47 Commits

Author SHA1 Message Date
aap
d3cff5c06c revised initialization again and restructured code for that 2016-06-27 21:59:35 +02:00
aap
a906d58bcb redid the plugin system; some engine init stuff 2016-06-25 17:58:52 +02:00
aap
b7d0b04380 added very basic World 2016-06-23 16:39:34 +02:00
aap
3271713d16 some renaming, frame synching, camera update 2016-06-21 23:16:09 +02:00
aap
634a96be07 more error handling 2016-06-17 16:20:02 +02:00
aap
1bb17b3094 worked on error handling 2016-06-17 13:29:49 +02:00
aap
6e71e34933 implemented basic error system; restructured some files; replaced a few asserts 2016-06-17 00:06:37 +02:00
aap
416ee91bb7 more tidying up 2016-06-16 15:37:35 +02:00
aap
7a4fcce861 Merge branch 'master' of github.com:aap/librw 2016-06-16 14:12:51 +02:00
aap
30114667ed started tidying up 2016-06-16 14:10:46 +02:00
aap
6826652b58 committing old changes 2016-06-14 23:07:16 +02:00
aap
41226ef0c6 added conversion of indexed rasters for d3d8; fixed clump connection for lights and cameras 2016-02-24 23:56:27 +01:00
aap
63521d903f fixed atomic world bounding sphere 2016-02-24 07:41:55 +01:00
aap
9bc57a0641 atomic world bounding sphere 2016-02-18 14:56:10 +01:00
aap
8083f88049 changed atomic-clump connection 2016-02-17 23:59:05 +01:00
aap
cc77487fc0 implemented projection in Camera 2016-02-14 20:56:05 +01:00
aap
0e0cc1156c worked on rendering and frame ltm synching 2016-02-13 00:52:32 +01:00
aap
ef58d76bc0 various changes 2016-02-06 18:11:31 +01:00
aap
d20a6c3d04 some changes 2016-01-24 01:42:51 +01:00
aap
56e48f4d76 improved uv animation code 2016-01-14 23:49:00 +01:00
aap
da0417571d implemented cameras for streaming 2016-01-13 08:58:15 +01:00
aap
02c809625a implemented many create/clone/destroy functions 2016-01-12 00:38:36 +01:00
aap
15872ba211 reworked the structs and got rid of c++ ctors/dtors 2016-01-11 18:22:59 +01:00
aap
efd41771a0 started implementing linked lists 2016-01-11 11:23:26 +01:00
aap
79c89ebbba moved iOS dff converter to rsltest 2016-01-10 18:18:03 +01:00
aap
90b2d98b97 fixed more bugs and implemented better lcs conversion 2015-12-20 01:04:31 +01:00
aap
9f9c36a4ef started work on LCS dffs 2015-12-18 01:10:42 +01:00
aap
3c0df895f1 fixed bug with texture allocation 2015-09-19 19:28:23 +02:00
aap
0c96bc7b99 implemented d3d8 native data read/write and instance 2015-09-07 14:50:10 +02:00
aap
f09a1ab99f changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing 2015-09-06 13:31:42 +02:00
aap
3698d97c50 support for < 0x30400 dffs 2015-08-16 23:23:41 +02:00
aap
d04e97fb47 implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
aap
fc043fbddb fixed major bug in frame stream write 2015-08-11 21:48:23 +02:00
aap
970786828d improved pipeline system 2015-08-03 18:30:10 +02:00
aap
e9f638db05 started work on (ps2) pipelines 2015-07-11 23:48:11 +02:00
aap
c6589f55de texture mapping in ps2 test 2015-06-18 23:05:37 +02:00
aap
c0d9ecdf3f clean up; gl test compiles under freebsd (but see makefile) 2015-06-10 22:52:59 +02:00
Angelo Papenhoff
d55e9ea43b Changed naming convention and clean up somewhat. ps2 test no longer links :( 2015-01-25 22:27:03 +01:00
Angelo Papenhoff
c0fab82c52 Implemented HAnim plugin. 2015-01-17 15:15:03 +01:00
Angelo Papenhoff
8e181bcae3 Added *very* simple frame transformation. 2015-01-12 17:42:44 +01:00
Angelo Papenhoff
2ff25d928e Implemented Rights to render. 2015-01-10 22:13:27 +01:00
Angelo Papenhoff
e1bb20c800 Implemented MatFX. 2015-01-09 20:17:32 +01:00
Angelo Papenhoff
e9819e9f8a Some fixes for PS2. 2014-12-28 12:06:19 +01:00
Angelo Papenhoff
fd017a69ef Added experimental PS2 target. Implemented a Stream class. 2014-12-27 23:18:10 +01:00
Angelo Papenhoff
1951d063b4 Added basic OpenGL instancing code. Corrected Geometry::streamWrite(). 2014-12-25 11:14:36 +01:00
Angelo Papenhoff
521656dc1e Added some OpenGL specific code. 2014-12-24 11:38:25 +01:00
Angelo Papenhoff
179e521f91 Organized the project properly. 2014-12-23 15:59:14 +01:00