aap
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eb71ca25d0
|
started working on gl3 rasters
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2020-04-27 20:51:35 +02:00 |
aap
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4db08e15e8
|
fixed tex addressing bug
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2020-04-26 23:51:27 +02:00 |
aap
|
8134abb653
|
Merge pull request #29 from ShFil119/patch-1
Make ps2 build optional
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2020-04-26 22:41:34 +02:00 |
shfil
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00ac0ac149
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Make ps2 optional
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2020-04-26 22:38:00 +02:00 |
aap
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0c940480f0
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changed camtex format
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2020-04-26 21:51:33 +02:00 |
aap
|
bae891fdd9
|
gl zbuffer silliness
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2020-04-26 21:20:51 +02:00 |
aap
|
09b0b36e7d
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fixes for gl3
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2020-04-26 20:14:52 +02:00 |
aap
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43190a51f7
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removed ugly imag/real from quat again
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2020-04-25 15:55:38 +02:00 |
aap
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d8d13d4429
|
added GS alpha test emulation
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2020-04-25 12:16:04 +02:00 |
aap
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5ffbde3890
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simplified d3d shaders now that we always have prelight declared
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2020-04-25 10:07:37 +02:00 |
aap
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1371a421e5
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fixing the fix
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2020-04-25 10:05:16 +02:00 |
aap
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13307f0a27
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Merge pull request #28 from ShFil119/master
Fix sdl and linux build
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2020-04-25 00:45:51 +02:00 |
aap
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c4ffa3622a
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fixed more leaks
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2020-04-25 00:37:49 +02:00 |
aap
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7fdb483d4e
|
nicer memory leak diagnostics
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2020-04-24 22:58:35 +02:00 |
aap
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0ddce08c94
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fixed a memory leak
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2020-04-24 22:00:23 +02:00 |
aap
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a0a3b077fd
|
implemented some memory management
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2020-04-24 21:09:28 +02:00 |
aap
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5a16d845aa
|
d3d9 improvements
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2020-04-24 19:06:11 +02:00 |
Filip Gawin
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e3227f5558
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Fix sdl and linux build
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2020-04-24 18:43:15 +02:00 |
aap
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374f951d7c
|
fixes for RW compatibility
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2020-04-23 22:18:53 +02:00 |
aap
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752fceb1e3
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fixed matfx; forgot skin file
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2020-04-21 13:38:43 +02:00 |
aap
|
a2b79a71aa
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implemented d3d9 skin pipe
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2020-04-21 01:26:33 +02:00 |
aap
|
d0d34f7327
|
more silly bugs
|
2020-04-20 20:37:59 +02:00 |
aap
|
75aeb30b79
|
some bad copy&paste bug
|
2020-04-20 20:25:53 +02:00 |
aap
|
5fa0e17986
|
forgot to upload compiled shaders
|
2020-04-20 20:16:53 +02:00 |
aap
|
808290e73e
|
implemented shader fog
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2020-04-20 19:18:28 +02:00 |
aap
|
8b677c4dd7
|
implemented d3d9 matfx env map
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2020-04-20 15:42:07 +02:00 |
aap
|
e012918cd3
|
implemented shader default and immediate pipeline for d3d9
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2020-04-20 11:51:34 +02:00 |
aap
|
4541fe86f7
|
fix
|
2020-04-19 15:29:11 +02:00 |
aap
|
f47bd33a6a
|
implemented generic lighting callback
|
2020-04-19 13:00:35 +02:00 |
aap
|
a7de23b47e
|
implemented charset
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2020-04-19 09:59:51 +02:00 |
aap
|
e6c7d910ff
|
implemented some more World stuff
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2020-04-18 20:30:22 +02:00 |
aap
|
59cedaa793
|
implemented raster from image stuff for gl3 and ps2 (not tested)
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2020-04-18 11:19:22 +02:00 |
aap
|
bc9cb506ec
|
Merge pull request #27 from ThirteenAG/master
include premake binary for convenience
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2020-04-18 10:44:02 +02:00 |
ThirteenAG
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a71d7f4b80
|
include premake binary for convenience
|
2020-04-18 11:39:03 +03:00 |
aap
|
49c218b3a7
|
removed alpha channel from d3d cam textures
|
2020-04-18 09:47:19 +02:00 |
aap
|
343694329f
|
little hanim fix
|
2020-04-18 00:16:50 +02:00 |
aap
|
d38ebcd64f
|
little fix
|
2020-04-17 23:46:03 +02:00 |
aap
|
4893889621
|
reworked raster from image conversion, only d3d for now
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2020-04-17 21:44:32 +02:00 |
aap
|
206547b404
|
fixes to d3d; implemented some allocation counters
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2020-04-17 14:57:30 +02:00 |
aap
|
7bd6d4649e
|
fixed handling of lost d3d device
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2020-04-16 23:09:47 +02:00 |
aap
|
ba7070f6e8
|
fixed hanim a bit
|
2020-04-16 20:10:45 +02:00 |
aap
|
7cea137baf
|
fixed ztest on d3d9; texture refcounting in matfx
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2020-04-16 18:40:11 +02:00 |
aap
|
eb49dd007c
|
little work on gl3 rasters
|
2020-04-16 17:46:42 +02:00 |
aap
|
f1c9112f27
|
implemented reinstancing for d3d9
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2020-04-16 12:53:25 +02:00 |
aap
|
47fcb3001a
|
worked on raters; fixed a few issues
|
2020-04-16 09:10:11 +02:00 |
aap
|
60450ec6f7
|
implemented BMP reader
|
2020-04-15 14:00:34 +02:00 |
aap
|
2d345499d2
|
subsystems and videomodes implemented (except SDL2); smaller fixes too
|
2020-04-15 10:14:06 +02:00 |
aap
|
5685e6109e
|
work on rasters
|
2019-08-07 22:37:43 +02:00 |
aap
|
0c8398c7e4
|
Merge branch 'master' of github.com:aap/librw
|
2019-08-04 23:52:10 +02:00 |
aap
|
14c773d35a
|
ps2 raster conversion
|
2019-08-04 23:52:03 +02:00 |