Commit Graph

34 Commits

Author SHA1 Message Date
Jannik Tappert
88f725e15a
zhTW Type Images are now correctly loaded. (#1436) 2024-05-27 09:23:05 -05:00
Dakurei
6d2b8ef2d1
Cleanup game-stats-ui-handler (from PR #1095) (#1106)
* Update i18n.ts

* Update config.ts

* Update game-stats-ui-handler.ts

* Add files via upload

* Cleanup code

  + Modification of the interface to manage labels dynamically (without this, the language change was not reflected until the page was completely refreshed)

* Apply ESLint after rebase on upstream/main

* Remove useless initStatsKeys

* Adds german localization

  + Changes font size in german only (because otherwise it overflows :D)

* Adds an additional method of formatting large numbers to make it a little more pleasant to read

  + The other was a little too barbaric in what it truncated, but is still useful in certain cases
  + Use abbreviations from 10^0 to 10^33

* Use of the new 'formatFancyLargeNumber' method to display money owned in combat and the highest sum of money obtained in statistics

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-05-27 12:58:20 +01:00
Jannik Tappert
35cb04fae1
Added the type icon localization (#1407)
* Added the type icon localization

* Updated french types image

* Revert the change to the "Type" Label. This wasnt meant to be in this pr
2024-05-27 03:39:18 -05:00
Greenlamp2
136fcbfda8
init dialog call in the loading-scene (#1331) 2024-05-24 15:08:18 -05:00
Greenlamp2
c1a7df913a
refactor executed code while importing and initializing all of these in loading-scene (#1125) 2024-05-24 13:46:30 -04:00
Greenlamp2
e2be6ba002
added rule no-trailing-spaces (#1307) 2024-05-23 18:45:04 -05:00
Greenlamp2
bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00
Flashfyre
7561521020 Add endings for classic mode 2024-05-16 21:41:38 -04:00
Benjamin Odom
9ee5fec41d
Added Passives to the Summary Screen (#703)
* Added passives to the Summary Screen

Adds the ability to view passives on the Summary screen. Just like in the starter select, you can only see the passive once it is unlocked.

There is a small pixel button prompt which helps indicate you are able to press the button to view the passive. This buttons shows an A when gamepad support is enabled and a Z otherwise.

* Update summary-ui-handler.ts

* Updated for Legacy Support
2024-05-12 23:38:28 -04:00
alpaca
36cde21ce3
Adds ribbon in starter screen if mon has beat classic mode (#370)
* adds the ribbon asset, hooking it up

* works if override. need to add field on server side I imagine

* moves count to starterData, increments on win

* formatting

* increment works properly

* recursively check for prevolution

* cleaned up to use getRootSpeciesId()

* changes ribbon to gold medal version

* adds Akuma's ribbon achievements

* ribbons increment correctly

* missed ui handler update

* reorder achievements

* ribbon correct, vouchers not. currently investigating

* increments properly, but voucher reward phase not appearing

* some cleanup

* works great, need to better reflect who is getting ribbon in message and cry

* plays level fanfare, tabling cry for now

* reran items.bat

* Minor fixes

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-05-07 00:44:41 -04:00
Akuma-Reiki
92fb8b715e
Added Candy Progress UI (#463)
* Added Candy Progress UI

* GetRootSpecies rather than colors of current Species
2024-05-04 18:29:48 -04:00
Flashfyre
71705dd6d4 Add candy popup sound 2024-05-03 15:03:11 -04:00
Flashfyre
ba5bef123c Load missed master achievement bar 2024-05-01 19:42:06 -04:00
Flashfyre
6fd5709b13 Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
Flashfyre
8a54e862fc Revert "Add togglable stat change display"
This reverts commit 718585062b.
2024-04-30 22:14:24 -04:00
Flashfyre
718585062b Add togglable stat change display 2024-04-30 22:06:54 -04:00
Flashfyre
5e7356636e Update shiny luck mechanics and count both fusion components 2024-04-26 11:31:39 -04:00
Flashfyre
ba71d2750b Load files from manifest for caching 2024-04-23 22:00:23 -04:00
Flashfyre
0eff8cd81a Add Wide Lens item 2024-04-20 01:59:07 -04:00
Miguel S
95d2ad2fb4
Added language setting (#185)
* Added language setting

* Allow properly changing language

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-19 14:55:01 -04:00
Flashfyre
46ce515fe4 Revert to not showing intro on mobile 2024-04-19 08:45:21 -04:00
Flashfyre
c76f8c5e7e Add tiered shiny variants 2024-04-18 22:52:26 -04:00
Flashfyre
4b77ba8c39 Fix certain elements not showing on loading screen on mobile 2024-04-16 11:26:23 -04:00
Flashfyre
986e907894 Don't show intro video on mobile 2024-04-16 10:59:15 -04:00
Flashfyre
abc729ed5c Revert "Replace intro with smaller file"
This reverts commit 8cce544536.
2024-04-15 15:04:42 -04:00
Flashfyre
8cce544536 Replace intro with smaller file 2024-04-15 14:45:00 -04:00
Flashfyre
c1d641251b Add Pagefault Games intro 2024-04-15 13:10:09 -04:00
Flashfyre
8ccdf6d554 Fix cachebusting 2024-04-14 15:47:00 -04:00
shayebeadling
f068b53d44
Show icon in dex for HA mons, like shiny (#117)
* Show icon in dex for HA mons, like shiny

* Swaps the star with the HA capsule

* Removes the unwanted icon
2024-04-13 23:20:54 -04:00
Flashfyre
eff64db70e Use bitmap text for modifier text for optimization 2024-04-09 13:59:46 -04:00
Flashfyre
fcecad8707 Add monotype icons 2024-04-04 12:27:41 -04:00
Flashfyre
075db8ae0c Show icon when saving data 2024-04-04 10:16:29 -04:00
Flashfyre
d86c1200f8 Add battle info type icons 2024-04-03 21:19:42 -04:00
Flashfyre
72dc263552 Implement variation of loading screen by @rationality6 2024-04-01 19:56:46 -04:00