Flashfyre
824a73ef71
Add candy system for passives and value reductions
2024-04-13 18:59:58 -04:00
João Santos
ccf956a63c
Prevent install as an app prompt
2024-04-13 17:52:38 -04:00
EmoUsedHM01
c84531af35
Gave Regigigas Normalize as a HA following a discussion about it on Discord
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Removes its powerful coverage options in exchange for losing Slow Start, still gets walled by anything that resists/ignores Normal type moves but is no longer useless for 5 turns
2024-04-13 13:55:56 -04:00
LaukkaE
8cf8ce1258
Fix terrain power boosting
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fix
2024-04-13 13:51:13 -04:00
Madmadness65
aa0a88a468
Fix Tapu Lele's cry
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It was a copy of Tapu Koko's cry. This has been corrected.
2024-04-13 11:00:59 -05:00
neverblde
df949be2bd
Refactor some string literals into i18next
2024-04-13 00:49:14 -04:00
Xavion3
66ef42db85
Update ability attributes
2024-04-12 22:25:22 -04:00
kleekie
3d38ad14ca
Add crash damage message + battle info update for missed/ineffective moves
2024-04-12 22:21:07 -04:00
Madmadness65
92812aae1d
Draining Kiss now restores 75% of damage dealt
2024-04-12 19:02:24 -05:00
João Santos
40cdd6ace2
Fix PWA setup
2024-04-12 19:42:17 -04:00
Flashfyre
f6770b83b5
Add missing passive parameter to BonusCritAbAttr
2024-04-12 19:31:08 -04:00
Flashfyre
086c64b8f8
Fix invalid constructor arguments to always crit tag
2024-04-12 18:44:20 -04:00
EmoUsedHM01
cabba43598
Added support for Super Luck with BonusCritAbAttr ( #106 )
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* Fixed Super Luck, and added a new BonusCritAbAttr
* Added crit clause for BonusCritAbAttr ( Super Luck )
* Changed it to +1 like it should be
2024-04-12 17:21:56 -04:00
Dovie Shalev
eb791747fe
Last respects Fully Implemented ( #105 )
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* Last Respects fully implemented
* Fixed Last Respects
* Last Respects Fully Implemented
* Last Respects Fully Implemented
---------
Co-authored-by: dshalev <dshalev@umich.edu>
2024-04-12 16:16:08 -04:00
William Burleson
389278a1b0
Implement download ( #99 )
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* Implement Download
* Fix formatting
2024-04-12 16:08:04 -04:00
EmoUsedHM01
930c14fa62
Laser Focus support, with the added BattlerTagTypes to support it ( #103 )
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* Added a new BattlerTagType and support for Laser Focus
BattlerTagType.ALWAYS_CRIT
* Updated battler-tags to support ALWAYS_CRIT
* Added ALWAYS_CRIT = "ALWAYS_CRIT", for the updated battler-tag-type
* Updated the crit formula to include the new critAlways
* Updated crit logic to include critAlways, fixed indents
2024-04-12 16:05:32 -04:00
Madmadness65
dcb4688c76
Revert "Update Gen 4 & 9 egg moves"
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This reverts commit eef83432ab
.
2024-04-12 14:54:01 -05:00
Madmadness65
eef83432ab
Update Gen 4 & 9 egg moves
2024-04-12 14:40:14 -05:00
joao-m-santos
0de816cbfb
Fix PWA on Chromium browsers
2024-04-12 12:21:29 -04:00
Matthew Olker
d2ebb499d8
Fix broken call in force switch out
2024-04-12 07:44:45 -04:00
EmoUsedHM01
fba98ffa0c
Updated ForceSwitchOutAttr ( #90 )
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* Updated ForceSwitchOutAttr
Should fix issue #83
* Removed the additional indents
* Updated the import and fixed the ForceSwitchOutAttr coding errors
* Removed the rest of the indents
* Updated formatting
2024-04-12 07:32:06 -04:00
Xavion3
20b6612cd1
Add support for hidden power
2024-04-12 01:45:19 -04:00
James Lin
73c9625df1
Add i18next framework to enable further contributions ( #96 )
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* prototype
* Update with comments and type safety
2024-04-11 23:47:03 -04:00
Matthew
b44ee95610
Update README.md
2024-04-11 23:27:59 -04:00
spongario
d06003d22c
fix formatting
2024-04-11 23:18:37 -04:00
spongario
07ff22e53d
fix for Psychic Terrain blocking Protect Moves
2024-04-11 23:18:37 -04:00
Jason Halvorson
58ef8f5aec
Fix the logo not appearing when installed as a PWA
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I think I initially had manifest.json in `src/`, but moved it to the
root dir and forgot to update the src property..
2024-04-11 23:18:01 -04:00
Flashfyre
a793aedd29
Don't transfer baton item if target is already holding one
2024-04-11 20:58:24 -04:00
Xavion3
747a039a2e
Add support for strength sap
2024-04-11 20:55:21 -04:00
Flashfyre
3961550f62
Fix fusion move learning bug and inaccurate HP in battle info
2024-04-11 20:40:16 -04:00
Flashfyre
3e9fdc2d0a
Fix rest not overriding status
2024-04-11 20:01:43 -04:00
Flashfyre
eaf993e76f
Fix starter select types not respecting form
2024-04-11 19:10:56 -04:00
Flashfyre
49f2a5d3eb
Unimplemented moves cannot be selected by the play
2024-04-11 18:53:03 -04:00
Flashfyre
716388c92b
Fix Pupitar losing hidden ability
2024-04-11 18:33:58 -04:00
Flashfyre
d50521755e
Fix fusion move merge happening after wave end
2024-04-11 16:30:29 -04:00
AppleOfTheDark
d05fab041c
Snow Cloak Conditional Fix ( #91 )
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* Snow Cloak Hail Condition Fix
Snow Cloak's evasion wasn't actually checking for hail, so the condition has been added.
* Snow Cloak
getWeatherCondition is not meant to have a capital.
2024-04-11 15:52:15 -04:00
Flashfyre
3d959e3860
SpDef boost in sandstorm only applies to rock types
2024-04-11 14:52:32 -04:00
Flashfyre
2c38849aa1
Compress battle animation sheets
2024-04-11 14:14:33 -04:00
Flashfyre
c339d19e79
Compress all Pokemon sprites
2024-04-11 14:08:52 -04:00
Flashfyre
af23bfc1f9
Fix post-summon abilities sometimes triggering twice on switch
2024-04-11 12:35:22 -04:00
Flashfyre
053c07cfba
Fix being able to use rest without drawback when unable to sleep
2024-04-11 12:14:03 -04:00
Flashfyre
377dabdb27
Boss buffs ignore abilities
2024-04-11 12:11:55 -04:00
Flashfyre
1d0f04d629
Add type icons to starter select
2024-04-11 11:39:08 -04:00
Flashfyre
f2a141cf15
Fix Mega evolutions causing ability slot to be lost
2024-04-11 11:09:07 -04:00
Flashfyre
c14c581248
Weather damage counts as neutral damage
2024-04-11 10:33:08 -04:00
Flashfyre
43bf8e13ea
Fix stack overflow with weather abilities
2024-04-11 09:39:15 -04:00
Flashfyre
fbb901e591
Temporarily disable passive abilities
2024-04-11 09:30:40 -04:00
Flashfyre
31050a5181
Add passive secondary abilities for bosses
2024-04-11 09:24:03 -04:00
Flashfyre
75075c6fab
Update missing save data handling
2024-04-11 00:18:16 -04:00
AppleOfTheDark
b9a068e3b7
Implement Shed Skin (and Hydration!) ( #84 )
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* Implement Shed Skin (and Hydration!)
Implemented Shed Skin, with a 1/3 chance to remove a non-volatile status condition if inflicted with it at the end of each turn. While doing this I noticed Hydration is the same effect but in Rain/Heavy Rain, so I implemented that too.
* Update to ability.ts based on changes.
Formatting errors should be largely fixed, and we've switched from Math.rand to Utils.
* Update src/data/ability.ts
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Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-11 00:16:09 -04:00