Commit Graph

63 Commits

Author SHA1 Message Date
aap 0f0147272c fixed frame hierarchy bugs 2020-08-10 08:22:50 +02:00
aap e4b4bf9d16 made (most of) streaming work on big endian 2020-05-01 08:42:56 +02:00
aap 9a57633953 switched all c++ includes to c 2020-04-30 17:54:38 +02:00
aap c4ffa3622a fixed more leaks 2020-04-25 00:37:49 +02:00
aap 0ddce08c94 fixed a memory leak 2020-04-24 22:00:23 +02:00
aap e6c7d910ff implemented some more World stuff 2020-04-18 20:30:22 +02:00
aap 206547b404 fixes to d3d; implemented some allocation counters 2020-04-17 14:57:30 +02:00
aap 47fcb3001a worked on raters; fixed a few issues 2020-04-16 09:10:11 +02:00
aap ddca04fdc2 added imguizmo; subraster handling etc 2017-12-31 10:50:49 +01:00
aap 040bb6cb51 started moving to custom malloc/free 2017-08-24 15:10:34 +02:00
aap 8fc446f13b fixed handling of NATIVE flag 2017-08-21 23:15:31 +02:00
aap f7988a5fcc got rid of PluginBase inhertiance because ps2 gcc complained about non-POD types 2017-08-10 14:43:52 +02:00
aap 70739e354e worked on engine and d3ddriver 2017-08-09 11:01:43 +02:00
aap 36c01a4c70 implemented matrix flags 2017-08-04 19:54:03 +02:00
aap 12e998800e fixed build for ps2 2017-07-12 10:10:57 +02:00
aap 4941711964 started implementing tristrip; implemented camera frustum 2017-03-16 01:10:01 +01:00
aap d3cff5c06c revised initialization again and restructured code for that 2016-06-27 21:59:35 +02:00
aap a906d58bcb redid the plugin system; some engine init stuff 2016-06-25 17:58:52 +02:00
aap b7d0b04380 added very basic World 2016-06-23 16:39:34 +02:00
aap 3271713d16 some renaming, frame synching, camera update 2016-06-21 23:16:09 +02:00
aap 634a96be07 more error handling 2016-06-17 16:20:02 +02:00
aap 1bb17b3094 worked on error handling 2016-06-17 13:29:49 +02:00
aap 6e71e34933 implemented basic error system; restructured some files; replaced a few asserts 2016-06-17 00:06:37 +02:00
aap 416ee91bb7 more tidying up 2016-06-16 15:37:35 +02:00
aap 7a4fcce861 Merge branch 'master' of github.com:aap/librw 2016-06-16 14:12:51 +02:00
aap 30114667ed started tidying up 2016-06-16 14:10:46 +02:00
aap 6826652b58 committing old changes 2016-06-14 23:07:16 +02:00
aap 41226ef0c6 added conversion of indexed rasters for d3d8; fixed clump connection for lights and cameras 2016-02-24 23:56:27 +01:00
aap 63521d903f fixed atomic world bounding sphere 2016-02-24 07:41:55 +01:00
aap 9bc57a0641 atomic world bounding sphere 2016-02-18 14:56:10 +01:00
aap 8083f88049 changed atomic-clump connection 2016-02-17 23:59:05 +01:00
aap cc77487fc0 implemented projection in Camera 2016-02-14 20:56:05 +01:00
aap 0e0cc1156c worked on rendering and frame ltm synching 2016-02-13 00:52:32 +01:00
aap ef58d76bc0 various changes 2016-02-06 18:11:31 +01:00
aap d20a6c3d04 some changes 2016-01-24 01:42:51 +01:00
aap 56e48f4d76 improved uv animation code 2016-01-14 23:49:00 +01:00
aap da0417571d implemented cameras for streaming 2016-01-13 08:58:15 +01:00
aap 02c809625a implemented many create/clone/destroy functions 2016-01-12 00:38:36 +01:00
aap 15872ba211 reworked the structs and got rid of c++ ctors/dtors 2016-01-11 18:22:59 +01:00
aap efd41771a0 started implementing linked lists 2016-01-11 11:23:26 +01:00
aap 79c89ebbba moved iOS dff converter to rsltest 2016-01-10 18:18:03 +01:00
aap 90b2d98b97 fixed more bugs and implemented better lcs conversion 2015-12-20 01:04:31 +01:00
aap 9f9c36a4ef started work on LCS dffs 2015-12-18 01:10:42 +01:00
aap 3c0df895f1 fixed bug with texture allocation 2015-09-19 19:28:23 +02:00
aap 0c96bc7b99 implemented d3d8 native data read/write and instance 2015-09-07 14:50:10 +02:00
aap f09a1ab99f changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing 2015-09-06 13:31:42 +02:00
aap 3698d97c50 support for < 0x30400 dffs 2015-08-16 23:23:41 +02:00
aap d04e97fb47 implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
aap fc043fbddb fixed major bug in frame stream write 2015-08-11 21:48:23 +02:00
aap 970786828d improved pipeline system 2015-08-03 18:30:10 +02:00