Added variant tier override property to the egg class

* Added hasVariants function to pokemon species

* Implement variant override logic to egg hatching phase

* Delete src/enums/variant-tiers

* Create variant-tiers enum

* Added egg shiny and variant overrides

* fixed egg comment in overrides.ts

* Added override logic to egg hatch phase

* Added species pool filter logic when global override is set

* Added global egg tier override logic

* Added global egg tier override

* Added global gacha pull count override logic

* Added global gacha pull count override

* Renamed egg hatch override

* Renamed egg hatch override

* Added gacha pull without voucher global override

* Renamed free gacha pull global override

* Added free gacha pull override logic

* Gacha pull count override name fix

* Bugfix

* restored defaults + savegame bugfix

* eggOptions added to parameterize eggs. Added option to buy eggs of the same species.

* Small Bugfix for same species egg generation

* Removed translation from translator

* Improved the isManaphyEgg() check

* Fixed manaphy egg hatch wave count

* Added comments to IEggOptions

* Added eggOptions for hidden ability and rare egg move override

* Merge Fix: Update egg-hatch-phase.ts

* Fixed manaphy rates back to 1/256 like in PR #2182

* Renamed override, same species egg unlocks after passive is bought. Added code as comment for custom shiny, HA and rare egg move rates.

* Merge fix. Moved enums.

* quick fix for the commented out code

* Fixed that you can't buy an egg over the 99 egg limit

* Fix that you can't buy eternatus

* Use already existing randSeedShuffle instead of my own function

* Eternatus buyable again. Changed overrides to be able to set common tier/variants. Moved getGuaranteedEggTierFromPullCount().

* Changed eggOption gachaType to sourceType. Replaced eggOption overrideRareEggMove with eggMoveIndex to exatly specify an egg move. Moved egg move unlock logic into the egg class. Simplified shiny calculation. Added same species egg type descriptor. Moved custom rates for same species egg code into egg.ts.

* Added 19 unit tests for eggs

* Changed unit test description

* Added higher rates for same species eggs

* Adjusted same species egg cost for 1-3 cost starters and HA rates

* Added legacy egg loading unit test. Fixed gachaType legacy value loaded from DB and legacy tier loading

* Legacy egg loading from server DB fixed
2024-06-21 20:19:56 -04:00
Matthew
d70dd16f8c
[Refactor] I18n Cleaning (#2348)
* I18n Cleaning

* pr comments

* appease typedoc

* moved types into src
2024-06-17 17:05:33 -04:00
Matthew
dc30dd33b2
[QoL] Reorganize Enum Locations (#2185)
* moving enums

* import updates

* fix tsconfig paths importing (#2184)

* reverse index.ts addition

---------

Co-authored-by: Devin Korb <meepdarknessmeep@gmail.com>
2024-06-13 18:44:23 -04:00
Matthew Olker
e6c24dceab Revert "[QoL] Reorganize Enum Locations (#2142)"
This reverts commit cf06ff3b8d.
2024-06-13 11:30:47 -04:00
Matthew
cf06ff3b8d
[QoL] Reorganize Enum Locations (#2142)
* moving enums
2024-06-13 11:11:12 -04:00
Matthew
8d75670a81
[UI] egg and starter formatting (#2043)
* egg and starter formatting

* localization update

* localization update

* fix local voucher test

* pr comments

* pr comments

* account for new font
2024-06-10 21:58:01 -04:00
Xavion3
ff0e4fbdf0
Implement Pity System (#1752)
* Implement Pity System

* Add comments and optimised worst case slightly
2024-06-03 15:43:52 -04:00
Matthew Olker
1e283afc84 fix anmation duplicate warnings 2024-05-24 22:57:47 -04:00
Greenlamp2
e2be6ba002
added rule no-trailing-spaces (#1307) 2024-05-23 18:45:04 -05:00
Greenlamp2
bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00
Valentin Porchet
975d1ed562
feat: added localisation for eggs and french translations (#403)
* feat: added localisation for eggs and french translations

* fixes on french translations after review

---------

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-16 03:31:50 -05:00
Flashfyre
7e0e4ecd6d Call saveSystem on gacha pull outside of current battle 2024-05-15 01:29:07 -04:00
Samuel H
67c18a15e2
Implement client session and re-implement hybrid saving (#888)
* Implement client session and re-implement hybrid saving (WiP)

* Fixes for hybrid saving

* Add local data clears where applicable

* Include client session ID in system update

* Change save threshold from 5 waves to 10 waves or 5 minutes
2024-05-15 00:52:06 -04:00
Greenlamp2
d98f7733d4
Rework - Inputs management to include all gamepad mapping V2 (#429)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?

* tab -> spaces final (maybe)

* tried to fix the plugin loading issue on prod

* remove Plugins things as it's too uncertain how it works on prod

* seems old code source is indented with tab

* cleanup

* cleanup

* cleanup

* putting in an enum file the enum buttons

* fix repeating stats button + change message in event when the key is repeating

* added return type for ui-inputs

* added return type for inputs-controller

* adapted the code to integrate changes of bennybroseph
2024-05-05 10:30:00 -04:00
Flashfyre
9fc6bdde21 Revert "Rework - Inputs management to include all gamepad mapping (#390)"
This reverts commit 70324c4159.
2024-05-03 13:04:32 -04:00
Greenlamp2
70324c4159
Rework - Inputs management to include all gamepad mapping (#390)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?
2024-05-03 12:59:10 -04:00
Temps Ray
65961d5cc7 Fix bug in legendary gacha that reduced epic egg rates 2024-04-14 01:30:07 -04:00
Flashfyre
70d61700d0 Re-implement UI reskin with working legacy toggle
Re-implement UI reskin with working legacy toggle; add return to title option to menu
2024-03-31 21:14:35 -04:00
Flashfyre
a3cde2df59 Fix crash related to moves without battle animations 2024-03-23 15:29:22 -04:00
Flashfyre
c683f72aad Replace type gacha with rare egg move gacha 2024-03-03 21:30:11 -05:00
Flashfyre
65126fa464 Oops 2024-03-01 18:37:07 -05:00
Flashfyre
ffd785d534 Rebalance item weights and add Rogue tier 2024-02-28 23:13:05 -05:00
Flashfyre
fedc044aed Move Legendary egg gacha to center and double Legendary egg chance 2024-02-19 10:42:17 -05:00
Flashfyre
24bf116b37 Expand tutorials 2024-02-14 10:44:55 -05:00
Flashfyre
e8d7bab4e0 Fix egg gacha layering issue 2024-02-09 00:05:00 -05:00
Flashfyre
ac456fc5ba Add item shop when choosing items
Add item shop when choosing items; add full restore item; add egg art to egg gacha; fix some minor text errors
2024-02-04 00:30:19 -05:00
Flashfyre
052564f902 Update final boss fight and restructure some files 2024-01-13 12:24:24 -05:00
Flashfyre
831bc75560 Fix layering for egg-related UIs when option select is visible 2024-01-12 00:09:11 -05:00
Flashfyre
fcf1c4f574 Rework option select and add game stats 2024-01-11 12:26:32 -05:00
Flashfyre
bbf42f28fb Fix vouchers in endless mode 2023-12-31 23:19:06 -05:00
Flashfyre
8063472bac Add accounts, login, and registration 2023-12-30 20:19:33 -05:00
Flashfyre
e07e267ddc Refactor windows and add alternate window skins 2023-12-20 22:22:15 -05:00
Flashfyre
524cd99eda Rebalanace vouchers and add golden voucher 2023-12-20 17:22:50 -05:00
Flashfyre
aa94e044ab Add egg gacha system and various minor changes
Add egg gacha system; remove certain mythical Pokemon from the wild pool as egg exclusive; add egg vouchers with UI; rework Shiny Charm odds; fix trainer Pokemon shiny odds not properly ignoring Shiny Charm modifier
2023-12-19 23:51:48 -05:00