librw/src/rwps2.h

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namespace rw {
namespace ps2 {
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struct InstanceData
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{
// 0 - addresses in ref tags need fixing
// 1 - no ref tags, so no fixing
// set by the program:
// 2 - ref tags are fixed, need to unfix before stream write
uint32 arePointersFixed;
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uint32 dataSize;
uint8 *data;
Material *material;
};
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struct InstanceDataHeader : rw::InstanceDataHeader
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{
uint32 numMeshes;
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InstanceData *instanceMeshes;
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};
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enum {
VU_Lights = 0x3d0
};
void *destroyNativeData(void *object, int32, int32);
void readNativeData(Stream *stream, int32 len, void *object, int32, int32);
void writeNativeData(Stream *stream, int32 len, void *object, int32, int32);
int32 getSizeNativeData(void *object, int32, int32);
void registerNativeDataPlugin(void);
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void printDMA(InstanceData *inst);
void walkDMA(InstanceData *inst, void (*f)(uint32 *data, int32 size));
void sizedebug(InstanceData *inst);
// only RW_PS2
void fixDmaOffsets(InstanceData *inst);
void unfixDmaOffsets(InstanceData *inst);
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//
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class MatPipeline : public rw::Pipeline
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{
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public:
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uint32 vifOffset;
uint32 inputStride;
uint32 triStripCount, triListCount;
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PipeAttribute *attribs[10];
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void (*instanceCB)(MatPipeline*, Geometry*, Mesh*, uint8**, int32);
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static uint32 getVertCount(uint32 top, uint32 inAttribs,
uint32 outAttribs, uint32 outBufs) {
return (top-outBufs)/(inAttribs*2+outAttribs*outBufs);
}
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MatPipeline(uint32 platform);
virtual void dump(void);
void setTriBufferSizes(uint32 inputStride, uint32 stripCount);
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void instance(Geometry *g, InstanceData *inst, Mesh *m);
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};
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class ObjPipeline : public rw::ObjPipeline
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{
public:
MatPipeline *groupPipeline;
ObjPipeline(uint32 platform);
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virtual void instance(Atomic *atomic);
virtual void uninstance(Atomic *atomic);
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};
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extern ObjPipeline *defaultObjPipe;
extern MatPipeline *defaultMatPipe;
ObjPipeline *makeDefaultPipeline(void);
ObjPipeline *makeSkinPipeline(void);
ObjPipeline *makeMatFXPipeline(void);
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void dumpPipeline(rw::Pipeline *pipe);
// Skin plugin
void readNativeSkin(Stream *stream, int32, void *object, int32 offset);
void writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset);
int32 getSizeNativeSkin(void *object, int32 offset);
// ADC plugin
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// Each element in adcBits corresponds to an index in Mesh->indices,
// this assumes the Mesh indices are ADC formatted.
// For some reason ADCData->numBits != Mesh->numIndices
struct ADCData
{
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bool32 adcFormatted;
int8 *adcBits;
int32 numBits;
};
void registerADCPlugin(void);
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// PDS plugin
// IDs used by SA
// n atomic material
// 1892 53f20080 53f20081 // ?
// 1 53f20080 53f2008d // triad_buddha01.dff
// 56430 53f20082 53f20083 // world
// 39 53f20082 53f2008f // reflective world
// 6941 53f20084 53f20085 // vehicles
// 3423 53f20084 53f20087 // vehicles
// 4640 53f20084 53f2008b // vehicles
// 418 53f20088 53f20089 // peds
void registerPDSPlugin(void);
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}
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}