Commit Graph

3345 Commits

Author SHA1 Message Date
Frutescens
66bb08c099 Updated texture files? I think 2024-07-22 10:43:32 -07:00
Frutescens
704ef377f9 Resolving merge conflict 2024-07-22 10:43:32 -07:00
Frutescens
3580bbb634 MonoGen Ribbons added 2024-07-22 10:43:31 -07:00
Frutescens
6f3c51ebc5 Item Texture Files 2024-07-22 10:43:31 -07:00
Frutescens
a55c77d09d Text Changes to MonoGen Challenges 2024-07-22 10:43:31 -07:00
Madmadness65
d0cbe19bd8
Allow Necrozma forms to play their special music (#3054) 2024-07-22 12:35:11 -05:00
chaosgrimmon
de0aacfcc7
[Sprite] Show Partner Eevee variants (#3097)
* [Sprite] Show Partner Eevee variants

Taken from non-partner Eevee

* [Sprite] Show Partner Eevee variants

Taken from non-partner Eevee

* [Sprite] Show Partner Eevee variants
2024-07-22 13:12:15 -04:00
sirzento
01de9b9b58
[Feature] Added pokemon nicknames/renaming (#2570)
* Added basic temp renaming

* Made nickname persistant after reloading

* Localization and cancel button

* Fixed instant rename on active pokemon

* Small bugfix to prevent console errors

* Changed logic to use the new nickname field. Replaced most .name with getNameToRender() for display.

* Changed evolution message. Removed log messagesc

* Added localization keys for other languages

* Removed empty lines

* French translation

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Chinese translation

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Portuguese (Brazil) translation

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Korean translation

Co-authored-by: Enoch <enoch.jwsong@gmail.com>

* Update menu.ts

* Update menu.ts [Localization(it)]

* Changed most .getNameToRender() instance to getPokemonNameWithAffix()

* Changed wild encounter messages back to just use the name without affix.

* Added localization for the party ui rename selection

* Escaping nickname characters to support all characters

* Better Error handling

* Update src/field/pokemon.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

---------

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-07-22 12:46:52 -04:00
schmidtc1
fc722bea7f
[Bug] Enemies can properly use stuff cheeks (#3090) 2024-07-22 12:01:59 -04:00
gjeodnd12165
21940e6426
[Bug] fix not changing moveset after add to starter #1932 (#2396) 2024-07-22 11:25:55 -04:00
NightKev
b6266c6da1
[Move] Finish implementation of Glaive Rush (#2720)
* Finish implementation of Glaive Rush

* Fix test RNG

* Add code/test for Multi-Lens interaction

* Fix off-by-one error in test caused by rounding issues

* Update for code changes

* Fix BattlerTag name
2024-07-22 11:16:59 -04:00
AJ Fontaine
10413722c6
[Sprite] Fix a number of sprite issues including the Zubat line, Goldeen, Golett, Dudunsparce, H-Sneasel, Garchomp, Sylveon, Marshadow (#3069)
* Batfix, Goldeen, Chomp, Golett, genies

* Fix Dudunsparce using Reborn shiny backsprite for whatever reason

* Fix female Hisuian Sneasel missing variants

* Marshadow epic front and Zenith, Sylveon back

* Fix Zubat line back sprite inconsistencies

* Fix Noivern shiny back
2024-07-22 11:16:23 -04:00
Adrian T.
f298ec3111
[Enhancement] Decouple move accuracy and accuracy multiplier calculation from phases.ts (#2899)
* refactor accuracy calc

* update doc

* move accuracy multiplier calculation outside phases

* update wonder skin unit test

* rename method

* add docs

* add unit tests

* address feedback

* rename method

* fix imports

* improve tests

* add test for ohko move accuracy
2024-07-22 11:14:42 -04:00
AJ Fontaine
4ad53024b4
Add remaining relearn moves (#2894) 2024-07-22 11:14:15 -04:00
schmidtc1
21f5595e06
[Bug] Fixes Encore bug with multi-target moves missing (#3060)
* Pushes move history even when multi target move misses

* Move pushMoveHistory out of Move Pending condition
2024-07-22 10:59:04 -04:00
NightKev
ecbf7570b3
Make EXP boosting items stack additively and not multiplicatively (#3094)
Fixes #2040
2024-07-22 10:47:56 -04:00
NightKev
cc6b424813
Prevent RNG from breaking the Quick Draw tests (#3096) 2024-07-22 10:32:31 -04:00
NightKev
50cf1c07a2
Fix broken multi_target tests and remove RNG-based failures (#3095) 2024-07-22 10:30:56 -04:00
서명인 (Myungin, SEO)
cda74481de
[Localization] Add minor Korean translations to ability-trigger file (trace) (#3093)
* modify trace trigger description (refered from official translation)

modify trace trigger description (refered from official translation)

* modify trace trigger description (refered from official translation)

modify trace trigger description (refered from official translation)
2024-07-22 01:33:04 -04:00
Frederico Santos
5abf9ec190 feat: Delete duplicate cookies with the same name in getCookie function 2024-07-21 16:30:53 +01:00
Frederico Santos
cf950313fc feat: Improve cookie handling in getCookie function 2024-07-21 16:08:51 +01:00
Frederico Santos
93bcf8ade9 fix: Remove unnecessary cookie setting in LoginPhase and MenuUiHandler 2024-07-21 15:55:42 +01:00
Frederico Santos
4c655691e5 feat: Add prompt=none to Discord OAuth authorization URL 2024-07-21 15:47:35 +01:00
Frederico Santos
22cd54c4f0 fix: update SameSite attribute in setCookie function to Strict 2024-07-21 15:25:38 +01:00
Frederico Santos
8d1a0660cb fix: update SameSite attribute in setCookie function to None 2024-07-21 14:48:42 +01:00
Amani H.
a2edc214f0
[Refactor/Test] Update Dynamax Cannon Unit Tests (#3074)
* [Refactor/Test] Update Dynamax Cannon Unit Tests

* Adjust Test Names
2024-07-19 22:32:47 -04:00
AJ Fontaine
94b032ab1c
[Balance] Add 12 new TMs and remove 3 (#2733)
* Added Counter TM

* Counter, Aqua Tail, Gastro Acid, Pluck, Secret Power, Aurora Veil, Incinerate

* Placed TMs in proper order, added to pool

* Add Secret Power to the pool

* Add TM for Synthesis

* Covet, Heal Bell, PUPunch, Recycle, Volt Tackle, Worry Seed

* Remove species specific TMs

* Remove Secret Power TM until implementation
2024-07-20 02:16:19 +01:00
Dakurei
be1f938d2c
[Music/BGM] New music added for the "Sea" biome, composed by Andr06 (#3063)
* Replacement of the BGM in the sea biome (by Andr06)

* Modification of BGM credits in README.md

* Replacement of the BGM name by the title chosen by its composer in all languages

* Update BGM loop point for biome 'SEA'
2024-07-19 00:51:10 -04:00
chaosgrimmon
6735dd7241
[Sprite] Mega Mewtwo sprite fixes (#3065)
* [Sprite] Add static epic Mega Mewtwo Y

Colours taken from exp, as consistent/exp rare backs share palettes.

* [Sprite] Fix transparent pixels on Mega Mewtwo X

* [Sprite] Fix transparent pixels on Mega Mewtwo X

* [Sprite] Add static epic Mega Mewtwo Y

Now exists, and is a paletteswap
2024-07-19 00:50:42 -04:00
chaosgrimmon
36cf0eacd0
[Sprite] Remove extra Oinkologne sprites (#3067)
* Delete public/images/pokemon/female/916.png

* Delete public/images/pokemon/exp/female/916.json

* Delete public/images/pokemon/exp/female/916.png

* Delete public/images/pokemon/female/916.json
2024-07-19 00:50:25 -04:00
DustinLin
37526c8356
[BUG] Uturn faint switch bug fix (#2980)
* reordering adding switch phases for u-turn

* reverting some temp changes

* generalizing function

* adding PR suggestions

* nit indenting
2024-07-19 00:03:57 +01:00
송영진
eb4604db26
[Bug] implemented multi target damage penalty (#2329)
* fix: damage multiplier by  the number of targets

* fix: used actual number value rather than the number holder

* test: added unit test for counting targets

* multi-target: fixed names of the unit tests.

* test: simple-test changes

* test: changed multi-target test code

* test: testing damage decreasement

* test: multi-target test fix

* resolved conflicts in test

---------

Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-07-18 16:49:00 -04:00
Dakurei
719764e2a4
[Music/BGM] New music added for the "Slum" biome, composed by Andr06 (#3000)
* Replacement of the BGM in the slum biome (by Andr06)

* Modification of BGM credits in README.md

* Replacement of the BGM name by the title chosen by its composer in all languages

* Update BGM loop point for biome 'SLUM'
2024-07-18 16:41:13 -04:00
Amani H.
99f4a9dd25
[Item] Add Scope Lens and Leek (#2666)
* [Item] Add Scope Lens and Leek

* Add Entry to pt_BR

* Localize for pt_BR

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Fix & Clean Unit Tests

---------

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
2024-07-18 10:20:55 -04:00
flx-sta
dd693ae2d3
stop loading pride-update banner (#3057) 2024-07-17 19:20:59 -05:00
Dakurei
27b03aface
[Music/BGM] Fix bgm file & loop for battle_rival (#3053) 2024-07-17 16:32:38 -04:00
José Ricardo Fleury Oliveira
c4e146b24b
[Beta][Localization] Update Portuguese battler-tags.ts and battle.ts (#3050) 2024-07-17 12:30:12 -04:00
Dakurei
bde9b84cac
Fix FR typo (#3051) 2024-07-17 11:06:51 +01:00
AJ Fontaine
4353ccc008
[Sprite] Fix Cofagrigus sprite (#3045)
* Fix Cofagrigus sprite

* Base sprite fix

* Created json variant file... manually
2024-07-17 00:19:01 -04:00
cam
fcbe5e9d76
[Bug][Fix][Surf][Muddy Water][Sludge Wave][Animation] Added image to move animations. (#3044)
* Update muddy-water.json

* Update sludge-wave.json

* Update surf.json
2024-07-16 22:17:30 -04:00
mcmontag
514c6a196c
[Bug] Fix level 100 moves being skipped if leveled past 100 (#3040) 2024-07-16 22:16:57 -04:00
chaosgrimmon
d96b553dc2
[Sprite] Revert Larvesta, fixing stray pixels (#3042)
* [Sprite] Remove normal Larvesta stray pixels

Taken from original commit

* [Sprite] Revert shiny Larvesta stray pixels

Taken from original commit

* [Sprite] Match variant Larvesta colours
2024-07-16 22:12:15 -04:00
Niccolò
e6639eca04
Update egg.ts (italian) (#3038) 2024-07-16 13:21:08 -04:00
Enoch
7d0437de6a
[Localization] Localize ability messages in ability.ts (trigger, apply...) (#2972)
* localize ability messages

* Update src/locales/de/ability-trigger.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Modify parameter name, fix eslint

* Korean Translation, modify some wrong param

* Add missed message

* Update src/locales/de/ability-trigger.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update ability-trigger.ts (Partial) (Italian)

* Localize type name

* Localize type name > Libero, Protean

* param bug fix

* Update src/data/ability.ts

* Update zh-cn

* Update ability-trigger.ts (Partial part 2, still not completed) (Italian)

* Update src/locales/fr/ability-trigger.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/pt_BR/ability-trigger.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Update src/locales/fr/ability-trigger.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

---------

Co-authored-by: 송지원 <jiwsong@gmarket.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
2024-07-16 10:19:49 +01:00
Madmadness65
66481c0283 Add missing passive background graphic for legacy UI
Relating to #2497 , this adds an identical graphic to the legacy UI files, as it will show up as a missing texture otherwise.
2024-07-15 20:07:33 -05:00
schmidtc1
4261ab37ab
[BUG] Fixes bug with Metronome freezing the game (#2819)
* Tests MovePhase with new PokemonMove instead of moveset search

* Accounts for metronome call on charging moves

* Update comment in ChargeAttr to be clearer
2024-07-15 13:13:04 -04:00
schmidtc1
b215de1628
[Move] Implements Conversion 2 (#2943)
* Creates function to get type resistances, implements conversion 2

* Removes unimplemented tag, adds condition for move history to exist

* Cleans up type selection, creates i18n entries for typeChanged

* Uses typeChanged i18n in Conversion move

* More detailed docs, early return with stellar/unknown type

* Adds note that it wont track type-changing moves properly

* Rephrases doc description, adds partial since it can't track type-changing moves

* Updates localization, removes typeChanged entry to use move-trigger entry

* Missed locale de entry in last commit

* Adds comment for reason of .partial()

* Fixes localization error due to revert, removes improper merge conflict from prior commit
2024-07-15 13:12:35 -04:00
NightKev
21f2e6981c
[Bug] Remove redundant damage number popups (#3024)
* Remove magic number from Belly Drum's attr

* Remove redundant damage number popup

* Fix merge issue and remove another duplicate damage number instance
2024-07-15 01:51:26 -04:00
Jannik Tappert
4bf5031304
[Localization] Brought german localization up to date (#3010)
* Fixed errors in the german localization

* Fresh Start Challenge

* Update src/locales/de/move-trigger.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Apply suggestions from code review

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-07-15 01:44:19 -04:00
Corrade
b1e7ae43a1
[Bug] Prevent fixed-damage and OHKO moves from being modified by damage-reducing abilities (#2703)
* ReceivedMoveDamageMultiplierAbAttr patch: WIP refactored damage calculation, reordered ReceivedMoveDamageMultiplierAbAttr to avoid issues with fixed damage and OHKO moves, stubbed unit tests for dragon rage (fixed damage) and fissure (OHKO)

* ReceivedMoveDamageMultiplierAbAttr patch: commented concerns regarding EnemyDamageBooster/ReducerModifier for others' reference in WIP branch

* ReceivedMoveDamageMultiplierAbAttr patch: reordered ReceivedMoveDamageMultiplierAbAttr and EnemyDamageBooster/ReducerModifier to not trigger for fixed damage and OHKO moves, completed relevant tests for dragon rage and fissure

* ReceivedMoveDamageMultiplierAbAttr patch: removed newline

* ReceivedMoveDamageMultiplierAbAttr patch: in the unit test, extracted hard-coded Dragon Rage damage to a variable

* ReceivedMoveDamageMultiplierAbAttr patch: naming consistency

* ReceivedMoveDamageMultiplierAbAttr patch: replaced awaiting DamagePhase with TurnEndPhase as the former assumes damage will be done

* ReceivedMoveDamageMultiplierAbAttr patch: removed redundant overrides in Fissure tests

* ReceivedMoveDamageMultiplierAbAttr patch: tests: refactored crit removal, removed berries, fixed bug associated with Porygon sometimes getting Trace and copying the opponent's ability, which would override the manual ability override

* Fixed unit tests

* Added a comment and cleaned up an existing one
2024-07-14 19:16:15 -04:00