aap
|
0f0147272c
|
fixed frame hierarchy bugs
|
2020-08-10 08:22:50 +02:00 |
aap
|
e4b4bf9d16
|
made (most of) streaming work on big endian
|
2020-05-01 08:42:56 +02:00 |
aap
|
9a57633953
|
switched all c++ includes to c
|
2020-04-30 17:54:38 +02:00 |
aap
|
c4ffa3622a
|
fixed more leaks
|
2020-04-25 00:37:49 +02:00 |
aap
|
0ddce08c94
|
fixed a memory leak
|
2020-04-24 22:00:23 +02:00 |
aap
|
e6c7d910ff
|
implemented some more World stuff
|
2020-04-18 20:30:22 +02:00 |
aap
|
206547b404
|
fixes to d3d; implemented some allocation counters
|
2020-04-17 14:57:30 +02:00 |
aap
|
47fcb3001a
|
worked on raters; fixed a few issues
|
2020-04-16 09:10:11 +02:00 |
aap
|
ddca04fdc2
|
added imguizmo; subraster handling etc
|
2017-12-31 10:50:49 +01:00 |
aap
|
040bb6cb51
|
started moving to custom malloc/free
|
2017-08-24 15:10:34 +02:00 |
aap
|
8fc446f13b
|
fixed handling of NATIVE flag
|
2017-08-21 23:15:31 +02:00 |
aap
|
f7988a5fcc
|
got rid of PluginBase inhertiance because ps2 gcc complained about non-POD types
|
2017-08-10 14:43:52 +02:00 |
aap
|
70739e354e
|
worked on engine and d3ddriver
|
2017-08-09 11:01:43 +02:00 |
aap
|
36c01a4c70
|
implemented matrix flags
|
2017-08-04 19:54:03 +02:00 |
aap
|
12e998800e
|
fixed build for ps2
|
2017-07-12 10:10:57 +02:00 |
aap
|
4941711964
|
started implementing tristrip; implemented camera frustum
|
2017-03-16 01:10:01 +01:00 |
aap
|
d3cff5c06c
|
revised initialization again and restructured code for that
|
2016-06-27 21:59:35 +02:00 |
aap
|
a906d58bcb
|
redid the plugin system; some engine init stuff
|
2016-06-25 17:58:52 +02:00 |
aap
|
b7d0b04380
|
added very basic World
|
2016-06-23 16:39:34 +02:00 |
aap
|
3271713d16
|
some renaming, frame synching, camera update
|
2016-06-21 23:16:09 +02:00 |
aap
|
634a96be07
|
more error handling
|
2016-06-17 16:20:02 +02:00 |
aap
|
1bb17b3094
|
worked on error handling
|
2016-06-17 13:29:49 +02:00 |
aap
|
6e71e34933
|
implemented basic error system; restructured some files; replaced a few asserts
|
2016-06-17 00:06:37 +02:00 |
aap
|
416ee91bb7
|
more tidying up
|
2016-06-16 15:37:35 +02:00 |
aap
|
7a4fcce861
|
Merge branch 'master' of github.com:aap/librw
|
2016-06-16 14:12:51 +02:00 |
aap
|
30114667ed
|
started tidying up
|
2016-06-16 14:10:46 +02:00 |
aap
|
6826652b58
|
committing old changes
|
2016-06-14 23:07:16 +02:00 |
aap
|
41226ef0c6
|
added conversion of indexed rasters for d3d8; fixed clump connection for lights and cameras
|
2016-02-24 23:56:27 +01:00 |
aap
|
63521d903f
|
fixed atomic world bounding sphere
|
2016-02-24 07:41:55 +01:00 |
aap
|
9bc57a0641
|
atomic world bounding sphere
|
2016-02-18 14:56:10 +01:00 |
aap
|
8083f88049
|
changed atomic-clump connection
|
2016-02-17 23:59:05 +01:00 |
aap
|
cc77487fc0
|
implemented projection in Camera
|
2016-02-14 20:56:05 +01:00 |
aap
|
0e0cc1156c
|
worked on rendering and frame ltm synching
|
2016-02-13 00:52:32 +01:00 |
aap
|
ef58d76bc0
|
various changes
|
2016-02-06 18:11:31 +01:00 |
aap
|
d20a6c3d04
|
some changes
|
2016-01-24 01:42:51 +01:00 |
aap
|
56e48f4d76
|
improved uv animation code
|
2016-01-14 23:49:00 +01:00 |
aap
|
da0417571d
|
implemented cameras for streaming
|
2016-01-13 08:58:15 +01:00 |
aap
|
02c809625a
|
implemented many create/clone/destroy functions
|
2016-01-12 00:38:36 +01:00 |
aap
|
15872ba211
|
reworked the structs and got rid of c++ ctors/dtors
|
2016-01-11 18:22:59 +01:00 |
aap
|
efd41771a0
|
started implementing linked lists
|
2016-01-11 11:23:26 +01:00 |
aap
|
79c89ebbba
|
moved iOS dff converter to rsltest
|
2016-01-10 18:18:03 +01:00 |
aap
|
90b2d98b97
|
fixed more bugs and implemented better lcs conversion
|
2015-12-20 01:04:31 +01:00 |
aap
|
9f9c36a4ef
|
started work on LCS dffs
|
2015-12-18 01:10:42 +01:00 |
aap
|
3c0df895f1
|
fixed bug with texture allocation
|
2015-09-19 19:28:23 +02:00 |
aap
|
0c96bc7b99
|
implemented d3d8 native data read/write and instance
|
2015-09-07 14:50:10 +02:00 |
aap
|
f09a1ab99f
|
changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing
|
2015-09-06 13:31:42 +02:00 |
aap
|
3698d97c50
|
support for < 0x30400 dffs
|
2015-08-16 23:23:41 +02:00 |
aap
|
d04e97fb47
|
implemented xbox native geometry and skin
|
2015-08-15 23:22:51 +02:00 |
aap
|
fc043fbddb
|
fixed major bug in frame stream write
|
2015-08-11 21:48:23 +02:00 |
aap
|
970786828d
|
improved pipeline system
|
2015-08-03 18:30:10 +02:00 |