Commit Graph

219 Commits

Author SHA1 Message Date
Matthew 10cf1cd94f
Cleanup overrides and imports (#603)
* cleanup overrides and imports

* Add GreenLamps Modifier Overrides

* added comments

* starting money and biome comments

* account for overriding empty move

* more override descriptions

* added generator held item names to override comment
2024-05-09 14:52:09 -05:00
alpaca 1d7d8b1ac7
Implement Heal Bell + Aromatherapy (#238)
* adds frame for StatusCureAttr

* heal bell and aromatherapy functioning as intended

* refactor attr to solely handle party cure, party interaction unique enough to justify

* adds header to PartyStatusCureAttr

* code comment

* comment formatting improvement

* checks for passives as well

* code comment

* shows ability bar if immune
2024-05-09 14:15:56 -05:00
alpaca aeab9d78ec
Implements cursed body (#227)
* implements cursed body

* 30 percent chance to proc

* check if max

* removes unimplemented tag

* bypasses faint

* un-disable message specifies pokemon name

* adds prefix to un-disable message

* space issue
2024-05-08 19:25:16 -05:00
Benjamin Odom ea5e535f9f
Fixed Failed Moves Not Using PP (#634)
Fixed an issue where if a move failed, it would not use power points.
2024-05-08 15:51:56 -05:00
Procyonae 118c57ba75
Add fell stingers effect (#202)
* Add Fell Stinger Effect

* Update src/phases.ts
2024-05-07 23:44:55 -05:00
Flashfyre 02b2c2d55b Ribbons are also awarded for first clear 2024-05-07 10:15:40 -04:00
Flashfyre b9ce5cfaaa Mints permanently unlock natures 2024-05-07 00:58:36 -04:00
alpaca 36cde21ce3
Adds ribbon in starter screen if mon has beat classic mode (#370)
* adds the ribbon asset, hooking it up

* works if override. need to add field on server side I imagine

* moves count to starterData, increments on win

* formatting

* increment works properly

* recursively check for prevolution

* cleaned up to use getRootSpeciesId()

* changes ribbon to gold medal version

* adds Akuma's ribbon achievements

* ribbons increment correctly

* missed ui handler update

* reorder achievements

* ribbon correct, vouchers not. currently investigating

* increments properly, but voucher reward phase not appearing

* some cleanup

* works great, need to better reflect who is getting ribbon in message and cry

* plays level fanfare, tabling cry for now

* reran items.bat

* Minor fixes

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-05-07 00:44:41 -04:00
Benjamin Odom 2b4dc9a4f0
Fixes Struggle Softlock (#531)
* Fixes Struggle Softlock

Fixed an issue where moves marked as (N) would prevent you from being able to Struggle.

Also fixes messaging so that a message shows when you are out of PP, Disabled, or trying to use an unimplemented move consistently.

* Update phases.ts
2024-05-06 00:02:52 -04:00
Benjamin Odom e6fd331931 Fix HalfSacrificialAttr
Mind Blown targets all users and was triggering recoil every time it hit. Changed so that it only applies once after all targets take damage by adding a new MoveEffectTrigger, POST_TARGET. This also fixes an issue where dying to recoil stopped the rest of the damage from hitting the remaining targets.

This change also applies fixes for Steel Beam since they are have the same effect but is single target.

Also added missing messages for Damp and Recoil. All messaging is in line with Pokémon Showdown.
2024-05-05 17:46:15 -04:00
Madi Simpson f7f235cdec move: handle some aspects of custom fail text a bit better 2024-05-05 14:28:06 -04:00
Flashfyre 437cb87df9 Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
Madi Simpson 80ee440109
Implement Guard Dog, attribute for abilities to give Intimidate immunity (#448)
* abilities: implement guard dog, abilities that give intimidate immunity

* abilities: implement rattled's second effect, remove refs to mold breaker

* abilities: fix rattled not giving the attack drop still

* abilities: make ability bars pop in to some success

* abilities: implement suction cups since it has the same effect

* moves: add custom fail text, fix animation issues with Guard Dog/Roar

* abilities: manually show intimidate ability bar to prevent weirdness
2024-05-05 10:52:27 -04:00
Madi Simpson e4b8bffdec stat change phase: only display comma before and if there are 3 or more stats 2024-05-05 10:45:00 -04:00
Benjamin Odom daa6e3b3a8
Prevent Fusion Status Errors +Fix Double Battle Issue (#472)
* Reapply "Prevent Fusing Status Errors (#465)"

This reverts commit 18a1c152c0.

* Update phases.ts
2024-05-04 22:16:59 -05:00
Madmadness65 18a1c152c0 Revert "Prevent Fusing Status Errors (#465)"
This reverts commit 68eca464f7.
2024-05-04 20:50:48 -05:00
Madi Simpson 2c003854e9
terrain: psychic terrain doesn't block priority moves on the user's side (#470) 2024-05-04 20:45:37 -05:00
Benjamin Odom 68eca464f7
Prevent Fusing Status Errors (#465) 2024-05-04 20:37:31 -05:00
Madi Simpson 6151ec0e49
modifiers: pp up/max now also shows pp (#467) 2024-05-04 19:31:25 -05:00
Madi Simpson b2c74cfc90
Implement Opportunist (#460)
* abilities: implement opportunist

* abilities: make it not infinitely loop like a dummy

* abilities: properly ignore only opportunist on opportunist boosts

* abilities: rename some things to make a bit more sense
2024-05-04 18:38:53 -05:00
nrawicz cd7de10722
Expanding force hotfix (#459)
* Expanding Force Implementation

Added target change attribute based on terrain

* Class change I guess

* Expanding Force Implementation

Added target change attribute based on terrain

Class change I guess

Squashed weird split commit

* Fixed removed commits

My bad

* ACTUALLY fixed removed commits

* Expanding Force Hotfix

Fixes a bug where Expanding Force would not act as a multi-target move in the MoveEffectPhase while in psychic terrain
2024-05-04 13:28:44 -05:00
Flashfyre 5b4f1da854 Fix level capped party members not gaining friendship 2024-05-04 00:19:50 -04:00
Tempoanon f9abc50d8b
Add Neutralizing Gas message, display Manaphy egg gacha origin, allow catching wonder guard bosses (#322)
* Add Neutralizing Gas message, display Manaphy egg gacha origin, allowcatching wonder guard bosses

* Add edge cases of supressed/overriden wonder guard bosses
2024-05-04 12:29:30 +10:00
Paul Beslin 24a9dba2c4 Fix attacks with charge (solar beam, dig...) allowing to switch target on second turn 2024-05-03 08:35:31 -04:00
Matt Ross fbc0800571
Issue/smack down should cancel fly (#407)
* Smack down and thousand arrows should cancel charging fly

* Remove console log

* Update interruptible check to use flying tag instead of move history

* Remove extra comma
2024-05-03 01:20:41 -04:00
Flashfyre 991f097e9e Rebalance friendship and add starter friendship with candy reward 2024-05-02 17:48:08 -04:00
James Lin 0185dd639e
Catch global errors and rejected promises and display them in an alert box. (#351)
* Catch errors and rejected promises.

* Clean up
2024-05-02 08:44:10 -04:00
Flashfyre 6ac224ab8a Refactor to split battle messages from menu 2024-05-01 18:54:35 -04:00
Tempoanon 0f153d39b1
Fix effect spore immunities, tera blast TM distribution, and IVs shown on catch (#388)
* Fix effect spore, tera blast distribution, and IVs shown on catch

* Forgot to add tms

* Unown does not learn any TMs

* Fix some tera blast learns

* delelele whooooop
2024-05-01 16:47:32 -05:00
thicco-catto fc1a9f0283
Select Move UI Shows PP (#372)
* Select move UI shows PP

* Removed testing forced max pp

* PP only shows when using PP restoring items

* Removed testing max pp again

* Update src/phases.ts

* Update src/ui/party-ui-handler.ts

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-05-01 10:16:58 -04:00
Flashfyre 6fd5709b13 Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
Flashfyre 8a54e862fc Revert "Add togglable stat change display"
This reverts commit 718585062b.
2024-04-30 22:14:24 -04:00
Flashfyre 718585062b Add togglable stat change display 2024-04-30 22:06:54 -04:00
NxKarim 8e64eaea3f
Some Fixes (HPRatio, Hustle, Imposter, Sleep Talk) (#353)
* Some Fixes

- HP ratio related checks (`getHpRatio`): Added rounding to 2 decimals for non-precise option.

- Hustle (`BattleStatMultiplierAbAttr`): added optional condition; Hustle now works only for physical attacks.

- Imposter (`PostSummonTransformAbAttr`): Switch in a double battle after both foes have been defeated no longer crashes the game.

- Sleep Talk (`RandomMovesetMoveAttr`): Single target moves no longer target allies.

* Formatting changes for consistency

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 11:47:10 -04:00
Xavion3 ad5efdf4f9 Refactor overrides 2024-04-30 09:12:19 -04:00
lucfd 7a1895242c
Fixed Fake Out + Pivot move interaction (#347)
* decrement turnCount if pivot move is used

* improved formatting
2024-04-29 13:51:43 -04:00
Xavion3 b43a6ec764
Fix end catching (#332)
* Fix end catching

* Remove fusion code
2024-04-28 10:52:43 -04:00
Flashfyre bf2a83993c Make luck independent from shininess and variant 2024-04-26 17:32:28 -04:00
PabloG02 cd68d2c4a9 Make more phases strings translatable and add their spanish locale 2024-04-26 13:42:36 -04:00
Flashfyre 4ad0dbeaa8 Cap costs at max safe integer 2024-04-26 13:05:48 -04:00
Flashfyre 251bd3edb1 Unnerve message procs only once 2024-04-25 21:40:00 -04:00
Dakurei 37266a7a5d
Fixing typo (fr locales) + Add missing i18n (#270)
* Fix typo

* Missing usage of i18n
2024-04-24 14:38:46 -04:00
Samuel H 9024eeb990
Aggregate Stat Changes (#266)
* Add stat change aggregation

* Minor fixes to stat change aggregation
2024-04-24 00:25:01 -04:00
Flashfyre 3e296116bb Fix passing wrong argument when initializing move animations 2024-04-23 23:28:55 -04:00
Flashfyre ba71d2750b Load files from manifest for caching 2024-04-23 22:00:23 -04:00
Flashfyre 8f36bf1dcf Don't lapse eggs on the final wave of a run 2024-04-23 13:12:57 -04:00
Flashfyre 216139df5b Re-apply status token shuffling with recursion fix 2024-04-22 23:58:26 -04:00
Flashfyre fa6f05d997 Revert "Apply status tokens in a random order to prevent bias"
This reverts commit 1f8e36575d.
2024-04-22 23:52:44 -04:00
Flashfyre 1f8e36575d Apply status tokens in a random order to prevent bias 2024-04-22 23:43:31 -04:00
Flashfyre eeb547417f Endless biomes are short but connected 2024-04-22 20:30:46 -04:00