librw/TODO

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2017-08-21 13:40:19 +01:00
TODO:
- maintain the TODO list properly
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- get the error system in better shape
- move everything to custom malloc
- proper cleanup! and check for memory leaks
- skeleton (partially done)
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- examples
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- morph targets and morphing
2017-08-04 18:54:03 +01:00
- geometry lock/unlock
-> reinstance
-> revisit pipelines
-> implement tristrips
- rasters
- lock/unlock
- camera rasters
- more file formats (PNG)
- PS2 rendering!
- Im2d and Im3d
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- change naming convention? make globals stand out more
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- Pipelines (PDS, Xbox, PC)
- ADC conversion
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2014-12-28 11:06:19 +00:00
BUGS:
- fseek with negative offset on ps2 over ps2link messes up the current position
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Clump & related:
- implement plugins:
Clump
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Animation (old III dffs)
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Frame
Animation (old III dffs)
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Atomic
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((Particles)) 0x118
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Skin (old III dffs)
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Geometry
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((Morph)) 0x105
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- only stubs:
R* 2dfx 0x253F2F8
R* Collision 0x253F2FA