* added settings to manage how to display party experience at the end of fight
* added back stats changes support when setting is on but ignored when on skip
* removed a useless parameter
* added new level in the text
* only Lv. UP if level is greated than 200
* cleanup
* added some comment
* TSDoc comment block
* EXP_Party -> EXP_Party_Display, Only Up -> Level Up Notification
* better duration for the level up notification
* typo
Co-authored-by: Samuel H <flashfireex@gmail.com>
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Co-authored-by: Samuel H <flashfireex@gmail.com>
* adds the ribbon asset, hooking it up
* works if override. need to add field on server side I imagine
* moves count to starterData, increments on win
* formatting
* increment works properly
* recursively check for prevolution
* cleaned up to use getRootSpeciesId()
* changes ribbon to gold medal version
* adds Akuma's ribbon achievements
* ribbons increment correctly
* missed ui handler update
* reorder achievements
* ribbon correct, vouchers not. currently investigating
* increments properly, but voucher reward phase not appearing
* some cleanup
* works great, need to better reflect who is getting ribbon in message and cry
* plays level fanfare, tabling cry for now
* reran items.bat
* Minor fixes
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Co-authored-by: Flashfyre <flashfireex@gmail.com>
* Spanish translations for intro messages and some menus. Added Empty (save file) to lang files
* Spanish translations + new literals in all langs
* Spanish translations, new literals for all langs (starter-select-ui-handler)
* Two translations
* Resolving accidental overwrite in french menu.ts
* New starter-select-ui-handler lang files for all langs
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Co-authored-by: rnicar <rj.nieto.car@gmail.com>
* rework of the input handling, including different gamepad and keyboard
* rework of the input handling, including different gamepad and keyboard
* first version of a too complex inputHandler based on phaser3-merged-input
* removed useless control management and kept it simple for our use case, investigating to put out button_XX()
* renamed inputHandler to inputController
* aggregate directions and some action into a same method + fix menu return value
* added back repeated input feature on keeping down a key
* cleanup + return type
* fix submit/action doing two things simultaneously, still same behaviour as before
* extracted UI inputs out of battle-scene
* tab -> spaces
* tab -> spaces what about now github ?
* tab -> spaces final (maybe)
* tried to fix the plugin loading issue on prod
* remove Plugins things as it's too uncertain how it works on prod
* seems old code source is indented with tab
* cleanup
* cleanup
* cleanup
* putting in an enum file the enum buttons
* fix repeating stats button + change message in event when the key is repeating
* added return type for ui-inputs
* added return type for inputs-controller
* adapted the code to integrate changes of bennybroseph
* Add Form Text to Starter UI
Adds text to the starter screen UI which indicates which Form you are currently selecting. This helps with Pokémon who don't have a sprite change for their form because it doesn't affect them until later.
* Make Title Case
* Spanish translations for intro messages and some menus. Added Empty (save file) to lang files
* Spanish translations + new literals in all langs
---------
Co-authored-by: rnicar <rj.nieto.car@gmail.com>
* rework of the input handling, including different gamepad and keyboard
* rework of the input handling, including different gamepad and keyboard
* first version of a too complex inputHandler based on phaser3-merged-input
* removed useless control management and kept it simple for our use case, investigating to put out button_XX()
* renamed inputHandler to inputController
* aggregate directions and some action into a same method + fix menu return value
* added back repeated input feature on keeping down a key
* cleanup + return type
* fix submit/action doing two things simultaneously, still same behaviour as before
* extracted UI inputs out of battle-scene
* tab -> spaces
* tab -> spaces what about now github ?
* Add color for the IV scanner
add a new color SUMMARY_GREEN in text.js, add the green color if the iv of the pokemon is better than the iv on the starter of that pokemon
Co-authored-by: EmoUsedHM01 <131687820+emousedhm01@users.noreply.github.com>
* fix battle-message-ui-handler.ts formatting
* fix missing similicon battle-message-ui-handler.ts
* modified so it take a boolean instead of doing lot of else if battle-message-ui-handler.ts
* Fix iv scanner only doing color for the right pokemon in double fight
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Co-authored-by: EmoUsedHM01 <131687820+emousedhm01@users.noreply.github.com>
* Select move UI shows PP
* Removed testing forced max pp
* PP only shows when using PP restoring items
* Removed testing max pp again
* Update src/phases.ts
* Update src/ui/party-ui-handler.ts
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Co-authored-by: Samuel H <flashfireex@gmail.com>
* Add color for the IV scanner
add a new color SUMMARY_GREEN in text.js, add the green color if the iv of the pokemon is better than the iv on the starter of that pokemon
Co-authored-by: EmoUsedHM01 <131687820+emousedhm01@users.noreply.github.com>
* fix battle-message-ui-handler.ts formatting
* fix missing similicon battle-message-ui-handler.ts
* modified so it take a boolean instead of doing lot of else if battle-message-ui-handler.ts
---------
Co-authored-by: EmoUsedHM01 <131687820+emousedhm01@users.noreply.github.com>
* bug fix: updates move description correctly
viewing the description of move slot 1 in a pokemon's move summary UI only updated the first time it was viewed per session, exiting the party UI and re-entering caused the moves in a pokemon's summary screen to not automatically populate the description box unless you moved the cursor down to move 2 and then back up to move 1
* slight logic changes to fix party UI controls
when battlerCount = 2 (double battle), starting in party slot 1 and pressing DOWN -> UP -> RIGHT would move the cursor back down when it should be moving it to the right: these changes fix that
* finalised the minor UI changes
* finalising
* refactor
* removed console logs used for testing
* bug fix: updates move description correctly
viewing the description of move slot 1 in a pokemon's move summary UI only updated the first time it was viewed per session, exiting the party UI and re-entering caused the moves in a pokemon's summary screen to not automatically populate the description box unless you moved the cursor down to move 2 and then back up to move 1
* slight logic changes to fix party UI controls
when battlerCount = 2 (double battle), starting in party slot 1 and pressing DOWN -> UP -> RIGHT would move the cursor back down when it should be moving it to the right: these changes fix that
* finalised the minor UI changes
* finalising
* refactor
* removed console logs used for testing
* Added missing menu translations
* Added missing translations to other languages
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Co-authored-by: Raphael van der Woude <raphael.van.der.woude@dias.nl>
+ Modification of data layout
+ Adds "power" to visible data
+ No longer uses a "command_fight_labels" image, but directly text (allowing translation by the way)
+ Added i18n
+ Creation of "en" and "fr" locales for fight-ui-handler
* Added the move category icon to the fight ui
* Added a way to see the pokemon stats in the Learn Move Phase
-Pressing Button.LEFT now shows the stats summary page
-Pressing Button.RIGHT goes back to move selection page
* Minor nitpicks
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Co-authored-by: Silvestre Emmanuel <silvestre.ramirez@wundertec.com>
Co-authored-by: Flashfyre <flashfireex@gmail.com>
* Minor text corrections to item descriptions.
* Update modifier-type.ts; minor text correction updates
* Update modifier-type.ts; further text re-corrections.
* Update modifier-type.ts; leftover re-corrections.
* Minor text corrections in modifier menu.