.. |
abilities
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[Move] Implement Shed Tail (#4382)
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2024-09-25 17:17:46 -07:00 |
achievements
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[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699)
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2024-09-02 22:12:34 -04:00 |
arena
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[Refactor][Tests] Set default test timeout to `20s` (#4338)
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2024-09-20 23:05:45 +02:00 |
battle
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[Refactor][Tests] Set default test timeout to `20s` (#4338)
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2024-09-20 23:05:45 +02:00 |
battlerTags
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[Dev][Test] Add "Mystery Encounter" type for `create-test` script + minor timeout fixes (#4350)
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2024-09-20 17:54:37 -04:00 |
data
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[Feature] Seasonal splash messages logic + scaffolding (#4318)
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2024-09-19 15:59:37 -07:00 |
eggs
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[Dev] Remove `variant-tiers.ts` Enum (#3746)
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2024-09-18 15:20:33 -04:00 |
field
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[Bug] Fix #762: All Pokemon become invisible when capturing then switching with your only pokemon that was not fainted (#4025)
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2024-09-09 01:10:47 -04:00 |
inputs
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[Test] Replace `doAttack()` with `move.select()` in tests (#3567)
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2024-08-22 06:49:33 -07:00 |
items
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[Refactor][Tests] Set default test timeout to `20s` (#4338)
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2024-09-20 23:05:45 +02:00 |
localization
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[Refactor][Localization] Better handling for `StatusEffect.NONE` with i18n (#4405)
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2024-09-24 14:15:18 -07:00 |
moves
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[Beta][P2 Bug] Fix Sappy Seed applying its secondary effect against targets with Substitute (#4430)
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2024-09-25 22:32:20 -04:00 |
mystery-encounter
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more ME dialogue cleanup
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2024-09-24 13:41:00 -04:00 |
phases
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[Feature] Add Mystery Encounters to the game (#3938)
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2024-09-14 03:05:58 +01:00 |
settingMenu
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[Test] Replace `doAttack()` with `move.select()` in tests (#3567)
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2024-08-22 06:49:33 -07:00 |
sprites
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[Test] Replace `doAttack()` with `move.select()` in tests (#3567)
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2024-08-22 06:49:33 -07:00 |
system
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[P1] Fixing continue menu option when game finishes (#4287)
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2024-09-26 13:55:08 -07:00 |
ui
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[Bug] Fix exp gains speed not applying properly (#4243)
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2024-09-14 12:35:46 -04:00 |
utils
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[Daily] Daily standardization (#3776)
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2024-09-26 01:39:59 -07:00 |
account.test.ts
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[Misc] eslint rule to prevent `.js` imports (#4160)
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2024-09-10 22:34:50 +02:00 |
battle-scene.test.ts
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[Bug] Fix eggs having exploitable RNG (#3913)
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2024-09-02 22:18:18 -04:00 |
boss-pokemon.test.ts
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[Dev][Test] Add "Mystery Encounter" type for `create-test` script + minor timeout fixes (#4350)
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2024-09-20 17:54:37 -04:00 |
daily_mode.test.ts
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[Daily] Daily standardization (#3776)
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2024-09-26 01:39:59 -07:00 |
endless_boss.test.ts
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[Test] Add test for final boss fight phase switch (#3847)
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2024-09-01 22:47:22 -04:00 |
enemy_command.test.ts
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[Refactor][Tests] Set default test timeout to `20s` (#4338)
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2024-09-20 23:05:45 +02:00 |
escape-calculations.test.ts
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[Balance] Changed escape calculation (#3973)
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2024-09-05 05:29:39 +00:00 |
evolution.test.ts
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[Refactor][Tests] Set default test timeout to `20s` (#4338)
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2024-09-20 23:05:45 +02:00 |
final_boss.test.ts
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[Dev] Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
fontFace.setup.ts
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tests: add mock for FontFace and it to vitest setup (#1591)
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2024-05-30 04:44:36 +01:00 |
game-mode.test.ts
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[Daily] Daily standardization (#3776)
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2024-09-26 01:39:59 -07:00 |
imports.test.ts
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[Test] Replace `doAttack()` with `move.select()` in tests (#3567)
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2024-08-22 06:49:33 -07:00 |
internals.test.ts
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[Test] Replace `doAttack()` with `move.select()` in tests (#3567)
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2024-08-22 06:49:33 -07:00 |
misc.test.ts
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[Test] Tests now default to using "Set" battle style (#3728)
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2024-09-01 23:32:31 -04:00 |
pre.test.ts
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Beta Merge 27/07 (#3141)
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2024-07-28 00:47:00 +01:00 |
reload.test.ts
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[Daily] Daily standardization (#3776)
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2024-09-26 01:39:59 -07:00 |
vitest.setup.ts
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[Feature] Seasonal splash messages logic + scaffolding (#4318)
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2024-09-19 15:59:37 -07:00 |