54 Commits

Author SHA1 Message Date
aap
9260bddc66 framebuffer read lock; gl raster to image 2021-01-21 02:23:28 +01:00
SK83RJOSH
2477b120eb Depth texture should always create a stencil buffer 2021-01-18 18:03:15 +01:00
aap
f04ddf031d extra surf prop for opengl 2021-01-09 19:44:46 +01:00
Cameron Cawley
366f909bc7 Get the SDL2 backend working again 2020-12-23 00:22:47 +00:00
aap
ed9cb45ee9 stencil render states 2020-12-16 15:48:26 +01:00
aap
efc0c307d7 fix multisampling a bit 2020-11-29 22:39:02 +01:00
Sergeanur
497199275e Add multi sampling support 2020-11-27 21:08:52 +02:00
aap
d9def88c46 fix for gl backend 2020-11-18 11:13:42 +01:00
aap
4ac67e5df8 made GLES runtime option; also broke opengl txd format again 2020-11-18 10:02:14 +01:00
aap
cea326a4ce runtime caps for opengl 2020-11-17 15:05:47 +01:00
aap
7e80d45cdb lots of changes to rasters; mostly mipmap support and DXT conversion 2020-11-11 09:34:36 +01:00
aap
5ef54dcb78 stencil clear 2020-11-04 16:21:24 +01:00
aap
5e5a624681 subraster rendering on gl 2020-10-25 11:10:14 +01:00
aap
ee2a32e142 fbo fix 2020-10-24 22:50:52 +02:00
aap
fbb2d35fc4 fix gl blend bug 2020-08-19 20:47:59 +02:00
aap
5e299fb12e gl optimization and im2d shader override 2020-08-11 18:41:13 +02:00
aap
b1507e5099 custom rendertarget support for gl 2020-08-10 13:31:33 +02:00
aap
8b07204abb fixed allocation 2020-06-06 11:26:49 +02:00
aap
90ce0f90be some more state caching for gl3 2020-05-15 00:00:13 +02:00
aap
2d6ca32102 made gl3 UBOs optional; also tried other snake oil 2020-05-14 11:54:20 +02:00
aap
57634dc46d lights for gles2 2020-05-14 00:07:34 +02:00
aap
6c7d811096 some more GLES hackage 2020-05-13 20:46:27 +02:00
aap
582d202ce5 x 2020-05-12 21:37:45 +02:00
aap
2233b12daa some gles3 code 2020-05-12 21:34:58 +02:00
aap
b3ad490d1b implemented vsynch for d3d9 and glfw 2020-05-02 10:08:19 +02:00
aap
9a57633953 switched all c++ includes to c 2020-04-30 17:54:38 +02:00
aap
d732817759 little fix for glfw 2020-04-30 10:17:00 +02:00
aap
a312007893 implemented GS alpha test emu for gl3 2020-04-28 14:09:26 +02:00
aap
eb71ca25d0 started working on gl3 rasters 2020-04-27 20:51:35 +02:00
aap
4db08e15e8 fixed tex addressing bug 2020-04-26 23:51:27 +02:00
aap
bae891fdd9 gl zbuffer silliness 2020-04-26 21:20:51 +02:00
aap
09b0b36e7d fixes for gl3 2020-04-26 20:14:52 +02:00
aap
13307f0a27
Merge pull request #28 from ShFil119/master
Fix sdl and linux build
2020-04-25 00:45:51 +02:00
aap
5a16d845aa d3d9 improvements 2020-04-24 19:06:11 +02:00
Filip Gawin
e3227f5558 Fix sdl and linux build 2020-04-24 18:43:15 +02:00
aap
eb49dd007c little work on gl3 rasters 2020-04-16 17:46:42 +02:00
aap
47fcb3001a worked on raters; fixed a few issues 2020-04-16 09:10:11 +02:00
aap
2d345499d2 subsystems and videomodes implemented (except SDL2); smaller fixes too 2020-04-15 10:14:06 +02:00
aap
0b968c9866 Merge branch 'master' of github.com:aap/librw 2018-12-17 21:24:11 +01:00
aap
c62c1464d7 fixed sky mipmap stream write; experimented with software pipeline 2018-12-17 21:23:41 +01:00
aap
a72c28275b
Merge pull request #24 from madebr/premake_original
Add travis and appveyor support + SDL2
2018-08-09 09:52:29 +02:00
Anonymous Maarten
86571b650b Add support for SDL2 2018-08-08 23:42:27 +02:00
Anonymous Maarten
3edb391f9c fix file modes 2018-07-11 16:29:49 +02:00
aap
b1c3c1dca8 some bug fixes 2018-07-04 19:21:34 +02:00
aap
2cffb3f494 implemented texture raster renderstates 2018-07-02 07:01:34 +02:00
aap
9fc46eac37 added some consts :( 2018-05-24 00:53:50 +02:00
aap
1872c235ab some device and pipeline fixes 2018-01-03 18:02:02 +01:00
aap
ddca04fdc2 added imguizmo; subraster handling etc 2017-12-31 10:50:49 +01:00
aap
9609a91848 fixed bug in im3d; worked on resizing windows 2017-10-21 22:21:36 +02:00
aap
239a4eb4bc fixed build for linux and ps2 2017-08-29 14:05:45 +02:00