44 Commits

Author SHA1 Message Date
aap
d3cff5c06c revised initialization again and restructured code for that 2016-06-27 21:59:35 +02:00
aap
a906d58bcb redid the plugin system; some engine init stuff 2016-06-25 17:58:52 +02:00
aap
e3fa1fcc7f moved gl3 code here; added files i forgot last time 2016-06-24 15:24:58 +02:00
aap
9623bdbf11 reorganized files a bit; added missing file 2016-06-23 16:50:55 +02:00
aap
3271713d16 some renaming, frame synching, camera update 2016-06-21 23:16:09 +02:00
aap
634a96be07 more error handling 2016-06-17 16:20:02 +02:00
aap
416ee91bb7 more tidying up 2016-06-16 15:37:35 +02:00
aap
30114667ed started tidying up 2016-06-16 14:10:46 +02:00
aap
cb40fd1555 implemented a case insensitive strncmp 2016-02-25 00:30:26 +01:00
aap
a6a7b0e89c some work on ps2 pipelines, d3d rasters 2016-02-23 10:07:04 +01:00
aap
7be2e634fe added sphere struct; implemented texture read and find callbacks 2016-02-18 14:29:04 +01:00
aap
0e0cc1156c worked on rendering and frame ltm synching 2016-02-13 00:52:32 +01:00
aap
80a73f0ac5 d3d9 textures 2016-02-07 01:25:52 +01:00
aap
ef58d76bc0 various changes 2016-02-06 18:11:31 +01:00
aap
d20a6c3d04 some changes 2016-01-24 01:42:51 +01:00
aap
56e48f4d76 improved uv animation code 2016-01-14 23:49:00 +01:00
aap
da0417571d implemented cameras for streaming 2016-01-13 08:58:15 +01:00
aap
15872ba211 reworked the structs and got rid of c++ ctors/dtors 2016-01-11 18:22:59 +01:00
aap
efd41771a0 started implementing linked lists 2016-01-11 11:23:26 +01:00
aap
0aadf8c3c9 made most things build on linux again 2016-01-10 20:10:53 +01:00
aap
79c89ebbba moved iOS dff converter to rsltest 2016-01-10 18:18:03 +01:00
aap
fab7f20c6d implemented basic PS2 rasters - no mipmaps yet 2016-01-03 19:45:51 +01:00
aap
39711c0a32 almost-working lcs conversion 2015-12-18 17:34:12 +01:00
aap
3c0df895f1 fixed bug with texture allocation 2015-09-19 19:28:23 +02:00
aap
ee96da332f added palette support 2015-09-17 10:44:07 +02:00
aap
926b0a639a implemented basic read/write of xbox textures 2015-09-15 08:29:57 +02:00
aap
b39d9d2b89 implemented txd read/write and basic d3d8 native textures 2015-09-13 20:23:22 +02:00
aap
2671141370 implemented uv animations and some other stuff 2015-09-11 12:32:06 +02:00
aap
f09a1ab99f changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing 2015-09-06 13:31:42 +02:00
aap
d832570142 basic PS2 instancing 2015-07-12 22:57:05 +02:00
aap
e9f638db05 started work on (ps2) pipelines 2015-07-11 23:48:11 +02:00
aap
c6589f55de texture mapping in ps2 test 2015-06-18 23:05:37 +02:00
aap
c0d9ecdf3f clean up; gl test compiles under freebsd (but see makefile) 2015-06-10 22:52:59 +02:00
quiret
900541f21e - fixed dependency on GCC, please look at it 2015-05-31 12:09:11 +02:00
quiret
d03c22dcd6 - added windows project files 2015-05-31 11:59:47 +02:00
aap
5247d1c26e Some fixes. 2015-01-26 20:23:45 +01:00
Angelo Papenhoff
ad21deaf0f Replaced C++ streams in tga functions. ps2 test builds again. 2015-01-26 10:15:26 +01:00
Angelo Papenhoff
d55e9ea43b Changed naming convention and clean up somewhat. ps2 test no longer links :( 2015-01-25 22:27:03 +01:00
aap
a528142254 Fixed on windows. 2015-01-20 21:49:57 +01:00
Angelo Papenhoff
62c6fe006e Implemented basic TexDictionary. 2015-01-20 19:22:57 +01:00
Angelo Papenhoff
0d6216554c Started implementing Rasters. OpenGL test has textures now. 2015-01-20 14:48:18 +01:00
Angelo Papenhoff
fd017a69ef Added experimental PS2 target. Implemented a Stream class. 2014-12-27 23:18:10 +01:00
Angelo Papenhoff
9dd859c4d1 Added TGA reader and writer. 2014-12-25 19:37:36 +01:00
Angelo Papenhoff
86decdafd5 Implemented basic Image. 2014-12-25 16:02:57 +01:00