Each individual token heals 1 percent less, but now stacks to 15 instead of 10, to maintain the current maximum of 30% recovered per turn.
The purpose of this change is to make the healing more gradual, and just generally less painful if you get multiple early on.
* fix scrappy and mindseye working as passive ability
* update apply for ignoretypeimmunityabattr
* simplify logic for ignoretypeimmunityabattr
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Co-authored-by: contra1337 <jpbastyr@gmail.com>
* Fixed Crash Moves and Reckless
Added a new MoveFlags flag 'RECKLESS_MOVE' to make crash and recoil moves in line with other move flag boosting attacks.
Modified how flags were defined so they are easier to maintain.
Added the appropriate flag to all mvoes listed as being affected by Reckless. Steel Beam and Mind Blown do not count according to source:
https://bulbapedia.bulbagarden.net/wiki/Reckless_(Ability)
* Update move.ts
* Update abilities.ts
* Added hyperlinks to Moves enum
Yes, I'm aware of what this looks like in the file itself, but it enables a nice neat little hyperlink shown below to the bulbapedia page when you hover over a move. I feel like the added convenience is worth making the file harder to read considering nobody is ever going to touch that file anyway. I plan on adding a python script to finish the rest of them, but didn't want to actually sink time into this if we absolutely despise it.
* Added Python Script
Created a python script to add comments with a url to abilities.ts, moves.ts, and species.ts using regex
* adds the ribbon asset, hooking it up
* works if override. need to add field on server side I imagine
* moves count to starterData, increments on win
* formatting
* increment works properly
* recursively check for prevolution
* cleaned up to use getRootSpeciesId()
* changes ribbon to gold medal version
* adds Akuma's ribbon achievements
* ribbons increment correctly
* missed ui handler update
* reorder achievements
* ribbon correct, vouchers not. currently investigating
* increments properly, but voucher reward phase not appearing
* some cleanup
* works great, need to better reflect who is getting ribbon in message and cry
* plays level fanfare, tabling cry for now
* reran items.bat
* Minor fixes
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Co-authored-by: Flashfyre <flashfireex@gmail.com>
* add hazard removal for Rapid Spin, Defog, Tidy Up, Mortal Spin
* Updated templating and fixed some errors
support for either pokemon using it
added better templating
* revert logic, and remove partial tags
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Co-authored-by: kenwang <kenwang@umich.edu>
Co-authored-by: Gwen Valentine <gwenvalentine@starshine.dev>
* Updated Learnset of Gen1 to Indigo Disc
Not many changes here for how much time it takes to comb through, but here it is.
Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.
* Updated Learnset of Gen2 to Indigo Disc
Notable changes:
Porygon 2 loses Magic Coat with no replacement.
Ho-oh loses Burn Up but gains Overheat.
The rest seems better or neutral.
* Update Learnsets for Gen3 to Indigo Disk
A good chunk of these changes is just reordering the moves to match bulbapedia so that it's easier to see what changed in the future. Otherwise, it's really just replacing moves that don't exist anymore.
Also, Zangoose got a ton of new moves that work with a move relearner, but not by level-up. Weird, but good if you like Zangoose.
* Fix Duplicates
* Spanish translations for intro messages and some menus. Added Empty (save file) to lang files
* Spanish translations + new literals in all langs
* Spanish translations, new literals for all langs (starter-select-ui-handler)
* Two translations
* Resolving accidental overwrite in french menu.ts
* New starter-select-ui-handler lang files for all langs
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Co-authored-by: rnicar <rj.nieto.car@gmail.com>
* Fixes Struggle Softlock
Fixed an issue where moves marked as (N) would prevent you from being able to Struggle.
Also fixes messaging so that a message shows when you are out of PP, Disabled, or trying to use an unimplemented move consistently.
* Update phases.ts
Mind Blown targets all users and was triggering recoil every time it hit. Changed so that it only applies once after all targets take damage by adding a new MoveEffectTrigger, POST_TARGET. This also fixes an issue where dying to recoil stopped the rest of the damage from hitting the remaining targets.
This change also applies fixes for Steel Beam since they are have the same effect but is single target.
Also added missing messages for Damp and Recoil. All messaging is in line with Pokémon Showdown.