2015-01-25 21:27:03 +00:00
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namespace rw {
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2014-12-23 14:59:14 +00:00
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struct Object
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{
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uint8 type;
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uint8 subType;
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uint8 flags;
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void *parent;
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};
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2015-01-09 19:17:32 +00:00
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struct Frame : PluginBase<Frame>, Object
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{
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typedef Frame *(*Callback)(Frame *f, void *data);
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float32 matrix[16];
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float32 ltm[16];
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Frame *child;
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Frame *next;
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Frame *root;
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// temporary
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int32 matflag;
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2015-01-12 16:42:44 +00:00
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bool dirty;
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2015-01-09 19:17:32 +00:00
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Frame(void);
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Frame(Frame *f);
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~Frame(void);
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Frame *addChild(Frame *f);
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Frame *removeChild(void);
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Frame *forAllChildren(Callback cb, void *data);
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int32 count(void);
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2015-01-12 16:42:44 +00:00
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void updateLTM(void);
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2015-01-17 14:15:03 +00:00
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void setDirty(void);
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2015-01-09 19:17:32 +00:00
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};
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2015-09-11 11:32:06 +01:00
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struct HAnimKeyFrame
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{
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HAnimKeyFrame *prev;
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float time;
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float q[4];
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float t[3];
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};
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2015-01-17 14:15:03 +00:00
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struct HAnimNodeInfo
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{
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int32 id;
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int32 index;
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int32 flags;
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Frame *frame;
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};
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struct HAnimHierarchy
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{
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int32 flags;
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int32 numNodes;
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float *matrices;
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float *matricesUnaligned;
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HAnimNodeInfo *nodeInfo;
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Frame *parentFrame;
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HAnimHierarchy *parentHierarchy; // mostly unused
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// temporary
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int32 maxInterpKeyFrameSize;
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};
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struct HAnimData
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{
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int32 id;
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HAnimHierarchy *hierarchy;
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};
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2015-01-25 21:27:03 +00:00
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extern int32 hAnimOffset;
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void registerHAnimPlugin(void);
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2015-01-17 14:15:03 +00:00
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2014-12-25 15:02:57 +00:00
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struct Image
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{
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int32 flags;
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int32 width, height;
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int32 depth;
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int32 stride;
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uint8 *pixels;
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uint8 *palette;
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Image(int32 width, int32 height, int32 depth);
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~Image(void);
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void allocate(void);
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void free(void);
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void setPixels(uint8 *pixels);
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void setPalette(uint8 *palette);
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2015-01-20 13:48:18 +00:00
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static void setSearchPath(const char*);
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static void printSearchPath(void);
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static char *getFilename(const char*);
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2014-12-25 15:02:57 +00:00
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};
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2014-12-25 18:37:36 +00:00
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Image *readTGA(const char *filename);
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void writeTGA(Image *image, const char *filename);
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2014-12-25 15:02:57 +00:00
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2015-09-15 07:29:57 +01:00
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// used to emulate d3d and xbox textures
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struct RasterLevels
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{
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int32 numlevels;
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uint32 format;
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struct Level {
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int32 width, height, size;
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uint8 *data;
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} levels[1]; // 0 is illegal :/
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};
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2015-01-20 13:48:18 +00:00
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struct Raster : PluginBase<Raster>
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{
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2015-09-13 19:23:22 +01:00
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int32 platform;
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2015-01-20 13:48:18 +00:00
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int32 type; // hardly used
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2015-09-13 19:23:22 +01:00
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int32 flags;
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int32 format;
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2015-01-20 13:48:18 +00:00
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int32 width, height, depth;
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int32 stride;
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uint8 *texels;
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uint8 *palette;
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2015-09-13 19:23:22 +01:00
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Raster(int32 width, int32 height, int32 depth, int32 format, int32 platform = 0);
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2015-01-20 13:48:18 +00:00
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~Raster(void);
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static Raster *createFromImage(Image *image);
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2015-09-13 19:23:22 +01:00
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uint8 *lock(int32 level);
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void unlock(int32 level);
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int32 getNumLevels(void);
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2015-09-15 07:29:57 +01:00
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static int32 calculateNumLevels(int32 width, int32 height);
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2015-01-20 13:48:18 +00:00
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enum Format {
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2015-09-13 19:23:22 +01:00
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DEFAULT = 0,
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C1555 = 0x0100,
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C565 = 0x0200,
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C4444 = 0x0300,
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LUM8 = 0x0400,
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C8888 = 0x0500,
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C888 = 0x0600,
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D16 = 0x0700,
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D24 = 0x0800,
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D32 = 0x0900,
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C555 = 0x0A00,
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2015-01-20 13:48:18 +00:00
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AUTOMIPMAP = 0x1000,
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PAL8 = 0x2000,
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PAL4 = 0x4000,
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MIPMAP = 0x8000
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};
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};
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// TODO: link into texdict
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2014-12-23 14:59:14 +00:00
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struct Texture : PluginBase<Texture>
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{
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char name[32];
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char mask[32];
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2015-09-11 11:32:06 +01:00
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uint32 filterAddressing; // VVVVUUUU FFFFFFFF
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2015-01-20 13:48:18 +00:00
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Raster *raster;
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2014-12-23 14:59:14 +00:00
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int32 refCount;
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2015-01-20 18:22:57 +00:00
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// temporary - pointer to next tex in dictionary
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Texture *next;
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2014-12-23 14:59:14 +00:00
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Texture(void);
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~Texture(void);
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void decRef(void);
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2014-12-27 22:18:10 +00:00
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static Texture *streamRead(Stream *stream);
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bool streamWrite(Stream *stream);
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2014-12-23 14:59:14 +00:00
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uint32 streamGetSize(void);
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2015-01-20 18:22:57 +00:00
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static Texture *read(const char *name, const char *mask);
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2015-09-13 19:23:22 +01:00
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static Texture *streamReadNative(Stream *stream);
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void streamWriteNative(Stream *stream);
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uint32 streamGetSizeNative(void);
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2014-12-23 14:59:14 +00:00
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enum FilterMode {
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NEAREST = 1,
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LINEAR,
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MIPNEAREST,
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MIPLINEAR,
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LINEARMIPNEAREST,
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LINEARMIPLINEAR
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};
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enum Addressing {
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WRAP = 1,
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MIRROR,
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CLAMP,
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BORDER
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};
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};
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struct Material : PluginBase<Material>
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{
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Texture *texture;
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uint8 color[4];
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float32 surfaceProps[3];
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2015-01-10 21:13:27 +00:00
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Pipeline *pipeline;
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2014-12-23 14:59:14 +00:00
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int32 refCount;
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Material(void);
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Material(Material *m);
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void decRef(void);
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~Material(void);
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2014-12-27 22:18:10 +00:00
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static Material *streamRead(Stream *stream);
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bool streamWrite(Stream *stream);
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2014-12-23 14:59:14 +00:00
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uint32 streamGetSize(void);
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};
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2015-01-25 21:27:03 +00:00
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void registerMaterialRightsPlugin(void);
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2015-01-10 21:13:27 +00:00
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2015-01-09 19:17:32 +00:00
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struct MatFX
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{
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enum Flags {
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NOTHING = 0,
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BUMPMAP,
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ENVMAP,
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BUMPENVMAP,
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DUAL,
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UVTRANSFORM,
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DUALUVTRANSFORM
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};
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struct Bump {
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Frame *frame;
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Texture *bumpedTex;
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Texture *tex;
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float coefficient;
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};
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struct Env {
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Frame *frame;
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Texture *tex;
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float coefficient;
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int32 fbAlpha;
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};
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struct Dual {
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Texture *tex;
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int32 srcBlend;
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int32 dstBlend;
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};
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struct UVtransform {
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float *baseTransform;
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float *dualTransform;
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};
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struct {
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uint32 type;
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union {
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Bump bump;
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Env env;
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Dual dual;
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UVtransform uvtransform;
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};
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} fx[2];
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uint32 flags;
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void setEffects(uint32 flags);
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int32 getEffectIndex(uint32 type);
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};
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2015-01-25 21:27:03 +00:00
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struct MatFXGlobals
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2015-01-10 21:13:27 +00:00
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{
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int32 atomicOffset;
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int32 materialOffset;
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2015-08-02 18:31:01 +01:00
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ObjPipeline *pipelines[NUM_PLATFORMS];
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2015-01-10 21:13:27 +00:00
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};
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2015-01-25 21:27:03 +00:00
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extern MatFXGlobals matFXGlobals;
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void registerMatFXPlugin(void);
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2015-01-09 19:17:32 +00:00
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2014-12-23 14:59:14 +00:00
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struct Mesh
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{
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uint16 *indices;
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uint32 numIndices;
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Material *material;
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};
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struct MeshHeader
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{
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uint32 flags;
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uint16 numMeshes;
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// RW has uint16 serialNum here
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uint32 totalIndices;
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Mesh *mesh; // RW has a byte offset here
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2015-09-07 22:00:28 +01:00
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void allocateIndices(void);
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2014-12-23 14:59:14 +00:00
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};
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struct MorphTarget
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{
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float32 boundingSphere[4];
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float32 *vertices;
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float32 *normals;
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};
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struct InstanceDataHeader
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{
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uint32 platform;
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};
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struct Geometry : PluginBase<Geometry>, Object
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{
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uint32 geoflags;
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int32 numTriangles;
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int32 numVertices;
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int32 numMorphTargets;
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int32 numTexCoordSets;
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uint16 *triangles;
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uint8 *colors;
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float32 *texCoords[8];
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MorphTarget *morphTargets;
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int32 numMaterials;
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Material **materialList;
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MeshHeader *meshHeader;
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InstanceDataHeader *instData;
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int32 refCount;
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Geometry(int32 numVerts, int32 numTris, uint32 flags);
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void decRef(void);
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~Geometry(void);
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2014-12-27 22:18:10 +00:00
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static Geometry *streamRead(Stream *stream);
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bool streamWrite(Stream *stream);
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2014-12-23 14:59:14 +00:00
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uint32 streamGetSize(void);
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void addMorphTargets(int32 n);
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2015-08-11 19:57:43 +01:00
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void allocateData(void);
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void generateTriangles(void);
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2014-12-23 14:59:14 +00:00
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enum Flags
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{
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TRISTRIP = 0x01,
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POSITIONS = 0x02,
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TEXTURED = 0x04,
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PRELIT = 0x08,
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NORMALS = 0x10,
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LIGHT = 0x20,
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MODULATE = 0x40,
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TEXTURED2 = 0x80,
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NATIVE = 0x01000000,
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NATIVEINSTANCE = 0x02000000
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};
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};
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2015-01-25 21:27:03 +00:00
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void registerMeshPlugin(void);
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void registerNativeDataPlugin(void);
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2015-01-10 21:13:27 +00:00
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2015-01-07 22:06:44 +00:00
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struct Skin
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{
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int32 numBones;
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int32 numUsedBones;
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2015-09-07 09:22:54 +01:00
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int32 numWeights;
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2015-01-07 22:06:44 +00:00
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uint8 *usedBones;
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float *inverseMatrices;
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uint8 *indices;
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float *weights;
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uint8 *data; // only used by delete
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2015-08-15 22:22:51 +01:00
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void *platformData; // a place to store platform specific stuff
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2015-08-11 19:57:43 +01:00
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2015-09-07 09:22:54 +01:00
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void init(int32 numBones, int32 numUsedBones, int32 numVertices);
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void findNumWeights(int32 numVertices);
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void findUsedBones(int32 numVertices);
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2015-01-07 22:06:44 +00:00
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};
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2015-01-25 21:27:03 +00:00
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struct SkinGlobals
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2015-01-10 21:13:27 +00:00
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{
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int32 offset;
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2015-08-02 18:31:01 +01:00
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ObjPipeline *pipelines[NUM_PLATFORMS];
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2015-01-10 21:13:27 +00:00
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};
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2015-01-25 21:27:03 +00:00
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extern SkinGlobals skinGlobals;
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void registerSkinPlugin(void);
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2014-12-23 14:59:14 +00:00
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struct Clump;
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struct Light : PluginBase<Light>, Object
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{
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Frame *frame;
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|
|
float32 radius;
|
|
|
|
float32 color[4];
|
|
|
|
float32 minusCosAngle;
|
|
|
|
Clump *clump;
|
|
|
|
|
|
|
|
Light(void);
|
|
|
|
Light(Light *l);
|
|
|
|
~Light(void);
|
2014-12-27 22:18:10 +00:00
|
|
|
static Light *streamRead(Stream *stream);
|
|
|
|
bool streamWrite(Stream *stream);
|
2014-12-23 14:59:14 +00:00
|
|
|
uint32 streamGetSize(void);
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Atomic : PluginBase<Atomic>, Object
|
|
|
|
{
|
|
|
|
Frame *frame;
|
|
|
|
Geometry *geometry;
|
|
|
|
Clump *clump;
|
2015-08-02 18:31:01 +01:00
|
|
|
ObjPipeline *pipeline;
|
2014-12-23 14:59:14 +00:00
|
|
|
|
|
|
|
Atomic(void);
|
|
|
|
Atomic(Atomic *a);
|
|
|
|
~Atomic(void);
|
2014-12-27 22:18:10 +00:00
|
|
|
static Atomic *streamReadClump(Stream *stream,
|
2014-12-23 14:59:14 +00:00
|
|
|
Frame **frameList, Geometry **geometryList);
|
2014-12-27 22:18:10 +00:00
|
|
|
bool streamWriteClump(Stream *stream,
|
2014-12-23 14:59:14 +00:00
|
|
|
Frame **frameList, int32 numFrames);
|
|
|
|
uint32 streamGetSize(void);
|
2015-08-03 17:30:10 +01:00
|
|
|
ObjPipeline *getPipeline(void);
|
|
|
|
|
|
|
|
static void init(void);
|
2014-12-23 14:59:14 +00:00
|
|
|
};
|
|
|
|
|
2015-08-03 17:30:10 +01:00
|
|
|
extern ObjPipeline *defaultPipelines[NUM_PLATFORMS];
|
|
|
|
|
2015-01-25 21:27:03 +00:00
|
|
|
void registerAtomicRightsPlugin(void);
|
2015-01-09 19:17:32 +00:00
|
|
|
|
2014-12-23 14:59:14 +00:00
|
|
|
struct Clump : PluginBase<Clump>, Object
|
|
|
|
{
|
|
|
|
int32 numAtomics;
|
|
|
|
Atomic **atomicList;
|
|
|
|
int32 numLights;
|
|
|
|
Light **lightList;
|
|
|
|
int32 numCameras;
|
|
|
|
// cameras not implemented
|
|
|
|
|
|
|
|
Clump(void);
|
|
|
|
Clump(Clump *c);
|
|
|
|
~Clump(void);
|
2014-12-27 22:18:10 +00:00
|
|
|
static Clump *streamRead(Stream *stream);
|
|
|
|
bool streamWrite(Stream *stream);
|
2014-12-23 14:59:14 +00:00
|
|
|
uint32 streamGetSize(void);
|
|
|
|
|
|
|
|
private:
|
2014-12-27 22:18:10 +00:00
|
|
|
void frameListStreamRead(Stream *stream, Frame ***flp, int32 *nf);
|
|
|
|
void frameListStreamWrite(Stream *stream, Frame **flp, int32 nf);
|
2014-12-23 14:59:14 +00:00
|
|
|
};
|
|
|
|
|
2015-09-17 09:44:07 +01:00
|
|
|
struct TexDictionary : PluginBase<TexDictionary>
|
2015-01-20 18:22:57 +00:00
|
|
|
{
|
|
|
|
Texture *first;
|
|
|
|
|
|
|
|
TexDictionary(void);
|
|
|
|
void add(Texture *tex);
|
|
|
|
Texture *find(const char *name);
|
2015-09-13 19:23:22 +01:00
|
|
|
static TexDictionary *streamRead(Stream *stream);
|
|
|
|
void streamWrite(Stream *stream);
|
|
|
|
uint32 streamGetSize(void);
|
2015-01-20 18:22:57 +00:00
|
|
|
};
|
|
|
|
|
2015-09-09 22:26:16 +01:00
|
|
|
struct Animation;
|
|
|
|
|
|
|
|
struct AnimInterpolatorInfo
|
|
|
|
{
|
|
|
|
int32 id;
|
|
|
|
int32 keyFrameSize;
|
|
|
|
int32 customDataSize;
|
|
|
|
void (*streamRead)(Stream *stream, Animation *anim);
|
|
|
|
void (*streamWrite)(Stream *stream, Animation *anim);
|
|
|
|
uint32 (*streamGetSize)(Animation *anim);
|
|
|
|
};
|
|
|
|
|
|
|
|
void registerAnimInterpolatorInfo(AnimInterpolatorInfo *interpInfo);
|
|
|
|
|
|
|
|
struct Animation
|
|
|
|
{
|
|
|
|
AnimInterpolatorInfo *interpInfo;
|
|
|
|
int32 numFrames;
|
|
|
|
int32 flags;
|
|
|
|
float duration;
|
|
|
|
void *keyframes;
|
|
|
|
void *customData;
|
|
|
|
|
|
|
|
Animation(AnimInterpolatorInfo*, int32 numFrames, int32 flags, float duration);
|
|
|
|
static Animation *streamRead(Stream *stream);
|
2015-09-11 11:32:06 +01:00
|
|
|
static Animation *streamReadLegacy(Stream *stream);
|
2015-09-09 22:26:16 +01:00
|
|
|
bool streamWrite(Stream *stream);
|
2015-09-11 11:32:06 +01:00
|
|
|
bool streamWriteLegacy(Stream *stream);
|
2015-09-09 22:26:16 +01:00
|
|
|
uint32 streamGetSize(void);
|
|
|
|
};
|
|
|
|
|
|
|
|
struct AnimInterpolator
|
|
|
|
{
|
|
|
|
// only a stub right now
|
|
|
|
Animation *anim;
|
|
|
|
|
|
|
|
AnimInterpolator(Animation *anim);
|
|
|
|
};
|
|
|
|
|
2015-01-25 21:27:03 +00:00
|
|
|
extern TexDictionary *currentTexDictionary;
|
2015-01-20 18:22:57 +00:00
|
|
|
|
2015-09-09 22:26:16 +01:00
|
|
|
struct UVAnimKeyFrame
|
|
|
|
{
|
|
|
|
UVAnimKeyFrame *prev;
|
|
|
|
float time;
|
|
|
|
float uv[6];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct UVAnimCustomData
|
|
|
|
{
|
|
|
|
char name[32];
|
|
|
|
int32 nodeToUVChannel[8];
|
|
|
|
// RW has a refcount
|
|
|
|
};
|
|
|
|
|
|
|
|
struct UVAnimDictionary
|
|
|
|
{
|
|
|
|
int32 numAnims;
|
|
|
|
Animation **anims;
|
|
|
|
|
|
|
|
static UVAnimDictionary *streamRead(Stream *stream);
|
|
|
|
bool streamWrite(Stream *stream);
|
|
|
|
uint32 streamGetSize(void);
|
|
|
|
Animation *find(const char *name);
|
|
|
|
};
|
|
|
|
|
|
|
|
extern UVAnimDictionary *currentUVAnimDictionary;
|
|
|
|
|
|
|
|
extern int32 uvAnimOffset;
|
|
|
|
|
|
|
|
void registerUVAnimPlugin(void);
|
|
|
|
|
2015-01-06 22:17:05 +00:00
|
|
|
}
|