* Initial commits with logic to remove starters if they're in your party. Still need to make it work so that the starter selection cursor disappears when a starter is unselected
* Updated code to be able to remove pokemon, including the side icons and cursor locations
* Fixed popstarter to work with any index
* Updating code to allow navigation of starter icons
* Updating code to allow navigation of party starter icons
* Updaing navigation of party icons
* Updated logic to fix incorrect icon in top left of pokemon options when navigating the starter icons
* Updated logic to include the ability to navigate and interact with the starter icons
* Forgot to push the actual starter-select-ui-handler. Might be a bit hard to test things out without that :)
* Removed some unnecessary comments
* Fixed small bug with not being able to move from the far right to the gen selection when the starter icons were empty
* Updated code to not be using a method to generate the party menu and made it more like it used to be. This should help with merge conflicts in the future
* I committed the merged version but forgot to make the starter-select-ui-handler staged after making the changes
* Accidentally broke challenges that had a specific typing requirement with last commit. This should fix it
* Changed how navigation worked based on popular demand
* Fixed code review comments
* Accidentally left in a whole block of commented code. Intentionally removing it now
* Started adding logic for mono type challenge runs to not break the game if the user tries to start a run with an invalid party
* Updated the text to say the party is invalid
* Updated logic to make invalid pokemon greyed out when no valid pokemon are in your party
* Added comments on some code
* Updated locales to include the key for trying to start with invalid parties during a challenge
* Fixed some code from a bad merge where a challenge related param that was previously a number now needed to be a boolean and wasn't
* Removed comment as per review
The removeCookie function was updated to use the Max-Age=-1 attribute instead of setting the Expires header to a past date. This change ensures that the cookie is immediately expired when removed, preventing any potential login loops. Additionally, a legacy cookie without a domain was added to handle older cookies. This commit resolves the unnecessary cookie setting in the removeCookie function.
Fixed the broken sprites in the item atlas, and fixed the Baton Pass achievement to use the Baton item now (it was broken by the Leek being renamed). Also resized the Baton item image to 32*32, like all the other items.
* Text Changes to MonoGen Challenges
* Item Texture Files
* MonoGen Ribbons added
* Resolving merge conflict
* Updated texture files? I think
* Changed image names and added new localizations for syntax
* Removed unused ribbons
* [Feature] replace bug-report template with form (#2772)
* replace bug-report template with form
* update bug_report.yml
* add palceholders for data & session file
* Update item atlas
* Update item atlas again
This time, after merging main into the PR.
* [Sprite] Show Partner Eevee variants (#3097)
* [Sprite] Show Partner Eevee variants
Taken from non-partner Eevee
* [Sprite] Show Partner Eevee variants
Taken from non-partner Eevee
* [Sprite] Show Partner Eevee variants
* Merged with beta's new items
* Fixed typedoc issues
* Removing localizations
* Text Changes to MonoGen Challenges
* Item Texture Files
* MonoGen Ribbons added
* Resolving merge conflict
* Updated texture files? I think
* Changed image names and added new localizations for syntax
* Removed unused ribbons
* Update item atlas
* [Feature] replace bug-report template with form (#2772)
* replace bug-report template with form
* update bug_report.yml
* add palceholders for data & session file
* Update item atlas again
This time, after merging main into the PR.
* Merged with beta's new items
* Fixed typedoc issues
* Removing localizations
* Allow Necrozma forms to play their special music (#3054)
* Allow Necrozma forms to play their special music (#3054)
* MonoGen Ribbons added
* Text Changes to MonoGen Challenges
* Item Texture Files
* MonoGen Ribbons added
* Updated texture files? I think
* Changed image names and added new localizations for syntax
* Fixed typedoc issues
* Revert "Text Changes to MonoGen Challenges"
This reverts commit 3bf79acc6a.
* Text Changes to MonoGen Challenges
* Item Texture Files
* MonoGen Ribbons added
* Resolving merge conflict
* Updated texture files? I think
* Changed image names and added new localizations for syntax
* Removed unused ribbons
* Update item atlas
* [Feature] replace bug-report template with form (#2772)
* replace bug-report template with form
* update bug_report.yml
* add palceholders for data & session file
* Update item atlas again
This time, after merging main into the PR.
* Merged with beta's new items
* Fixed typedoc issues
* Removing localizations
* Text Changes to MonoGen Challenges
* Item Texture Files
* MonoGen Ribbons added
* Resolving merge conflict
* Updated texture files? I think
* Changed image names and added new localizations for syntax
* Removed unused ribbons
* Update item atlas
* Update item atlas again
This time, after merging main into the PR.
* Merged with beta's new items
* Fixed typedoc issues
* Removing localizations
* MonoGen Ribbons added
* Text Changes to MonoGen Challenges
* Item Texture Files
* MonoGen Ribbons added
* Updated texture files? I think
* Changed image names and added new localizations for syntax
* Fixed typedoc issues
* Revert "Text Changes to MonoGen Challenges"
This reverts commit 3bf79acc6a.
* Please fix this.
* Revert "[Feature] replace bug-report template with form (#2772)"
This reverts commit aa69b10777.
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Co-authored-by: Frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
* fixing order of messages, scences, to render messages before fainting
* updated fix for effectiveness text rendering order for multi hit moves
* fixing messages not appearing for multi-hit moves on faint
* updated multi-hit condition)
* fixing PR conflicts
* adding comments and FaintPhase setPhaseQueueSplice bug, fixing overrides merge conflict
* writing better comments
* removing space diff in overrides
* adding fainting check for self damage moves
* emergency fixing broken last commit
* additional comments for multi-hit problem
* updating comments, jsdoc style
* fixing linter, destiny bond errors
* splitting up varaible comments to be in JSDoc format
* fixing tests and merge mistakes
* adding rendering of multihit moves that only hit once
* fixing comment formatting_tabs and spaces
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* [Sprite] Show Partner Eevee variants
Taken from non-partner Eevee
* [Sprite] Show Partner Eevee variants
Taken from non-partner Eevee
* [Sprite] Show Partner Eevee variants
* Added basic temp renaming
* Made nickname persistant after reloading
* Localization and cancel button
* Fixed instant rename on active pokemon
* Small bugfix to prevent console errors
* Changed logic to use the new nickname field. Replaced most .name with getNameToRender() for display.
* Changed evolution message. Removed log messagesc
* Added localization keys for other languages
* Removed empty lines
* French translation
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Chinese translation
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Portuguese (Brazil) translation
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
* Korean translation
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Update menu.ts
* Update menu.ts [Localization(it)]
* Changed most .getNameToRender() instance to getPokemonNameWithAffix()
* Changed wild encounter messages back to just use the name without affix.
* Added localization for the party ui rename selection
* Escaping nickname characters to support all characters
* Better Error handling
* Update src/field/pokemon.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
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Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Finish implementation of Glaive Rush
* Fix test RNG
* Add code/test for Multi-Lens interaction
* Fix off-by-one error in test caused by rounding issues
* Update for code changes
* Fix BattlerTag name
* modify trace trigger description (refered from official translation)
modify trace trigger description (refered from official translation)
* modify trace trigger description (refered from official translation)
modify trace trigger description (refered from official translation)
* Added Counter TM
* Counter, Aqua Tail, Gastro Acid, Pluck, Secret Power, Aurora Veil, Incinerate
* Placed TMs in proper order, added to pool
* Add Secret Power to the pool
* Add TM for Synthesis
* Covet, Heal Bell, PUPunch, Recycle, Volt Tackle, Worry Seed
* Remove species specific TMs
* Remove Secret Power TM until implementation
* Replacement of the BGM in the sea biome (by Andr06)
* Modification of BGM credits in README.md
* Replacement of the BGM name by the title chosen by its composer in all languages
* Update BGM loop point for biome 'SEA'
* [Sprite] Add static epic Mega Mewtwo Y
Colours taken from exp, as consistent/exp rare backs share palettes.
* [Sprite] Fix transparent pixels on Mega Mewtwo X
* [Sprite] Fix transparent pixels on Mega Mewtwo X
* [Sprite] Add static epic Mega Mewtwo Y
Now exists, and is a paletteswap
* fix: damage multiplier by the number of targets
* fix: used actual number value rather than the number holder
* test: added unit test for counting targets
* multi-target: fixed names of the unit tests.
* test: simple-test changes
* test: changed multi-target test code
* test: testing damage decreasement
* test: multi-target test fix
* resolved conflicts in test
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Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
* Replacement of the BGM in the slum biome (by Andr06)
* Modification of BGM credits in README.md
* Replacement of the BGM name by the title chosen by its composer in all languages
* Update BGM loop point for biome 'SLUM'
* [Sprite] Remove normal Larvesta stray pixels
Taken from original commit
* [Sprite] Revert shiny Larvesta stray pixels
Taken from original commit
* [Sprite] Match variant Larvesta colours