2014-12-20 15:05:34 +01:00
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namespace Rw {
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2014-12-30 17:39:39 +01:00
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namespace Ps2 {
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2014-12-20 15:05:34 +01:00
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2014-12-30 17:39:39 +01:00
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struct InstanceData
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2014-12-20 15:05:34 +01:00
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{
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2014-12-30 19:30:13 +01:00
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// 0 - addresses in ref tags need fixing
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// 1 - no ref tags, so no fixing
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// set by the program:
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// 2 - ref tags are fixed, need to unfix before stream write
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uint32 arePointersFixed;
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2014-12-20 15:05:34 +01:00
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uint32 dataSize;
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uint8 *data;
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Material *material;
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2014-12-20 18:13:45 +01:00
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};
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2014-12-20 15:05:34 +01:00
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2014-12-30 17:39:39 +01:00
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struct InstanceDataHeader : Rw::InstanceDataHeader
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2014-12-20 15:05:34 +01:00
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{
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uint32 numMeshes;
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2014-12-30 17:39:39 +01:00
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InstanceData *instanceMeshes;
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2014-12-20 15:05:34 +01:00
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};
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2014-12-30 17:39:39 +01:00
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void *DestroyNativeData(void *object, int32, int32);
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void ReadNativeData(Stream *stream, int32 len, void *object, int32, int32);
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void WriteNativeData(Stream *stream, int32 len, void *object, int32, int32);
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int32 GetSizeNativeData(void *object, int32, int32);
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2015-01-06 23:17:05 +01:00
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void RegisterNativeDataPlugin(void);
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void walkDMA(InstanceData *inst, void (*f)(uint32 *data, int32 size));
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void sizedebug(InstanceData *inst);
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2014-12-20 18:13:45 +01:00
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2014-12-30 19:30:13 +01:00
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// only RW_PS2
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void fixDmaOffsets(InstanceData *inst);
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void unfixDmaOffsets(InstanceData *inst);
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2015-01-07 23:06:44 +01:00
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// Skin plugin
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void ReadNativeSkin(Stream *stream, int32, void *object, int32 offset);
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void WriteNativeSkin(Stream *stream, int32 len, void *object, int32 offset);
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int32 GetSizeNativeSkin(void *object, int32 offset);
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2015-01-06 23:17:05 +01:00
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// ADC plugin
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// The plugin is a little crippled due to lack of documentation
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struct ADCData
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{
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// only information we can get from GTA DFFs :/
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uint32 adcFormatted;
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};
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void RegisterADCPlugin(void);
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2014-12-20 15:05:34 +01:00
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}
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2014-12-30 17:39:39 +01:00
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}
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