aap
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b556ad0d8a
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small change for windows/3ds max plugin
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2016-07-25 12:45:08 +02:00 |
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aap
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1bb17b3094
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worked on error handling
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2016-06-17 13:29:49 +02:00 |
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aap
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6826652b58
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committing old changes
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2016-06-14 23:07:16 +02:00 |
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aap
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a6a7b0e89c
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some work on ps2 pipelines, d3d rasters
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2016-02-23 10:07:04 +01:00 |
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aap
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ad81510267
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moved d3d rendering code here
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2016-02-14 12:28:03 +01:00 |
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aap
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ef58d76bc0
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various changes
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2016-02-06 18:11:31 +01:00 |
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aap
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d20a6c3d04
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some changes
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2016-01-24 01:42:51 +01:00 |
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aap
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15872ba211
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reworked the structs and got rid of c++ ctors/dtors
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2016-01-11 18:22:59 +01:00 |
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aap
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79c89ebbba
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moved iOS dff converter to rsltest
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2016-01-10 18:18:03 +01:00 |
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aap
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9f9c36a4ef
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started work on LCS dffs
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2015-12-18 01:10:42 +01:00 |
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aap
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305f93f738
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implemented ps2 uninstance
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2015-12-14 18:52:50 +01:00 |
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aap
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3c0df895f1
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fixed bug with texture allocation
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2015-09-19 19:28:23 +02:00 |
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aap
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c7fa3b3b8c
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implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)
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2015-09-09 23:26:16 +02:00 |
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aap
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0c96bc7b99
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implemented d3d8 native data read/write and instance
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2015-09-07 14:50:10 +02:00 |
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aap
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f09a1ab99f
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changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing
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2015-09-06 13:31:42 +02:00 |
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