* abilities: implement guard dog, abilities that give intimidate immunity
* abilities: implement rattled's second effect, remove refs to mold breaker
* abilities: fix rattled not giving the attack drop still
* abilities: make ability bars pop in to some success
* abilities: implement suction cups since it has the same effect
* moves: add custom fail text, fix animation issues with Guard Dog/Roar
* abilities: manually show intimidate ability bar to prevent weirdness
* Updated Learnset of Gen1 to Indigo Disc
Not many changes here for how much time it takes to comb through, but here it is.
Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.
* Updated Learnset of Gen2 to Indigo Disc
Notable changes:
Porygon 2 loses Magic Coat with no replacement.
Ho-oh loses Burn Up but gains Overheat.
The rest seems better or neutral.
* abilities: implement opportunist
* abilities: make it not infinitely loop like a dummy
* abilities: properly ignore only opportunist on opportunist boosts
* abilities: rename some things to make a bit more sense
Not many changes here for how much time it takes to comb through, but here it is.
Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.
* Expanding Force Implementation
Added target change attribute based on terrain
* Class change I guess
* Expanding Force Implementation
Added target change attribute based on terrain
Class change I guess
Squashed weird split commit
* Fixed removed commits
My bad
* ACTUALLY fixed removed commits
Changes some of the more problematic passives some Pokémon had. As usual, if there's any that you may have a problem with, we are always up for suggestions.
* abilities: implement anger shell and berserk
* abilities: fix small typo causing berserk to raise speed instead of spatk
* abilities: condense battlestats into an array instead of multiple attrs
* Smack down and thousand arrows should cancel charging fly
* Remove console log
* Update interruptible check to use flying tag instead of move history
* Remove extra comma
Moves that deal half of a target's HP were not able to deal damage if the target had 1 HP. Used Math.max to ensure 1 is the lowest this value ever evaluates to.
* Fix effect spore, tera blast distribution, and IVs shown on catch
* Forgot to add tms
* Unown does not learn any TMs
* Fix some tera blast learns
* delelele whooooop
* Implemented Synchronoise's effect
Tested with Soak, Forest's Curse, and a variety of attacker and defender types.
* Fixed Synchronoise double battle functionality
It now does zero damage only to targets who do not share any types with it, while correctly damaging any who do. It also fails entirely if the user is UNKNOWN type.