Commit Graph

378 Commits

Author SHA1 Message Date
Madmadness65
a224f5e822 Add Partner Pikachu & Eevee party icons
This also necessitated giving them unique front & back sprites too, even if they are currently just duplicates of the normal forms. This change will help players identify when they are using/have encountered a Partner Pikachu or Eevee.
2024-06-07 13:58:48 -05:00
MadridPawmot
f3de114d2b
[enhancement] Added Sailor trainer class (#1411)
* Add files via upload

* Update trainer-type.ts

* Update biomes.ts

* Update trainer-config.ts

* Update trainer-names.ts

* Update trainer-names.ts

* Update trainers.ts

* Update trainers.ts

* Added German translation

Thanks to CodeTappert

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts to resolve conflicts

* Fixed syntax error

* Update biomes.ts

* Re-added possible biomes for the Sailor trainer class

* Added data for dialogue lines for the sailor class

* Added dialogue from FRLG

* Added locale

* Added locale

* Added locale

* Update trainers.ts

* Added locale

* Added locale

* Added Korean translation

* Added locale

* Added Portuguese translation

* Added locale

* Added locale

* Added Mandarin Chinese translation

* Added Cantonese Chinese translation

* Added images

* Recentered sprite

* Added Spanish translation for the dialogue

* Delete duplicate

* Delete duplicate

* Updated dialogue with requested changes

* Update Spanish translation to reflect the changes

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts
2024-06-06 11:55:32 -05:00
MrWaterT
ba66f2c916
[Bug] Remove text on summary bg (#1709) 2024-06-06 11:31:31 -04:00
Benjamin Odom
5e52be676f
[QoL] Add Time of Day Widget to Arena Flyout (#1846)
* Time of Day Sample

* Add Proper Time of Day Tracking

* Add Settings
2024-06-05 22:57:55 -05:00
chaosgrimmon
7da8bdfdb6
[Bug] Epic Drifblim using Drifloon sprite (#1788) 2024-06-04 09:26:03 -04:00
Benjamin Odom
98cff12fd1
[QoL] Add Arena Info Flyout for Weather, Terrain, etc. (#1734)
* Initial Commit

* Add Time of Day Icons and Remove Fight UI Dependancy

* Rename to Match

* Update battle-scene.ts

* Add Settings

* Add Comments
2024-06-03 21:18:09 -05:00
chaosgrimmon
eddc6d73bf
[Bug] Fix undesired opaque pixels (#1719) 2024-06-02 09:41:05 -05:00
chaosgrimmon
59b1e58507
[Bug] Female variant Rhyhorn line missing .json palette [#1681] (#1718)
* [Bug] Female variant Rhyperior missing .json palette

Adds the missing variant back palette map. Taken from the male variant back.

* [Bug] Female variant Rhyperior missing .json palette

Adds the missing variant front palette map. Taken from the male variant.

* [Bug] Female variant Rhydon line missing .json palette 

Lets the game know that variants, both front and back, for Rhydon, Rhyhorn, and Rhyperior exist.

* [Bug] Female variant Rhydon, Rhyperior missing .json palette 

Adds the missing variant front palette maps. Taken from the male variants.

* [Bug] Female variant Rhydon, Rhyperior missing .json palette 

Adds the missing variant back palette maps. Taken from the male variant backs.
2024-06-02 09:40:37 -05:00
chaosgrimmon
289b42441f
[Bug] Add variant Larvesta icons (#1717)
* [Bug] Add variant Larvesta icons

The game wants them in pokemon_cons_5v.json, where they are currently not. All Solosis and Tympole_3 sprites placements adjusted for adequate spacing.

* [Bug] Add variant Larvesta icons 

Adds the icons to the spritesheet, and moves around some other icons for optimal use of space and spacing.
2024-06-02 09:39:01 -05:00
Greenlamp2
060b1b2ccc
Menu - Controls Rebind - Gamepad & Keyboard (Cleaner git log) (#1666)
* squased merge rebind_menu

* azerty to qwerty

* add a check to preven a crash in firefox

* reset navigation menu on quit

* removed dual lock mekanism

* navigation display update icons on new bind

* added submit binding

* removed attribute no longer used

* change protected to abstract

* remove last bind protection since action and cancel are protected + renamed default controller to controller

* removed default alt qwerty keys in config

* fix some errors for doc

* fix tests

* fix some more errors for docs

* fix some more errors for docs final ?

* added alt bind for menu navigation + update icons on delete/home
2024-06-01 13:56:32 +01:00
chaosgrimmon
218cf025a3
[Bug] Fix rare shiny Cleffa using default icon (#1642)
* [Bug] Fix rare shiny Cleffa using default icon

Rare shiny Cleffa's icon was showing up as the default colouration, or as shiny Lugia's icon.
This fixes that by adding it to the spritesheet pokemon_icons_2v and its .json, where the console log suggested it should belong.

* [Bug] Fix rare shiny Cleffa using default icon

Rare shiny Cleffa's icon was showing up as the default colouration, or as shiny Lugia's icon.
This fixes that by adding it to the spritesheet pokemon_icons_2v and its .json, where the console log suggested it should belong.
2024-05-31 17:15:41 -05:00
Amani H
e0bc1d8781
[Item] Add Toxic Orb and Flame Orb (#1574)
* Add Toxic Orb and Flame Orb

* Change Weighting Logic & Functions

* Adjust Party Filter during Weighting

* Add Dynamic Weight Ceilings

* Refactor for Performance/Cleanliness

* Adjust Party Filter to Check Status Applicability

* Cover Same & Different Status Cases

* Adjust Full Heal & Restore Weighting

* Cover Unwanted Status Case

* Fix Wrong Status Effect on Reload
2024-05-31 14:31:11 -05:00
MadridPawmot
63a416a65b
[enhancement] Added Firebreather trainer class (#1409)
* Add files via upload

* Update trainer-type.ts

* Update biomes.ts

* Update trainer-config.ts

* Update trainer-names.ts

* Add Spanish localization

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Finished adding placeholder strings for each language

* Updated German translation

Thanks to CodeTappert

* Updated trainer.ts to resolve conflicts

* Update trainers.ts to resolve conflicts

* Update trainers.ts

* Fixed syntax error

* Update dialogue.ts

* Re-added dialogue back

* Added firebreather name string to Korean locale

* Added dialogue string to locale

* Added dialogue string to locale

* Update dialogue.ts

* Added dialogue string to locale

* Added dialogue string to locale

* Added dialogue string to locale

* Added dialogue string to locale

* Added dialogue string to locale

* Added requested changes

* Added requested changes

* Added requested changes

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Finished adding requested changes to locales

* Added requested changes
2024-05-31 14:05:04 -05:00
Lugiad
5182937040
[Localization] Add Korea type icons (#1649)
* Add files via upload

* Update utils.ts
2024-05-31 10:34:26 -04:00
Gianluca Fuoco
2fd87a3cad
[Bug] Add Giga Impact Opp BG img (#1584)
* fix: add missing image by rotating giga impact image 180 degrees

* fix: move over impact in image
2024-05-30 16:48:06 -04:00
Benjamin Odom
9b5c1cdadb
Adds a Small Flyout Panel to the Battle Info Object (#1377)
* Initial Commit

* Update pbinfo_enemy_boss_stats.png

* Move to Separate Key

* Add Separate Mobile Control for Flyout

* Add Setting to Enable/Disable

* Add to the Tutorial

* Change to BUTTON.V
2024-05-29 20:29:59 -04:00
chaosgrimmon
899a2bf96e
Match Shiny Grafaiai animation frames with Non-Shiny counterparts (#1477)
A user reported [here](https://discord.com/channels/1125469663833370665/1238339524778790922/1244817919985061978) that "Shiny grafaiai keeps fading in and out of existence".

The presumed culprit is frame 17 being set to have a width and height of 3 pixels.
To fix this, the code from the non-shiny .json was used instead, which used dimensions of 66x55, somewhat more reasonable for the targeted slice of spritesheet.

Not tested, with due concern given to the abysmal odds of specifically encountering a shiny Grafaiai.
... but the change shouldn't break anything, I hope?
2024-05-28 17:48:56 -04:00
José Ricardo Fleury Oliveira
d4faefe567
updated types in portuguese (#1458) 2024-05-27 17:22:58 -05:00
Matthew Olker
5be2a6a4e7 Variant Update 2024-05-27 13:47:15 -04:00
Jannik Tappert
88f725e15a
zhTW Type Images are now correctly loaded. (#1436) 2024-05-27 09:23:05 -05:00
Jannik Tappert
35cb04fae1
Added the type icon localization (#1407)
* Added the type icon localization

* Updated french types image

* Revert the change to the "Type" Label. This wasnt meant to be in this pr
2024-05-27 03:39:18 -05:00
Madmadness65
6f4c087f7a Add Pikachu and Eevee technical forms
This adds Partner Eevee and Partner Pikachu, as well as all Cosplay Pikachu variants. Also included are some minor trainer-related formatting clean ups.

• Partner Pikachu and Eevee have their boosted base stats from the Let's Go games, but are otherwise identical in function and appearance to their regular variants.
• Cosplay Pikachus have their special moves as "evolution" moves and can be relearned if desired.
• Unlike the canon games, Partner Pikachu and Eevee are able to evolve like normal.
2024-05-26 16:15:37 -05:00
Jannik Tappert
5f82449120
Tate Animation was 5 times slower as the one from Liza. So i just shr… (#1381)
* Tate Animation was 5 times slower as the one from Liza. So i just shrunk down the file for it to have only every fifth frame

* Tates Animation is now smoother and more in sync with liza
2024-05-26 06:20:16 -05:00
Matthew Olker
44f4f14956 Update Artist Sprite Fixes 2024-05-25 23:08:36 -04:00
Greenlamp2
b170478119
fix conflict without rebase (#1186) 2024-05-25 21:36:09 -04:00
Matthew Olker
a30fc9b82d Update variant palettes and masterlist 2024-05-19 18:39:21 -04:00
Matthew Olker
77e9d81e5f Fix Eternatus Eternamax Variant Animations 2024-05-19 14:02:05 -04:00
Benjamin Odom
0914fd14e2
Revert "Generated .json for variant sprites. (#1116)" (#1124)
This reverts commit 8b559532b0.
2024-05-19 07:00:23 -05:00
Justin Gourlay
8b559532b0
Generated .json for variant sprites. (#1116) 2024-05-19 06:44:45 -05:00
rnicar245
6fa7412465
summary_moves_effect adjustment (#1097)
* summary-ui-handler stat text centered + summary_stats.png change

* summary_moves_effect adjustment

---------

Co-authored-by: ArceUseless <arceuse1999@gmail.com>
2024-05-18 11:11:31 -05:00
Madmadness65
bc43cebb81 Fix Charcadet line's shiny variant sprites 2024-05-18 01:05:15 -05:00
Madmadness65
eff467155a Add new shiny variants
A new set of touched up Pokémon sprites and custom shiny variants. If there are any missing or broken sprites, please let the artists know.
2024-05-18 00:37:16 -05:00
rnicar245
56acd16456
summary-ui-handler stat text centered + summary_stats.png change (#1041) 2024-05-17 21:06:07 -05:00
Flashfyre
7561521020 Add endings for classic mode 2024-05-16 21:41:38 -04:00
Frederico Santos
4a29532b5e
Rename trainer files to use "school_kid" instead of "student" (#962) 2024-05-16 05:17:50 -05:00
Flashfyre
5f3fd17fdd Add Quick Claw item 2024-05-15 09:42:45 -04:00
Matthew Olker
47c9eb547d fix Rare Shiny Groudon back sprite 2024-05-13 15:29:50 -04:00
Benjamin Odom
9ee5fec41d
Added Passives to the Summary Screen (#703)
* Added passives to the Summary Screen

Adds the ability to view passives on the Summary screen. Just like in the starter select, you can only see the passive once it is unlocked.

There is a small pixel button prompt which helps indicate you are able to press the button to view the passive. This buttons shows an A when gamepad support is enabled and a Z otherwise.

* Update summary-ui-handler.ts

* Updated for Legacy Support
2024-05-12 23:38:28 -04:00
Flashfyre
60f86c85ce Fix Glimmora atlases 2024-05-11 09:26:57 -04:00
Flashfyre
28c75e4377 Add missed EXP variant sprites 2024-05-11 01:49:34 -04:00
Flashfyre
994da9813b Add new variant sprites 2024-05-11 00:00:39 -04:00
Flashfyre
d7d2320844 Fix Mega Latias animated sprites 2024-05-10 12:19:18 -04:00
Flashfyre
97b50707a0 Fix icon configuration always including gen 9 2024-05-10 00:24:21 -04:00
Flashfyre
89ab909719 Move Eternal Floette icon to gen 6 2024-05-09 23:53:15 -04:00
Flashfyre
190fd771c5 Remove extensions from gen 9 icons 2024-05-09 23:46:14 -04:00
Flashfyre
72107aa615 Implement various sprite fixes and restructure icons 2024-05-09 23:28:08 -04:00
Flashfyre
dc9026f583 Add missing and updated biome art 2024-05-09 19:05:19 -04:00
Flashfyre
b9ce5cfaaa Mints permanently unlock natures 2024-05-07 00:58:36 -04:00
alpaca
36cde21ce3
Adds ribbon in starter screen if mon has beat classic mode (#370)
* adds the ribbon asset, hooking it up

* works if override. need to add field on server side I imagine

* moves count to starterData, increments on win

* formatting

* increment works properly

* recursively check for prevolution

* cleaned up to use getRootSpeciesId()

* changes ribbon to gold medal version

* adds Akuma's ribbon achievements

* ribbons increment correctly

* missed ui handler update

* reorder achievements

* ribbon correct, vouchers not. currently investigating

* increments properly, but voucher reward phase not appearing

* some cleanup

* works great, need to better reflect who is getting ribbon in message and cry

* plays level fanfare, tabling cry for now

* reran items.bat

* Minor fixes

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-05-07 00:44:41 -04:00
gericocross
29b80dbed8
Fixed Grafaiai animation (#547)
* Longer descriptions don't stuck shorter ones anymore

* Fixed Grafaiai animation
2024-05-06 08:44:05 -04:00
Madmadness65
d5cd243967 Re-export Furfrou trim sprites
Apparently all the non-shiny sprites had artifacts on them. This has been corrected.
2024-05-05 10:51:41 -05:00
Flashfyre
5d82a1538c Add various missing variant sprites and icons 2024-05-04 23:33:45 -04:00
Madmadness65
1792b98608 Implement Genesect's forms & Techno Blast
Genesect's Drive forms does not change it's typing, only Techno Blast's type.
2024-05-04 19:45:07 -05:00
Akuma-Reiki
92fb8b715e
Added Candy Progress UI (#463)
* Added Candy Progress UI

* GetRootSpecies rather than colors of current Species
2024-05-04 18:29:48 -04:00
dpMelian
c58a2fdee3 feat: replace steel type sprite with new version for consistency 2024-05-04 09:49:21 -04:00
Flashfyre
2eec545c49 Fix stat number keys in legacy battle stats view 2024-05-03 17:54:56 -04:00
Flashfyre
2f8000885e Fix coloring error in rogue achievement bar 2024-05-01 19:29:04 -04:00
Flashfyre
86b0596a60 Add rogue achievement and voucher tier 2024-05-01 19:28:07 -04:00
Flashfyre
6fd5709b13 Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
Flashfyre
8a54e862fc Revert "Add togglable stat change display"
This reverts commit 718585062b.
2024-04-30 22:14:24 -04:00
Flashfyre
718585062b Add togglable stat change display 2024-04-30 22:06:54 -04:00
Madmadness65
c5cc4445c4 Fix Furfrou trims missing shiny graphics 2024-04-30 13:39:16 -05:00
Madmadness65
bd30dca47d Partially implement Battle Bond (Gen 8) & Power Construct abilities
Both abilities are still not fully functional yet (Battle Bond does not interact with Water Shuriken yet, Power Construct does not interact with 10% Power Construct Zygarde, and both forms do not revert after a battle yet), but this is a step to having them both completed.
Battle Bond Froakie line and Power Construct 50% Zygardes (as well as Aura Break 10% Zygardes) can now randomly appear in the wild.
Expect Battle Bond to potentially change to its Gen 9 version at some point in the future, rendering Ash-Greninja inaccessible.
2024-04-29 19:50:29 -05:00
Madmadness65
b173000008 Implement Alcremie flavors
...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
2024-04-29 01:42:02 -05:00
Madmadness65
b72b4cffed Implement Furfrou forms
They can be randomly encountered like many other multiple form Pokémon. Like canon, they do not have any statistical changes, just cosmetic.
2024-04-28 21:58:55 -05:00
Flashfyre
51408a0c9d Add missing animated Toxapex variant sprites 2024-04-27 01:13:03 -04:00
Madmadness65
3a1393c828 Replace Archaludon and Hydrapple's graphics 2024-04-26 22:00:28 -05:00
Flashfyre
8cff0780d3 Add missed variant sprites 2024-04-26 14:13:29 -04:00
Flashfyre
7031ae797f Update shiny variants 2024-04-26 13:33:08 -04:00
Flashfyre
f38b1dc0d7 Add animated E-Max Eternatus sprite by RetroNC 2024-04-26 12:24:54 -04:00
Flashfyre
5e7356636e Update shiny luck mechanics and count both fusion components 2024-04-26 11:31:39 -04:00
Flashfyre
0eabfd56e3 Fix shiny Bidoof back sprite showing as epic variant 2024-04-25 21:56:44 -04:00
Madmadness65
e3533651ba Add form change items for Deoxys; minor Rotom form learnset changes
Adds 3 separate form changing items to switch between the various Deoxys forms.
All Rotom forms can now know their respective typed moved at the start (and can be relearned via Memory Mushroom if you already have one).
2024-04-25 20:26:09 -05:00
NxKarim
f99afa228f Combusken, Grovyle 2024-04-25 18:07:56 -04:00
Flashfyre
69eec95960 Add missing female Bidoof line variants 2024-04-24 12:56:56 -04:00
Flashfyre
ba71d2750b Load files from manifest for caching 2024-04-23 22:00:23 -04:00
Flashfyre
0ef6a6c72c Update variant sprites 2024-04-23 11:48:15 -04:00
Flashfyre
444b4075fe Biome can't change before a boss in endless mode 2024-04-23 09:40:05 -04:00
Flashfyre
216139df5b Re-apply status token shuffling with recursion fix 2024-04-22 23:58:26 -04:00
Flashfyre
eeb547417f Endless biomes are short but connected 2024-04-22 20:30:46 -04:00
Madmadness65
8a31468dda Add new Stellar Terapagos graphics
Despite this, Stellar Terapagos still cannot be obtained legitimately yet.
2024-04-21 15:44:30 -05:00
Flashfyre
94999626d3 Add missing icons for new variants 2024-04-20 10:46:30 -04:00
Flashfyre
0eff8cd81a Add Wide Lens item 2024-04-20 01:59:07 -04:00
Flashfyre
9ec505bf35 Add various new shiny variants 2024-04-20 01:27:10 -04:00
Flashfyre
bb5cd47d79 Add missing shiny graphic to legacy UI 2024-04-19 01:51:50 -04:00
Flashfyre
e2824b9b5d Update variant configs 2024-04-18 23:42:18 -04:00
Flashfyre
c76f8c5e7e Add tiered shiny variants 2024-04-18 22:52:26 -04:00
Madmadness65
34a7d435b9 Add busted Mimikyu icons
This adds the unique party icons for the busted disguise form of Mimikyu. As usual, reload the image cache after this update.
2024-04-17 23:34:35 -05:00
NxKarim
94d5eab489
Implemented Disguise (Better this time) and Quick Feet console spam fix (#174)
* Implemented Disguise

Somehow it works.

* Update ability.ts

* Update ability.ts

* Update ability.ts

* whitespace pain

* Form name typo

Co-authored-by: Samuel H <flashfireex@gmail.com>

* Implemented Disguise

Disguise

Merge

Merge

Merge

Merge

Disguise + Merge

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-18 00:09:28 -04:00
Flashfyre
ba853bd5bf Attempt once again to make intro video work on mobile 2024-04-15 18:00:21 -04:00
Flashfyre
2539237aaf Update intro video again for compatibility 2024-04-15 17:55:00 -04:00
Flashfyre
3571ab2748 Update intro video to smaller version 2024-04-15 16:41:35 -04:00
Flashfyre
abc729ed5c Revert "Replace intro with smaller file"
This reverts commit 8cce544536.
2024-04-15 15:04:42 -04:00
Flashfyre
8cce544536 Replace intro with smaller file 2024-04-15 14:45:00 -04:00
Flashfyre
c1d641251b Add Pagefault Games intro 2024-04-15 13:10:09 -04:00
Flashfyre
af571dbfcf Copy hidden ability capsule to legacy UI 2024-04-13 23:44:10 -04:00
shayebeadling
f068b53d44
Show icon in dex for HA mons, like shiny (#117)
* Show icon in dex for HA mons, like shiny

* Swaps the star with the HA capsule

* Removes the unwanted icon
2024-04-13 23:20:54 -04:00
Flashfyre
824a73ef71 Add candy system for passives and value reductions 2024-04-13 18:59:58 -04:00
Flashfyre
2c38849aa1 Compress battle animation sheets 2024-04-11 14:14:33 -04:00
Flashfyre
c339d19e79 Compress all Pokemon sprites 2024-04-11 14:08:52 -04:00