aap
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60a5ace163
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anisotropy plugin
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2021-01-21 22:02:49 +01:00 |
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aap
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f04ddf031d
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extra surf prop for opengl
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2021-01-09 19:44:46 +01:00 |
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aap
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4ac67e5df8
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made GLES runtime option; also broke opengl txd format again
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2020-11-18 10:02:14 +01:00 |
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aap
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cea326a4ce
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runtime caps for opengl
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2020-11-17 15:05:47 +01:00 |
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aap
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7e80d45cdb
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lots of changes to rasters; mostly mipmap support and DXT conversion
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2020-11-11 09:34:36 +01:00 |
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aap
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3e2080ad56
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DXT support for gl3. txd format changed!!
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2020-11-07 12:52:31 +01:00 |
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aap
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2568e77fac
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changed pipe new to explicit create
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2020-08-14 13:54:48 +02:00 |
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aap
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5e299fb12e
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gl optimization and im2d shader override
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2020-08-11 18:41:13 +02:00 |
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aap
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b1507e5099
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custom rendertarget support for gl
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2020-08-10 13:31:33 +02:00 |
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aap
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aa627a8f2c
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some im2d
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2020-07-28 15:19:15 +02:00 |
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aap
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d541301588
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tried VAOs, didnt help
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2020-05-15 10:55:01 +02:00 |
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aap
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2d6ca32102
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made gl3 UBOs optional; also tried other snake oil
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2020-05-14 11:54:20 +02:00 |
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aap
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6c7d811096
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some more GLES hackage
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2020-05-13 20:46:27 +02:00 |
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aap
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2233b12daa
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some gles3 code
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2020-05-12 21:34:58 +02:00 |
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aap
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a312007893
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implemented GS alpha test emu for gl3
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2020-04-28 14:09:26 +02:00 |
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aap
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4f118dcd97
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some work on gl3
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2020-04-28 12:44:28 +02:00 |
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aap
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eb71ca25d0
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started working on gl3 rasters
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2020-04-27 20:51:35 +02:00 |
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aap
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09b0b36e7d
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fixes for gl3
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2020-04-26 20:14:52 +02:00 |
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Filip Gawin
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e3227f5558
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Fix sdl and linux build
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2020-04-24 18:43:15 +02:00 |
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aap
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2d345499d2
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subsystems and videomodes implemented (except SDL2); smaller fixes too
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2020-04-15 10:14:06 +02:00 |
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aap
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0b968c9866
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Merge branch 'master' of github.com:aap/librw
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2018-12-17 21:24:11 +01:00 |
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aap
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c62c1464d7
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fixed sky mipmap stream write; experimented with software pipeline
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2018-12-17 21:23:41 +01:00 |
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aap
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a72c28275b
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Merge pull request #24 from madebr/premake_original
Add travis and appveyor support + SDL2
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2018-08-09 09:52:29 +02:00 |
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Anonymous Maarten
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86571b650b
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Add support for SDL2
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2018-08-08 23:42:27 +02:00 |
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Anonymous Maarten
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b38cbc7961
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fix 'comma at end of enumerator list [-Wpedantic]'
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2018-07-13 02:08:52 +02:00 |
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aap
|
2cffb3f494
|
implemented texture raster renderstates
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2018-07-02 07:01:34 +02:00 |
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aap
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e6d01b1159
|
fixed view matrix; im2d UV
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2018-06-14 23:17:55 +02:00 |
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aap
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d7406e30fb
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gl3 lighting callback
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2018-01-07 20:20:51 +01:00 |
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aap
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1872c235ab
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some device and pipeline fixes
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2018-01-03 18:02:02 +01:00 |
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aap
|
ddca04fdc2
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added imguizmo; subraster handling etc
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2017-12-31 10:50:49 +01:00 |
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aap
|
d00ab2f526
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implemented im3d for gl3 and d3d
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2017-08-29 10:12:56 +02:00 |
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aap
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c53d29b1cf
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implemented im2d for d3d, fun little software T&L renderer
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2017-08-27 17:13:10 +02:00 |
|
aap
|
ea48c140c1
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improved engine init and plugin registration
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2017-08-26 20:08:23 +02:00 |
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aap
|
70739e354e
|
worked on engine and d3ddriver
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2017-08-09 11:01:43 +02:00 |
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aap
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c0adc2cb1b
|
added some very basic im2d stuff to gl3
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2016-08-21 18:20:27 +02:00 |
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aap
|
40fc1e24fc
|
rasters
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2016-07-15 11:55:52 +02:00 |
|
aap
|
abe0bba5af
|
worked on platform drivers
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2016-07-05 11:36:43 +02:00 |
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aap
|
ad1ea4ca53
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implemented matfx and cleaned up some whitespace
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2016-06-29 12:53:02 +02:00 |
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aap
|
d3cff5c06c
|
revised initialization again and restructured code for that
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2016-06-27 21:59:35 +02:00 |
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aap
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e3fa1fcc7f
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moved gl3 code here; added files i forgot last time
|
2016-06-24 15:24:58 +02:00 |
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