mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-03-04 17:09:29 +00:00
* add: mystery encounter to create-test * remove: leftover `TIMEOUT` in boss-pokemon.test * add regex to replace ` ` with `_` This was never done before. for any * remove: manual test timeout overwrites
96 lines
2.8 KiB
TypeScript
96 lines
2.8 KiB
TypeScript
import { allAbilities, BypassSpeedChanceAbAttr } from "#app/data/ability";
|
|
import { FaintPhase } from "#app/phases/faint-phase";
|
|
import { Abilities } from "#enums/abilities";
|
|
import { Moves } from "#enums/moves";
|
|
import { Species } from "#enums/species";
|
|
import GameManager from "#test/utils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
|
|
|
describe("Abilities - Quick Draw", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override.battleType("single");
|
|
|
|
game.override.starterSpecies(Species.MAGIKARP);
|
|
game.override.ability(Abilities.QUICK_DRAW);
|
|
game.override.moveset([Moves.TACKLE, Moves.TAIL_WHIP]);
|
|
|
|
game.override.enemyLevel(100);
|
|
game.override.enemySpecies(Species.MAGIKARP);
|
|
game.override.enemyAbility(Abilities.BALL_FETCH);
|
|
game.override.enemyMoveset([Moves.TACKLE]);
|
|
|
|
vi.spyOn(allAbilities[Abilities.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0], "chance", "get").mockReturnValue(100);
|
|
});
|
|
|
|
test("makes pokemon going first in its priority bracket", async () => {
|
|
await game.startBattle();
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
const enemy = game.scene.getEnemyPokemon()!;
|
|
|
|
pokemon.hp = 1;
|
|
enemy.hp = 1;
|
|
|
|
game.move.select(Moves.TACKLE);
|
|
await game.phaseInterceptor.to(FaintPhase, false);
|
|
|
|
expect(pokemon.isFainted()).toBe(false);
|
|
expect(enemy.isFainted()).toBe(true);
|
|
expect(pokemon.battleData.abilitiesApplied).contain(Abilities.QUICK_DRAW);
|
|
}, 20000);
|
|
|
|
test("does not triggered by non damage moves", {
|
|
retry: 5
|
|
}, async () => {
|
|
await game.startBattle();
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
const enemy = game.scene.getEnemyPokemon()!;
|
|
|
|
pokemon.hp = 1;
|
|
enemy.hp = 1;
|
|
|
|
game.move.select(Moves.TAIL_WHIP);
|
|
await game.phaseInterceptor.to(FaintPhase, false);
|
|
|
|
expect(pokemon.isFainted()).toBe(true);
|
|
expect(enemy.isFainted()).toBe(false);
|
|
expect(pokemon.battleData.abilitiesApplied).not.contain(Abilities.QUICK_DRAW);
|
|
}
|
|
);
|
|
|
|
test("does not increase priority", async () => {
|
|
game.override.enemyMoveset([Moves.EXTREME_SPEED]);
|
|
|
|
await game.startBattle();
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
const enemy = game.scene.getEnemyPokemon()!;
|
|
|
|
pokemon.hp = 1;
|
|
enemy.hp = 1;
|
|
|
|
game.move.select(Moves.TACKLE);
|
|
await game.phaseInterceptor.to(FaintPhase, false);
|
|
|
|
expect(pokemon.isFainted()).toBe(true);
|
|
expect(enemy.isFainted()).toBe(false);
|
|
expect(pokemon.battleData.abilitiesApplied).contain(Abilities.QUICK_DRAW);
|
|
}, 20000);
|
|
});
|