pokerogue/src/test/moves/haze.test.ts
flx-sta 0aac6c6647
[Dev][Test] Add "Mystery Encounter" type for create-test script + minor timeout fixes (#4350)
* add: mystery encounter to create-test

* remove: leftover `TIMEOUT`

in boss-pokemon.test

* add regex to replace ` ` with `_`

This was never done before. for any

* remove: manual test timeout overwrites
2024-09-20 17:54:37 -04:00

63 lines
2.0 KiB
TypeScript

import { Stat } from "#enums/stat";
import GameManager from "#test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
describe("Moves - Haze", () => {
describe("integration tests", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyLevel(100);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.NONE);
game.override.startingLevel(100);
game.override.moveset([Moves.HAZE, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]);
game.override.ability(Abilities.NONE);
});
it("should reset all stat changes of all Pokemon on field", async () => {
await game.startBattle([Species.RATTATA]);
const user = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
expect(user.getStatStage(Stat.ATK)).toBe(0);
expect(enemy.getStatStage(Stat.ATK)).toBe(0);
game.move.select(Moves.SWORDS_DANCE);
await game.phaseInterceptor.to(TurnInitPhase);
game.move.select(Moves.CHARM);
await game.phaseInterceptor.to(TurnInitPhase);
expect(user.getStatStage(Stat.ATK)).toBe(2);
expect(enemy.getStatStage(Stat.ATK)).toBe(-2);
game.move.select(Moves.HAZE);
await game.phaseInterceptor.to(TurnInitPhase);
expect(user.getStatStage(Stat.ATK)).toBe(0);
expect(enemy.getStatStage(Stat.ATK)).toBe(0);
});
});
});