v2.1.0 unnanounced hotfix
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@ -3,6 +3,7 @@ class_name ControllerManager extends Node
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@export var dynamicallySwappingDevice : bool
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@export var dynamicallySwappingDevice : bool
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@export var buttons : Array[ButtonClass]
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@export var buttons : Array[ButtonClass]
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@export var brackets : Array[Control]
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@export var brackets : Array[Control]
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@export var brackets_3d : Array[Node3D]
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@export var cursor : CursorManager
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@export var cursor : CursorManager
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@export var exitingButtons : bool
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@export var exitingButtons : bool
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@export var settingVisibility : bool
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@export var settingVisibility : bool
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@ -94,6 +95,7 @@ func SetPrevFocus(grabbing : bool):
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func SetVisibility():
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func SetVisibility():
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for b in brackets: b.visible = cursor.controller_active
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for b in brackets: b.visible = cursor.controller_active
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for b in brackets_3d: b.visible = cursor.controller_active
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func ExitButtons():
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func ExitButtons():
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if (exitingButtons):
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if (exitingButtons):
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@ -1,7 +1,7 @@
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extends Node
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extends Node
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var currentVersion_nr = "v2.1.0"
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var currentVersion_nr = "v2.1.0"
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var currentVersion_hotfix = 10
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var currentVersion_hotfix = 11
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var using_steam = true
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var using_steam = true
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var currentVersion = ""
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var currentVersion = ""
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@ -70,6 +70,7 @@ func BeginLoop():
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func Fly():
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func Fly():
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btn_door.visible = false
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btn_door.visible = false
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bracket_door.visible = false
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bracket_door.visible = false
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bracket_door.global_position = Vector3(0, 0, -100)
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intbranch_heavendoor.interactionAllowed = false
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intbranch_heavendoor.interactionAllowed = false
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cursor.SetCursor(false, false)
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cursor.SetCursor(false, false)
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animator.play("move")
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animator.play("move")
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